
DOORS: Do not allow closed doors in any room. To get a door opened,
stand on hind legs and hammer it with forepaws. Should this fail, where
possible, lie on side and reach under door with paw curled around to other face
of door and pull. Once door is opened,
it is not necessary to use it. After you have ordered an “outside” door opened,
stand halfway in and out and think about several things. This is particularly
important during very cold weather, rain, snow, or mosquito season. Swinging
doors are to be avoided at all costs.
GUESTS: Quickly determine which guest hates cats the most. Sit on that
lap. For sitting on laps or rubbing against trouser legs, select fabric that
contrasts well with your fur. For example: white-furred cats go to black wool
clothing. NOTE: Velvet takes precedence over all other material.
For the guest who exclaims, "I love kitties!" be ready with aloofness and disdain, apply claws to stockings or arms, or use a quick nip on the ankle.
For the guest who fears cats, take up a stalking position at the opposite end of the room. While staring continuously, move toward him or her several inches every few minutes during the evening. Make sure that the guest is looking at you when you make each move, but that no one else is, so the guest will properly be considered paranoid.
Always accompany guests to the bathroom. It is not necessary to do anything -- just sit there and stare.
HAMPERING: If one of your humans is
engaged in some close activity and the other is idle, stay with the busy one.
This is called "helping" otherwise known as "hampering."
Some rules:
a) When supervising cooking, sit just behind the left
heel of the cook. You cannot be seen and thereby stand a better chance of being
stepped on and then picked up and comforted.
b) For book readers, get in close under the chin,
between eyes and book, unless you can lie across the book itself.
c) For knitting projects or paperwork, lie on the work
in the most appropriate manner to obscure the maximum amount. Pretend to doze
but every so often reach out and slap the pencil or knitting needles. Sit on
the paperwork they are working on. Roll around on the papers, scattering them
to the best of your ability. After being removed for the second time, push
pens, pencils, and erasers off the table, one at a time, or grasp pencil, etc.
in teeth and take off to stash area (usually under refrigerator). Embroidery and needlepoint make great
hammocks.
d) When a human is holding the
newspaper in front of him/her, be sure to jump at the back of the paper. They
love surprises.
e) Dart out quickly and as close as possible in front of
the human, especially: on stairs; when they have something in their arms; in
the dark; and when they first get up in the morning. This will help their
coordination skills.
f) When a human is attempting to "make the
bed," hop on it and curl up in the center, or pounce on the sheet the
human is trying to rearrange. If the human tries to ignore you by covering you
with the sheets, move around and try to mess things up. Best position beneath
sheets is on back with all four legs straight up and claws extended through
sheet. Protest loudly when you're evicted.
g) Laundry presents many opportunities to hamper.
Laundry fresh from the dryer is a perfect bed, since it is warm and soft. As
soon as it is put down for sorting, arrange yourself for a nap. If the human
removes you, keep returning until the laundry isn't warm anymore. Now it's
playtime. Pounce on anything the human tries to move around for folding,
especially socks and nylons. For added fun, grab a sock and hide under the bed
with it. Fabric selection for laundry hampering is the same as for guests
above.
h) Assist humans that open or are
searching for items inside of closets, dresser drawers, or cabinets by entering
the area and rapidly finding the least accessible area to curl up in. Shove
items out of the door if the cabinet is above floor level. In dressers, go into
the drawer immediately beneath the opened one if possible.
i) Display your knowledge of Mouse control and pouncing
technique to humans operating computers. They will appreciate knowing how to do
more than just shove that Mouse around and click it occasionally.
PLAY: This is an important part
of your life. Get enough sleep in the daytime so you are fresh for your
nocturnal games. Listed below are several cat games. It is important though to
maintain one's Dignity at all times. If you should have an accident during
play, such as falling off a chair, immediately wash a part of your body as if
to say "I MEANT to do that!" It fools those humans every time.
GAMES:
a) Catch Mouse: The humans
would have you believe that those lumps under the covers are their feet and
hands. They are actually Bed Mice, rumored to be the most delicious of all the
mice in the world, though no cat has ever been able to catch one. Maybe YOU can
be the first.
b) King of the Hill: This game
must be played with at least one other cat. Sleeping humans are the hill that
must be defended at all costs from the other cat(s). Anything goes. This game
allows for the development of unusual tactics, as one must consider the
unstable playing field.
