ACT flags for mobs

B SENTINEL (remains in one room)Q CLERIC (+3wis -1dex +1str -2 to hit)
C SCAVENGER (picks objects up)R MAGE (+3int -1str +1dex -6 to hit)
F AGGRESSIVE (mob attacks)S THIEF (+3dex +1int -1wis +4 to hit)
G STAY_AREA (mob won't leave area)T WARRIOR (+3str -1int +2con +10 to hit)
H WIMPY (flees)U NOALIGN (for bunnies and puppies and stuff)
I PETV NOPURGE
J TRAIN (trains players)aa IS_HEALER (can buy healing spells)
K PRACTICE (practices player)bb GAIN (allows morts to gain skills)
O UNDEAD (immune plague/sleep/calm)