FP couple Turn (T) stps are QT (¼T) see *Rule of Turns*, & T in direction

 of Drive ft unless specified otherwise*

CP> Fwd-LT>c  +CP>c = Fwd-L ¼ LTrn-Fc coh.

CP> = CP dance line.   CP< = CP RLOD

> = dance line,        < = reverse dance line

+ = end/blend.    +> = end dance line.   +<= end Rev dance line. 

+/w> = end diag wall dance line.    +\w< = diag wall rlod.

+\c< = diag coh rlod.

 

                                   M

 

M.  Man.

 

macabre.  Dance of death, skeleton leads folk to grave.

 

magic Stp.  Arthur Murray basic fox trot. Rhythm: Slo, -, slo, -; qk, qk,.

 

mambo. Voo-doo priestess, pronounced Mombo, = witchery.  1930s import to USA

  with tune Mambo Jambo.  Evolved fm rumba.  4/4 time Rking style rumba 3-

  qk Stps & a hold beat.  Style: flat-ft Stps with rumba hip motion.

  Body action/motion fm waist down.  USA style: subdued hip & body motion.

  Native South American version was uninhibited.  Fc partner,join L-hand to

  her R.  Other positions are used.  Timing: Qk, qk, qk, hold;.  Some

  ballroom studios use: qk, qk, - , qk; or qk, - , qk, qk; time & 3-hip

  actions on hold beats.

    Basic: Rk fwd-L, rec-R, cls-L, - ; Rk bk-R, rec-L, cls-R, - ;.

    Basic run: Rk fwd-L, rec-R, bk-L, hold;  Rk bk-R, rec-L, fwd-R, - ;.

    Figures: sd break, fwd break, crossover, bk break, open chase, charge,

  swivel.

 

man (M). Male dancer. Danncer of man's part.

 

man's (M's).  See man.

 

manu (manu).  Couple 1-meas CP<wgt-R.

    a. CP< ½R-turn +CP>.

    b. Wz, 3-Stp 1-meas ½R-turn fig.  CP> wgt-L: fwd-R +CP>w, sd-LT CP<,

  cls-R;

    c. SCP> wgt-L: fwd-R heel to ball T +CPw, sd-L RT +CP<, cls-R;.

    d. Dip pos wgt-L >w. fwd-R twd >w T +CP<, sd-L, cls-R;.

  Walk, - , manu, - ; = a slurred 4-beat 2-Stp 4/4 time ½RT fig SCP> wgt-R:

  fwd-L, -, thru-R on heel /in front of her-L R½T +CP<. Stp-2 manu is a

  slur & exceeds ½T.  Partners shift wgt laterally ½ body width in opposite

  directions to produce zero couple lateral momentum.

    Manu may start or end fcg other directions.  Manu Bjo = +Bjo pos.

  manu pos.  CP< on-R.

 

manners.  Fiendly, consdrate & pleasant.  Smile if things go right or wrong.

  Frowns & gripes don't help.  Acknowledge partner with a smile on the

  intro, occasionally during a dance & at end.  People like to be called by

  name, & are more friendly.

    Dress suitably in clean clothes.  Wear long sleeves.  Girls may have

  aversion to skin contact with man's sweaty or hairy arms.  Girls wear

  dresses.  Wear smiles.  Avoid offensive food, onions, garlic & smelly

  foods.  No alcohol, it adversely affects learning & response, it creates

  bad breath, causes inattention, disruptive actions & talk.  A bath &

  deodorant overcome body odor.

    Circle promptly, lead the way, waiting for others to rise 1st delays the

  dance.  Wait on the floor for circle to form, not in a far corner.  Start

  positions such as Bfly, Vars, CP, are tiring. Wait for music to re-start

  to assume start position.  Some girls dislike being held close while to

  wait for a dance to start.

    Girl precedes man to enter or leave the dance room or floor. Never grab

  her arm to escort her on/off floor.  Ask "May I have the next or this

  dance?".  Not: "Is this dance taken?".  (Girl explain if a dance is

  promised to another.  Do not refuse to dance with someone & dance with

  another.)  Break-in only if there are more men than girls, then only if

  girls are not available on sdlines.  Smile & thank partner after a dance.

  Thank the last partner in mixers.  Never abandon partner in mid floor.  A

  gentleman escorts the girl to her seat.

    Men should ask girls to dance.  Shy men are reluctant & lack confidence

  or ability.  Timid men fear being turned down.  In such cases a girl may

  ask, if she knows him well or at a friendly party.  Be tolerant, kind,

  helpful & understanding of partners, other dancers & even teacher.