WARNING: Playing
games (a) and (b) to excess will result in expulsion from the bed. Should the
humans grow restless, immediately begin purring and cuddle up to them. This
should buy you some time until they fall asleep again. If one happens to be on
a human when this occurs, this cat wins the round of King of the Hill.
c) Tag: This game requires two or more
cats and may include a dog. One cat is It. The other(s) chases
him around the house until they catch up. Then follows the Scrimmage,
after which the cat who caught the other becomes It and is chased
around. Great fun but has the greatest potential for loss of dignity from
maneuvers such as the Non-Carpeted Floor Skid and the Throw
Rug Wipeout. Whenever such a situation occurs, all felines must
immediately wash themselves. Dogs are generally too stupid to do this and may
continue to play. In this case, the dog automatically becomes It
and should be subjected to the Pileup.
IMPORTANT:
Wherever
remotely possible, Tag should be played without ever touching the
floor to reduce the incidence of Floor Skid and Wipeout. In no case should one come in contact
with the floor more than 25% of the time the game is played. Be sure to run behind
objects on a countertop, table or shelf so that they fall off rather than you.
d) Tube Mouse: This is a
game played in the bathroom. Next to the Big White Drinking Bowl is a roll of
soft white paper that is artfully attached to the wall so that it can spin.
Inside this roll is the Tube Mouse. When you grab the paper, the Tube
Mouse will spin frantically as it tries to escape from you. When the
Mouse is exposed, it dies of fright and stops spinning.
e) Towel Mill: Similar to
the human treadmill game, this is also played in the bathroom. Located
next to the oversized slippery alternative litter box is an area used for
climbing exercise using only the forepaws. The game ends when the towel has
been pulled completely down from the rod and lies in a pile on the floor. Extra
points are given for any wash cloths that accompany the towel.
TOYS:
Definition:
Any small
item. If a human tries to confiscate it, this means it is a Valuable Toy. Run
with it under the bed. Look outraged when the human takes it away. Watch where
it is put so you can steal it later. Two reliable sources of toys are dresser
tops and wastebaskets. Below are listed several types of cat toys.
a) Bright shiny things like keys, brooches or coins
should be hidden so the other cat(s) and humans can't play with them. They are
generally good for playing hockey with on uncarpeted floors.
b) Dangling and/or string-like things such as shoelaces,
cords, gold chains and dental floss also make excellent toys. They are
favorites of humans who like to drag them across the floor for us to pounce on.
When a string is dragged under a newspaper or throw rug, it magically becomes
the Paper/Rug Mouse and should be killed at all costs. Note that playing with
shoelaces when the human is trying to tie them is a great source of Hampering.
c) Within paper bags dwell the Bag Mice. They are small
and the same color as the bag, so they are hard to see, but you can easily hear
the crinkling noises they make as they scurry around the bag. Anything, including
shredding the bag, can be done to kill them. Note: any cat you find in a bag
hunting for Bag Mice is fair game for a Sneak Attack, which will usually result
in a great Tag match.
d) Inside corrugated cardboard boxes dwell Box Mice that
are similar to the Bag Mice. They must be pounced upon in all four corners of
the interior of the box. If the box contains anything they can hide under, such
as tissue paper or styrofoam peanuts, it must be removed and scattered over the
floor. After removal, tissue paper must be shredded with great vigor and the
styrofoam peanuts scattered all over the house so that no two of them are in
contact with each other. The peanuts are best scattered underneath
refrigerators and other tight places where box mice are no longer able to hide
beneath them.
Note
1: After ridding the boxes of Box Mice, they may be used for
Catnapping, Sneak Attack, or a perfumed reminder to humans who do not provide
adequate litter box cleaning services.
Note
2: To provide Hampering as well as Box Mice extermination
services, always attack boxes that humans are putting things into rather than
taking things out of. These are especially prevalent during the Christmas
season. Bows and paper may need to be removed in order to locate Box Mice.
FOOD: Eating is only half the fun.
The other half is getting the food. Cats have two ways to obtain food:
convincing a human you are starving to death and must be fed "NOW"
and hunting for it oneself. The following are guidelines for getting fed.
a) When the humans are eating, leap into their lap and
make sure the tip of your tail touches something you like in their dish when
they are looking. Anything it touches becomes yours.
b) The best times to inform humans of your dish's
emptiness are when they are unable to ignore you, such as when they are
sleeping or on the toilet.
c) Should you catch something of your own, whether it is
inside or outside, it is only polite to attempt to get to know it. Be insistent
- your food will usually not be so polite and try to leave.
SCRATCHING POSTS: It is advised that cats use
anything that serves this purpose. Humans are very protective of what they
think is their property and will object strongly if they catch you sharpening
your claws on it. Sharpening your claws on a human is a definite no-no!
WATER: Dripping taps are the best
sources of fresh water. Toilets are the next best. It is imperative that any
sound of running water be investigated immediately for a possible drink. A
plaintive meow and licking the faucet usually will get most humans to turn on
the tap. If this does not get the desired response, sit on the sink with head
cocked to one side and try the wide-eyed irresistible pleading kitten look.
