FLASH Self-Scoring Self-Quizzes Item Templates (FLASH MX 2004 required to work with these templates and to compile quizzes) Subject: Templates Project Instructions , in addition to basic instructions provided by Macromedia, for making Flash quizzes (FOR USE WITH Macromedia Flash MX 2004 and the Quiz templates and directions THEY provide). Associated with these directions is a zip file (Fintemp4b.zip OR 4c) that has the templates separated off from the many submovies which are their components. It is just the stuff in the folder called "use" that a person would ever need to _use_ , thus the name. Conveniently, this zip file (4b OR 4c) is just small enough to fit on a small floppy disk. Each different instance of a drag and drop required a separate different movie. This explains the ten versions of this. To have up to ten drag and drops in a given quiz, you need to have this many version available. Within a given project (after breaking apart the main template), the drags and targets are double-clicked and edited. Other types of items can have the same movie set with different properties in the component inspector after they are "broken apart", thus only one movie template is needed for multiple uses (instances) of these other types of items. I see no good in the "hot object" type item because it seems to allow for nothing you cannot do with the "hot area" item (instances of which are made in a quiz using the MasterHA template). In each instance, you can put whatever you like each hot area, after "breaking apart" an instance (and I cleared out the default content, except for the light colored background -- which allows you to see where the area is). The checkbox ("multiple choice") items are self explanatory. Again, multiple instances can be within a particular quiz, with just different properties set with the Component Inspector, after breaking an instance apart. For all sorts of items (not just "multiple choice") you can delete extra pieces after breaking them apart, if you need less than eight -- and this is also true of the separate drag and drop instances , which can be pared down from 8 pairs to whatever number you need; also: the drags and drops can be resized or moved around in each instance to wherever you want them, after the instance is broken apart. Then True_and_false8 template may seem strange, but this allows you to have a multiple choice item with just ONE response allowed. The one of the 2 _original_ items that is set to "Correct" just has to be moved around after the template instance is broken apart. The regular (original) True_and_False template is also in the use folder (for regular T/F items) and the original fillintheblank is there as well. The MasterHO (hot object template) is in the use folder too, but I see NO use for this, since the hot area template seems to do the same job. In this versions 4b/4c of the templates project, I resized the quiz so it is doable on a low resolution computer. The 4b sample quiz contains no drag and drops ONLY because I had already tested them and was not testing them at the time I made the quiz contained in this template project. For some of the templates, some more filling in of the Component Inspector is needed than with others. If a part of a movie is not in the list in the Component Inspector you may have to type its name in as well as its value (and indicate if it is part of the correct answer). For some reason drag and drop items should not follow one another in a row. The program (their original program, which I just altered) has a bug. Just make sure to have other types of items between the drag and drops (and you can have up to ten drag and drops in a given quiz). ALSO: an identical Macromedia bug occurs with "Hot Area" items -- which thus must also have other sort(s) of item(s) between instances of them. I suggest you resave the Fintemp4c project with a new name for each quiz you build -- keeping the original in its original shape. Cheers, Brad P.S. The background can be made wider, left-to-right (even for low resolution computers -- by resizing the background layer AND then modifying the document to size to content. This gives you a lot more space to move things around (after items are "broken apart")).