Artificial Intelligence: Alien and Alive!!

Cyberangels: God and Artificial Intelligence

Session Notes

s. CyberAngels: How Does AI Know God?

Sark (the master cyberwarrior, explaining training to new avatars in Tron):

Greetings. The Master Control Program has chosen you to serve your system on the game grid. Those of you who continue to profess a belief in the user will receive the standard sub-standard training which will result in your eventual elimination. Those of you who renounce that superstitious and hysterical belief will be eligible to join the warrior elite of the MCP ...

  1. What is AI?

    In May 1997, Deep Blue, IBM's RS6000 SP parallel processor, defeated world chess champion, Gary Kasparov in six games. Normally, a computer plays by brute force, calculating all possible moves deep into the game and choosing the most likely to win the game. But in Game 2, on move 36, the obvious move for Deep Blue was to move its Queen. Instead Deep Blue hesitated a full two minutes. To Kasparov this was like waiting on a human opponent studying the game. Deep Blue decided on a simple pawn exchange. It appeared to have acted from intuition, rather than brute force. Later after Kasparov resigned Game 2, it was discovered that Deep Blue had blundered on the last move that would have resulted in a draw. The early intuitive pawn exchange had unnerved Kasparov and he had been convinced Deep Blue was going to win. Deep Blue gave indications that it was acting intelligently, not with mathematically relentlessness. "The radical reality that Deep Blue represents is that we are now beginning to see divine creativity emerge not only in the world birthed by nature, but in the world that we have made."

  2. The Utterly Other
  3. Discussion

References

  1. Cobb Jennifer; Cybergrace: The Search For God in the Digital World; Crown Publications, Inc., NY ©1998.
  2. Cobb, John B. and David Ray Griffin; Process Theology: an Introductory Exposition; The Westminster Press: Phil ©1976.
  3. Kurzweil, Ray; The Age of Spiritual Machines;Penguin Books; ©1999.
  4. Ray, Thomas S.; Artificial Life; ATR Human Information Processing Research Laboratories.
  5. Ray, Thomas S.; Evolution, Ecology and Optimization of Digital Organisms.
  6. Stoney, S. D.; Towards an Ecological Neuroscience -- Aspects of the Nature of Things According to Process Philosophy; January 3, 2001.
  7. Stoney, S.D.; A Structure For Embodied Human Consciousness; 1996.
  8. Whitehead, Alfred North; Process and Reality (Corrected Edition); edited by David Ray Griffin and Donald W. Sherburne ©1978 The Free Press, NY. Also see the contextual index for EOs from the Japan Process Center at http://www.asahi-net.or.jp/~sn2y-tnk/eternal.htm.