FP couple Turn (T) stps are QT (¼T) see *Rule of Turns*, & T in direction

 of Drive ft unless specified otherwise*

CP> Fwd-LT>c  +CP>c = Fwd-L ¼ LTrn-face coh.

CP> = CP dance line.   CP< = CP RLOD

> = dance line,        < = reverse dance line

+ = end/blend.    +> = end dance line.   +<= end Rev dance line. 

+/w> = end diag wall dance line.    +\w< = diag wall rlod.

+\c< = diag coh rlod.

 

--------

 

                D

 

dance. a. Move body parts, especially ft, in time with rhythmic sounds.

  b. Type of dance: Wz, fox trot, etc..

  c. Art of dancing.

  d. Dance music.

 

dance acceptance.  aft teaching a dance containing new or unfamiliar figures

  dancers may comment "I don't like that dance!".  Pattern combinations &

  unique stp combos may be awkward on 1st try vs familarity of well known

  figures.  When problems are mastered a dance is better accepted. Problems

  are expanded during a teach if teacher expresses dislike for a dance.

  Avoid public negative comments which may create bias to dance acceptance.

  Let dancers objectively judge a dance aft they learn it, without undue

  influence.

 

dance characteristics.  Music includes: Tune, melody, rhythm; beat;

  strength, tempo, band technique, vocal, arrangement, orchestration,

  new/old music.  Dance has: smooth flow, twirls, pivots, style, unique

  figures, body mechanics, pattern phrasing.  Figures may be: easy, hard,

  familiar, new, unique, fun.

 

dance evolution.  Humans may have 1st danced to hand claps, or pounding

  fists on  the chest.  Next to beating sticks & Rks. Then drums & other

  simple instruments. Solo dances must have come 1st, then others joined in.

  Each did their thing, or copied actions of another.

    Hully-gullies, disorganized lines & circles resulted as new dancers

  imitated imaginative & talented dancers.  Organized lines & circles

  developed as leaders emerged & directed dances.  Circles may have surfaced

  as: spectators surrounded dancers; dance area space was limited; dancers

  followed a leader or person of higher status; dancers circled a religious

  idol, maypole, totem or fire).

    Two solo dancers joined in semi-organized dance & in common figures

  preceded 3 or more dancers.  Limit on the number of dancers in a circle

  was required when a dance area became crowded, or figures developed &

  leaders imposed rules.  Lines may have preceded circles.  A circle is a

  continuous line without beginning or end.  Circles with a limited number

  of dancers result if space is limited, or figures require a specific

  number of dancers.  The number of dancers in a line or circle is limited

  by space.

    A S/D is a circle dance limited to 8-dancers.  For eons an infinite

  number of circle or line dances were performed, with various numbers of

  dancers, bef the a square (8-dancers or 4-couples) was conceived,

  developed & standardized.

 

dance hall.  Ballroom.  A room for dancing.

 

dance-line (>, dl, lod).  Line of dance. Clock-wise (cw) direction around

  the dance circle.

 

dance music.  Music for dancing.  Rhythm sets stpping order, style & type:

  Polka; rumba; Wz; cha-cha; samba; tango; fox trot; 2/4; 3/4; 4/4;

  syncopated; etc..  Tempo = speed.  Typical dances have: a 4-meas

  intro; a 2-part 64-meas musical arrangement; a 4-meas ending.

 

dance of death.  Macabre. Death, a  skeleton, leads people to the grave.

 

dance problems. See: dancing problems.

 

dance time.  An average 1990s RD record plays in 2-minutes.  Allow 1-minute

  to change records & a medley of 4 dances can be played in 12 to 15

  minutes.  6-each, 4-dance medleys (24-dances) can be danced in a 2-hr

  club session with 5- to 8-min breaks bet medleys.  The same number of

  rounds can be played in 3-dance medleys, but breaks add time.  Dancers

  take longer to round up as the number or length of breaks increase.  A

  30-minute teach reduces the number of rounds played to 15 or 20.

    S/D dance hash calls last 5- to 7-min.  Add a 3 to 5-minutes singing

  call & time for dancers to square up.  A total of 12 to 15-min/tip.  Add

  3-min/round bet tips (or 6-min/2-rounds), = total of 18- to 20-min.

  Without breaks time = 3-tips/hour (8-tips/2-hr dance night).