    Being critical is a trait of beginners & grouchs.  Ignore mistakes,

  never fault partner.  Blame for a mistake disrupts concentration & causes

  more mistakes.  Chronic criticism makes personality stink.  Don't argue.

  Ask instructor to explain if disagreement occurs.  Avoid arguing while

  dancing, tell partner you can't dance while talking.  If out of Stp the

  objective is to get bk in Stp.  Never blame the man, it can push him to

  quit dancing.

        Do: Dance correctly to the best of your ability; take small Stps;

  applaud after a dance, demo or teach; lead firmly; be polite; concentrate

  on the dance & music; thank partner; have fun; save talk for breaks;

  smile:-)..

       DON'Ts: Talk during a teach or while someone is speaking to the group;

  use unique or extreme styles with strange partners; out-dance partner; try

  fancy Stps & figs on crowded floors; show-off; buck the line of dance;

  teach during a dance; sing, whistle or hum in partners ear; force lead;

  jerk; bounce; shove; hold partner tightly; argue; talk to other dancers;

  quit before the end of the dance without explaining; spoil another's fun

  with yours; apologize for every mistake;

 

manuv.  manu.

 

maraca.  Gourd filled with beads or small pebbles.  Shake to produce Latin

  music rhythm beats.

 

marcando.  Paso doble term: pre-intro musical "wait", usually 2-meass.

 

march.  Walk erect.  1-Stp rhythm dance.

 

marcha.  a. Paso doble. fwd march Stps.  Rhythm = 1-Stp/beat.

    b. Basic samba fwd & bk plus a 1-meas sashay-4.

  CP>: fwd-L, ball-R/cls-L, bk-R, ball-L/cls-R;  sd-L, cls-R, sd-L, cls-R;.

 

marchessi.  CP: fwd-L heel/rec-R, bk-L ball/rec-R, fwd-L heel/rec-R,

  bk-L ball/rec-R;.  Joined lead hands low & near bodies, swing lead hands

  fwd on fwd Stps & bk on bk Stps.

 

mark time.  Dance to rhythm in place for a number of beats or meass.

  Count rhythm & Stp in place or hold.

 

master of ceremonies (mc).  Person in charge of the program.  Introduce

  participants & provide continuity of activities.

 

May I.  Child's game, contest &/or dance Stp & fig training.

  Players begin at Start Line.

  1. Dance Master issues a Stp command to the ACTIVE player.

     a. Take 1 or more Stps fwd, bk, or sd.

     b. Take 1 or more Large Stps Fwd, bk, or sd.

     c. Take 1 or more Small Stps Fwd, bk, or sd.

     d. Take 1 or more CHANGE  Stps (In-Place).

     e. Take a combo' of 1, 2 or 3 Stp/s.

  2. Active player must ask: May I?

  3. Dance Master responds with one of two choices:

     a. Yes, you May = permission granted to move.   or

     b. No, you May Not = permission Denyed, Freeze.

  4. Moves without permission, are penalized by bkward Stp/s.

  First Player to reach the goal wins the game.

  One fwd Stp = 2 ftlengths = 1 Drive Stp.

  One Large Stp = 3 ftlengths = 1½ Drive Stps.

  One Small Stp = 1 ftlength = Ball Stp = ½ Drive Stp.

 

maxixe.  Brazil dance.  Samba may have evolved fm the maxixe.

 

maxixe arm action. a. Copa: Hand to elbow touch & chug-a-lug drink action.

  b. Pendulum fwd & bk. CP upper body tilts with lead hands overhead.

 

maxixe body rotation.  ¼L-turn on each fwd & bk Stp.

  CP lead hands overhead, rotate upper body CCW 720º as pair turns 360º:

  fwd-LT, R-ball/rec-L, bk-R LT, L-ball/rec-R; fwd-LT, R/L, bk-R LT, L/R;.

  Cir upper torso 180º on each LT Stp.

 

Mazurka. a. Mazur a Polish province. Dance origin 1840.

