Cricket
- An Old British Colonial Game
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Introduction:
--------------
Cricket
is a bat-and-ball game played between two teams consisting of 11 players on
each side. The game is played on a grassy field about 150m X 70m in size. A
boundary is marked to set the limits of the playing area. The size of a field
is not the same everywhere. The center of the field consists of two wickets,
20m apart, each with 3 stumps placed close together so that the ball does not
pass through them. Each stump has a groove on the top in which the bails are
placed. The bottom of the stump is pointed so that it can be firmly placed into
the ground.
There
are two umpires in a match. One stands behind the bowler's wicket, and the other
about 15 yards away, at the square leg position, from the batsman.
The
object of this game is similar to baseball, only the rules are different. The
bowler has to throw the ball with a circular motion of the arm i.e. without
bending the elbow, and hit the wicket with the ball. The batsman has to protect
the wicket, hit the ball with his bat and score runs.
The
game begins with all 11 players of the defending team taking their positions
somewhere in the field. One player from the other team, a batsman, stands at
each wicket. One faces the bowler and the other stands at the other wicket from
which the bowler throws (bowls) the ball. When the batsman hits the ball he may
run to the other wicket where his partner is standing and his partner may run
to the other wicket from which the ball was hit -- this is one complete run.
The batsmen run for a run when they think they can reach their opposite ends
without getting run out. Depending on the situation, that is to say if the
fielder has got the ball in his hands or not, the batsmen can run up to only
four times back and forth between the wickets and score 4 runs. Other ways of
scoring faster is to hit the ball hard enough to cross the boundary for 4 or 6
runs. A batsman can get out if he is bowled, caught, stumped, lbw, or runout.
After each over the bowling ends are changed and the fielding is also reversed.
When a batsman is out another batsman from the same team comes to play. A team
has a limit of playing all their 11 players, but a batsman always has to have a
partner at the other end. Therefore, after 10 players are out the eleventh
player does not have a partner and the innings is officially over. Then the
other team bats and tries to chase the target set by its opponent.
The
Preamble, The Spirit of Cricket
---------------------------------------
Cricket
is a game that owes much of its unique appeal to the fact that it should be
played not only within its Laws but also within the Spirit of the Game. Any
action which is seen to abuse this spirit causes injury to the game itself. The
major responsibility for ensuring the spirit of fair play rests with the
captains.
1.
There are two Laws which place the responsibility for the team's conduct firmly
on the captain.
Responsibility
of captains
The
captains are responsible at all times for ensuring that play is conducted
within the Spirit of the Game as well as within the Laws.
Player's
conduct
In the
event of a player failing to comply with instructions by an umpire, or
criticising by word or action the decisions of an umpire, or showing dissent,
or generally behaving in a manner which might bring the game into disrepute,
the umpire concerned shall in the first place report the matter to the other
umpire and to the player's captain, and instruct the latter to take action.
2. Fair
and unfair play
According
to the Laws the umpires are the sole judges of fair and unfair play.
The
umpires may intervene at any time and it is the responsibility of the captain
to take action where required.
3. The
umpires are authorised to intervene in cases of:
* Time
wasting
*
Damaging the pitch
*
Dangerous or unfair bowling
*
Tampering with the ball
* Any
other action that they consider to be unfair
4. The
Spirit of the Game involves RESPECT for:
* Your
opponents
* Your
own captain and team
* The
role of the umpires
* The
game's traditional values
5. It
is against the Spirit of the Game:
? To dispute an umpire's decision by word,
action or gesture
? To direct abusive language towards an
opponent or umpire
? To indulge in cheating or any sharp
practice, for instance:
a) to
appeal knowing that the batsman is not out
b) to
advance towards an umpire in an aggressive manner when appealing
c) to
seek to distract an opponent either verbally or by harassment with persistent
clapping or unnecessary noise under the guise of enthusiasm and motivation of
one's own side
6.
Violence
There
is no place for any act of violence on the field of play.
7.
Players
Captains
and umpires together set the tone for the conduct of a cricket match. Every
player is expected to make an important contribution to this.