    Idle floor time breaks vary from 5 to 20-min, depending on a caller's

  gab quotient.  Uncontrolled break length can result in only 5- or 6 tips

  per night.  Playing a RD as soon as the caller leaves the stand takes 3

  or 4-min.  A 2nd round immediately thereaft 3-min (most round dancers are

  already on the floor).  Total time for 2-rounds = 6 or 7-min.  2-rounds

  can time & limit S/D breaks to roughly 7-min.

    This leaves no break time for those who dance both rounds & squares.

  They may sit out either for a break.  Round dancers can control their own

  breaks.  Those who wish may dance 8 to 10-square dance tips/night.

 

dance program.  Schedule of dances, teaches & times allocated for a club or

  festival dance.  Consdr: dances to retain/retire; dancer preferences,

  majority & minority influence; to cue or not.

    Consdr: Group objectives; number of teaches & re-teaches; types of

  dances; dancer improvement; sit-outs & reasons.  Programs should include:

  ROMs; extras; new dances; oldies; two-stp; Wz; rumba; samba; qkstp;

  top-10; classics; pattern variety; club level; dance level; daner input;   attendance; club interest.

 

 dancer.  Person who dances.

 

dancing.  Rhythmic moves of ft & body parts in time with music.  Natural

  response to music with body movement & ftwork.  Square, round, folk,

  exhibition, & competition dances are standardized forms that permit

  dancers to intermix with a high degree of rapport. Dancing in concert

  with others is not possible if each person dances a different thing.

  Agreement on method & figures is needed to dance in concert with another.

  Dancing with a partner requires simultaneous moves with music beats. Style

  & body mechanics permit some individual interpretation of the music.

    A thorough knowledge of music is not required to dance. Response to the

  beat adequate.  You can learn to move & walk in time with music, if you

  hear the beat. Listen to the drum or bass fiddle beat. They provide a

  rhythm clock for musicians playing other instruments.  Count beats, or

  tap a finger or ft to the beat.  Walking to the beat is marching.  A

  rudimentary dance form.  Marching involves heavy stps. Dance stps are

  light & smooth.  Dance is walking to the beats.  Use light stps, lift ft

  slightly, keep ft cls (¬") to floor without sliding or scraping,

  transfer weight gently.  stp small.

    A SLOW dance stp is a walk stp.  Slow stps accept body weight on the

  heel & transfer wgt thru & to the ball of the ft.  Slow stp size = the

  length of the dancer's ft, measure from toe of wgt ft to heel of

  stpping ft.

    qk stps are ball & close (cls) stps.

    Ball stp length = ¼ to ½ length of the lead slow stp.

    Cls stps = in place stps,

    Learn a basic pattern & practice alone without music, move CCW around

  the room.  When familiar with the pattern dance alone to music till

  confident, then dance with a partner.

    Dancing is an art & a science.  Science dictates use of proper body

  mechanics.  Art employs scientific techniques.  Significant dance

  instruction & material are based on personal opinions & preference. Avoid

  opinions that limit reception of knowledge & dance pleasure. Try new

  actions, master them, & compare with other ways.  Use both or select a

  preference based on full knowledge of both.  Be versatile & accomplished.

  Dance for fun, smile & enjoy, it helps others have fun too.

 

dancing problems.  Indecision.  The man must decide: what to do; when to do

  it; do it in time with the music.

    Improper stps: Off-beat ahead or beh the beat, by either partner; off

  beat may resust from inattention, failure to listen to the musical beat;

  over cautious stps, fear of making a mistake or stpping on partner; High

  stps ½", ft should just clear the floor ¼" ; Large stps (longer than the

  ft length of smaller  partner) cause rushing & off-balance dancing; Flat

  fted stps; Tip toe stps, bounce; Flaring ft = rubber legs; Waddle stps,

  track to wide; Unstable balance, poor balance; girl anticipating next stp

  or pattern, prevents easy lead; girl leading; improper stance & balance;

  using partner as crutch or for counterbalance; Superluous body motion,

  shoulder, hip & body sway, twist or bounce.  Extra force is needed to lead

  an unbalanced weight & or a body with undesired motion [Response to the

  beat is delayed if dancer must complete extra movement bef taking next

  stp.  Unnecessary motion interferes with lead signals & follow response.];

  inadequate brace resistance [arms, hands & shoulders bend & give on leads

  instead of conveying force bet bodies]; improper CP [not looking over

  partner's R-shoulder, ft not-interlaced, increased chance of ft contacts

  & limits couple's turn radius/stp.]; forced leads cause resentment,

  reluctance to follow, partner balking, & are unpleasant & tiring.

