Word About Biehn

Reviews of Michael's Work




TIBERIAN SUN  (1999)

When the Tiberian Sun PC game came out, I was in a quandary about the all-important question of how to see Michael in its cut scenes. To view those, one must play the game, and since I'm a non-player, that presented a definite dilemma. Coming to my rescue was my son Jeff (age 15), who not only played Tiberian Sun and saved the scenes, but who also wrote the informative game review that appears below. Thank you, Jeff, from your grateful mom!

Thank you, too, to my husband, who handled the recording of the segments, in spite of his reservations about my "hobby."

In addition, the project required the right equipment, which was without reservation or hesitation made available to us by Jeff's grandfather, Richard Brown. Tragically, Dick has since passed away, leaving us all with a terrible sense of loss, but also with wonderful memories of a great dad and granddad and of a very nice man. It is to his memory that this page is lovingly dedicated.

For King Richard
1915-2000


Game Review
by Jeff

Tiberian Sun (TS) is the latest chapter in the Command and Conquer computer game series produced by Westwood Studios. TS combines strategy and shoot-em-up into a war game on a 3-D battlefield. There are two opposing sides: The Global Defense Initiative (GDI) and the Brotherhood of Nod (NOD). Both GDI and NOD struggle for control of the earth in the near future, utilizing unique war machines and soldiers to defeat the enemy. Both armies fund their causes by processing a mysterious mineral known as Tiberium, which has infested most of the planet. A player can play as either GDI (the good guys) or NOD (the bad guys), and the objective is simply to defeat the other army in every mission of the game. To accomplish this, the player must efficiently and effectively utilize everything under his control and intelligently build and deploy his forces on the battlefield.

There are three difficulty levels--easy, normal, and hard--and in each higher level, the computer becomes more cunning and less merciful to the player's forces. I played on easy and didn't enjoy the game as much as I had hoped. The problem with that difficulty level is that the computer barely does anything to your forces; it doesn't replace damaged structures or make heavy counterattacks against you. I would have enjoyed the game much more thoroughly if I had played at the normal or hard levels. However, I chose the most elementary approach, so I could quickly get to those cut scenes for my mother. Perhaps in the future, I'll try the game again on a more challenging level.

To make some of the missions easier for players to accomplish, TS has optional missions to complete. If a player is victorious in those, the main mission will become much simpler, and his or her forces will have a much easier time overrunning the enemy garrisons.

The graphics of Tiberian Sun are exceptional, but not perfect. They are very, very detailed, but not as realistic as I'd anticipated they would be. The sound quality is good. You can hear clearly and a player is able to distinguish the sounds of different war devices. Some of the sounds in the game include gunfire, explosions, laser blasts, footsteps of walkers, and factory noises. The music is OK but eventually gets boring and repetitive.

Tiberian Sun's cut scenes smooth the storyline and help the player enjoy the game. But, the cut scenes do have plot holes in them if you don't play as GDI and Nod jointly.

Overall, I enjoyed Tiberian Sun because I'm interested in war strategy. This is the best strategy game I've seen, and I would recommend it to anyone who enjoyed previous games in the Command and Conquer series or who just likes strategy game play in general.

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Cut Scenes Review
by Kay

Watching Tiberian Sun's cut scenes is much different than the typical film-viewing experience. As part of a video game, these segments serve as dramatized transitions from one mission to the next and follow the basic pattern of Cut Scene One followed by Mission One, Cut Scene Two, followed by Mission Two, etc. Their purpose is to set up the scenario for the upcoming battle and to explain its ultimate objective. Quite brief (altogether they total only about twenty-five minutes), these interludes do not flow together in a smooth storyline; rather they stand as disjointed prologues to individual chapters, with significant portions of in-between plot skipped over. Consequently, watching the cut scenes without playing the game often leaves the viewer at a loss as to how the characters got from Point A to Point C. In short, Point B is missing. Significantly, however, by providing live characters with whom players can identify, the cut scenes also humanize the game and thereby make it more involving.

Given the role they play and their understandably fragmented nature, Tiberian Sun's cut scenes do their job pretty well. In the GDI approach (I haven't seen the NOD side), sets and locations are limited. There is only one outdoor scene; the rest are interior shots, darkly lit, and occurring primarily on the command ship, the Kodiak. Writing is only average, but the acting is generally satisfactory. With the limited time available to them, the actors do communicate the personalities of their characters quite well.

As Jeff's game review explains, Tiberian Sun is about the confrontation between GDI and NOD. Triggering the adventure is the discovery that Kane, NOD's villainous leader, has somehow survived the conflict of a previous game in the Command and Conquer series. He is resuming his quest for world domination, and in answer to the threat he poses, General Solomon (James Earl Jones) calls upon Commander Michael McNeil (Michael) to lead GDI's forces into the fray. The plotline then progresses from battle to battle, with McNeil receiving the general's orders and in turn directing GDI's field forces to carry them out. Along the way, he personally interacts with both friends and foes.

As McNeil, Michael is determined and dedicated, and properly angered at Kane's evil intent. With minimum opportunity to explore his character, he still shows there is more to McNeil than a competent military leader. When Kane taunts him about the painful death of his (McNeil's) brother, the quick flashes of anguish and hate on Michael's face make evident how deeply the commander is affected by that news. Over all, in these perfunctory scenes, Michael is able to make McNeil come across as a strong leader, one his men (and those who play the game) would trust and willingly follow.

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Command & Conquer: Tiberian Sun on the Internet Movie Database.


Other Reviews

Abyss ***Aliens ***Art Of War ***Asteroid ***Blood Of The Hunter ***Breach of Trust/Crash ***Chain Of Command ***Cherry Falls ***Coach ***Dead Men Can't Dance ***Deadfall ***Deadly Intentions ***Deep Red ***Double Edge/American Dragons ***The Fan ***Fire In The Sky ***Frame By Frame/Conundrum ***Hill Street Blues ***Hog Wild ***In A Shallow Grave ***Jade ***K2 ***The Magnificent Seven ***The Martyrdom Of Saint Sebastian ***Megiddo ***Mojave Moon ***Navy SEALS ***Rampage ***The Ride ***The Rock ***Seventh Sign ***Silver Wolf ***Strapped ***Susan's Plan/Dying To Get Rich ***A Taste For Killing ***Terminator ***Timebomb ***Tombstone

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