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Mexican Train Station
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Equipment:
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A set of double-twelve dominoes. (The game may be played with any domino
set including double-fifteen, double-nine or double-six sets). Sets with
colored dots make the game easier to play.
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A set of train car tokens that are small enough to sit on half of a
domino. A stack of small coins or similar objects is acceptable.
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A "train station" starting board is optional.
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A pencil and paper for scoring.
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Three or more players.
Game Overview
Mexican Train Station is a multi-round domino game. The number of rounds in
a game is determined by the size of the domino set used. For example, when
a double-twelve domino set is used, a game consists of thirteen rounds. The
players begin each round by drawing a specified number of dominoes. Play
starts by calling and playing down the appropriate double domino for that
round. This domino is the "train station". Players form
"trains" of dominoes that begin with the lead domino. The length
of the trains is not limited. The first time a player plays down dominoes,
all of the dominoes in the train may be played down at once. Subsequent
turns consist of playing down dominoes to extend existing trains or to start
new trains. The draw pile is used is used when a play cannot be made, and
when penalties are imposed for failing to follow the rules. Points are
scored at the end of the each round. The total unplayed points are awarded
to the winner of the round. Players holding dominoes at the end of the
round are penalized the number of points they still hold. The game winner
has the most points at the end of the final round. Game play is enhanced by
rules that require players to make various railroad sound effects when plays
are made.
Starting a game round:
Rules of play:
Penalties:
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A player who does not "clickety-clack" and "woo-woo"
before playing down the second-to-last domino must take two dominoes from
the draw pile when challenged.
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Players that cannot play down during their turn are required to place a
signal on their private train before the next player's turn is complete.
If the signal is not played, the player draws one tile from the draw pile
when challenged.
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Draw penalties may not be levied against a player once the draw pile has
been depleted.
Scoring:
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At the end of each round, all players add up the total number of dots that
remain in their hands. The points are subtracted from the player's score.
If a player won the round, the winner is awarded the total of all points
remaining in the losing opponents hands.
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When all rounds have been played, the player with the largest total score
is declared the winner.
Strategy:
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At times it may be advantageous not to play down a private train right
away. Since the first play is the only time a long train may be played,
one may choose to continue to draw dominoes until it is possible to play
down a larger number of dominoes. Of course, there is also the risk that
another player may go out - leaving the player stuck with more points.
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A large number of public trains may make it easier for opponents to play
down.
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Keeping a public train start domino for the end of the round may make it
easier to play down the last domino.
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If a domino may be played to both the player's private train and another
train, play dominoes the other trains and save the private train for use
when other options to play no longer exist.
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Play dominoes so that as many trains as possible end with the same number
of dots to restrict other player's ability to play down. Be aware that
this may also prevent one from playing down one's own dominoes.
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Increase the chances of being able to win by playing down dominoes that
leave numbers exposed that match the dominoes remaining in one's hand.
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Play higher numbered dominoes early so as to avoid being stuck with a large
number of points if another player wins. (This is more difficult in later
rounds when the station number gets lower, but consequently gives losing
players a better chance to take the lead near the end of the game.)
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Playing down on an opponent's "signaled" train may help him, but,
it will also give your other opponents fewer opportunities to play down
since a signal will be removed from one train that they might otherwise be
able to use.
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Do not end one's own private train with the train station number. Other
players will tend not to play on this train and instead form new public
trains. This will make it more difficult to play down dominoes.
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Limit an opponent's ability to play by ending their private train's with
the train station number or a number that also appears at the end of other
trains. This will make it more difficult for that opponent to play down
their dominoes.
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As there is no penalty for not playing down when it is possible to do so,
a player may avoid revealing the train-station number domino at the start
of the round. This results in everyone having to draw more dominoes. This
may be advantageous if one is not able to play down a private train right
away. Conversely, the more dominoes one's opponents have, the more likely
it is that they will be able to play down long private trains for their
first play.
Variations:
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A call of "All aboard!" is required when a new train is formed
and when a private train is marked. A penalty may be imposed when this is
not done prior to completion of the next player's turn.
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An alternative penalty for failing to "clickety-clack" dominoes,
sound off with a "woo-woo", call out "all aboard", or
is changed from drawing one domino to skipping a turn.
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The penalty for failing to place a signal on a private train is changed
from drawing a domino to skipping a turn.
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When a double is played on a private train, and a second "rail
car" cannot be played, the train is marked immediately to allow others
to play down on it.
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When a double is played on any train, other trains may not be played on
until a matching domino is played next to the double. If this occurs on a
private train, it is marked to allow others to play on it. Any player,
including the one who played the double, that is unable to play down a
matching domino draws one domino from the draw pile. The drawn domino may
be played down immediately if it matches the double.
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Scoring is modified so that points left in a losing player's hand are added
to the winning player's score and not subtracted from that player's score.
Only in cases where a round ends without a winner, all players subtract the
points left in their hand from their own score.
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When the draw pile has been depleted, domino penalties are be converted to
"lose a turn" penalties.
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If the draw pile has been depleted, penalty dominoes are drawn from the
challenging player's hand.
Bulgrien Revision 2.0
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