| B SENTINEL (remains in one room) | Q CLERIC (+3wis -1dex +1str -2 to hit) |
| C SCAVENGER (picks objects up) | R MAGE (+3int -1str +1dex -6 to hit) |
| F AGGRESSIVE (mob attacks) | S THIEF (+3dex +1int -1wis +4 to hit) |
| G STAY_AREA (mob won't leave area) | T WARRIOR (+3str -1int +2con +10 to hit) |
| H WIMPY (flees) | U NOALIGN (for bunnies and puppies and stuff) |
| I PET | V NOPURGE |
| J TRAIN (trains players) | aa IS_HEALER (can buy healing spells) |
| K PRACTICE (practices player) | bb GAIN (allows morts to gain skills) |
| O UNDEAD (immune plague/sleep/calm) |