Name of Cult (Alternate or nick name)

Alignment Greater Intermediate Lesser Cult

 
 
PPI: one main
SPI: three secondary
Areas: three or four areas of influence
Aliases: other alias for cult members
Allies:
Foes:
Symbol:
Holy Book:
Outer Realm:
Wor Alignment:
Blue Djinn

The Short description of the cult

The name of the cult
 
CLERGY: Clerics and Specialty Priestess (Name of SP).
CLERGY ALIGN:  NG, LN, N, CN

Dogma and Beliefs:

    "Some identifying remarks of cult. ." - source

    dogma

The Credo or code of cult

Physical Manifestations:

    The way the cult has seen their god appear

Alters and Idols:

    The alter
   
The idol 

Major Centers of Worship:

      Places the cult is located and description

Worshipers:

    The worshippers

The Clergy:

    The clergy 

Church Hierarchy:

      "Saying or wrods of famous cult member.." – (source, date born -date died if any)

lowest level cult member - An initiate 

Secondary level vult member - The cleric (cast minimum 2nd or 3rd level spells)

Specialty Priest - The SP

Superior level cult member -  The (cast minimum 4th or 5th level spells)

Higher level cult member- The high priest (cast minumum 6th or 7th level spells)

Supreme leader of the cult level cult member -  The leader of he cult (cast minimum 7th level spells)

Ceremonies and Holy Days:

Ceremony of holy day
    The descriptoin and time

Rituals 

Consecration and Construction of a Shrine
    The shrine

Prayer and Worship for Priestesses
    The

Priestly Vestments:

     The

Affiliated Orders, Societies and Guilds:

    None

Church Errata:

Allies

Specific god - Why god is freindly or allied with the cult

Foes

Specific god - Why god is unfreindly or enemies of the cult

*** denotes a major factor
 

Appendix 1: Classes of the Cult

Clerics of  Diadria

Clerics of the Sisters of the Soul receive 'Religion' as a bonus non-weapon proficiency.
 
Requirement: Strength #, Dexterity #,#Constitution 9, Intelliegence #, Wisdom 9, Charisma #
Prime Requisites: Wisdom
Major Spheres: All, and pick from the following dependant on power of cult: Greater = 8, Intermediate = 7, lesser = 6
Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Plant, Protection and Summoning
You may trade one major for two minor.
Minor Spheres: Pick from following dependant on power of the cult: Greater = 3, Intermediate = 2, lesser = 1
Animal, Elemental, Sun, Weather and any not picked for Major
You may trade two minor to make one major.
Spell notes: Special note on use of spells, limitations or special additions, deletions, etc...

Special Abilities: Specialty Priest (Name of SP)
 
Races Allowed: Any
Requirements: Str #, Dex #, Con #, Int #, Wis 11, Cha #  (three or four with cost of  ~54)
Prime Requisites: Wisdom
Alignment: Any
Weapons: All type B only weapons
Armor: Armors  Shield or no shield.
Magic Items: As for clerics
Required Proficiencies: Specific NWP and one of the following: list of  3 or more NWP useful in cult
Bonus Proficiencies: Religion (Cult),  one other to balance requisite of NWP above

    Any specific description of requisites above if needed

Special Disability of the SP:

Special Granted Powers:
    (Note: If needed.)

Appendix 2: Specialty Priestess Spell List
Spell number relative to cult power. Greater max 80 (as below), Intermediate Max 72 and lesser 64. If they are combat strong then reduce max spells by 16. If they are combat weak then increase spells by 8

 
1st level 2nd level 3rd level 4th level






















































5th level 6th level 7th level



























  Italicized spells are reversible.


Appendix 3: Outer Realms

    The relams the cult has influence with or may enter in the afterlife

Appendix 4: The Book 

Name of Book (Translatoin of name if needed)

    The escriptoin of the contents and care of book.