  Lively polka type 3/4 & 3/8 time dance.  Figs & dances that evolved fm

  Mazurka: Vars, 1850; redowa; pas glisse; pas de basque; pas boiteuz; pas

  polonaise; coup de talon; Mazurka valse, 1876;.

    b.  Mazurka Stp or Pas de glisse, start wgt-L:

  Leap fwd-R, slide-L fwd to a pnt, raise-L beh R-ft;

  Leap fwd-L, slide-R fwd to a pnt, raise-R beh L-ft;.

    c. Mazurka valse:  Slide fwd-L, hop-L, hop-L;

  Slide fwd-R, hop-R, hop-R;

  Slide fwd-L/cls-R, hop click heels tog land on-L, hop clk heels/land R;

  Stamp Stp-  L, stamp Stp-R, stamp-L non-Stp;.

 

mc/MC.  Master of ceremonies.  Megacycle.

 

meas.  meas.

 

meas/min.  meass per minute.  Tempo unit.

 

meas (meas).  Group of beats &/or rests bet: 2-vertical bars on music staff

  = two semi-colons (;;) on a cue sheet.

    a.  4/4 time meas = four ¼ notes or beats. 

  RD meas = groups beats (commas ",") bet semi-colons (;).

  Semi-colon = bar.

  Space bet two semi-colons = 1-meas.

  Space bet 2-commas = 1-note, beat, Stp, non-Stp or hold actions.

  4-beats = 1-bar = 1-meas.

  4-bars = 1-staff = 1-phrase.

  4-staffs = 1-sentence = 1-part.

    b. A 3/4 time meas = 3-beats/bar =  music staff.

 

meass per minute (m, MM, mpm).  Tempo.

 

medals. Gold, silver & bronze medals, awards for ballroom dance levels of

  achievement.

 

media luna.  a.  Half moon.

  b. Tango term: dip-twist.

  c. L-turn dip Stp.

 

medio.  Half.  ½.

 

medio corte.  ½-L-turn dip or dip twist.

 

medio corte vuelta.  ½ turn dip.

 

medley.  a.  Mixture, hodge-podge.

  b. Group of several songs or tunes.

 

meeting. Gather to report, plan or organize.  Meeting formats help schedule

  progress of subjects & time. General format:

  1. Call to order.

  2. Previous meeting minutes (Read, correct & approve).

  3. Treasurer's report.

  4. Review or request recommendations fm members.

  5. Standing & special committee reports.

  6. Review unfinished business.

  7. New business.

  8. Announcements.

  9. Planned program.

  10. Adjourn.

    Presdnt: preside at meeting; remain calm; speak only as required; plan

  & use agenda; observe parliamentary procedures; know by-laws; preserve

  order; expedite business; list & review committees; refrain fm entering

  floor discussions, yield chair to enter discussions; remain objective;

  arrive early; start & adjourn on schedule.

    Vice-presdnt: Act for president in his absence; exercise all presdntial

  duties except does not modify rules made by president.  Does not become

  ex-officio member of committees as does the presdnt.

    Secretary: call meetings; write letters as directed; keep complete,

  brief minutes that contain motions, name of person who made motion & the

  disposition thereof.  Minutes need not be read if distributed but is

  approved by those present.

    Treasurer: keep funds & records thereof; present balance statement.

 

melineta.  Explosion.

 

merengue.  4/4 time 1-Stp per beat dance, pronounced ma-reng or ma-ren-gay.

  The "Cripple man's" dance, with a drag or subdued limp of the trailing-

  closing leg.  Basic figure = series of "sd, cls" Stps.

  Basic chasse: sd-L, cls-R, sd-L, cls-R;.

    Style: rumba-mambo hip & body action with straight stiff trail-cls ft.

  leg.  sd-L bend knee lower L-shoulder, rise on-L raise L-shoulder drag

  stiff R-leg to-L & cls-R wgt on R-hip let free L-hip sag,.

    Haiti &/or Dominican Republic import to USA. Popular in both places.

  Haiti lore of dance origin: People copied a lame prince's limp. Dominican

  Republic lore: People imitated a lame war hero's limp.  Other lore: Folk

  imitated a lame sailor or prominent person's limp.  Stories suggest a

  common origin of the dance.  Haiti style: sway torso & hip action.

  Dominican style: perform with erect torso, body motion fm hip down.

    Figures: Basic chasse; cuadro (box); double chasse; Dominican walk; sd

  break;  stairs; pendulum; circle; Dominican turn; L-open break; circular

  swing; travel;....

 

merengue circle.  CP: fwd-LT, cls-R, fwd-LT, cls-R;

  fwd-LT, cls-R, fwd-L, cls-R;.

 

merengue swivel.  Twist chasse.  CP>w:

  sd-LT (sd-RT) +SCP>, cls-RT (sd-LT) +CP>w,

  sd-LT (sd-RT) +SCP>, cls-RT (cls-LT) +CPw;.

