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Halo 2 storyline
This was written by ice87 and posted on Rampancy.net on Jan 23 2005 7:38
The Heretic / Armory / Cairo Station
The opening cutscene shows the two major plot threads that will progress through
Halo 2: the fate of Master Chief, Sergeant Johnson, and the rest of the human
forces, which includes Captain Miranda Keyes, the daughter of the late Captain
Jacob Keyes, and Lord Hood, apparently a ranking official in UNSC; and the fate
of an unnamed gold Covenant Elite we come to know as The Arbiter, who was in
command of the Covenant forces at Halo installation 04 and is consequently
disgraced, accused of heresy, and then secretly sent on a special mission by the
three Prophet Hierarchs of the Covenant: Truth, Mercy, and Regret.
The Arbiter is blamed for allowing the Pillar of Autumn to escape from Reach to
Halo, as well as for the Master Chief's destruction of that ring. The Arbiter
blames this on the Flood parasite and his inability to predict the Chief's
actions. He is stripped of his rank and armor, and tortured by the white-mohawked
Brute, Tartarus. These scenes also reintroduce us to the massive, hairy, apelike
Brute race, first seen in the E3 2003 realtime demo. A more recent addition to
the Covenant, they seem less sophisticated and less honorable than the Elites,
although no less brutal and fearsome.
The Master Chief and Sergeant Johnson are decorated for their service on board
the orbital defense station Cairo, but the ceremony is interrupted by a
relatively small Covenant fleet led by the Prophet of Regret. The Cairo, as well
as other orbital defense stations, such as the Malta, are boarded by Covenant
forces. Lord Hood orders Captain Keyes to get aboard her ship, In Amber Clad and
orders the Master Chief to repel the station's boarders.
While battling the Covenant boarders, Cortana reveals to you that the Covenant
have placed a bomb on board, apparently planning to destroy the orbital stations
and their deadly MAC guns to make it safe for the approach of a larger fleet.
Master Chief locates this bomb, takes it with him to a hangar bay, and free
falls through space with it, guiding it into a Covenant ship before safely
hard-landing on the hull of In Amber Clad. In this level you'll encounter the
first of several new units, the insect-like Drones that can fly.
Editor's Note: Longtime fans will, of course, recognize the final cutscene of
this level from Halo 2's announcement trailer revealed in early 2002; the
addition of the sea urchin-like Covenant bomb makes perfect sense, plot-wise,
but detracts somewhat from the romance of the scene; in the original trailer
half of the impact comes from wondering exactly what the Chief hopes to achieve
by hurling himself out a hangar window, a question that conjures images of him
improvising a one-man boarding party on a Covenant cruiser.
Outskirts / Metropolis
Johnson and the Chief head down to Mombassa, Africa in a Pelican and are shot
down by a large four-legged Covenant land vehicle called a Scarab. They progress
through the streets of Old Mombassa, across a suspension bridge into New
Mombassa, and eventually find and destroy the Scarab. On the way you encounter
the new-look Hunters with upgraded weaponry; they are no longer vulnerable to
single shot kills. You'll also see Jackals without their tell-tale shields,
which means they are toting Beam Rifles, the Covenant sniper weapon.
After the destruction of the Scarab, the cruiser belonging to the Prophet of
Regret prepares to make a slipspace jump from just above the surface of the
Earth. The Master Chief and Sergeant Johnson get aboard In Amber Clad just in
time for the ship to propel itself into the slipspace wake of Regret's ship,
following it. The ship's jump lays waste to New Mombassa.
Editor's Note: As many fans have already pointed out, Cortana notes in First
Strike that she is able to use the slipspace engines and plasma weapons more
accurately and efficiently than the Covenant themselves do, an indication of
their continual misunderstandings of Forerunner legacies, whether technological
or otherwise. That Regret's ship is able to execute this slipspace jump
indicates that her knowledge has been assimilated by the Covenant, perhaps by
the AI on the Ascendant Justice.