    Distractions include: talking, watching others, worry, self-awarness,

  floor fright, intoxication, flirting, petting, arguments, personal

  friction.

    Impared hearing, can't hear & identify: beats, nature of the music,

  sound level vs noise, & jazzy arrangements with arrhythmic beats or

  variable tempo meass.  Bad acoustics or sound.

 

dance shoes. Good dance shoes have leather soles to reduce step friction &

  low soft rubber heels for safety. Many fair lass fell flat on her fanny

  wearing all-leather flats.  Rubber heals & small stps reduce slips. Slips

  & slides result from not carrying head & COG over ankles (poor balance).

  Leather soles facilitate turns on the ball of ft.  Less friction at ball

  of girl's leather shoe sole helps him lead & her follow. Rubber heels are

  safer.  Rubber heels contact floor on Cls stps, & provide traction to

  start the drive step, hold & cls stps.

    Heel height adds to smooth dancing.  Low heels are good.  High heels

  shift COG twd ball.  Too tall a heel resembles toe dancing. Toe dancing

  tires leg muscles, reduces balance control, degrades posture & carriage.

  Watch in a mirror for bounce while toe dancing.  Observe posture &

  carriage.  Look for bent knee, protruded fanny & Fwd torso tilt; or

  bent knee, Fwd pelvic tilt & back torso tilt.

    Some men wear cowboy boots to dance & girls wear low heel flats. He

  appears taller & she shorter. He may bend or squat to dance at her level.

  This causes poor posture, balance & awkward dancing.  He should dance

  tall.  She should dance up to his level.  Cowboy boots are good for

  costume, but were not designed for smooth or exhibition dancing.  Cowboy

  boots with long pnted toes make smooth dancing more difficult.  Best

  matched dance partners are of same height, with equal stp length.  Cowboy

  boots accentuate height & stp difference of a tall man & short girl.

 

danser.  Male ballet dancer.

 

danseuse.  Female ballet dancer.

 

dash (-).  bet commas [, - ,] a dash = 1 beat.  The `-' time space ignifies:

  a.  A hold beat;

  b. Prolonged continuation of a previous action or stp:

   `Fwd, - ,' = a ¼-beat Fwd Drivw plus a ¼ note extension or a slow 2-beat

  Fwd stp. Choice determined by rhythm, style, follow-on stp or patterns.

  Timing may be shown on cue sheet by S = slow or Q = qk.

 

danzon/danzonette.  Medium tempo rumba.

 

dbl.  Double.

 

dc. (/c)  Diagonal center.  Direction diag to dance-line & center (/c).

 

dcr. (/c<)  Diagonal center reverse.  Direction diag rev & center. (/>c).

 

demo.  Demonstration.

 

demonstrate/ion. Show: stp; pattern; dance.

 

deplacement.  1-meas 4-stp Paso Doble attack pattern with LT on stp-2.

  CP on-L: Appel-R, Fwd-L

  CP>w Appel-LT+CP>, sd-R, cls-L +CP>;.

 

desplante.  Arm positions.

 

develope. a. (non-stp ft action & body bend. Tch-R, lift R-heel knee high

  R-toe pnt down, extend R-knee out to R.)

    b. Position. (Raise & extend free knee to sd, free heel at wtgd knee

  level pnt toe down.

 

develope kick.  1-meas hold (Raise R-knee  Fwd or to R-sd pnt R-toe down at

  L-ankle level, rise on L-ball & kick-R, lower on-L, R at L-knee level);.

  Imitate a qk stop where momentum causes over-tilt with a back body bend,

  counter by a Fwd kick.

 

diag (/).  Diagonal. /.

 

diagonal (diag, /).  Direction: 45º angle bisecting two right-angle (90º)

  directions.

 

diagonal back.  Back 45º angle to dancer's free ft sd.

 

diagonal dance-line & center (/>c). 45º angle bisecting dance-line & center

  />c.