 

mescolanza. Progressive contra &/or squares. Form mescolanza with 2-or more

  identical length Fcg lines.  Align opposing lines across or down the hall.

  Upon completing a pattern in one unit, each line pass thru it's opposing

  line to progress to next line, & dances a pattern with a new line.  If a

  line Fcs the wall, dancers reverse direction to Fc hall & an approaching

  line.

 

mesicana.  Mexican Jesusita Wz pattern. Fc partner, join no or both hands,

  identical ftwork both wgt-L: Cross lunge-R modified Bjo pos, rec-L to Fc,

  cls-R; Cross lunge-L modified Scr pos, rec-R to Fc, cls-L;.

 

mic.  Mic.

 

Mic (mic, mike).  Device to convert sound power levels (compression

  & rarefaction of atmospheric pressure) to electrical power levels.

  Electric output fm a Mic is amplified to drive loud speakers. Dynamic Mic

  output power abt -58 dbm relative response in the audio range of 60 to

  10,000 Hz.  Equalization or adjustment for frequency response (tone, bass

  & treble control) should be available in the combined Mic-amplifier-

  speaker system.

    Directional Mics are preferred in a dance hall. It is mort sensitive to

  sound coming Face-on.  Less sensitive to sound coming fm sides or rear.

  Direction sensitivity attenuates undesired directional sounds, including

  feedback fm loud speakers.  A cardioid Mic directional response is shaped

  like a cardioid.

    To determine the maximum usable gain setting for a Mic location:  Speak

  into the Mic & advance the gain control until ringing is noticed.  Reduce

  gain until ringing is eliminated.  Aim the Mic in directions of use &

  re-set gain control to eliminate ringing.  Do not increase gain setting

  above these maximum operating settings.

    Sound energy activates a Mic inversely to the square of the distance fm

  source to Mic diaphragm.  Double distance bet mouth to diaphragm & reduce

  energy received at the diaphragm to ¼.  Reduce the distance to ¼ & produce

  a power level 16 times greater.  Factors  affecting diaphram sound power

  include:  Distance fm source; angle of Mic to source; level of sound.

  Readjust amplifier gain control for a user with a high voice level who

  holds the Mic cls & speaks directly into it.  Weak voiced users may need

  to hold mic near mouth with maximum gain level.  Users who hold the mic

  several inches fm the mouth need to speak directly at the mic.  Users

  who hold the mic cls to mouth may obtain best results by speaking over the

  Mic Fc.  Close users should not speak directly into the mic, to avoid

  initial voice wind blasts associated with sounds that produce undesired

  hisses & blips.

    Never blow into a Mic aperture.  Dynamic Mics are similar in

  construction & appearance to a miniature speaker.  The cone or diaphragm

  is made of a thin stiff metallic foil.  The voice coil is wound with fine

  hair like wire.  It is designed for voice power.   Maximum safe limits of

  travel are small.  Blowing into the aperture causes high diaphragm

  pressure & coil travel to exceed design limits.  Excessive pressure can

  fracture or warp a diaphragm causing permanent cone distortion & impaired

  frequency response.  Excessive voice coil travel fm strong wind or sound

  blasts may strain or break coil electrical connections & make the mic

  inoperative (kaput).  Strong shocks & jars, such as dropping or striking

  the mic on the palm of the hand can damage the cone or coil.  Most mics

  are equipped with an on-off switch to silence the mic when attached to a

  live amplifier.  The switch should be in "off" position when the mic is

  not in use or when transported.  Off position puts a short circuit across

  the voice coil to electrically load the coil.  It inductively retards the

  cone/coil travel on inertia shock.  Short circuit loading provides

  protection against damage fm jars caused by careless handling.

    Do not hold a Mic by the cord as a pendulum.  The cord provides

  electrical connection, not Mic support.  Such treatment shortens the life

  of wires & connections & subjects the mic to possible collision with

  objects.  A mic is a delicate instrument, treat it properly.

 

midi.  Middle.  Half. ½.

 

military.  Early American Wz.  Promenade

  position dance-line, identical ftwork:

  1.  fwd-L, swing-R, rise on-L ball;

  2.  fwd-R, swing-L, rise on-R ball;

  3.  fwd-L, swing-R, rise on-L ball;

  4.  fwd-R, swing-L, rise on-R ball;

  5.  fwd-L, -R, -L (Girl twirl-3 unde  R-to R-hand arch -L, -R, -L);

  6.  fwd-R, -L, -R (twirl-4 transition to opposite ftwork -R, -L/-R, L);

  7-10: Repeat meas 1-4 with opposite ftwork;;;;

  11-14: 4-turning Wz (transition to identical ftwork on meas-14) ;;;;.