The
players, umpires and scorers in a game of cricket may be of either gender and
the Laws apply equally to both. The use, throughout the text, of pronouns
indicating the male gender is purely for brevity. Except where specifically
stated otherwise, every provision of the Laws is to be read as applying to
women and girls equally as to men and boys
The
Laws of Cricket, 2000 Code
---------------------------------
Preface
The
game of Cricket has been governed by a series of Codes of Law for over 250
years. These Codes have been subject to additions and alterations recommended
by the governing authorities of the time.
Since
its formation in 1787, the Marylebone Cricket Club (MCC) has been recognised as
the sole authority for drawing up the Code and for all subsequent amendments.
The Club also holds the World copyright.
The
basic Laws of Cricket have stood remarkably well the test of well over 250
years of playing the game. It is thought the real reason for this is that
cricketers have traditionally been prepared to play in the Spirit of the Game
as well as in accordance with the Laws.
Now in
2000, MCC has revised and re-written the Laws for the new Millennium. In this
Code, the major innovation is the introduction of the Spirit of Cricket as a
Preamble to the Laws.
Whereas
in the past it was assumed that the implicit Spirit of the Game was understood
and accepted by all those involved, now MCC feels it right to put into words
some clear guidelines, which will help to maintain the unique character and
enjoyment of the game.
The
other aims have been to dispense with the Notes, to incorporate all the points
into the Laws and to remove, where possible, any ambiguities, so that captains,
players and umpires can continue to enjoy the game at whatever level they may
be playing.
MCC has
consulted widely with all the Full Member Countries of the International Cricket
Council, the Governing Body of the game. There has been close consultation with
the Association of Cricket Umpires and Scorers. The Club has also brought in
umpires and players from all round the world.
Significant
dates in the history of the Laws are as follows:
? 1700: cricket was recognised as early as
this date
? 1744: the earliest known Code was drawn up
by certain "Noblemen and Gentlemen" who used the Artillery Ground in
London
? 1755: the Laws were revised by "Several
Cricket Clubs, particularly the Star and Garter in Pall Mall"
? 1774: a further revision was produced by
"a Committee of Noblemen and Gentlemen of Kent, Hampshire, Surrey, Sussex,
Middlesex and London at the Star and Garter"
? 1786: a further revision was undertaken by a
similar body of Noblemen and Gentlemen of Kent, Hampshire, Surrey, Sussex,
Middlesex and London
? 1788: the first MCC Code of Laws was adopted
on 30th May
? 1835: a new Code of Laws was approved by the
MCC Committee on 19th May
? 1884: after consultation with cricket clubs
worldwide, important alterations were incorporated in a new version approved at
an MCC Special General Meeting on 21st April
? 1947: a new Code of Laws was approved at an
MCC Special General Meeting on 7th May. The main changes were aimed at
achieving clarification and better arrangement of the Laws and their
interpretations. This did not, however, exclude certain definite alterations
which were designed to provide greater latitude in the conduct of the game as
required by the widely differing conditions in which Cricket was played
? 1979: after five editions of the 1947 Code,
a further revision was begun in 1974 with the aim being to remove certain
anomalies, consolidate various Amendments and Notes, and to achieve greater
clarity and simplicity. The new Code of Laws was approved at an MCC Special
General Meeting on 21st November
? 1992: a second edition of the 1980 Code was
produced, incorporating all the amendments which were approved during the
intervening 12 years.
Many
queries on the Laws, which apply equally to women's cricket as to men's, are
sent to MCC for decision every year. MCC, as the accepted Guardian of the Laws,
which can only be changed by the vote of two-thirds of the Members at a Special
General Meeting of the Club, has always been prepared to answer the queries and
to give interpretations on certain conditions, which will be readily
understood.
? (a) In the case of league or competition
cricket, the enquiry must come from the committee responsible for organising
the league or competition. In other cases, enquiries should be initiated by a
representative officer of a club, or of an umpires' association on behalf of
his or her committee, or by a master or mistress in charge of school cricket.
? (b) The incident on which a ruling is
required must not be merely invented for disputation but must have actually
occurred in play.
? (c) The enquiry must not be connected in any
way with a bet or wager.
ROGER
KNIGHT
Secretary
& Chief Executive, MCC
Lord's
Cricket Ground
London
NW8 8QN
16th
February 2000
Defintions
And Explanations Of Words Or Phrases
---------------------------------------------------
The
Ball
The
ball is hard, made of cork and string, and covered with leather. The leather
covering is joined in two hemispheres. The seam is thus like an equator, and
the stitching is raised slightly. The circumference is between 22.4 and 22.9
cms (8.81 to 9.00 inches), and the ball weighs between 156 and 163 grams (5.5
to 5.75 ounces). Traditionally the ball is dyed red, with the stitching left
white.