 

diagonal dance-line & wall (/>w).  45º angle bisecting dance-line & wall.

  />w.

 

diagonal Fwd (>/).  Fwd 45º angle fm  dancer's free ft sd.

 

diagonal COH. (/>c).  45º angle bisects  dance-line & COH.  >/c.

 

diagonal RLOD & center (/<c). 45º angle bisects /<c.

 

diagonal RLOD & wall (/<w). 45º angle bisects RLOD & Wall. /<w.

 

diamond.  Lozenge pattern or shape.

 

diamond turn.  4-meas 12-stp full L-turn Wz or foxtrot pattern with a

  diamond shaped ftpath. CP/>w: 1. Fwd-LT +Bjo/>c, sd-R, cls-L, +Bjo/>c;

  2. Bk-R LT +Bjo/<c, sd-L, cls-R, +Bjo/<c;

  3. Fwd-LT +Bjo/>w, sd-R, cls-L, +Bjo/>w;

  4. Bk-R LT +CP/<w, sd-L, cls-R, +CP/<w;

    Note: Teach this to newbes as a LT-BOX, performed on diag with diamond

  shaped ftpath.  Teaches general ftpath & directions.  When majority

  of group can dance it, add the banjo position enhancement.

 

diamond vine. 2-meas 6-stp diag vine apt & tog, ftpath of each partner

  shapes ½ diamond pattern.  SCP>:

  Vine apt />c sd-L, beh-R, sd-RT +solo/>w (sd-RT />w, beh-L, sd-LT +/<c);

  Vine tog /> Sd, beh-, sd-T +SCP>;.

 

dig.  a.  2-count action.  FP, both balls wtgd, no hands:

  Ct-1 Twist heels apt & knees tog extend arms to sds at shoulder level,

  ct-2 twist heels tog & knees normal join hands bet partners +FP:

  Dig, rec, dig, rec; or Heels out, in, out, in;.

    b. Exaggerate free toe tch @ wtg ft, both knees bent free heel up & out.

  Dig fake forcefull strike on floor.

  c. 2-beat 2-part stp.  1. Dig free ft ball,  2. stp on dig ft,.

     Example: Dig-L, stp-L, dig-R, stp-R;

 

dip.  a. CP back stp (girl Fwd) freed toe extended in place original spot.

    b. stp on relaxed straight knee, free ft extended to mark rec spot.

    c.  1-stp balance action.  CP>w dip: Stand tall, small dip stp on

  straight knee; Bk-L ¼Tdip, - ; fully extend lead arm to sd @ her shoulder

  level; sweep arms in wide arc, create illusion of a big dip; maintain

  individual balance on dip ft; avoid poor appearance of large dip stp

  directly bk or a deep knee bend.  Never pull girl Fwd on dip, (T with

  free ft floor contact.  Test her balance: bk apt fm her, her dip is poor

  if she adjusts posture to regain balance.

    CP> on-R: Bk-L twd< ¼T>c (Rk Fwd-R ¼LT<w R-toe pnt@w), hold [on slow

  tempo music add L-body twist], hold;.

 

dip center. Dip twd center.  Center modifies dip cue, may be used when man

  faces wall to indicate the dip is bk to center.  Center is a superflous

  word if dancers know that man dips back.

 

dip with ½turn. Disco-hustle-glide pattern.

  CP: sd-L, Tch-R, sd-R, Tch-L; sd-L, thru-R ½LT +bjo, Rk Fwd-L (bk),

  sway Fwd (girl bk);  rec-R, - , bk-LT FP, cls-R;.

 

dir.  Direction/s.

 

direction (dir). a. Hall direction. 

  >, LOD (Line Of Dance, dance-line),

  <, RLOD (Reverse Lone Of Dance)

  />c, diag LOD/coh

  />w, diag LOD/wall

  /<c, diag RLOD/coh

  /<w  diag RLOD/wall

  >c, COH

  >w, WALL

    b. stp direction: Fwd, back, sd, cross, etc., relates fcg direction.

  Direction = his facing direction.

  Avoid 2nd level directions for instructions.

  Fwd is the direction of body, belly-button or belt buckle, not nose-pnt.

  His head may be aimed in a direction different from body.

  He may face the wall with head turned to look twd dance-line.

  Her fcg direction etermined fm his fcg direction & position.

