Firebinder's Half-Life Pages

 

Lost Time Progress
September 5, 2004
Okay, I've updated the Progress Chart with an outline of the elements I want to include in the expanded release. It's not quite as much to do as it looks, since the original 3 maps were each quite large and will be split into 2 smaller maps each.

June 3, 2004
Well here I go again. Not much detail here yet. I'll be working it up in the near future though.

 

Task Status Notes
Map 1: Black Mesa In Progress Expanded version of original map
Map 2: The Accident In Progress Expanded version of original map
Map 3: The Duel In Progress Expanded version of original map
Map 4: Tank Not Started Expanded version of original map
Map 5: Town Not Started Expanded version of original map
Map 6: Wooded Road Not Started Expanded version of original map
Map 7: Fortress Not Started All new
Map 8: Bridge In Progress All new
Map 9: Rail Yard Not Started All new
Map 10: Egypt Not Started All new
Map 11: Return to Black Mesa Not Started All new
Grunt Model 1 Complete New
Grunt Model 2 Not Started New
Barney Model 1 Complete New
Barney Model 2 Not Started New
Barney Model 3 Not Started New
Scientist Model 1 Not Started New
Zombie Model 1 Not Started New
Zombie Model 2 Not Started New
Forklift Model Complete New
Big Tank Model In Progress New
Little Tank Model Not Started New
Machinegun Model 1 Complete New
Machinegun Model 2 Complete New
Airplane Model Complete New
Rail Road Car Model 1 Complete New
Rail Road Car Model 2 Not Started New
     
     
     
     
About Lost Time New Losttime Screenshots Losttime Screenshots from Issues

 

Old News
April 6, 2004
ISSUES RELEASED!!!

One may have a troubled past, the future lies ahead. As Freeman travels journeys, old issues block his path. Who will find the missing doctor? Who will discover themselves? The questions are clear yet the answers are vague. The road of inter-dimensional travel is wrought with danger, the valleys steep and treacherous. Will you find the answers? Will you resolve your Issues?

Issues started out as the sequel to "Project Quantum Leap" but quickly evolved into something a bit different. Various people from the Half-Life community have worked on this project, both regulars and newcomers, and together we've once again created an incoherent map pack - this time, bound with a plot!

- Powered by Spirit of Half-Life
- 18 maps created by several different mappers
- Non-linear mission structure
- New graphics, textures, sounds, and models, unique to each level
- Compatible with Steam

File Planet
Half-Life Mods.com (temporarily down)
HL Core
BitTorrent Peer-to-Peer

In other news, an unexpected cold front has swept over the nether realm . . .

April4, 2004
Issues to be released!
Issues, the (not exactly) sequel to Project Quantum Leap, is nearly complete and will be released in the next few days! Nine different mappers. Eighteen maps. One unique gaming experience.

- Powered by Spirit of Half-Life 1.2
- Non-linear mission structure
- New graphics, textures, sounds, and models
- Compatible with Steam

Visit the Issues website: http://issues.command-center.org/

December 5, 2003
Beta testing is done, and ISSUES is now in the final assembly stage. AT this point we are awaiting the submission of the members final maps. With any luck we'll be releasing ISSUES before Christmas. With any luck.

November 3, 2003:
Today the
Issues team is proud to announce its jewel to the public! But what is Issues all about?

Issues started out the sequel to “Project Quantum Leap” but quickly evolved into Issues. Various people from the Half-Life community have worked on this project, both regulars and newcomers. Together we’ve created one incoherent map-pack, loosely bound together by a plot.

Today Beta testing has begun and soon the thing we’ve put so much effort in will be released to the public. Before this is going to happen however, we need a little help. We need beta testers! Do you have what it takes to be a beta tester for us? Do you have the wit to resolve some beta-issues?

It's different and it’s not your average Half-Life mod: will you be able to resolve all the Issues? Wait, play, think, shoot, jump, enjoy, shoot and resolve…

September 23, 2003:
ISSUES is entering the assembly stage, and hopefully will soon be in beta testing. Meanwile I've still got a couple of stubborn bugs to work out in LostTime (don't worry, they're not show-stoppers).

July 27, 2003:
The rework of Map 3 was successful. Ihave pretty much completed the entire level. All that remains is some tweaking and a little troubleshooting.

Return to Top

Site Map
Respawn Frames Frag Frames