The Bat
The
blade is made of willow, flat on one side, humped on the other for strength,
attached to a sturdy cane handle. The blade has a maximum width of 108
millimetres (4.25 inches) and the whole bat has a maximum length of 965
millimetres (38 inches).
Stumps
Three
wooden posts, 25 millimetres (1 inch) in diameter and 813 millimetres (32
inches) high. They have spikes extending from their bottom end and are hammered
into the ground in an evenly spaced row, with the outside edges of the
outermost stumps 22.86 cms (9 inches) apart - close enough together that a
cricket ball cannot pass between them.
Bails
The
bails are two wooden crosspieces which sit in grooves on the top of adjacent
pairs of stumps. Each bail is 11.1 cms in length.
Wicket:
Consists of three stumps stuck into the ground in such a manner so that the
ball does not pass between them.
Pitch:
The area between the two wickets where the batsman bats and the bowler bowls is
the pitch.
Crease:
The area marked in white around the wicket. This is the area from which the
bowler has to throw the ball without extending his foot beyond the white line.
This is the same area, only opposite the bowler, from which the batsman bats.
If he is out of the white line he could be dismissed once the wicketkeeper has
the ball.
Over:
Six balls bowled by a bowler completes an over. After the completion of an over
a new over begins from the other end by a new bowler.
Maiden
Over: When there are no runs scored in an over except legbye & byes, it is
known as a maiden over.
Four:
When a ball is hit by the batsman along the ground and it passes the boundary,
the batsman scores 4 runs.
Six:
When a ball is hit directly over the boundary, the batsman gets 6 runs.
Overthrow:
When a batsman runs for a run and the fielder tries to hit the wicket, misses
and the ball goes far enough for the batsman to take another run. The run taken
after the throw from the fielder is known as an overthrow.
No
ball: When the bowler's foot steps way over the white line the umpire shouts
out "no ball." The batsman cannot be out on this ball. One run is
given to the batting side and an extra delivery is bowled after the no ball.
Wide:
If a ball is way out of the reach of the batsman it is declared a wide. One run
and an extra delivery is penalized.
Byes:
When a ball passes the wicket untouched by the batsman and the batsman runs for
a run, it is known as a bye.
Leg
byes: A ball when hit on the batsman's pad and the batsman runs for a run, it
is known as a leg bye.
Bowled:
A batsman is declared out when the ball bowled by the bowler hits the wicket.
Caught:
A batsman is out when a fielder catches the ball hit by a batsman before it touches
the ground.
LBW:
Short for Leg Before Wicket. A batsman is declared out when the ball hits the
batsman's leg pad and it seemed like the ball was going straight on to the
wicket.
Runout:
A batsman is declared run out when the fielder hits the wicket before the
batsman touches the white line of the crease while running for a run.
Stumped:
A batsman is out when while hitting a shot he is outside the crease and the
wicketkeeper touches the wicket with the ball in hand.
The
Toss is the toss for choice of innings.
Before
the toss is at any time before the toss on the day the match is expected to
start or, in the case of a one day match, on the day that match is due to take
place.
Before
the match is at any time before the toss, not restricted to the day on which
the toss is to take place.
During
the match is at any time after the toss until the conclusion of the match,
whether play is in progress or not.
Implements
of the game are the bat, the ball, the stumps and bails.
The
field of play is the area contained within the boundary edge.
The
square is a specially prepared area of the field of play within which the match
pitch is situated.
Inside
edge is the edge on the same side as the nearer wicket.
Behind
in relation to stumps and creases, is on the side further from the stumps and
creases at the other end of the pitch. Conversely, in front of is on the side
nearer to the stumps and creases at the other end of the pitch.
A
batsman's ground - at each end of the pitch, the whole area of the field of
play behind the popping crease is the ground at that end for a batsman.
In
front of the line of the striker's wicket is in the area of the field of play
in front of the imaginary line joining the fronts of the stumps at one end;
this line to be considered extended in both directions to the boundary.
Behind
the wicket is in the area of the field of play behind the imaginary line
joining the backs of the stumps at one end; this line to be considered extended
in both directions to the boundary.