 

dirty dance/ing. Flirty free style dance, & orgiastic sec-mating motions.

 

disco. Discotheque. 4/4 time dance. Terms: Walk in place; walk; sd tog; up

  tog; back tog; 4-beat turn; tch stps; tch stps sd; tch stps back; 2-beat

  turn; camel walk; kick ball change; triple stp; syncopated samba-L & -R;

  glide; 4-stp, 6-stp & Latin hustle.

 

disco merengue. 1-stp patterns performed to 4/4 time disco music.  ½-beat

  Walk & ¼-beat Run stps, based on tempo & dancer preference.  Terms: pivot;

  tch; triple; syncopated stp; Latin hold; tog; 4-beat turn; ball; change;

  syncopate; samba-L & -R; underarm turns; glide; 4-stp hustle; camel walk.

    Other patterns: a. Basic, face girl both hands joined at full arms

  length, hitch-4: tog-L, cls-R, apt-L, cls-R;.

    b. Walk around & turn, Bfly banjo: Wheel ½Turn Fwd-L, R, L ¼R-turn

  face partner, RT to Bfly, sdcar; Half wheel L, R, L ¼L-turn face

  partner, R ¼L-turn to Bfly banjo;.

    c. 4-count wrap turn: Face partner both hands joined: Wrap L, R to wrap

  position, release R-hand unwrap L, R to face;.

 

disco pivot.  Full turn spin on wtgd ball.  Pirouette.

 

discotheque.  Dance hall with recorded disc music.

^

dish-rag.  Wring the dish-rag: 2-meas 6-stp full-turn *in place. Bfly>w both

  hands joined throughout: Arch lead hands his-L (her-R) lower trail hands:

  *Sd-LT und arch +Sd-by-Sd>, *sd-R LT +Bk-to-Bk>c, cls-L

    (½RT *in place>w) +Bk to Bk>c both hands joined;

  *Sd-R LT +sd-by-sd< und trail Arch low lead hands, *sd-LT , cls-R +Bfly>w

    (½RTL *in place) both under trail arch +Bfly>w;

 

dissonance.  Inharmonious sound or sound combinations.  Discord.  Harsh

  incomplete sound until resolved by a harmonious chord.  Typical of

  improvised original jazz music.

 

dlc.  />c.  Diag 45º dance-line & center.

 

dlw.  />w   Diag 45º dance-line & wall.

 

doble corte.  Double corte.  4-meas tango pattern.  CP dance-line:

  Rk Fwd-L, rec-R, corte-L, - ; rec-R, - , Rk Fwd-L, rec-R;

  Corte-L, - , rec-R, - ; Tango draw;.

 

 

double Cuban break.  1-meas 7-stp Cuban break.

  FP on-R: Rk thru-L/rec-R, Rk sd-L/rec-R, Rk thru-L/rec-R, sd-L;.

  Dance mirror image repeat for double meas pattern.

 

DOM.  DANCE OF THE MONTH, see ROM.

 

Dominican turn.  CP 2-meas 8-stp merengue cir fig, ¼RT on each bk-L stp.

  CP>w: Bk-L RT CP<, cls-R, bk-L RT CP>c, cls-R;

  Bk-L RT CP>, cls-R, bk-L RT>w, cls-R;.

 

Dominican walk.  4-stp 1-meas merengue.

  Fwd-L, cls-R, Fwd-L, cls-R;.

 

don't.  Do words are better. Reserve don't words for corrective actions

  only, not to explain "How to". Appropriate don't words: roughness,

  rudeness, pull, push, shove, jerk, grab, rush, criticize, crowd,

  tail-gate, etc....

 

DOQ.  Dance Of Quarter, see ROQ & ROM.

 

double (dbl).  Two combined, 2-fold, duplex, 2-of a kind, paired, repeated,

  twice.  b.  1-meas pattern completed twice, 1st in one direction, then in

  the other direction.

 

double chasse.  A pair of chasse patterns.

  sd-L, cls-R, sd-L, cls-R; sd-L, cls-R, sd-L, cls-R;.

 

double crossover. 3-meas cha-cha pattern.

