CORPORATION: A Global Business Simulation

Jerald Smith and Peggy Golden

Technical Consultant Vivek Patel


4th Edition in Windows


This simulation game is a dynamic, interactive, competitive business exercise designed for practicing managers and college students that features decision making at the strategic management level. The business simulation involves the takeover and continuing operation of a multi-divisional,  multinational corporation. The FOURTH EDITION IN WINDOWS is now available. If you are a registered  instructor please contact Prentice Hall publishers for an exam copy.

Instructors who have adopted the simulation and ordered student manuals may download the latest copy of the software. Contact the author at SmithandGolden@yahoo.com for a password. If you do not hear from Jerald Smith within 3 days, contact the co-author Peggy Golden.

Use "corpfiles" as the User Name, then enter the password we will give you (all lower case):.

Click Here to Download Corporation Instructor Program

 

CONTENTS
 
 Jump to Overview
 Jump to Fourth Edition Enhancements
 Jump to Description of the Simulation
 Jump to Student Manual Overview
 Jump to Decisions that are made in the Simulation
 Download Excel Spreadsheet Program-(Contributed by a student team)
 Jump to How to Order the Simulation
 Jump to Index for Other Simulation Games

OVERVIEW

Each decision period is assumed In playing the simulation, players acting as management teams make a variety of decisions that will have an impact on the future of their company. These include the type and size of strategic business units, the quality of product/service that will be delivered to the marketplace, and the risk-taking behavior of the strategic management team as they make decisions about new ventures. Prices must be established for all products in the portfolio, and the size of the sales force established. Some unique features of the simulation are the ability to acquire or merge with similar business units of other companies; the ability to control product/service quality; and the opportunity to make decisions about critical management  such as social responsibility, ethics, and unusual business opportunities.

The decisions for all teams in the industry are entered into the instructor's personal computer that calculates the values and produces a printout containing each firm's results within minutes. Students analyze the printout, decide on a new set of decisions, and enter these. Decisions are for one-half of a fiscal year (6 months).

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THIRD EDITION ENHANCEMENTS

In this edition, we have attempted to incorporate additional concepts of global strategic management and allow teams to export to five different economic areas such as NAFTA and ASEAN instead of specific countries. In addition, we have added the opportunity for a firm to install total quality management in any or all of their business units, and have listed several programs from which to choose. Teams may hedge the currency exchange risks if they desire through forward exchange contracts. Decisions in human resource development have been simplified with several unique choices given. New ventures have been added and venture pricing has been moderated. The popular feature of buying and selling companies has been retained. The student manual has had a major re-write after focus groups made input to the format in terms of clarity and ease of locating the decision making variables.

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DESCRIPTION

The objectives of the simulation are:

1. To learn how to operate in the global environment.

2. To allow students with different backgrounds and training to make business decisions after
    considering the multidimensional aspects of the decisions.

3. To provide the opportunity for participant interaction in organizational teamwork.

4. To allow the player to practice his/her leadership and interpersonal communication skills.

5. To aid in developing logical and rational decision making skills.

6. To demonstrate the importance of management information tools.

7. To introduce the student to the various environmental, ethical, and social responsibility
     problems that may occur in a firm and to show the consequences of the decisions that
     are made.

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 STUDENT MANUAL

The Student Manual consists of eight chapters. Chapters 1 and 2 describe the decision making processesThe interpretation of results are found in chapter 3. Chapter 4 has suggestions for organizing the team and  Chapter 5 contains a mini-case (incident) for each decision period. Financial analysis is covered in chapter 6 while chapter 7 gives an approach to developing a strategic plan and control systems. Chapter 8 contains  the decision forms that are submitted each decision period. The instructor needs minimum computer knowledge to administer the simulation.

The simulated company currently has three strategic business units (SBUs):

1. A hardware company selling branded and private label mini- and personal (single user) computer systems (including terminals, disk drives, and printers). This firm is located on a Caribbean island that has good relations with the U.S. and uses U.S. currency. Virtually all of its sales are in the U.S. although there has been some recent interest in the hardware by some foreign firms.

2. A software company that develops operating systems and application software. All production and sales are currently in the U.S.

3. A vertically integrated "turnkey" company that sells a complete information system for special purpose applications. All production and sales are currently in the U.S.

4. (Optional) A team may also purchase a new venture to complement its portfolio of businesses. Ventures are recently formed small companies with limited histories that have been offered for sale..
Although a team begins with three business units, it may choose to focus its operations on one type of product or market by selling an unwanted SBU to another team and purchasing an SBU from another team. Currently, all sales have been in the U.S. However, a team may begin to export goods to one of five foreign areas.

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DECISIONS THAT ARE MADE IN THE SIMULATION

Corporate

  1. Bank Loans
  2. Stock Sold or Redeemed
  3. Bonds Issued
  4. Dividends
  5. Invest excess cash in what type of instrument
  6. Investment Amount
  7. Advertise an SBU for Sale
  8. Asking Price for this SBU
  9. Sell an SBU
10. Selling Price
11. Purchase a Venture
12. Market Research Studies Requested
13. Incident Response

 Decisions for each Strategic Business Unit

  1. Product Price
  2. Marketing Budget
  3. Operations Technology Budget
  4. New Product Research Budget
  5. Quality Programs Budget
  6. Expansion of plant
  7. Add or Reduce Sales Force
  8. Add or Reduce Service Team
  9. Human Resource Development Budget
10. Percent of Marketing Budget for Export Area #1
11. First Export Area (5 choices)
12. Percent of Marketing Budget for Export Area #2
13. Second Export Area (5 choices)
14. Forward Exchange Contract for Currency Risk
15. Location of Production Plant (6 choices)

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HOW TO ORDER

The student manual, instructor's manual, and program disk is published by Prentice Hall, Inc.
Business Publishing Division, One Lake Street, Upper Saddle River, NJ 07458.
Potential academic adopters may contact their local Prentice Hall representative for an
adoption copy or via web page 
http://vig.prenhall.com/catalog/main_content/0,1151,-500,00.html  

Corporations or individuals interested in purchasing ten or more copies, please contact:
         Corporate Sales Department,   One Lake Street,   Upper Saddle River NJ 07458
         Email: 
mailto:corpsales@prenhall.com  Voice (201) 236-7156   Fax (201) 236-7141

Instructors may contact the authors via Email for questions:
Jerald Smith
Peggy Golden
 

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Revised 4-2-2007