 

military schottische.  HOP:

  1. Run-L, -R, -L, hop-L;  2. Run-R, -L, -R +CP, hop-R;

  3. sd-L RT, hop-L, sd-RT, hop-R;  4. sd-L RT, hop-L, sd-RT, hop- R;.

    Variations of meass

  3 & 4:  a. HOP:

  3. fwd-L, hop-L, fwd-R, hop-R;  fwd-L, hop-L, fwd-R, hop-R;.

    b.  Solo roll:  3. fwd-LT (fwd-RT), hop-L, sd-R LT (sd-L RT), hop-R;

  4. bk-L RT (bk-RT), hop-L, thru-R LT (thru-L RT), hop-L;.

    c. HOP: 3. Rk fwd-L, hop-L, rec bk-R, hop-R;

  4. Rk fwd-L, hop-L, rec R, hop-R;.

 

milongo.  Mid-1800 Spanish dance.  Tango fore-runner.

 

mimetic.  Imitate actions or emotions by gestures or expressions.

  Many Latin patterns & styles mimic domestic animals.

 

minuet.  Longways court dance.  Probable  origin: 17th century France during

  Louis XIV's reign.  Imported to England during Charles II's reign.

  OP> wgt-L pnted-R: 1. Walk-R, -L, -R, pnt-L; 2. Walk-L, -R, -L, pnt-R;

  3. Walk-R, -L, -R, pnt-L;

  4. Walk-L,-RT (-LT) Fc partner, cls-L (cls-R), bow & curtsy;

  5. sd-R (-L) +LOP<, walk-L, -R, pnt-L;  6. Walk-L,-R, -L, pnt-R;

  7. Walk-R, -L, -R, pnt-L;

  8. Walk-L,-R, -LT (-RT) Fc partner, bow & curtsy;

  9.-16. repeat 1-8 to Fc partner  R-hands joined.

  17. tog-R (-L), rise  R-ball, apart-L, pnt-R;

  18. tog-R, rise R-ball, apart-L, pnt-R;

  19.-20. Repeat 17.- 18;;

  21. R-hand star R-wheel -R, -L, -R, pnt-L;

  22. R-hand star R-wheel -L, -R, -L Fc partner & center, bow & curtsy;

  23.-24.  Repeat 21.-22.;;;;.

  25.-32.  Repeat 17.-24. ;;;;;;;;.

 

mistakes.  Mistakes are natural. All dancers make many & will make more.

  Mistakes can't be eliminated, but the number & undesirable results can be

  minimized.  Experienced dancers make mistakes without over-reacting. Learn

  to shrug mistakes, otherwise they take fun out of dancing. Smiles, laughs

  & hugs help.  Frowns & harsh words make matters worse.  Wait until after

  a dance to discuss mistakes, if needed.  Adopt a positive attitude & feel

  good about things done right.  Most dancers do more things right than

  wrong.  Perfection is for pro's.  Settle for near perfect.  Learn to fake

  & how to rec qkly.  Beginners may freeze after a mistake & destroy any

  chance of recy.  Avoid thoughts of mistakes, concentrate on the next Stp &

  keep the rhythm.  The band plays on.

    Causes of mistakes: Apologizing or explaining during a dance distracts

  attention; Fretting over mistakes; Over-reacting to mistakes; Mistakes;

  Fear of mistakes; Tension prevents natural moves; Talk; Arguments; Lack of

  tolerance; Large Stps; Rushing;.

    Take small Stps in time with the rhythm.  Small Stps result in slower

  movement & smaller mistakes.  They increase chances of recovery during or

  after a mistake.  Large Stps increase the rate of movement, cause rushing

  & complicate recovery.  recovery is difficult with large Stps.  Rushing

  contributes to poor balance, loss of control, rough dancing & mistakes.

    Tolerate teacher's mistakes, he may improve.  Laugh with him.  Smile at

  him.  He may do it right next time.  Applaud after a demons, teach &/or

  dance, even if not impressed.  Remember teacher's preparation time was

  spent on your behalf.

 

mix.  Change partners during a dance.

 

mixer.  To change partners while dancing.