  Bfly>w: Rk thru-L +LOP<, rec-R +Bfly>w, Rk Fwd-L, rec-R;

  sd-L/cls-R, sd-L, Rk thru-R +OP>, rec-L +Bfly>w;

  Rk Fwd-R, rec-L, sd-R/cls-L, sd-R;.

double Cuban breaks.  2-meas 14-stp cha-cha.  FP:

  Rk thru-L/rec-R, Rk sd-L/rec-R, Rk thru-L/rec-R, sd-L;

  Rk thru-R/rec-L, Rk sd-R/rec-L, Rk thru-R/rec-L, sd-R;.

 

double curly whip.  2-meas 10-stp pattern.  FP>w:

  Rk apt-L, rec-R, curl change places L/R, L +FP>c;

  Rk apt-R, rec-L, curl change places R/L, R +>w;.

 

double heel toe polka.  4-meass in loose CP>w:

  L-heel, L-toe, L-heel, L-toe; sd-L, cls-R, sd-L - ;

  R-Heel, R-toe, R-heel, R-toe; sd-R, cls-L, sd-R, - ;.

 

double hitch. 2-meas 6-stp figure, hitch Fwd pattern plus a hitch back.

  SCP>: Fwd-L, cls-R, bk-L, - ;

  bk-R, cls-L, Fwd-R, - ;.

 

double lock.  2-meas 6-stp pattern:

  Fwd-L, lock-R, Fwd-L, - ; Fwd-R, lock-L, Fwd-R, - ;.

  Cue as Lock-3 & 3. Dancers may confuse the cue Double lock with a Lock-4:

  Fwd, lock, Fwd, lock;.

 

double natural.  1-meas full R-turn. Start & end in CP>.  Man 2-stps (girl

  4-stps). CP> on-L:

  Fwd-RT (bk-L) +CP>w, sd-Lball RT< (Fwd-RT +contra bjo), RT Lball Bjo>w

  (girl turn man Fwd-L whl man RT >cut thru-R RT < & man) +CP>;.

 

double pivot.  4-stp 2-meas CP Full RT pattern.  CP< on-R:

  bk-L RT>c, - , Fwd-R RT +CP>, - ; bk-L RT>w, - , Fwd-R RT +CP<, - ;.

    Avoid CP double pivot overturn stps.  They are slurred & awkward. Limit

  progression on double pivots.  Special dance skill is needed by both

  partners for acceptable overturn double pivots.  Turn stps greater than

  ¼ Turn exceed comfort & control range.  Each dancer must reach Fwd-R bet

  & around partner's L-ft to exceed ¼ turn per stp.

 

double reverse. a. 2-meas reverse turn  = two L-turns.  b. Double reverse

  spin.  c. Double reverse pivot.  d. Double reverse turn.

 

double reverse turn.  1-meas full L-turn man 2-stps (girl 4-stps), start &

  end in CP.  CP>:

  Fwd-LT CP>c (bk-R LT), sd-Rball LT (sd-L) +scar<, continue LT on Rball

  (girl turn man Fwd-R LT curve around man to face center/cut thru-LT face

  reverse & man) +CP>;.

 

double sashay.  2-meas 8-stp pattern.   sd-L, cls-R, sd-L, cls-R; sd-L,

  cls-R, sd-L, cls-R;.  Sashay-8 is a definitive cue.

 

double swing.  4-stp 6-beat 1½ meas social fox-trot variation, rhythm:

  Slow, - , slow, - ; qk, qk,.

  CP: Stub-L, stp-L, stub-R, stp-R +SCP; Rk bk-L, rec-R CP,.

 

double time. a. Twice as many beats/min or meass/min.

  b. Twice as many stps/meas.

  c. Reduce time for a musical meas to ½.

 

double time chasse.  1-meas 8-stp  merengue pattern.

  sd/cls, sd/cls, sd/cls, sd/cls;.

 

double twirl. a. (Girl twirl twice with four ¼ note qk stps in 1-meas.)

  b. (Girl twirl twice in four ¼note slow stps in 2-meass.)

 

double vine. a. Vine-8 ¼note stps in 1-meas. b. V-8 ½note stps in 2-meass.

 

double whisk. 2-meas 6-stp fig.  A 3-stp whisk fm CP to SCP followed by

  a 3-stp L-whisk to +RSCP.  CP>w: Fwd-L, sd-Rball, hook-L ball beh R-ft to

 SCP>; Thru-R to CP, sd-L, hook-R on ball beh L-ft to <SCP;.