Behind
the wicket-keeper is behind the wicket at the striker's end, as defined above,
but in line with both sets of stumps, and further from the stumps than the
wicket-keeper.
Umpire
- where the word 'umpire' is used on its own, it always means 'the umpire at
the bowler's end', though this full description is sometimes used for emphasis
or clarity. Otherwise, the phrases the umpire concerned, the umpire at the
striker's end, either umpire indicate which umpire is intended.
Umpires
together agree applies to decisions which the umpires are to make jointly,
independently of the players.
Fielder
is any one of those 11 or fewer players currently on the field of play who
together compose the fielding side. This definition includes not only both the
bowler and the wicket-keeper but also any legitimate substitute fielding
instead of a nominated player. It excludes any nominated player absent from the
field of play, or who has been absent from the field of play and who has not
obtained the umpire's permission to return.
A
player going briefly outside the boundary in the course of discharging his
duties as a fielder is not absent from the field of play nor, for the purposes
of Law 2.5 (Fielder absent or leaving the field), is he to be regarded as
having left the field of play.
Delivery
swing is the motion of the bowler's arm during which normally he releases the
ball for a delivery.
Delivery
stride is the stride during which the delivery swing is made, whether the ball
is released or not. It starts when the bowler's back foot lands for that stride
and ends when the front foot lands in the same stride.
The
ball is struck/strikes the ball unless specifically defined otherwise, mean
'the ball is struck by the bat'/'strikes the ball with the bat'.
Rebounds
directly/strikes directly and similar phrases mean without contact with any
fielder but do not exclude contact with the ground.
External
protective equipment is any visible item of apparel worn for protection against
external blows.
For a
batsman, items permitted are a helmet, external leg guards (batting pads),
batting gloves and, if visible, fore-arm guards.
For a
fielder, only a helmet is permitted, except in the case of a wicket-keeper, for
whom wicket-keeping pads and gloves are also permitted.
Clothing
- anything that a player is wearing that is not classed as external protective
equipment, including such items as spectacles or jewelry, is classed as
clothing, even though he may be wearing some items of apparel, which are not
visible, for protection. A bat being carried by a batsman does not come within
this definition of clothing.
The bat
- the following are to be considered as part of the bat
- the
whole of the bat itself.
- the
whole of a glove (or gloves) worn on a hand (or hands) holding the bat.
- the
hand (or hands) holding the bat, if the batsman is not wearing a glove on that
hand or on those hands.
Equipment
- a batsman's equipment is his bat, as defined above, together with any
external protective equipment that he is wearing.
A
fielder's equipment is any external protective equipment that he is wearing.
Person
- a player's person is his physical person (flesh and blood) together with any
clothing or legitimate external protective equipment that he is wearing except,
in the case of a batsman, his bat.
A hand,
whether gloved or not, that is not holding the bat is part of the batsman's
person.
No item
of clothing or equipment is part of the player's person unless it is attached
to him.
For a
batsman, a glove being held but not worn is part of his person.
For a
fielder, an item of clothing or equipment he is holding in his hand or hands is
not part of his person
Cricket
match Types:
------------------------
There
are two different types of cricket matches:
Test
Match: The first Test match was played between Australia and England in
Melbourne in 1877. Australia won that match. South Africa played its first Test
match in England in 1907 and it also took over Australia. During this period a
number of Test playing nations arrived -- West Indies in 1928, New Zealand in
1930, India in 1932, Pakistan in 1952, Sri Lanka in 1982, and Zimbabwe in 1992.
A Test
Match is a test of a player's skill and talent of this game. It is played for
five straight days, each day for about 6-7 hours. In a Test match each team is
limited to two innings. Each day a quota of 90 overs are to be bowled unless
bad light or weather causes the play to cease. The side batting first will try
to score as many runs as possible to give the opposing side a target to chase.
The side bowling first tries to get the other side out quickly so that they can
not only achieve the target but also build up a lead for the second innings.
The captain of a team may decide to declare his team if he feels they have set
a good enough target for the opposition. Most of the Test matches end up in a
draw because some teams play for all five days, some play for about 3 days
which makes it hard to finish the other innings, and some matches are affected
by weather conditions like bad light or rain.
