Business Simulations - Home of Biz Sim Simulation Game                

Jerald Smith and Peggy Golden publish a wide library of business simulations for academic uses and management training programs. We have been publishing business simulations for many years and our products are used in many countries around the world. On this page we are highlighting our latest simulation, BizSim, a product for those users who want a fairly simple simulation that participants can learn in a short period of time and begin to make decisions quickly. For more sophisticated simulations, and industry-specific games, click here: List of Business Simulations

Authorized Users may download the latest copy of the software program at the end of this page. Those wishing to download a demo copy of the simulation may also download it; go to the bottom of this page.

The industry simulated in BIZsim is the highly competitive and quickly changing personal audio player industry, the simulated firms is manufacturing and selling Personal FM/AM/CD Disk Player. Teams make 11 decisions each "round" that is played. These include number of audio players to produce, the capacity of the production plant,  the budget for a total quality management program, pricing strategy including a low, medium, or high price strategy, and the actual price to be charged,  the advertising and sales promotion budget, the size of the sales force, the budget for product development and enhancement, a decision on which market research studies will be purchased, loans procured, dividends paid, and a decision on a critical mini-case involving business ethics, corporate responsibility, human resource decisions, or technology plans. BIZSIM will accommodate from 3 to 20 teams per group with as many as 25 groups (3 to 2,500 players), and may be played for 4 to 12 quarters (iterations).

There are two methods of entering decisions and printing financial reports. The instructor can do both. It requires the instructor about 20 minutes to process the entire game, mostly dependent on the speed of the printer. There is also a student program that allows student teams to enter their own decisions and submit them via floppy disk, as a file via email or local area network at the school's computer lab. The instructor runs the compute routine which produces a data file for each team and the team, upon receipt of the data file, can print their own reports. Many distance learning classes are handled this way.

 
 
Excerpts from the Student Manual
 

The Company You Will Be Managing

 

The industry your firm is in is the highly competitive and quickly changing personal audio player industry. Your firm has been manufacturing and selling of a Compact Personal AM/FM and Audio Disk Player. These players have headphones and an attachment on the player to allow the wearer to attach it to a belt.  It is composed of a few large brand name manufacturers and as well as smaller firms such as your own that have the advantage of lower overhead cost, faster time to market a new feature on the product, and greater personal service to smaller retail chains. Since the market for this product is so fragmented, total sales is difficult to obtain. Your firm does not sell its product directly to the consumer but rather to wholesalers, distributors, and all types of electronic stores as well as direct sales to department stores. This popular audio product has been selling in the $59 to $109 retail price range. The company in which you are assuming management has been in business only one year. The entrepreneur that established the company wishes to pursue other business interests. The company is a for-profit company and the stock in the company is held by a large variety of individuals. These stockholders (shareholders in some countries) have invested their monies in your firm and they expect your new management team to increase profits and dividends while maintaining high ethical standards.

 

 

Factors Used in Ranking Teams at the End of the Simulation

 

While instructors differ in opinion on the factors of excellent performance, the authors use the following to rank the top teams: total profits, profit trends, return on sales, stock price and dividends, good corporate citizenship via the Mini-cases, with deductions for lost sales and overdraft bank loans.

 

 

A Copy of the Quarterly Decision Form that is submitted each "round"

 

DECISION FORM: Name____________ Industry___ Quarter No.___  Company #____

 

Production Decisions

1.   Production (000's of units 0-99)                                                         _____,000

Note: You may not produce any greater than your capacity

 

2.   Addition to Size of Production Plant (0-10)                                      _____,000          

        May not exceed 10(000) units per quarter.

 

3.   Total Quality Management (0-200)                                                     _____,000

 

Marketing Decisions

4.   Price ($27-29, 33-35, 39-41)                                                               _____

($30, 31, 32, 36, 37, 38 are not valid prices)      

 

5.   Advertising and Sales Promotion (0-200)                                             _____,000

                                                                                    

6.   Number of sales people added this quarter (-4 to 4)                              _____

            (Use negative value to lay off salespersons)      

 

7.   Product Development Budget (0-200)                                                   _____,000

 

8.   Market Research Studies (0-15)                                                            _____,000

 

Financial Decisions

9.   Dividends (Cannot be greater than last quarters’ profits.)                      _____,000

(Not allowed at all if retained earnings are negative.)

 

10.  Loan Addition  or Payment (-999 TO 999)                                         _____,000

(Use a minus to make a loan payment) 

 

11.    Mini-Case Response (Use only values from the manual)                   _____

 

 
 
 
After the instructor receives all team decisions, the compute algorithm is run and a report is generated.
It takes less than 3 minutes to run the compute routine. The instructor can either print the reports or
return a data file to each team and they can print their own report with the Student Software.
 
 
A Copy of the One Page Financial Report Each Team Receives
 
 

Report for Quarter 0 -- Your Starting Position for Quarter 1

(All numbers in 000's except product which is in units)

 

  Quarter 0   Econo-Music                      Industry C  Co. X

 

** INVENTORY AND PRODUCTION ANALYSIS**

 

Beginning Inventory     4,000    Beginning Plant Capacity    35,082

+ Units Produced      +35,000        + Added Capacity         1,000

Total Units Available =39,000    Capacity Avail in Qtr 0     36,082

Sales                 -35,000        - Depreciation           1,082

Ending Inventory Qtr 0= 4,000     Plant Capacity in Qtr 1    35,000

            (Your Beginning Inventory in Quarter 1 = 4,000)

 

 

**INCOME & EXPENSE ANALYSIS**            **BALANCE SHEET**

 

