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| About Invalid Brushes |
| April
15, 2002 Invalid brushes are the bane af every mapper's existence. Even experienced mappers get them. What are they, and what causes them? There are many articles that address this issue. Most have approached the subject in terms of how a particular tool can create a specific invalid brush, and others in terms of what a particular error message means. In this article I will start with the invalid brush itself, then tell you how it got that way, and what you can do to (hopefully) fix it. So far in my mapping I've run across seven main types of invalid brushes. If I find more I'll expand this article to cover them. |
| Invalid brush 1: Two or more adjacent faces of a single brush form concave angles | ||
This
is also sometimes described as the outside faces of a
brush being able to "see" one another. This
figure illustrates what I mean.
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| Invalid Brush 2: Adjacent faces of a single brush are on the same plane | ||
This
figure illustrates:
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| Invalid Brush 3: Two or more vertices occupy the exact same gridpoint |
You
have created a face that is defined by more vertices than
it has sides - In effect you have a three-sided square,
or a four-sided triangle - which is possible neither in
real-life nor in WorldCraft/Hammer.
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| Invalid Brush 4: One or more vertice fails to occupy a non-fractional gridpoint | ||
As
illustrated in the figure below:
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| Invalid Brush 5: One or more of the vertices that make up a single face do not lie on the same flat plane | ||
Each
face of a brush must be a single plane, and all of the
vertices must lie on that plane. As illustrated here:
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| Invalid Brush 6: Part of a brush extends off the editable grid |
All
brushes must be contained entirely within the editable
grid.
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| Invalid Brush 7: "Big Assed Brush Syndrome" | |
A
variant of Invalid Brush 6, created accidentally by the
system under certain circumstances.
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Did I miss any invalid brushes? Got some
better ideas on how to fix them? |
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