 

down (dwn).  a.  twd dance-line.  b. Lower body level.

 

 

 

downbeat.  a.  Accented note of a meas. Usual drive stp beat.

  b. Down stroke of conductor's baton.

 

drag (drg).  Non-stp ft action.  Draw & wipe trailing flat on floor. 

  Examples: sd, drag, cls;. sd, drag, - , cls.

 

drag hesitation.  1-meas 2-stps ½LT pattern change fm CP to Ctr Bjo. CP>:

  Fwd-LT>c, sd-R LT +bjo<, drag-L & Tch-L +bjo<.

 

draw (drw).  Non-stp ft action, pull trailing ft, heel 1st to wtgd  ft,

  wipe floor with ball.  Examples: sd, draw, cls; & sd, draw, tch;.

 

drg.  Drag.

 

drp.  Drop.

 

drift. a. Drift apt: a1. 1-meas blend fm CP to loose CP or FP.

  a2. 1-meas blend fm SCP to ½OP or OP.

  b. stp following a drive stp.  Drift stps obtain momentum fm the lead or

  drive stp.  Drive, drift, cls;.

 

drive.  a.  stp & generate direction momentum &/or torque to launch dancer

  fm wtgd cls stance.  Leader cues the next pattern, with body attitude &

  movement.  Lead occurs during the split second (1/8 to 1/4-sec.) overlap

  bet wtgd cls-stance & drive-stp.  Man has no lead control aft the drive

  stp is launched.

    b. Foxtrot stp-1. Drive, - , drift, cls;.

    c. Wz stp-1: Drive, drift up-weight onto ball, cls;.

    d. Two-stp stp-3: Drift, cls, drive, - ; Drift, cls, drive, - ;.  Where

  drift carries over into the follow-on meas.

    e. Drive stp is a driven stp.  Force to launce the dancer into a drive

  stp is generated from the CP stance. The drive (ft-1 & leg-1) transports

  (vaults) body into the drift (ft-2) fm clsd stance launch (ft-3).  On

  progressive stps launch momentum carries dancer beyond vault flight stp

  ft-1 to landing stp ft-2.

    f.  Alternate words for stps from clsd stance on R-ft: 1. Launch, or

  takeoff from-R and Flight or vault-L; 2. Landing or hover-R ; 3. Shift-L

  (cls).

 

drop (drp). Lower body height/level by knee bend, or fall fm ball to flat.

 

drop oversway (drp ovrswy).  Tango oversway with change of sway'.

 

dropouts.  Teachers lose dancers & should objectively evaluate reasons.

  Dropouts may not be candid concerning reasons.

    Dropout causes include:: Partner related: family troubles; children;

  divorce; deaths; singles split-ups; age; mobility; hearing; memory; slow

  reaction time; interest loss; move fm town; work hours; sickness.  Club

  related: pace too fast or too slow; teaching techniques; impatient

  teacher; too many dances; too many nights out; prefer other activities;

  problem couples holding up class; not fun; mental strain; feel inadequate;

  dislike club members; public or private criticism; floor fright; pnting

  out mistakes; pulls; pushes; shoves; jerks; grabbing; twirls; cls holds;

  mashers; know-it-all; subtle & open insults; drinking; blame for goofs.

 

drc.  /<c. Diag reverse dance-line & center.

 

drp.  Drop.

 

drp ovrswy.  Drop oversway.

 

drunken schottische.  Vars position dance-line, identical ftwork 4-meas:

  sd-L, cls-R, sd-L, cross swing-R; sd-R, cls-L, sd-R, cross swing L;

  Cross strut L,-, R, -; L, - , R, - ;.

    OR Vine sd-L, beh-R, sd-L, Xswing-R; sd-R, beh-L, sd-R, Xswing-L;

  stp-L, hop-L, stp-R, hop-R; stp-L, hop-L, stp-R, hop-R;.

 

drw. a. \<w, Diag rev dance-line-wall.

  b. Draw.

 

duple.  a. Double or twofold.

  b. 2- or 4-beats/meas music.

 

dw.  />w. Diag dance-line & wall.

 

dwn.  Down.

 

dwr.  /<w. /<w. Diag rev dance-line & wall.

 

 

File: D-terms.txt rev-030304