Installation 04

"Greetings! I am the monitor of installation 04."-343 Guilty Spark

 

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Halo_Circle.jpg (52550 bytes)

 

Test
 
 
 
 

Weapons

 

UNSC weapons

Assault Rifle: Also known as the MA5B-I rifle is gas-operated and magazine-fed. It fires 7.62mm armor-piercing rounds. Rate of fire is limited by a soldier's ability to aim, fire and change magazines. Short, controlled bursts are more accurate than fully automatic fire. The MA5B's integrated computer displays rounds left in the magazine and the relative direction of the gas giant, Threshold, for point of reference. This feature is particularly useful for orienting you in areas where it's easy to get turned around and lose your sense of direction.
The, blast anything that moves until you're out of ammo weapon
This weapon can utilize varying types of ammunition, including "shredder" rounds (for lightly-armored infantry), and armor-piercing HE rounds (for moderately, and heavily armored infantry). This weapons also includes a built-in flashlight for low-light situations. Slightly modified versions of the MA5B's barrel can be made to support a silencer for covert missions where both power, and discretion is required.

The MA5B Rifle is the latest model of the MA series. The MA3, and MA2Bs were the standard rifles in 2525, but the newest model, the MA5B, is the current standard Marine rifle, and is one of the most versatile weapons in the Marine's arsenal.

Ammunition: M-118 7.62x51mm FMJ-AP rounds
Clip Size: 60 rounds; 10 max extra clips - 600 rounds
Ammo Packs: 4 clips - 240 Rounds

Pistol: The M6D Personal Defense Weapon is the standard sidearm of human military personnel. The M6D (also known as the HE due to its standard explosive ammunition) is compact and very accurate.

 This variant on the M6 pistol is a recoil-operated, magazine-fed handgun. It is isBaby Battle Riflesued with a smart-linked scope capable of 2X magnification. It fires 12.7x40mm semi-armor-piercing, high explosive rounds. It can shoot either semi-automatic or automatic fire. This powerful weapon can utilize multiple types of ammo including armor-penetration rounds, and explosive-tipped rounds.
                                                                                                                                
Shot placement is very important. The only shot that guarantees immediate and total incapacitation is one roughly centered in the head, above a horizontal line passing through the ear opening and below the crown of the alien skull. (this describes the pistol used in Halo there is also the M6C Magnum and M6B pistols featured in Halo 2)

Ammunition: M-225 12.7x40mm SAP-HP rounds
Clip Size: 12 rounds; 10 max extra magazines - 120 rounds
Ammo Packs: 4 clips - 48 rounds 

Sniper Rifle: The SRS99C AM is the standard sniper rifle of the UNSC Marine Corps (SRS stands for sniper rifle system and the AM designates the rifle's antimateriel role). TheCamper's best friend. scope comes with 20X zoom, though the variant S2-AM is issued with a variable zoom with 2X, 8X, and 10X. They both use the same caliber rounds, though the standard SRS99C uses more compressed gas for the round to travel further for eliminating targets further away than the modified S2 AM is capable of reaching.

 Ammunition: 14.5x114mm APFSDS rounds
Clip Size: 4 rounds; 6 max extra clips - 24 rounds
Ammo Packs: 4 clips - 16 rounds

Rocket Launcher: Commonly called the "Jackhammer, or "Spanker" (due to the SPNKr rockets it  fires) by the Marines, the M19 SSM (Surface-to-Surface Missile) is a man-portable and  double-barreled shoulder-fired rocket launcher. It has twoAh the Rocket Launcher, the easiest weaapon in the game to kill yourself with. major components, the launcher and the magazine. The magazine (the expendable part of the system) contains two 102mm shaped-charge, high-explosive rockets. It is designed for fast, easy detachment from the launcher. The launcher contains the sighting and fire control systems. The launcher is issued with a small 2X smart-linked scope for sighting medium-range targets.

Ammunition: SNPKr 102mm SC-HE rockets
Clip Size: 2 rockets; 4 extra magazines - 8 rockets
Ammo Cases: 1 magazine - 2 rockets

Shotgun: The M90 Tactical shotgun is a pump-action magazine-fed (dual tubular non-detachable type) weapon. It fires 8 gauge magnum (3.5") rounds. This weapon is very effective against targets at close range and may be used to engage several targets simultaneously at medium and long range. This weapon also includes a built-in flashlight in the pump grip for low-light situations


Weapon Type: M90-CAWS (Close Assault Weapon System) Shotgun
Ammunition: Soellkraft-Hippo 8 gauge (3.5") Magnum 15P-00B shells
Clip Size: 12 shells; 60 shellsThe Second easiest weapon in the game to kill yourself with.
Ammo Cases: 24 shells

Fragmentation Grenade: The M9 high-explosive, dual-purpose grenade is a thrown fragmentation device. Use it to suppress or disable vehicles, except tanks. It can be thrown, rolled, bounced or ricocheted into places direct fire weapons can't reach.

Baby Sniper Rifle
Battle Rifle: The battle rifle is the newest in UNSC standard weaponry for ground troops. It fires KAT 9.5x40mm ammunition and is extremely accurate at all ranges, especially when combined with the 3x scope. It fires in three-round bursts by holding the trigger down, and can fire single shots while in zoom mode. IT has an integrated, digital ammo counter, to help the user know when it's time to reload.

SMG: The M7 caseless Sub Machine Gun or SMG can fire a maximum of 60 rounds per magazine. It's reliance on explosive chemical percussion makes it  erratic and difficult to control. Kinetic energy causes inaccurate firing but the sheer number of projectiles more than compensates.

Baby Assault Rifle