Networking Technologies

Chapter 6: The OSI Physical Layer

 

 

Objectives:

Chapter 6 is the first and longest of the seven chapters about OSI model layers. The objectives important to this chapter are on page 6-1:

  1. Understanding the overall purpose of this layer.
  2. List the characteristics of the two common connection types used in computer networks.
  3. List the characteristics of the five common physical topologies used in computer networks.
  4. Identify the differences between digital and analog signals.
  5. List the ways a digital signal can be manipulated to represent data.
  6. List the ways an analog signal can be manipulated to represent data.
  7. Identify the ways that bit synchronization can be achieved.
  8. Identify the two bandwidth use methods and explain how multiplexing can be used in each.
Concepts:

The short answer is on page 6-2: the Physical layer of the ISO-OSI model tells us how to transmit bits. This layer tells us how the network is physically set up.

The topic chart on page 6-3 (you get a relevant chart in each chapter) shows the topics and methods for this chapter. A topic is a thing this layer does. A method is a way to do it.
Physical - This layer has 7 topics and is associated with bits.

  • Connection Type - 2 Methods:
    • Point-to-Point
    • Multipoint
  • Physical Topology - 5 Methods
    • Bus
    • Ring
    • Star
    • Mesh
    • Cellular
  • Digital signaling - 2 Methods
    • Current State
    • State Transition
  • Analog signaling - 2 Methods
    • Current State
    • State Transition
  • Bit Synchronization - 2 Methods
    • Synchronous
    • Asynchronous
  • Bandwidth Usage - 2 Methods
    • Baseband
    • Broadband
  • Multiplexing - 3 Methods
    • Frequency Division
    • Time Division
    • Statistical Time Division

Also note, on page 6-3, that this layer is associated with certain hardware:

  • Concentrators, hubs and repeaters.
  • Transmission media connectors, like T-connectors and RJ-45s.
  • Modems and codecs - which give us dial-in ability and convert from digital to analog (and back).

Connection types come in two varieties: point-to-point and multipoint. Basically, a point-to-point connection is from one device to one other device, a direct channel, such as the cable from my computer at home to my printer at home. (Note that this could also be through a wireless medium.) A multipoint connection exists when several devices share the channel connecting them to a resource, such as the customers of a cable TV provider who share the cable lines leading to the server. The capacity of the channel on a multipoint network is an issue, since it is shared by all users.

Physical topology is the way the network is wired (or wireless-ed?) together. Five methods are discussed in your book:

  • Bus - essentially one continuous cable for each segment, as in the examples of coaxial cable
  • Ring - like a daisy chain, going from one station to the next and all the way back to the server
  • Star - using hubs with a individual cable radiating away from it for each node
  • Mesh - redundant connections, to survive in case one cable link is broken
  • Cellular - wireless, using a series of receivers (towers) that each serve a geographic area

Physical topologies can be compared on four factors, listed on page 6-7:

  • Ease of installation
  • Ease of reconfiguration
  • Ease of troubleshooting
  • Number of units affected by media failure

In a physical bus network (we'll talk about a logical bus in the next chapter), think of the bus as being one long network access channel that all the devices connected to it have to tap into. The bus can be called a backbone, and the node connections can be connected with drop cables and cable taps (like the vampire tap we discussed for Thick Ethernet). A concept is presented on page 6-9 about a device being downstream of another device. This phrase applies to devices that are on a backbone in which devices send data (primarily) in one direction.

Comparison factors for a bus LAN:

  • Easy to install
  • Moderately difficult to reconfigure. This is because it is difficult to add new devices or move existing ones without sufficient room to tap into the bus.
  • Difficult to troubleshoot
  • Units affected by media failure: All

A physical ring passes information from one node on the network to the next until it gets back to the unit that sent it. Signals are received and retransmitted by each station. Information passes in one direction only, unless there is a second ring for fault tolerance.

Comparison factors for a ring LAN:

  • Moderately simple to install
  • More difficult to reconfigure as the number of stations increases.
  • Easy to troubleshoot
  • Units affected by media failure: All

A star topology is called a star because it uses a central device (a concentrator or hub), from which drop cables radiate to all nodes.

Comparison factors for a star LAN:

  • Moderately difficult to install
  • Easy to reconfigure
  • Easy to troubleshoot
  • Units affected by media failure: One, unless it is the hub, in which case all nodes are affected.

A mesh topology is characterized by multiple redundant connections between nodes.

