Covenant Forces
The Covenant are a collection of different alien
races bent on human-kind's extinction. Though most of the Covenant's forces have
been forced, or coerced into servitude they all fight with a religious
vehemence. What is known about the Covenant is this: it began with the alliance
of the Prophets with the Elites, two alien races, the former the religious
leaders, the latter being the military leaders. They started recruiting other
races into their Covenant and once they discovered humanity, they set out to
utterly destroy humankind rather than enslave us. Not much else is known about
their motives for their war, other than that they consider humanity an affront
to their gods. The known races of the Covenant include Grunts, Jackals, Hunters,
Elites, Prophets, Brutes, Drones and Engineers, although there are reports that
there may be others as well. The Covenant have repeatedly shown themselves to be
imitative rather than innovative. This is theorized to have something to do with
their religious reverence of the Forerunners, as they will take what Forerunner
technology they can, but they don't seem to invent their own technology. This
has been discovered by the UNSC to be an exploitable weakness. It has been
documented that Covenant forces will not under any circumstances use UNSC
technology unless they absolutely have too. They feel that UNSC weaponry is
inferior, and therefore unworthy of their touch. A disarmed Covenant soldier
will not usually pickup and use a UNSC weapon to defend himself, even if it
would save his life.
Grunts (Unggoy): Grunts are the bulky low-slung
soldiers of the Covenant are often used as cannon fodder, much of Grunt culture
has been erased and they are essentially a slave race. Grunts typically travel
around in packs and are often
accompanied by Elites. Individually they aren't very threatening but can be in
large groups. Grunts breath methane and must wear a sealed suit to sustain a
suitable atmosphere otherwise they will suffocate. Grunts have certain
characteristics that make them difficult to classify scientifically. They have
behavior similar to that of simians, but this does not reflect their appearance.
They have hooves on their four-toed feet, their skin is leathery and
purple-gray, and they have thick, light-blue blood (possibly because of the
chemicals they breath and the chemical reaction within their bodies). Even
though they are small and not very agile, they are surprisingly strong--they can
carry, and fire a Fuel Rod gun on their shoulder without toppling over. Reports
have been received about Grunts communications, and that have high-pitched tones
in their voices (possibly due to the methane they breathe). Since they breathe
methane, they are mostly seen wearing rebreather apparatuses on their backs, but
they have been seen habituating in large environment domes that have airlocks and
methane filters for them to breathe while not in armor.
Grunts have several classes:
The Orange armored Grunts are Grunt minors and are basically used as cannon
fodder.
The Red armored Grunts are veteran Grunts that are sometimes seen commanding a
few other lesser Orange Grunts.
The Black armored Grunts are Spec-Op Grunts who are commanded by the SpecOp
Elites, and have been known to wield Fuel Rod Guns more frequently than the
other Grunt types.
Green armored Grunts are Gunners, and their main purpose seems to be to set up
and use mounted plasma cannons and fixed turret emplacements.
White Grunts have been seen performing a number of tasks, from being used in
combat to cleaning starships. It is unknown exactly what position this seems to
be.
Elites (Sangheili): The Sangheili, or Elites as
the Humans call them, are the iron heart of the Covenant military. There are a
few varieties of the Elite, but all are roughly 8'6" tall and incredibly strong. Their strength allows them to rely on
brute force when necessary, but they are quite capable of brilliant battlefield
tactics as well. Their natural resilience is augmented by full body energy
shielding which recharges when depleted. They wield plasma pistols, plasma
rifles, plasma grenades, needles, carbines, beam rifles, fuel rod guns, and the
formidable energy sword. Elites consider the other Covenant client races to be
below them in all ways. The Elites are the only known race permitted to operate
starships within the Covenant, though the crews are always a mix of races.
In the Elite culture, names are considered a privilege. Only things of
importance are named. The Elites generally consider humans to be nameless, and
resent the fact that humans have assigned the label "Elite" to them,
as humans have no standing to be naming things. Because names are important to
the Elite society, each element of the name has a meaning. Elite names are
constructed from a series of parts. The Covenant military promotion is by merit.
A Covenant soldier must succeed to advance. Success is often measured in scalps.
A Covenant of "Admiral" or equivalent rank, may have personally
slaughtered thousands of individuals.
Elites have several classes or ranks:
The Blue armored Elites are Elite minors, and generally serve as foot-soldiers.
However they have been seen commanding several of the lesser Covenant races.
The Red armored Elites are Elite majors, or veterans who command other Elites
and larger squads.
The Gold armored Elites are Zealots and "Ship Masters", and normally
captain starships or lead whole regiments of troops in large engagements.
The Black and White armored Elites are Spec-Ops and usually command Spec-Op
Grunts.
Gray and Light Blue armored Elites are Infiltrators and are rarely ever seen
without their active camouflage generators engaged.