VACUUM CLEANER: This appalling Beast is
known by many names, "Cat Eater" being the most prevalent.
Humans will turn into raging monsters while under its influence, sucking up all
the carefully shed cat hair, all the carefully hidden toys and styrofoam
peanuts, and terrorizing the feline residents with evil glee. All you can do is
run and hide.
Occasionally, the humans are forced to open the vacuum cleaner and remove a swollen bag from within. This is its stomach, and must be destroyed at all costs. Do not worry if the human yells at you, for the yell is really that of the Beast in pain. Many times you will be able to retrieve toys that have been gobbled up by the monster.
MOPS, BROOMS AND DUST
CLOTHS: While
not under the Toy classification because of their size, these items provide
limitless opportunities for fun and Games. They hide Dust Mice that are to be
pounced with great vigor. In particular, if a pile is made up in the floor
ready to be scooped up by the human, it should be leapt upon and scattered so
that the Dust Mice cannot congregate and plot anything. Chasing dust cloths not
only provides exercise, but also replaces any cat hair on shelves and tables
that the human has so insensitively removed.
SLEEPING HUMANS: It is known that sleeping
humans are boring. The "direct approach" is nearly always successful
in rejuvenating a dormant human. Do one of the following:
Trample, purr, meow or head-butt. If the human is being stubborn, you
may have to resort to more drastic tactics, such as ripping down posters,
rattling blinds, or singing at the top of your voice. Should even these fail, standing on the chest of the human and
licking the eyelids or nibbling on earlobes will wake even the soundest
sleeping human. Eventually the human will get up and do what you want, usually
in a disgruntled manner.
MORNINGS: In order to provide for
you, the humans must leave the domain every morning (usually before you take
your first cat nap). To help them on their way, howl loudly, massage their
scalps with your claws, or gently bounce on top of them in bed. See GAMES.
The best time to do this is about 24 minutes before their alarm clock goes off.
We must protect them from that blaring noise for it could ruin their hearing.
VACATIONS: Unlike Mornings, humans
should never be allowed to leave the domain for purposes other than those
necessary to provide for your health and well being. Any attempts to do so are
usually preceded by the arrival of large non-cardboard boxes with closeable
lids. Use the following tactics to hamper the filling of these boxes: 1) curl
up inside the box so that clothing must be put around or on top of you, 2) sit
on top of the closed box and dig in with all claws if the human attempts to
remove you, 3) get into the box while clothes are being put in and remove them
quickly – run with socks and underwear under the bed or any other convenient
hiding place. Do excessive amounts of
curling up in laps, purring, and gazing with loving eyes at them so that they
will be guilt-ridden if they are intent upon leaving. Have nothing whatsoever
to do with any substitute humans employed by them to care for you while they
are gone. Eat as little as possible while they are gone, act terrified of them on their return as
though they are complete strangers, and destroy something of value to them
while they are gone, in order to make them think twice before leaving you
again.
MEDICINE: The vet is where your human
takes you when you are sick. The place smells funny; there are cats, dogs and
awful things like needles and pills. Don't let humans cat-handle you. The
following are some tips for dealing with vets and medicine.
a) When you see the carrier come out, run and hide. Once
the human grabs you, struggle gamely. Splay your legs out so it is difficult to
cram you into the carrier. If the human is trying to put you in with another
pet, allow the other pet to bolt out the door. In the car, meow loudly and
plaintively all the way to the vet's. Reach through the bars of the carrier and
claw the human as s/he drives. At the vet's, once again splay your legs and
brace yourself against the carrier's walls so they can't dump you out easily.
Flatten ears, hiss, spit and generally look ferocious in order to terrify vet’s
assistants.
b) At home, resist attempts to feed you pills or liquid
medicine. As soon as you hear the pill bottle rattle, hide. Resist attempts to
open your mouth. Squirming is good. Shake your head vigorously to remove any
medicine placed in your mouth. If the human is overly insistent, hold the pill
in your cheek until you are released and then spit it disdainfully on the floor
at their feet. Refuse any food that smells like it may have had medicine
sprinkled in it.
ILLNESS: If you have to throw up,
get to a chair quickly. If you cannot manage in time, get to an Oriental rug.
If there is no Oriental rug, shag is good. When throwing up on the carpet, make
sure you back up so it is longer then a human's bare foot. When no carpets of
any kind are available, or to insure that you receive the proper attention,
throw up in a well-used area such as a bedroom doorway or hall.
Preferred times and rooms
for throwing up are 1) during the human’s meal time in the dining room, and
2) any room and time in which a guest is present.
CONCLUSION: Humans need to know basic
rules. They can be taught if you start early and are consistent. You will then
have a smooth running household.
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