PRELIMINARY EVENT DESCRIPTIONS

EXPANDED ONE EVENT DESCRIPTION 1/26/04 

Each Patrol MUST bring the Patrol Gear

  0) ASTRONOMY EVENT by T27  

Points will be awarded for correct identification of Constellations, Asterisms, and Celestial Bodies.  Star names must be the "common name" eg. Polaris or North Star, not the constellation designator eg. alpha ursa minor.  Extra credit will be given for knowing the translation of a constellation name (Cygnus = Swan) for a correctly identified visible constellation.  Extra credit will also be given for knowing multiple names for the same feature.  Points will also be given for a correct description of "Open Cluster", "Globular Cluster", "Binary System", "Galaxy", and for "Nebula".  

Extra credit will be given for a list which gives at least five Messier objects that should be visible at 10:00 PM on the night of Klondike.  The list must include information about how to find the object (Constellation or coordinates).  

If it is overcast, the points will be awarded based on the extra credit items.  The judge may ask any member of the patrol to restate any information provided for score.  Points will be deducted for incorrect information and if only one patrol member seems to know what is going on.  

1) FIRE BUILDING EVENT  - run by T206  

Patrol Gear: (EACH Patrol): pocket knife, hand axe, pot, firewood (small diameter (<1 inch), short pieces (< 6 inches), matches and/or flint and steel or other fire starting implements  

Challenge:  One of the miners is suffering from hypothermia and needs some warm liquid as part of the standard treatment for this condition.  There is apple cider available, but how to warm it up?  Using only the materials brought or provided, start a fire and heat 1 pt of apple cider to 100deg F within 5 minutes  

Materials Provided by Troop 206:  fire pan, insulated stand for fire pan, grill or grate, cider, sawn lumber as tinder source,  chopping block, metal dial thermometer  

Conditions: ONLY tinder made from the wood provided may be used, No paper or accelerants may be used  

Scoring

-          getting the cider up to 100 deg F within 5 minutes 50 pts

-          proper use of knife and axe                                             25 pts

-          safe fire practices                                                           25 pts

-          bonus points – no matches used                                     25 pts

-          if overall winner is required, fasted time will decide a tie  

2) SPEAR THROWING EVENT by T27  

Spears will be thrown at a target approximately 20 feet from the "hunter".  The throw will be for accuracy.   Each scout shall throw four times, two for training, two for score.  The average score of the best five patrol members will be the patrol score.   

Patrol Gear:  Each patrol should have a minimum of 2 spears.  Spears shall be no shorter than 3 feet nor longer than 10 feet.  Spear diameter shall be no less than 1/2 inch nor greater than 1 inch.  Each spear shall have a blunt tip with a diameter not less than 1/2 inch.    Last years spears were made from 5 feet of 3/4 inch schedule 40 PVC pipe to which was cemented a 3/4 inch threaded fitting.  A 6 inch by 3/4 inch galvanized nipple was attached which was capped with a 3/4 inch pipe cap.  This made a spear which was easy for most boys to handle with a heavy enough nose to aid in true flight.  Reducing the length of the nipple reduces both length overall and nose weight.   

3) TOBACCO SPITTING EVENT by T27  

Patrol Gear:  Each Patrol must bring its own licorice.  

This has two sub-events, spitting for accuracy and spitting for distance.  The "chaw" is to consist of the juice generated by chewing up BLACK licorice.  Other colors of licorice are not allowed.  It is the juice, not the solid, that is counted in the scoring.  Since each patrol will provide its own chaw, they are expected to arrive at the target zone primed and ready.  There will be no on range practice.  It takes approximately 1/2 inch of rope licorice for one good projectile.  Each patrol needs to carry enough chaw to compete.  

4) ICE RESCUE EVENT by T28  

Patrol Gear:  Several pieces or rope, each no longer than 6 ft, must be tied together with a to-be-specified series of knots, to make a rope at least 30 feet long, thrown to a Scout who is stranded in a lake (actually, on an inner tube), The Scout on the “lake” must tie a bowline around himself, and the scout is then pulled to safety.