Comparison factors for a mesh LAN:

  • Difficult to install
  • Difficult to reconfigure
  • Easy to troubleshoot
  • Units affected by media failure: Few or none

A cellular topology is what cell phone companies use to provide customers with mobile phone service. The illustration on page 6-20 shows the basic idea of radio towers (a cell phone is a radio, right?) that are arranged so that they serve overlapping areas. As long as a mobile user is in an area, a cell, served by a transceiver (tower) for the net, the user can be connected to the net.

Comparison factors for a cellular LAN:

  • Installation difficulty varies: you install the transceiver-hubs where they can reach your users
  • Easy to reconfigure
  • Easy to troubleshoot
  • Units affected by media failure: All

Digital Signaling is the next topic. There is a good discussion in the text about the difference between digital and analog. It may help to think of anything digital as being like a light switch: either on or off, with no state in between. Things that are analog in nature are more like a stream of water from a faucet: the stream could be any volume per second, depending on how far you turn the control knob. Infinite range of values.

A digital signal on a network will be a pulse of light or electricity. We read the information in the signal either by its current state or watching for a state transition. Consider the graph of the signal on page 6-24. It shows time across the X axis and signal voltage on the Y axis. (If that means nothing to you, do a web search on Rene Descartes, or Cartesian graphs before going on).

Current state Digital systems represent different messages with different voltages. In the graph on page 6-25 (IGNORE the dotted line values!), one voltage could represent a 0 and another represent a 1. The signal is measured at set intervals, and the receiver "sees" the bit that the voltage being sent represents.

State Transition Digital systems watch voltages, too, but they use a trick. The graph on page 6-25 is confusing unless you understand the trick. The trick is that these systems agree on a scheme that says if I send the same voltage that I sent a moment ago, it means one thing, and if I send a different voltage, it means the opposite. (NOW you can read the dotted line values!) In the illustration, it shows the first measurement was a constant voltage, so it means 0. The second measurement showed a voltage change (a state transition), so it means a 1. The third measurement shows the same voltage as the last, so it means a 0 (no transition). The fourth measurement shows a change back to the first voltage (a state transition), so this time the change to a low voltage means a 1. Any change means 1, and no change means 0.

As a memorization tool for the above schemes, note that all schemes named with one word (EXCEPT Manchester) are Current State schemes. All schemes named with two or more words (EXCEPT Return-to-Zero) are State Transition schemes.

Analog Signaling assumes that signals are constantly changing waves. Waves have three properties, listed on page 6-27, which we can vary and measure to pass data:

  • Amplitude - the volume or strength of a signal
  • Frequency - the inverse of wavelength, measured in hertz
  • Phase - the state of the wave, ascending or descending, positive or negative

Now, the next part is a little confusing, so stay with me: there are Current State schemes and State Transition schemes for Analog signaling, different from the ones discussed above.

Current State schemes for Analog signaling are:

  • Amplitude-shift Keying (ASK) - different amplitudes of a wave represent different bits.
  • Frequency-shift Keying (FSK) - different frequencies of a wave represent different bits.

We are given one State Transition scheme for Analog signaling:

  • Phase-shift Keying (PSK) - changing to a different phase of a wave represents something, usually a 1.

The next topic (wondered if we'd ever get to it, right?) is Bit Synchronization. This is any method used to let the receiver know when to measure the channel for the next bit (1 or 0). Essentially, two types of methods are used:

  • Asynchronous - the sender must send an alert to the receiver with a start bit or bits, before each signal.  Signals are intermittent, not scheduled.
  • Synchronous - the sender and receiver use one of three Synchronous Methods to know when to sample the channel for a signal
    • Guaranteed State Change - this method embeds a signal in the data signal that changes state at agreed time intervals
    • Separate clock signal - this method sends a second signal to the receiver, used only to synchronize their times.
    • Oversampling - this method requires the receiver to measure the channel more often than required to see the data bits. The receiver may oversample at a rate of 10 to 1, meaning that it would have to sample a 10 Mbps channel 100 million times per second. In this way, the receiver sees any change in the signal, no matter when it begins.

The Bandwidth topic is split into two methods for using the bandwidth of a medium.

  • Baseband - this method uses the entire bandwidth of the medium to send one signal at a time
  • Broadband - this method uses separate channels in a medium, such as frequencies, to send multiple signals simultaneously

Multiplexing concerns the methods used to place more than one signal on the medium at once. Three methods are discussed:

  • Frequency-Division Multiplexing (FDM) - different signals are placed on different frequencies; requires broadband
  • Time-Division Multiplexing (TDM) - different signals are transmitted in different time slices, taking turns; can be done on broadband or baseband, each user gets equal time, whether they use it or not
  • Statistical Time-Division Multiplexing (StatTDM) - heavy users are granted more time slots than light users, otherwise like TDM