One-day
Internationals (ODIs): One-day internationals began in 1971 because of the long
boring days of Test matches. One-day matches are exciting because it is faster
and a result is always achieved within one day at the end of the match.
One-dayers have become a threat to Test matches because of its fast scoring and
exciting aspects. The first one-day international match was played between
Australia and England at Melbourne on 5 January, 1971. This was a new revolution
in cricket, which attracted 46,000 spectators and produced $33,000.
A
one-day match is a limited over match. Today one-dayers consist of each side
batting for 50 overs. At some point in time it used to be 60 overs. The match
goes on for about 8 hours. The team batting first sets a target for the
opposing team which will bat on completion of the 50 overs after a half hour to
45 minutes lunch break. Each bowler is allowed to bowl a maximum of 10 overs.
If all the 10 players of a team get out before the allotted 50 overs, lunch
break is taken and the opposing team bats to chase the target. The team bowling
second tries to get all 10 players of the opposing team out before they score
one run more than the score the bowling team is defending. Another way that a
team can win is by controlling the run rate, meaning that the team bowling
second can win by bowling all 50 overs and not letting the opposition score the
set target, by controlling the flow of runs, within the 50 overs.
Ten
Ways of Getting Out
-------------------------
Caught:
If a fielder catches the ball on the full after the batsman has hit it with his
bat.
Bowled:
If the batsman misses the ball and it hits and breaks the wicket directly from
the bowler's delivery. He is also out bowled if the ball breaks the wicket
after deflecting from his bat or body.
Leg
Before Wicket: If the batsman misses the ball with his bat, but intercepts it
with part of his body when it would otherwise have hit the wicket, and provided
several other conditions (too tedious to worry about here) are satisfied.
Stumped:
If a batsman misses the ball and in attempting to play it steps outside his
crease, he is out stumped if the wicket-keeper gathers the ball and breaks the
wicket with it before the batsman can ground part of his body or his bat behind
his crease.
Run
Out: If a batsman is attempting to take a run, or to return to his crease after
an aborted run, and a fielder breaks that batsman's wicket with the ball while
he is out of the crease.
Hit
Wicket: If, in attempting to hit a ball or taking off for a first run, the
batsman touches and breaks the wicket, he is out.
Handle
The Ball: If a batsman touches the ball with a hand not currently holding the
bat, without the permission of the fielding side.
Obstructing
The Field: If a batsman deliberately interferes with the efforts of fielders to
gather the ball or effect a run out.
Hit The
Ball Twice: If a batsman hits a delivery with his bat and then deliberately
hits the ball again for any reason other than to defend his wicket from being
broken by the ball.
Timed
Out: If a new batsman takes longer than two minutes, from the time the previous
wicket falls, to appear on the field. These methods of getting out are listed
in approximate order of how commonly they occur. The first five are reasonably
common, the last five quite rare. The last three methods are almost never
invoked. If a batsman is out caught, bowled, LBW, stumped, or hit wicket, then
the bowler is credited with taking the wicket. No single person is credited
with taking a wicket if it falls by any other method.
Umpire's
Signals:
------------------------
Umpires
gesture to the scorers, players and spectators on the following events:
Out
When a
batsman is out, the umpire making the decision raises one hand above his head,
with the index finger extended.
Not Out
This is
a trick question! There is no formal signal to indicate that a batsman is not
out. The umpire can either shake his head `no' or not signal at all.
Four
runs
A four
scored by the ball reaching the boundary is signalled by an arm extended
horizontally and waved briefly back and forth in a horizontal arc.
Six
runs
A six
is signalled by raising both arms straight over the head.
No Ball
A no
ball is signalled by holding an arm out horizontally.
Wide
A wide
is signalled by holding both arms out horizontally.
Byes
Runs
scored as byes are signalled by raising one arm over the head, palm open.
Leg
Byes
Leg
byes are signalled by raising one leg and tapping the knee with one hand.
Dead
Ball
If the
umpire has to signal dead ball to prevent the players from assuming that the
ball is still alive, he waves both arms across each other in front of his
abdomen.
One
Short
One
short is signalled by touching the tip of one hand to the same shoulder.
TV
Replay
If an
umpire wishes the third umpire to make a decision based on a TV replay, he
signals by drawing a large square shape in the air with both hands, spreading
them out high in the air in front of him, bringing them down, and then together
again.
8