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78. Session 2: The Use Of Computer Stereoscopy In The Rapid Prototyping Process

Author Richard Henderson (for Ian Matthew), Porchivina and Associates Public Relations, 890 Lamont Avenue, Suite 201, Novato, CA 94945 USA; Tel 415-893-1891; Rich@papr.com

Source Rapid Prototyping & Manufacturing 2000

Abstract This session will introduce the concept and application of computerized stereoscopy and how it relates to and can complement the rapid prototyping process. A live demonstration of stereoscopic visualization will show engineers and designers how the use of computer stereoscopy can help eliminate iterations in the rapid prototyping process, thus shortening the design and review process and reducing production costs.

Computer Stereoscopy is the use of computer to recreate the way we naturally see depth - stereoscopically. Stereoscopic viewing describes how we use both eyes - each with a slightly different perspective - to perceive depth and perspective in a physical environment. Stereo3D delivers the most realistic visual representation possible of complex digital models allowing an engineer to develop a detailed understanding of a three-dimensional rendering (i.e., a "virtual prototype"). By being able to visualize an object in a "virtual environment," revisions can be made directly to an electronic model, rather than requiring the development of a physical prototype. While "virtual prototyping" does not always represent an alternative to rapid prototyping, it certainly has the potential to eliminate several iterations, thus reducing the total time required to conduct the rapid prototyping process. XX




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