The Arbiter / The Oracle
The disgraced Elite is brought before two of the Hierarchs, Truth and Mercy (the
third, Regret, appears as a hologram, as he does many times throughout the game)
and told that he will not be executed outright, but will serve in a special
position as The Arbiter; a role that is always suicidal and has been pivotal in
many parts of Covenant history. To this end he receives new armor that will
distinguish him from the rest of the Covenant.
The story here makes its first perspective switch, and players finally see that
they are actually going to guide the actions of The Arbiter during gameplay. The
first mission is to pursue an Elite called the Heretic, who the Hierarchs say is
telling lies to the Covenant. He is hiding on a Forerunner station in the
atmosphere of Threshold, the gas giant near the remains of Halo installation 04.
The Heretic has supporters among various Covenant castes, including Elites and
Grunts, which are distinguished from your own forces by differences in costume
and coloration.
Throughout the level the Heretic taunts you with the statement that the Prophets
are lying about the Great Journey. You pursue him throughout the station,
including an interlude where he flees on a Banshee and you must give chase with
the support of a Phantom and its three powerful plasma guns. Finally he
ensconces himself behind a plasma shield as a powerful storm threatens to
destroy the station.
In the second half we become aware of the fact that the Flood are loose on the
station, and were possibly stored there or escaped there from Halo 04.
Editor's Note: Joe Staten on the LE DVD notes that this station apparently
predates the Halo structures and was where Forerunners first
"encountered" the Flood.
In an act of desperation, the Spec Ops Elite leader accompanying you gives his
plasma sword to the Arbiter so you to cut the three cables that hold the station
in place.
When you finally catch up with the Heretic in a hangar, he at first seems to try
and persuade you to his cause, revealing that 343 Guilty Spark is with him, and
again accusing the Hierarchs of lying without saying precisely what they have
lied about. Then the Heretic fires on you and releases several holograms of
himself. When you defeat him, Guilty Spark expresses regret because the
Heretic's education had given him satisfaction. The Brute, Tartarus, arrives,
takes 343 Guilty Spark prisoner, and the three of you leave the station before
the storm destroys it.
Editor's Note: That the Heretic's efforts to convince you to believe him are
half-hearted make the entire encounter seem a bit symbolic; as many players no
doubt already suspect that he is, in fact, right about the Prophets, which is
seemingly confirmed by 343 Guilty Spark, you may find yourself wishing that you
had the option to instead join with him and turn on Tartarus; the kind of option
offered players of games like Deus Ex. The fight against the Heretic and his
holographic cronies is the first of Halo 2's three "boss battles"
which feature enemies that must be fought with different tactics than other
units.
Delta Halo / Regret
Switching back to the Master Chief, In Amber Clad exits slipspace behind
Regret's cruiser to find they've arrived at another Halo installation. Sergeant
Johnson is ordered to take his troops to the surface in Pelican dropships, while
the Master Chief and a group of Helljumper ODSTs perform a hard-drop in pods.
You link up with other marine forces and push your way through Covenant
resistance, fighting among ancient-looking, vine-ridden ruins, eventually
passing over a lake using two gondolas and under it through two underwater
elevators, and arrive at a structure where the Prophet of Regret is delivering
his sermon. Arriving at the structure, you look overhead to see an enormous
Covenant fleet arrive from slipspace, including the massive Covenant capital,
High Charity. After defeating the Prophet of Regret, the fleet turns its weapons
on the installation, vaporizing it. You escape into the water and are captured
by the tentacles of the giant plant-like character, Gravemind.
Editor's Note: Regret has been apologizing for his premature attack on Earth; I
myself think it likely that he was targeted for elimination by the other
Hierarchs anyway, and that even if the Master Chief had not killed Regret, Mercy
and Truth would have ordered the fleet to vaporize him anyway. The fight with
Regret is one of Halo's three "boss battles" in which you encounter
enemies that must be fought in a particular way.
Sacred Icon / Quarantine Zone
On High Charity, the death of the Prophet of Regret at the hands of the Master
Chief is used as justification for replacing the Honor Guard of Elites that
protect the Prophets with Brutes. Both the Arbiter and the Spec Ops leader
object to no avail, but the Elites are seriously disgruntled (no pun intended)
and the first hints of the Covenant breaking apart along racial lines can be
seen.