Elite Rangers are trained to use anti-gravity thruster packs in combat, are
equally dangerous in low or no-gravity environments as well as in
"normal" gravity environments.
Elite Councilors are rarely seen in combat since their role within the Covenant
seems to be strictly political. This does not mean, however, that they are
unskilled combatants.
Honor Guards are Elites with especially ornamented armor, and are the best of
the best. Instead of fighting out in the field with the Covenant troops on the
front lines, they guard the Prophets from harm personally.
Elites have an interesting physical appearance. Their jaw is quadruple-hinged;
they have an upper jaw, and then four mandible-like lips which are lined with
sharp teeth. Their legs are double jointed so they can jump great distances
compared to humans, and their unusually shaped hoof-like feet give them
tremendous balance. Their hands have four fingers; two middle fingers and two
thumb-like fingers on the outside of the hand for grasping. They have
grayish-brown skin and purple-blue blood and it is not known what chemical makes
the blood this color, though it is assumed they breathe oxygen because they can
breath the same atmosphere as humans. It should be noted that the higher-ranking
Elites have strange glyphs on the backs of their armor. Upon closer examination,
these glyphs were found to be directly related to the same strange symbols that
have appeared in ancient Forerunner structures found throughout known UNSC
controlled space. This leaves considerable evidence that the Covenant worship,
or at least revere, the Forerunners.

Jackals (Kig-Yar): Jackals, serve as assassins, scouts,
and spies within the Covenant due to their exceptional senses of sight, smell
and hearing. They use plasma pistols, plasma rifles, needles, beam rifles and
carry a strong energy shield to compensate for their physical weakness; a
well-positioned Jackal can hold his own against several Marines, though grenades
are effective against them. They stand approximately 5'8" tall.
Jackals have little status in the Covenant hierarchy, and are subservient to all
but the Grunts. Although they technically stand as equals with the Grunts, the
reality is that Jackals are usually in an elevated position. While the other
races consider the Grunts beneath notice, the Jackals are often purposefully
cruel in order to assure themselves of their own superiority.
Jackals are not permitted by the Elites to have more than one name, but Jackal
society had never placed a premium on such things, so they don't care. Examples
of Jackal names include Yeg, Jak, and Bok.
The Jackals ranks include:
Jackal minors are signified by a blue energy shield and server as general
infantry.
Jackal majors are slightly more elevated and are signified by an orange shield.
Not much is different about their appearance other than their shield color.
Sniper Jackals not carry energy shields, as both their hands are used to
operate beam rifles, the Covenant long range sniper weapon.
It should also be noted that Jackals actually do wear metal armor on their
bodies along with their energy shields, though it is not known if this signifies
rank.
Jackals are vaguely birdlike in appearance, with feather-like "hair"
on their heads, arms, and feet. They have three fingers on each hand, and
beak-like teeth. ONI scientists have noted a great variance in skin tone and
color between Jackals, and they have discovered some kind of spots or patterns
that cover their bodies. Some colors of Jackal skins include dark orange and
dark green. Although the Jackals vary in skin color, their blood is always
purple in color.
Hunter (L
ekgolo): Hunters, or Lekgolo by their Covenant name, are more
like living tanks than anything else. Hunters stand 12' tall, though in their
combat state they contract to approximately eight feet. Hunters fight with two
different types of fuel rod guns integrated directly into their armor. They
carry an enormous and nearly-impervious metal shield made of an unknown alloy,
which they sometimes use as a melee weapon. Hunters almost never associate (or
indeed even communicate) with other Covenant client races, save for the Elites.
They are dismissive, scornful, and arrogant to the "lesser" Covenant
races, and are utterly contemptuous of their foes. Hunters were forced into the
Covenant by the superior starship technology of the Elites - on the ground they
were always victorious. Faced with extinction by orbital bombardment, they
joined the Covenant.
Hunters have three names: personal name, bond name, and line name. The personal
name is given at birth. The line name represents the genetic heritage, being the
name of the most successful Hunter of his ancestors. If a Hunter reaches a
certain level of status, his offspring will have his personal name as their line
name. The bond name is taken between bonded pairs, a relationship about which
little is known, but it appears to b something like a lifelong mate. Bonded
Hunters consider themselves brothers and are fiercely protective of each other.
Examples of Hunter names include Igido Nosa Hurru, and Ogada Nosa Fasu. Hunters
are nearly never seen alone, and are very dangerous as they work in pairs.
