SOLUTION MACHINE LOGO

A COMPLETE, TESTED, EASY - TO - USE,
CREATIVE PROBLEM SOLVING PROCESS
FOR YOUR BUSINESS OR HOME

THE SOLUTION MACHINE .... SO SIMPLE IT WORKS !
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THE SOLUTION MACHINE is an IBM-PC® and MAC® program that assists
the user/s in solving  problems creatively using imaging techniques drived
from Edward DeBono's lateral thinking.  Complete instructions are an integral
part of the program, ready at all times, insuring ease of use everytime.
 The program transforms the user from being 'stuck' into conducting a thought
provoking dialogue. The program's process has six easy steps.  

1st...The users type in their problem in a special, Four-Slot ,action format.Such as:
How to....improve....a product.....effectively....so that....it is less confusing? (1) (2) (3) (4)
2nd..The program then poses a unique,fantasy situation, to stimulate new, off- beat, non-tradtionional, thinking. This fantasy situation might be:
A....slothful.....clown.....fixing.......a stove.....with......a bowl.
3rd...The individual or group then responds by making up a 'story' about this fantasy situation, such as:
The clown is emptying the overload of ashes, from a stove, into to a bowl.
4th....The program then blends that imagined story about the clown, with the original problem by forming 'trigger questions' such as: How could you.......improve.......a product.......with a bowl......like the clown? 5th... The users now generate many, far-out , links, called CONNECT-A-PHORS ©, such as:
Spin out the bad features like the a spinning bowl cream separator; - OR - Wash the bad things away like the clown washing his hands after emptying the ashes - OR - Put the confusing product features in a 'bowl ', and throw them away like ashes.
6th.....The final step is to explore the total list of CONNECT-A-PHORS© that were developed and modify one into a tentative, workable, solution idea.
Building on the third CONNECT-A-PHOR © with the themes of 'confusing' and 'throw away', for an example, we could...
Take the confusing features off the regular panel and put them onto a special advanced panel.

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Summarizing, The SOLUTION MACHINE 's fantasy situation of the 'clown', stimulated the user's image of emptying ashes, which was first linked to "throwing away" and then modified into a creative solution by the new idea for an 'advanced panel'.
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The SOLUTION MACHINE program stimulates an action orientation and creative process> using the power of the user's own personal imagery to create a new perspective. It also:

* Excites and stimulates participation by both groups and individuals.
* Is extremely time efficient, averaging 20 minutes per problem session.
* Is espcecially easy to learn and operate by even first-time computer users.
* Been tested in business, educational and home environments.
* Runs on an, IBM in a DOS box or a Mac Plus or better Macintosh®.
* Cost is only $10 for single copies with site-licensing available.

INDUSTRIAL STRENGTH SOFTWARE
BY THE GEMINI GROUP
E-MAIL: kennethfinn@worldnet.att.net

TELEPHONE ( 9 1 4 ) - 7 6 4 - 4 9 3 8 ISBN : 0 - 9628982 - 0 - 1