 

mixing.  Split couples by having them change partners.  Ideal teaching ratio

  is 1-teacher to 1-student.  Benefits of 1/1 ratio:  Student concentrates

  on learning 1-part only.  When spouses learn as partners, each worries

  about the other's part & problems, & complicate learning.  Mixing reduces

  the time spouses dance tog, free each to concentrate on personal problems.

  It reduces instructions bet spouses. Concentrating on teacher nstructions

  is difficult when a spouse instructs nose to nose at the same time.

  Spouse's comments often result in arguments & upsets that impair learning.

    Dancers make mistakes when learning. Mixing provides opportunity to try

  again with a different partner. Spouse does not suffer partner's repeated

  mistake.  Without mixing, dancers are subjected to all of partner's

  mistakes, & are often wrongfully blamed for mistakes.  After struggling to

  learn a pattern with a partner, students often finds there is no problem

  with another partner.  This is because each attempt partially solves a

  problem.  Students often conclude that the problem is partner.  Students

  tense up with some partners, expecting trouble, this creates problems.

  Dance your part, let partner dance his/hers.

    Mixing pairs dancers with others who may be more tolerant, less critical

  or better dancers.  Each is better qualified on the next dance with

  partner.  Mixing spares spouse many of partners mistakes & tension.  It

  reduces common troubles & deters perfecting mistakes.  Mixing helps

  dancers: get acquainted; develop friendly groups; learn dancing with

  others; learn to adjust to various styles; splits problems; speeds group

  learning;. 

    Mixing problems: B.O.; roughness; personality clashes; know-it-all;

  masher tactics; embarrassment; timid; intolerance.   Mixing is not needed

  to teach all dances, a walk-thru with spouse works well if a dance

  consists of known patterns.  Spouse separation helps with new & unfamiliar

  patterns.  Mixing speeds group learning when quick learners dance with

  slow learners.  Mixing is fun if dancers enjoy dancing with others,

  helping & being helped.  Mixing is a problem if dancers dislike others or

  place personal desires over the good of the group.

 

mm/MM.  meass per minute.

 

mod.  Modify/modified.

 

moderato.  Moderate.  Moderate tempo.

 

modified Bjo position.  Contra body position or other Bjo configuration.

 

modified Scr position.  Contra Scr position or other Scr configuration.

 

modify/modified (mod).  Partial change.

 

molienta.  Spin.  Little mill, little spin.

 

mom.  Momentary.

 

momentary.  Short indefinite period of time.

 

momentum. Force produced by mass & velocity.  A couple's combined momentum

  is about 300 ft-pounds/second.

    Mean couple wgt = man + girl or = abt 250 to 350 pounds. 

  Typical velocity = about 1-ft/second @ 30-meas/minute tempo.

    Zero momentum exist on the cls Stp (flat of ft).

  Initiate direction changes on drive Stp fm a flat ft posture.

  Change of direction while in motion needs force to overcome momentum.

  A ball Stp checks momentum for a follow-on cls Stp.

 

montune.  Fast tempo rumba.

 

mooch.  1-meas.  Bfly Bjo: Kick-L, cls-L, kick-R, cls-R;.

  Style: Knee flex then straighten knee to kick.

 

moon walk.  Solo bk walk.  Start on-R: Draw L-ball bk floor contact L-heel

  raised, Stp bk-L on ball lower to L-flat, draw R-ball bk in floor contact

  R-heel raised, Stp bk-R on ball lower to R-flat;.

 

Morris.  Old English May day pageant dance by men in costumes with bells.

  Morris is derived fm Morys, Morish, Moorish, Moor.

 

mountain docey do.  See cape, huit &/or lariat.

 

movement (mvt).  Motion.  Change location, position or posture.

  Manner of movement.

 

movg.  Moving.

 

moving. Changing place, position or posture.

 

mpm, MPM, m/m.  meass per minute.

 

muleta.  Cape.

 

multi-meaning term.  Term with 2 or more  meanings. Identifies multi-action

  or - things.  Term used for various Stps, actions, patterns, positions &

  combinations thereof.

 

multi-rhythm patterns.  Pattern used in more than 1-rhythm.

  Stps of a Wz pattern may be danced to foxtrot, rumba, samba or other

  rhythms.  Stp timing may be modified, with identical sequence of Stps.

 

mvg.  Moving.

 

mvt.  Movement.

 

mxib, MXIB.  Man cross in bk.

 

mxif, MXIF.  Man cross in front.

 

 

File: M-terms.txt rev-030314