Home prods links sb's patents Publ cont

Use the browser's BACK button to return to the SEARCH RESULTS pages.

Time-Compression Technologies Magazine Archive 2002 (and backfills for previous years) / DB reference years
PREV and NEXT link to numerically adjacent references for this DATABASE UPDATE.
CONTENTS links to the title list for this UPDATE's references.

Prev | Next | Contents


24. Virtual Product Development Using VP and VR

Author John Connolly

Source Time Compression Technologies. v7 n3 May, 2002, pp 35-7

Abstract Since humans began putting things together, they have always embraced the idea of creating models before actually making the product to see how it would all work -- saving time and expense. Virtual Prototyping (VP) has emerged as one practical solution to that age-old quest. VP gives engineers the opportunity to enhance their designs while it is still easy and cost-effective to do so - simultaneously reducing the time and number of costly physical prototypes required to complete a part's development. While VP's principles have not changed, the scale and scope in which they are used has. There are two trends being seen in virtual product development: 1. Virtual reality (VR), with an emphasis on visualization and simple functionality demonstration. 2. VP, with a strong focus on testing product performance, strength, durability and other engineering parameters. In VP, the focus is clearly on simulating the physical parameters of the product being designed. XX




Prev | Next | Contents

Complete articles including full text and images, dating back to August, 2000, are available in the
Archive section of:
TimeCompress.com. Earlier articles may be obtained from:

Time-Compression Technologies Magazine
c/o CTI Publishing
301 South Main Street, Suite 1 West
Doylestown, PA 18901
215-230-9556 Ext. 105
215-230-9603 FX
Email : Christina Fuges

Home prods links sb's patents Publ cont

(C) Copyright Castle Island Co., All Rights Reserved.
REV 0 - - - 1/6/03