Installation 04

"Greetings! I am the monitor of installation 04."-343 Guilty Spark

 

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Halo_Circle.jpg (52550 bytes)

 

Test
 
 
 
 

Multiplayer Gametypes

 

As I've played on Xbox live I've come across some really fun multiplayer games so I've decided to post them up here and share them with you. If you have any good Gametypes post them on the Sci-Fi forum under Halo 2

 

Zombies:

Gametype: Slayer
Recommended Players: 8-16
Kill Limit: 250 Kills
Primary Weapon: Pistol
Secondary weapon: Sword
Grenades: On
Vehicles: none
Shields: none
Recommended levels: Any except Waterworks, Coagulation, Terminal, Containment, and Foundation

 If you play live then you probably already know what this Gametype is but anyway Zombies is where all the players are one color except for one person, the one lone player is the zombie and the rest of the players are humans (in some cases if there are lots of people there can be 2 or more zombies) . Lets say humans are on red team and the zombie is on green, since each player has to have two weapons each person starts out with a Pistol and Sword. Red team can only use the Pistol and green can only use the sword. It may be hard for the zombie to kill off a red guy but it will happen eventually because people will get careless, anyway if a zombie gets killed  its ok he'll come back but if a red guy dies then he has to change to green team and become a zombie.

 

Hide n' seek:

Gametype: Juggernaught (1 life per player)
Juggernaught rules:
Running speed: Fast
Shield: Overshield
Motion tracker: On

Players recommended: 16
Primary weapon: Shotgun
Secondary weapon: None
Weapons on map: None
Grenades: Off
Vehicles: None
Shields: None 
Motion tracker: None
Recommended Levels: Gemini,  Foundation,  Midship, Beaver Creek, Ascension, Lockout, Turf, Ivory Tower, Backwash, Warlock, Sanctuary, and Elongation

In hide n' seek there are a bunch of players with permanent active camouflage and they have to hide from the Juggernaught while the Juggernaught hunts for them. The Juggernaught is the only one who is allowed to shoot in this game CLOAKED PLAYERS CANNOT FIRE ON THE JUGGERNAUGHT however they can mêlée him! The Juggernaught is equipped with a permanent Overshield and if all other players agree can be equipped with a Motion Tracker.

 

Lightsabers: 

Gametype: Slayer
Players Recommended: 2-8
Kill limit:25-50
Primary weapon: Sentinel Beam
Secondary weapon: None
Weapons on map: None
Grenades On
Vehicles: None
Shields: None
Recommended levels: Gemini,  Foundation,  Midship, Beaver Creek, Ascension, Lockout, Turf, Ivory Tower, Backwash, Warlock, Sanctuary, and Elongation

Lightsabers is fun because it allows you to use the Sentinel Beam something that you don't really see much in online play partly because it just isn't powerful enough to take down someone's shields. Without shields however is a much different story, Sentinel Beams will cut down any unlucky player who gets in its path rather quickly so don't run out in the open.

 

Tower of Power

Gametype: Slayer
Players Recommended: 8-16
Kill Limit: 250
Primary Weapon: Shotgun
Secondary Weapon: None
Weapons on map: None
Grenades: Off
Vehicles: None
Shields: None
Recommended levels: Ascension, Lockout, Relic, and Ivory Tower

There are no shields. There is one turret (heavy machine gun, not Plasma). Since I played this on Ascension, the turret was located right at the large tower. Both teams have to work together to gain control of the tower and therefore the turret. Since there are no shields, which ever team gets the turret can wrap up massive kills (hence the kill limit is 250!) and has a huge strategic advantage. 

 

Defend your Castle:

Gametype: Elimination (5 lives)
Players Recommended: 8-16
Primary weapon: Default
Secondary weapon: Default
Weapons on map: Default
Teams: 2
Rounds: 4
Vehicles: None
Recommended levels: Coagulation, Zanzibar, Headlong, Relic, Beaver Creek, Terminal, Sanctuary, and Waterworks
Shields: Normal

In this gametype there are basically 2 teams, the defenders and the attackers with four rounds with the two teams alternating between attacking and defending. If you want you can put turrets on preferably the machine gun. The way a round is decided is the attackers have to storm the base and kill off the defenders and the defenders have to kill off all the attackers while protecting their base. While on the Defending turn the defenders are confined to their base and cannot leave it.

 

Warthog Wars:

Gametype: Elimination (1 life)
Players recommended: 8-16
Primary Weapon: Needlers
Secondary Weapon: None
Weapons on Map: None
Teams: None
Rounds:1
Vehicles: Warthogs
Recommended levels: Coagulation, Zanzibar, Containment, Headlong
Shields: Normal

The main idea of WW is that you can only kill someone by running over them with a Warthog. However  you can't use the Warthog's gun. This is a good way to improve your skills at driving a Warthog. Players without a Warthog cannot shoot at the Warthog.

 

Convert: 

Gametype: Slayer
Players recommended: 16
Kill limit: 250
Primary weapon: Shotgun
Secondary weapon: None
Weapons on map: None
Grenades: On
Teams: Minimum 2 (more is better)
Rounds: N/A
Vehicles: None
Recommended levels :Any
Shields: None

 In Convert you want the players to split into as many different teams as possible. When someone is killed they switch to the color of the player who killed them. When everyone is on one team the game is over.

 

Crossing the Border:

Gametype: Elimination (1 life)
Players recommended: 16
Primary Weapon: Sniper
Secondary Weapon: None
Weapons on map: None
Grenades: Off
Teams: 2
Rounds: 5
Vehicles: None
Recommended levels: Containment and Zanzibar, and Terminal
Shields: None

Basically in Crossing the Border the team with the majority of the players (Team A) starts from one side of the map and has to reach the other side of the map without dying. The only thing that's in their way is a few lowly guards that can open fire on them until they cross the border (Team B). Until a player on Team A gets to the opposite side of the maps' predetermined line they cannot shoot the guards but they can be shot upon by the guards. Once someone from Team A has reached the borderline they can fire on the guards.

 

Tremors:

Gametype:1 Flag, CTF (1 life)
Players recommended: 8-16
Primary weapon: Plasma Pistol
Secondary weapon: None
Weapons on map: None
Grenades: None
Teams: 2
Rounds: 5
Vehicles: Ghosts
Recommended levels: Coagulation, Containment, and Waterworks
Shields: None

On Tremors you have one team with the most players (Team A) and the smaller team (Team B) Team A should always try to have at least a three-to-one ratio with Team B. Team B will ride in Ghosts and try to splatter Team B but they cannot shoot  with the Ghost's lasers. Likewise Team A cannot shoot or hijack the Ghosts while trying to get to Team B's base, steal their flag, and then bring it back to their base before they are splattered. Rocks, bridges, walls, caves, or other obstructions are safe-zones from the Ghosts.