Tartarus drops the Arbiter off at a structure on Installation 05 called the
Wall, a barrier guarding the Library. A protective shield prevents entry to the
area; your first task is to deactivate this shield. The area is full of
piston-like structures, some of which must be activated to gain access to other
levels. The Wall is defended by Sentinels similar to those found on Halo 04,
although some have more powerful beam weapons, and Enforcers, much larger foes
that have shields and fire two weapons; one similar to the Needler and the other
similar to the rocket launcher. In behavior and appearance they resemble the
Juggernaughts (Nar) from the Marathon series.
When you finally arrive inside Halo 05's Library, you find that Sergeant Johnson
and Miranda Keyes have arrived ahead of you. Tartarus seizes them and the Index
and throws you off a precipice.
Gravemind
You awaken in the grip of Gravemind, who now has both the Arbiter and the Master
Chief in his tentacles. Gravemind appears like nothing so much as the plant from
outer space, Audrey II, in Little Shop of Horrors. He makes some cursory
character judgments of the two, to which the Arbiter objects. There with
Gravemind (or rather a part of him, depending) are the Prophet of Regret and
2401 Penitent Tangent, the Monitor of Installation 05. Regret and PT trade
barbs, as Regret wants to finish his sermon. He claims that the Great Journey
cannot take place until he does. PT disagrees, saying that Installation 05 has a
service record that includes many simulated-- and one actual-- firing, and is
ready to be operated. Regret accuses PT of having no knowledge of the Great
Journey, and PT accuses Regret of ignoring basic protocols for the containment
of the Flood. Gravemind interjects that the Great Journey and containment (the
firing of the Halo) are the same, and teleports the Arbiter and the Master Chief
to two places he thinks the Index might be in order to prevent the installation
from being activated.
Editor's Note: Cortana's input is, remarkably, almost entirely missing from this
exchange, as the only words she utters are "what is that?" Within the
context of the game it is not made clear what the relationship is between the
Flood infection, carrier and combat forms and Gravemind, if any. His name, as
well as his absorption of Regret, seems to indicate that his nature is somehow
related to preserving the mind and memories of dead individuals or perhaps even
species, and in that sense, his ability to animate otherwise dead tissue might
form some kind of connection to the Flood. Whether he directs the actions of
individual Flood combat forms is unclear. That both the Chief and the Arbiter
accept orders from their new companion is also quite strange, especially given
that the Arbiter in particular seems suspicious of him.
The Master Chief is teleported into a room aboard High Charity where the
prophets of Truth and Mercy are broadcasting the triumphant recovery of the
Index and the impending Great Journey to the Covenant; with limited weapons, no
way out of the room, and several waves of incoming Brutes and Grunts, the
scenario is more than slightly reminiscent of the gravity lift room in the
"Into the Belly of the Beast" chapter of Truth & Reconciliation in
Halo 1. Throughout this level, Covenant discipline is breaking down; the Elites
and Grunts are on one side, and Brutes, Jackals and Drones are on the other.
However, this helps you very little, as all sides will attack the Chief if they
get a chance.
Cortana asks to be dropped off into High Charity's systems, and for the rest of
the game she assists you at various intervals, appearing on hologram generators
throughout the city.
Pursuing the two Prophets with the Index throughout the city, when you arrive
Truth and Tartarus has escaped on a Phantom with the Index, and Mercy has been
attacked by a Flood infection form and left for dead, while Pelican dropships
piloted by Flood begin raining down all over High Charity.
Editor's Note: The timing here is interesting, in that just at the moment where
it is clear that the Chief has failed to secure the Index, Flood attack the
city. It is possible that Gravemind is in control of Flood forces, and having
deemed the MC's mission to be a failure, sees no reason to restrain his minions
from attacking him. Or it could simply be coincidence.
Uprising
The Arbiter is teleported to the surface of Halo 05, in a forest environment
similar to the Delta Halo / Regret level pair. Your task is, supposedly, to look
for the Index, but this isn't mentioned in the objective texts at all, that
instruct you to take revenge on the "Brute traitors"; a pejorative
that seems unfair as the Brutes are following the Prophets' orders (however
misguided) and it is, in fact, the Elites that are rebelling.
