Points will be
awarded for correct identification of Constellations, Asterisms,
and Celestial Bodies. Star names must be the "common
name" eg. Polaris or North Star, not the constellation
designator eg. alpha ursa minor. Extra credit will be given
for knowing the translation of a constellation name (Cygnus =
Swan) for a correctly identified visible constellation.
Extra credit will also be given for knowing multiple names for
the same feature. Points will also be given for a
correct description of "Open Cluster", "Globular
Cluster", "Binary System", "Galaxy", and
for "Nebula".
Extra credit
will be given for a list which gives at least five Messier
objects that should be visible at 10:00 PM on the night of
Klondike. The list must include information about how to
find the object (Constellation or coordinates).
If it is
overcast, the points will be awarded based on the extra credit
items. The judge may ask any member of the patrol to
restate any information provided for score. Points will be
deducted for incorrect information and if only one patrol member
seems to know what is going on.
Challenge:
One of the miners is suffering from hypothermia and needs some
warm liquid as part of the standard treatment for this condition.
There is apple cider available, but how to warm it up? Using
only the materials brought or provided, start a fire and heat 1
pt of apple cider to 100deg F within 5 minutes
-
getting the cider up to 100 deg F within 5 minutes 50 pts
-
proper use of knife and axe
25 pts
-
safe fire practices
25 pts
-
bonus points no matches used
25 pts
-
if overall winner is required, fasted time will decide a tie
2) SPEAR
THROWING EVENT by T27
Spears will be
thrown at a target approximately 20 feet from the
"hunter". The throw will be for accuracy.
Each scout shall throw four times, two for training, two for
score. The average score of the best five patrol members
will be the patrol score.
Patrol Gear: Each
patrol should have a minimum of 2 spears. Spears shall be
no shorter than 3 feet nor longer than 10 feet. Spear
diameter shall be no less than 1/2 inch nor greater than 1 inch.
Each spear shall have a blunt tip with a diameter not less than
1/2 inch. Last years spears were made from 5
feet of 3/4 inch schedule 40 PVC pipe to which was cemented
a 3/4 inch threaded fitting. A 6 inch by 3/4
inch galvanized nipple was attached which was capped with a
3/4 inch pipe cap. This made a spear which was easy for
most boys to handle with a heavy enough nose to aid in true
flight. Reducing the length of the nipple reduces both
length overall and nose weight.
3) TOBACCO
SPITTING EVENT by T27
Patrol Gear:
Each Patrol must bring its own licorice.
This has two
sub-events, spitting for accuracy and spitting for
distance. The "chaw" is to consist of the juice
generated by chewing up BLACK licorice. Other colors of
licorice are not allowed. It is the juice, not the solid,
that is counted in the scoring. Since each patrol will
provide its own chaw, they are expected to arrive at the target
zone primed and ready. There will be no on range
practice. It takes approximately 1/2 inch of rope licorice
for one good projectile. Each patrol needs to carry enough
chaw to compete.
4) ICE RESCUE EVENT by T28
Patrol Gear: Several
pieces or rope, each no longer than 6 ft, must be tied together
with a to-be-specified series of knots, to make a rope at least
30 feet long, thrown to a Scout who is stranded in a lake
(actually, on an inner tube), The Scout on the lake
must tie a bowline around himself, and the scout is then pulled
to safety.
Simulation of an ice rescue. Timed event. Minimum equipment is rope, tube, a couple of cones to mark the shoreline and stopwatch. A whistle comes in handy. Teaches skill of coiling and accurately throwing rope, tying bowline knot and pulling the victim quickly to safety. Requires clear-headed teamwork to come up with best time. This simulation is done on a level area of snow, not on or near a body of water.
Victim, who supposedly has fallen through the lake ice, sits in inner tube. At the signal, one of the rescuers, placed about 30 feet away from the victim must coil rope, which lays uncoiled on the snow, and throw it to the victim. Other rescuers should be behind the tosser and make ready to retrieve the victim. Victim may not leave the tube to retrieve rope. If the rescuers miss, they have to recoil and re-throw. Once victim grabs rope he must wrap it around his waist and tie a bowline. He holds up his hand and the rescuers pull him swiftly to the safety of "shore." The clock stops when the tube reaches the shore line. The knot must be a bowline or the score is void. The bowline can be tied in any way, but the fastest method is the one-handed version used by many sailors. The fastest method is for the rescuers to take off on a dead run and pulling the victim as fast as possible but with out jerking him out of the tube. To reduce the time to move patrols through this event, you can run two or even three events side by side. We have one tube and two ropes. We lost a tube last year so if someone has another tube, preferably a large one, then we could use it.
T27 will provide
the inner tube.
5) HASTY SHELTER BUILDING T30 (revised event)
You are on your Klondike Snow Trek and a storm is coming in, you are tired and need to get some rest. So you hastily build a small snow shelter. You will be building a trench-type emergency shelter with a tarp that is supported by branches, skis, poles or any other covering and then cover the tarp with a thin layer of snow for insulation. OR YOU MAY BUILD A DIFFERENT BUT NO LESS EFFECTIVE TYPE OF SNOW SHELTER. The shelter needs to be big enough so that at least one scout from your patrol can fit inside and be deep enough to be a good structure. TRENCH shelters are usually widened at the bottom for more room. The width should be at least shoulder width at the top and it should be waist deep. The length needs to be long enough for a scout to lay down straight and not touch their head or feet (I guess that indicates which scout you choose to get inside). So how fast can you build one? Well, we will let you know after you build yours. Points will be given for speed of assembly and ability to explain why a snow shelter can keep you warm and how to make improvements. Also, team work, good organization and Scout Spirit get some extra credit.
Patrol Gear:
At least one
shovel, of course another will make it go faster. A snow
saw is helpful (A REGULAR LARGE WOOD SAW IS OK, MAYBE A PRUNIG
SAW IS TOO). You will also need several supports to go
across the top of the trench and a trap to enclose the top.
These supports can be skis, poles, plywood or anything
else. PROVIDE some kind of insulation to lay on and stay
warm.
6) SNOWSHOE
RELAY by T149 (preliminary description)
As it sounds I
suppose
Patrol Gear:
bring four pairs of snowshoes these may be on the patrol
sled or on patrol feet..
7) SNOWBLIND
SLED RACE by T101 (preliminary description)
This is a timed
run from one event location to another, or possibly a loop
course, all Scouts are blindfolded except one who is not part of
the sled team.
Patrol Gear:
bring your own sled, loaded with other event gear etc.
8) RESCUE by T42 (revised description)
Patrol Gear: bring your own lashing
rope (of a suitable diameter) and a minumim of two cross poles
(don't make them too skinny as it will make the lashing harder to
do, don't make them too short or the stretcher won't work, too
long is better than too short). Have available (loose or on your
body) three jackets (preferably large, preferably all the smae
size) to act as the stretcher fabric.
Troop 42 will
provide the two long (side) poles
Scoring will reflect Scout Spirit, cooperation, time, knots. Points will be lost for dropping the victim.