 

Simulation of an ice rescue. Timed event. Minimum equipment is rope, tube, a couple of cones to mark the shoreline and stopwatch. A whistle comes in handy. Teaches skill of coiling and accurately throwing rope, tying bowline knot and pulling the victim quickly to safety. Requires clear-headed teamwork to come up with best time. This simulation is done on a level area of snow, not on or near a body of water.

Victim, who supposedly has fallen through the lake ice, sits in inner tube. At the signal, one of the rescuers, placed about 30 feet away from the victim must coil rope, which lays uncoiled on the snow,  and throw it to the victim. Other rescuers should be behind the tosser and make ready to retrieve the victim. Victim may not leave the tube to retrieve rope. If the rescuers miss, they have to recoil and re-throw. Once victim grabs rope he must wrap it around his waist and tie a bowline. He holds up his hand and the rescuers pull him swiftly to the safety of "shore." The clock stops when the tube reaches the shore line. The knot must be a bowline or the score is void. The bowline can be tied in any way, but the fastest method is the one-handed version used by many sailors. The fastest method is for the rescuers to take off on a dead run and pulling the victim as fast as possible but with out jerking him out of the tube. To reduce the time to move patrols through this event, you can run two or even three events side by side. We have one tube and two ropes. We lost a tube last year so if someone has another tube, preferably a large one, then we could use it.

 

T27 will provide the inner tube.  

5) HASTY SHELTER BUILDING T30 (revised event)  

You are on your Klondike Snow Trek and a storm is coming in, you are tired and need to get some rest.  So you hastily build a small snow shelter.  You will be building a trench-type emergency shelter with a tarp that is supported by branches, skis, poles or any other covering and then cover the tarp with a thin layer of snow for insulation.  OR YOU MAY BUILD A DIFFERENT BUT NO LESS EFFECTIVE TYPE OF SNOW SHELTER. The shelter needs to be big enough so that at least one scout from your patrol can fit inside and be deep enough to be a good structure.  TRENCH shelters are usually widened at the bottom for more room.  The width should be at least shoulder width at the top and it should be waist deep.  The length needs to be long enough for a scout to lay down straight and not touch their head or feet (I guess that indicates which scout you choose to get inside). So how fast can you build one?  Well, we will let you know after you build yours.  Points will be given for speed of assembly and ability to explain why a snow shelter can keep you warm and how to make improvements.  Also, team work, good organization and Scout Spirit get some extra credit.    

Patrol Gear:

At least one shovel, of course another will make it go faster.  A snow saw is helpful (A REGULAR LARGE WOOD SAW IS OK, MAYBE A PRUNIG SAW IS TOO).  You will also need several supports to go across the top of the trench and a trap to enclose the top.  These supports can be skis, poles, plywood or anything else.  PROVIDE some kind of insulation to lay on and stay warm.  

6) SNOWSHOE RELAY by T149 (preliminary description)  

As it sounds I suppose  

Patrol Gear: bring four pairs of snowshoes – these may be on the patrol sled or on patrol feet..  

7) SNOWBLIND SLED RACE by T101 (preliminary description)  

This is a timed run from one event location to another, or possibly a loop course, all Scouts are blindfolded except one who is not part of the sled team.   

Patrol Gear: bring your own sled, loaded with other event gear etc.  

8) RESCUE by T42 (revised description)

  Lash together a stretcher and carry the victim 50 yards (snowshoes may help the carry)  

Patrol Gear: bring your own lashing rope (of a suitable diameter) and a minumim of two cross poles (don't make them too skinny as it will make the lashing harder to do, don't make them too short or the stretcher won't work, too long is better than too short). Have available (loose or on your body) three jackets (preferably large, preferably all the smae size) to act as the stretcher fabric.  

Troop 42 will provide the two long (side) poles

Scoring will reflect Scout Spirit, cooperation, time, knots. Points will be lost for dropping the victim.