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A single-stash Icehouse game
created by Ryan McGuire and Kerin Schiesser.
Introduction
Uonga!
(Loose translation: "You stand here and draw the mastodon's attention
while I circle around and jab him from behind with my pointy stick.")
It's mastodon herding season, and you and the other hunters from
your tribe have managed to spook a few of them into a box canyon.
Now all you have to do is kill a few for the coming winter.
Ice Age is a game between two different forces: five relatively
clumsy but powerful pieces versus more numerous and more agile but
weaker pieces.
Players
2 players.
One player controls the Cavemen
while the other controls the Mastodons.
Equipment
- A single stash (5 pieces of each of three sizes in a single
color) of
Icehouse pyramids. Stacking pieces is not an issue in this
game, so solid pieces may be used.
The Mastodon player gets the five large pieces, or Mastodons.
The Cavemen player gets all ten small and medium pieces.
The mediums are the experienced Hunters, and the smalls are the
Younglings.
- A 5x5 playing board. Since the pyramids will remain upright, the
individual squares only have to be 1" on a side. You could use just
a portion of the Alison's Chessboard Bandana folded so that only
a 5x5 section shows. (Go to
this page to purchase one.)
Or you can use a "
Volcano Board," which was made popular by such games as
Volcano,
Blockade ,
Martian Backgammon, and
Martian Mud Wrestling. (Yes, I know... not all of those games
explicitly require a 5x5 board, but possession of a nice 5x5 board
sure makes all the games listed a bit nicer.)
Object of the Game
Each side is trying to capture at least 9 points of the opponent's
pieces1.
(Smalls count for 1, mediums 2, and larges 3 points.)
Start of Game All pieces start off the board.
The "Cavemen" player goes first.
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| Start of game |
Placement Phase
During each players first five turns the active player places one
piece of each size he controls (one Mastodon by the Mastodon player
or one Hunter and one Youngling by the Cavemen player) onto any
vacant square on the board.
During this phase, if the Cavemen are placed so they surround
either a single Mastodon,
or multiple Mastodons as described in the next section, the Mastodon
is not captured.
Movement Phase
On a player's turn, he must move a piece that is already on the
board.
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A Youngling may move one space in any direction, including
diagonally. The destination square must be vacant.
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A Hunter may move one or two spaces in a straight line
in any direction, including diagonally. The destination
square and the intervening square (if the Hunter moves two
squares) must both be vacant.
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A Mastodon may move any number of spaces in any of
the four orthogonal (non-diagonal) directions. A Mastodon
may land on a Caveman (but not another Mastodon) on the last
square. Any intervening squares must be vacant. This is
just like a rook in chess.
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Capturing
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For the Cavemen to take down a Mastodon they need to team
up. If, at the end of the Cavemen player's turn, three or more
Cavamen, including the one that was just moved,
are adjacent (including diagonally) to a single Mastodon, the
Mastodon is captured. It is removed from the board and kept near the
Cavemen player.
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Multiple Mastodons can team up to keep themselves safer.
Two or more Mastodons that are orthogonally adjacent to each
other count as a "herd". In order to capture a Mastodon that
is part of a herd, more Cavemen are required. If, at the end
of the Cavemen player's turn, four 4 or more
Cavemen, including the one that just moved, are adjacent
to a Mastodon that is part of a herd, one of the
Mastodons from the herd is captured. The captured mastodon
is the one that is adjacent to the most Cavemen. If there is
a tie, the Cavemen2 player decides which of the
tying Mastodons to capture.
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It is possible for a single Caveman move to lead to multiple
captures. This can happen only if the Mastodons are NOT part
of the same herd. This would be an impressive move indeed.
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A single Mastodon can capture a Caveman merely by landing on it
(just like a rook in chess).
Notice that in this figure, the Mastodon is surrounded by
three Cavemen after the Mastodon player's turn. In such a
case the Mastodon is NOT automatically captured. The Cavemen
can capture a Mastodon only at the end of the Caveman player's
turn and only of the Mastodon is adjacent to the Caveman that
just moved.
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Captured pieces are NOT returned to the board.
They are kept near the capturing player.
Winning
If either player captures nine1 points worth of enemy
pieces (3 points
for a Mastodon, 2 for a Hunter, 1 for a Youngling), that player wins.
Notes
All of the footnotes have to do with possible changes that might
be needed to keep the game balanced.
- The winning point totals might be changed. The most likely
new values are 9 points of Mastodons for a Caveman win and
10 points of Cavemen for a Mastodon win.
- Maybe it'll be the Mastodon player's choice of which Mastodon
to lose out of a herd.
If you play this game and one side wins more often than the other,
please try some of these possible changes and email Ryan (see link
in the credits below) with your results.
Revision History
| Version |
Date |
Description |
| 1.0 |
Jan 16, 2002 |
Initial Version |
Credits
Initial Concept: Ryan McGuire
Hefty chunks of the rules: Ryan McGuire and Kerin Scheisser
Name/Backstory/Theme: Kerin Scheisser and Ryan McGuire
Playtesting (so far): Kerin and her crew.
Icehouse Pieces designed by:Andrew Looney
Other Icehouse Games designed by: Andrew and Kristin Looney, Jacob and John and Kory and Kristin, and many others
Comments and Suggestions are Welcome --
email Ryan
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