The Hunter is not a singular organism. The Hunter is actually composed of
hundreds of small, orange, worm-like organisms that fit together to create the
shape of the Hunter body. Their armor actually serves to hold the shape
together, and without it, it would fall apart. The worm-like beings form a
singular collective consciousness with each other and act as one. Hunters have
very long spines composed of these worms, and are covered in metal armor. These
spines are very sharp. Hunters have been known to impale careless Marines upon
these spines when surrounded. The only way to kill a Hunter is to attack the
"soft spots" around it's midsection where it's armor does not fully
protect the organisms. This spot is believed to be due to the fact that a
Hunter, in combat stance, contracts and hunches over, so any armor around that
portion of their body would cause severe discomfort and hinder movement.
However, if a Hunter is caught off guard, these regions become exposed for brief
moments. If a precise shot from a 12.7mm HE round or higher caliber weapon
penetrates the Hunter's body, it instantly dies.
Engineer (Hunagnok): The only known race of the Covenant to be non-combatant,
instead they act as scientists and are the only ones other than the Prophets who
deal with Forerunner technology. Engineers are very patient and focus almost exclusively
on their work. When the Master Chief the survivors from Halo took over a
Covenant flagship they encountered many Engineers and after shooting one the
other Engineers in the room panicked for about two seconds then returned
to their work utterly oblivious to their surroundings. Engineers communicate solely
to the Prophets and will only pay attention to Forerunner artifacts and
Prophets. The only exception is when a Forerunner artifact or structure is threatened
then they will emit a high-pitched wa
il.
Covenant ships are known to have a large number of Engineers for internal
maintenance purposes. And Engineers have special maintenance ways that allow
them to move through a Covenant ship quickly and efficiently.
Engineers have purple colored skin and float
above the ground using large gas bladders that keep them afloat. They have six
eyes and four tentacles that can split into many microscopic cilia to repair or
construct anything. Engineers can disassemble and put together vehicles, armor,
etc in a matter of seconds, they can learn very quickly and memorize the
information for later reference. Engineers are not threatening and are rarely
ever seen battle situations.
Prophets: The Prophets are the Ruling race
in the Covenant and have a very large religious significance. The Prophets
originated on a world that was once a Forerunner Colony and it is theorized that
that is why the Covenant revere the Forerunner and also why the Covenant have
such sophisticated technology. The Prophets goal is to locate, explore, and
archive Forerunner artifacts. The Prophets, however intelligent and highly
evolved they are, are physically weak and rely on the Elites to fight for them,
hence the formation of the Covenant beginning with the alliance between the Prophets
and Elites. After locating a system with Forerunner artifacts the prophets order
the Elites to either destroy or assimilate their native inhabitants. Most of the
Covenant population does not know what the Prophets even do but simply rely on their
wisdom and knowledge.
Prophets
do not have traditional names, they are instead given titles such as Prophet of
Truth, Regret, Mercy, Supposition, etc. There are two classes of Prophets, the
High Prophets and the Lesser Prophets. The High Prophets are more widely known
in the Covenant than the Lesser Prophets are. An example of a High Prophet is
the Prophet of Truth while a Lesser Prophet is the Prophet of Supposition.
Drones
(Yanme'e): Drones were originally used by the Covenant as shipbuilders since
they favor space over atmosphere and have only recently been being used in the
Covenant military. Since they favor space over atmosphere their wings get tired
out faster in atmosphere than in space which allows them little flying time
before they have to rest their wings. Although Drones prefer to stay far above
the battlefield, firing down on opponents they are also skilled in close
quarters fighting when pitted against a vehicle a Drone will land on it and
proceed to beat the soldier out.. Drones resemble insects and have a kind of
chitanous plating forming a type of natural armor although it doesn't defend
well against sustained fire. Drones often use light weapons such as the Plasma
Pistol and Needler.

Brutes (Jiralhanae): The
brutes are the newest race to join the Covenant, they are part simian
(monkey/ape) and part ursine (Bear). They have gray skin and brown fur like
patches of hair, their s
kin
is very strong, thick and durable allowing Brutes to soak up lots of damage
before being brought down. Brutes have a very primitive culture structuring
involving a chieftain named Tartarus. Brutes probably move up in rank similarly
to that of an Elite, by how well he performs in battle.
Known
Brute ranks include:
Brute minors are basic Brutes, they wield the Brute plasma rifle, (basically
just an overpowered plasma rifle) carbines, and occasionally the Brute Shot.
Brute majors are more skilled than their minor counterparts.
Brute Captains are signified by the flag mounted on their shoulder, and wield
Brute Shots more often than other weapons.
Honor Guard Brutes have recently taken then place of the Elites as the
protectors of the High Prophets, and wear highly ornamented armor.
Brutes
have a high dislike for the Elites. They believe that they can do a better job
of Protecting the Prophets than the Elites. This dislike led to minor clashes
between both races and eventually the beginnings of the Covenant civil war
(after the Prophets shifted power from the Elites to the brutes after the death
of the Prophet of Regret, at the hands of the Master Chief) in October of 2552.