Sales: 35,000 @ $34.00 1190     Cash                    $  100

Cost of Goods Sold     -595     Inventory                   68

Gross Margin           =595     Plant & Equipment        2,100

Interest Income        +  0     Balance Sheet Correction    0                                  

     Total Income      =   595

                                     TOTAL ASSETS              2,268

Expenses:           

Quality Management       10        

Inventory Expense        23

Advertising & Promotion  50      Loans Payable            1,100

Sales Force(2) Cost      30           TOTAL LIABILITIES       1,100

Product Development      50        

Mkt Research             15

Other Expenses            0     Stock                    1,000

Interest Expense         28         Retained Earnings      168

Overhead Expense        200           TOTAL EQUITY            1,168

Total Expenses            -406      TOTAL LIABILITIES+EQUITY  2,268

Less Depreciation         - 65

PROFIT BEFORE TAX         =124   Current Price of Stock:         25

Less Taxes                - 50   Total Shares Stock Issued:   40000

Dividends Paid            -  5   Earnings Per Share:           1.85

PROFITS RETAINED          = 69   Economic Index this Quarter    100

                                 USE MINI-CASE A NEXT QUARTER

 

                     **CASH FLOW ANALYSIS **            

 

Beginning Cash         $   26    Expenses+Cost of Goods Sold$ 1001 

Sales & Interest Income 1,190    Taxes and Dividends            55

New Bank Loan               0    Change in Inventory Value       0

Overdraft Loan              0    Cost of Plant Addition         60

Total Cash Inflow       1,216    Total Cash Outflow          1,116

           NET CASH FLOW (This quarter's ending cash) $ 100

 


MARKET RESEARCH STUDIES:

Your Market Share is 33.3%.

Economic Forecast next 4 quarters 100 103 1xx 1xx

Total Industry Sales(units)      105,000

Prices(Co 1-3 ):  34 34 34

Average Industry Advertising:          $ 50,000

Average Industry Product Development:  $ 50,000

Total Industry Sales force:   6           

Average Quality Budget:   $ 10,000

Product Perception(Co #1-3): 28 28 28

 

 

 

MESSAGES TO YOUR FIRM, INDUSTRY REPORT, AND MINI-CASE RESPONSE

Production Cost(per unit)$ 17.00

Product Perception is 28 

Lost Sales          0

(Mini-Case Response will be printed here)

 

Use Mini-case A in Quarter 1.

 

New management has been hired for several firms in the industry.

The management teams are all geared up and ready to put spark into

the personal music firms.

The Economic Index looks positive so sales should increase in the immediate future.

 
End of Report
 
 
 
In addition to the 10 business decisions that are made each quarter, the simulation has the usual
Smith-Golden mini-case decision that must be made. The following is an example:
 

Mini-Case E:  The Case of the Personal Email

 

All employee computers are now connected to the company Internet access and there has been a surge in Email traffic that you suspect is due to personal Email and use of the personal use of the Internet. Although the law is very clear that the logs and records on the hard drives corporate computers belong to the company, Email is a non-cash perquisite that some companies permit to their employees. One department manager is concerned that there is a significant amount of Asocial loafing” associated with personal Email and Internet surfing. It is hard to compute the exact amount of work time used without hiring a specialist to conduct detailed reviews of the usage logs. It is clear that the company must establish a policy on this matter. The concerned department manager wants to have a “no use at any time” policy because he fears that “if you give them an inch they will take a mile.” Where do you draw the line? “he asks.

 

Discuss the situation with your team. Enter a one (1) if you are going to formally permit people to use their own discretion about personal Email and Internet activity. Enter a two (2) if you allow employees to use their computers for personal activity before and after work hours. Enter a three (3) if you will not permit personal use of the company computers at any time.

 
 
An Overview of a Simulation
1. Management teams make a set of business decisions for a simulated firm and these are evaluated against decisions made by competitors. This is not a board game nor a game that a participant plays against the computer. It is a group experiential exercise.
2. Several teams are created for competitive play. A team can consist of 1 or more participants. The  team makes a set of decisions that one might find in a business setting.
3. Each time the teams make a set of decisions, it represents a period of 3 months in the life of the company being simulated. A simulation is usually played for 4 to 10 iterations (quarters).
4. The administrator enters the decisions into a program on a personal computer. The program acts as the  purchasers of the product, compares the relative “merit” of the decisions made by all teams, and computes the sales for each firm.
5.  The program then prints a financial report for each team and this is distributed to the participants.
6.  The teams analyze their results and prepare another set of decisions. This is continued until the number of quarters planned by the administrator are achieved.
7.  Upon the completion of play, teams may give a short report of their strategy and how well it worked
 

 

To download a short Power Point presentation that introduces BIZSim, click Here.

To read more about our other business simulations click here: http://home.att.net/~simulations/index.htm

Instructors who wish to contact the authors click here:  mailto:esim@bellsouth.net    

Simulation Downloads                

Bonafide Instructors who have adopted the simulation and paid the Site License fee may download the latest copy of the software. Contact the author at SmithandGolden@yahoo.com for a password.

Use "biz" as the User Name, then enter the password which we will give you.

Enter the user name, biz, and the password ALL IN LOWER CASE."

All files will be included in one zip file. Copy it to your hard drive before you open it (right click). Make sure you remember where the file is placed.

Click Here to Download BizSim Instructor and Student Decision Entry Programs.

If you are interested in downloading the Demo program and materials, click on the link below.

All files will be included in one zip file. Copy it to your hard drive or CD BEFORE you open it (right click). Make sure you know where the file is placed.

Click Here to Download BizSim Demo Program and Materials.

Revised 6-4-2007; 6-22-2007jrs