High Charity
In what is easily the most frustrating twist of the whole game, after arriving
on the platform to find Mercy being sucked on by an infection form and hearing
that Truth is headed "to Earth, to finish what we started" (presumably
the Great Journey) In Amber Clad, apparently piloted by Flood, crashes into High
Charity, and all over the city Pelicans carrying Flood start to appear.
Cortana orders you to head back through High Charity, now swarming with Flood as
well as with Covenant civil war. Thankfully, the level is short. As it ends,
Truth has arrived at the Forerunner spacecraft that forms the core and power
source of the City, and is disengaging it to begin his journey to Earth. The
Chief stows himself aboard, but Cortana stays behind on High Charity, saying
that their failsafe plan-- the destruction of Halo 05 using the engines of In
Amber Clad-- should not be executed remotely. Master Chief starts to promise to
return for her once he has dealt with Truth, and Cortana urges him not to make
promises he can't keep. The Master Chief then stows aboard the Forerunner craft.
Editor's Note: How Cortana intends to use In Amber Clad isn't entirely clear, as
it had apparently crashed on the surface of High Charity, not Halo 05; perhaps
they are close enough that the explosion would destroy Halo was well. In
addition, that the center of the city is a Forerunner ship that powers it is not
clear until the end; so at any moment before that they might have feared that
High Charity would exit the area via slipspace, bringing In Amber Clad out of
range of Halo 05 and making its destruction meaningless. Also, as she is not
actually on board the ship, it seems that any detonation would, by definition,
be "remote"; this has led some fans to speculate that she has another
motive for remaining in the Covenant system, perhaps related to the
"resistance" she vaguely mentions encountering during the level.
The Great Journey
As the Arbiter you arrive outside the Control Room structure of Halo 05 and
greet the Spec Ops commander once again, this time at the controls of a Wraith
tank. Tartarus and Captain Keyes are inside, and he intends to activate the
ring. Using a combination of vehicles, including Wraiths and Banshees and (if
you so choose, hijacked ghosts) you fight your way to a Scarab, which is then
piloted by Sergeant Johnson, who rather inexplicably is open to helping you
despite having apparently gotten no explanation of the current situation. He
uses the Scarab to force an entry to the control room, where you land a Banshee
and proceed inside to the final encounter with the Brute, Tartarus, which is
Halo 2's third and final "boss battle" and the only one in which you
get assistance from other units: in this case, Sergeant Johnson.
Tartarus is forcing Miranda Keyes to reunite the Index with the Core of Halo 05
to trigger the installation to fire. After you defeat Tartarus, she recovers the
Index, and 343 Guilty Spark, brought there by Tartarus, explains that the
interruption of installation 05's firing sequence has triggered a message to the
remaining Halo installations, which will be put into a "standby" mode,
in which they can be ordered to fire from a location referred to as The Ark.
Editor's Note: That Tartarus takes Keyes as well as the Index into the Control
Room seems to indicate that the Covenant are now aware, if they perhaps were not
earlier, of the essential role of humans, or Reclaimers, in the process of
activating the Halo; something which is most likely offensive to them
dogmatically, and perhaps the source of Regret's cryptic remark upon his death
that "this time, none of you will be left behind."
Truth arrives at Earth aboard the Forerunner ship, and just as Lord Hood is
about to order it fired upon (there is still fighting going on between human and
Covenant forces on Earth at this time) the Master Chief signals him. Hood
inquires about what the Chief is doing aboard the ship, and he replies
"Sir.. finishing this fight."
After the credits, a final cutscene plays in which Gravemind addresses a
holographic image of Cortana, and he says to her, "Now I will ask, and you
will answer." She responds "shoot" to indicate her willingness to
listen to his questions, and the scene fades out.
Editor's Note: This final bit of cutscene falls far short of the
"betrayal" of humanity by Cortana that some have made it out to be; I
take it more as an indication that even so far, what has been revealed to the
human and Covenant sides regarding Halo is not the complete story, and that
Gravemind himself may not have at his command all the facts.
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