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ranged attack An attack that takes place at a distance; in Diablo, refers to either a bow or a magical spell attack (I will lump Spitting Terror and Magma Demon ranged attacks under the latter).
rant A rant is a passionate piece of writing, that may be about anything, not necessarily critical about a person (unlike "flame"). For example, I would regard Armin's Editorial "A Stance on Scanners," referenced in the Links section, to be a fairly objective essay. However, he recently responded to yet another question posted on the DSF about scanners with what I would regard as a rant (even though he refers to his Editorial as a rant in the post!). I felt that the recent rant was worth saving; it is available for your edification in the "Oldies but Goldies" section. ;) See: flame.
RC Royal Circlet, very popular Unique headgear, especially for sorcerors and some rogues, but even some warriors covet it, because it has an AC of 40, and gives +10 to all attributes and +40 mana.
reading glasses Items used to temporarily raise a character's MAGIC attribute level so that they can read a spell book that they otherwise wouldn't be able to.
regs This is short for "regulars," referring, in this context, to those who have been posting at a forum for a while and who stop by frequently. See: lurk.
res Short for resistance; occasionally for the Spell of Resurrect.
resist all; Resist All Resistance against all three types of spells which can be resisted at all: magic, fire, lightning. [from Finnan Haddie]
resistance Unlike other games where you (or a critter) don't take any damage at all when you resist a spell, resistance in Diablo means that the damage from a spell attack is reduced by a certain percentage. 75% is the most you can reduce damage from a monster attack; 75% is shown as "MAX" on the character's stats window for a player's character. It is always 75% for "resistant" monsters. [modified, from Finnan Haddie] It is possible to be stun-locked by a spell attack; however, even 1% resistance against that type of magic will prevent this. On the other hand, having 0% resistance to a ranged spell cast at you may enable you to attempt to block it. As I understand it, if you have any resistance to a spell, you won't even try to block it. This is why if you have a shield equipped, you can block some of Diablo's Apocalypse spells, because it isn't possible to have resistance to the Spell of Apocalypse. See: stun-lock.

Note that monster resistances are the same on Nightmare difficulty as on Normal difficulty, but they change in Hell difficulty (usually to make them tougher to kill, of course :) ). Resistances often become immunities, and new resistances or immunities may be added. See: immune; triple-immune.

Rez, rez Short for the Spell of Resurrect.
RL Real Life, i.e., those activities which take place outside of the Diablo gaming environment. Of course, some compulsive Diablo players have no significant RL. ;)
RoE Ring of Engagement, probably the most common unique jewelry item; overall, not very useful execpt to low-level characters; however, it can be useful at preventing stun-lock by members of the Hidden family of monsters, especially Illusion Weavers at NM and Hell difficulties. [modified, from Armin] See my "The Hidden: A Survival Guide" in the "Essays, etc." section.
ROFL; ROFLMAO "Rolling on the floor laughing" - general Internet usage. Sometimes expanded to "Rolling on the floor laughing my a$$ off!"
Rogue, Rogue-like The obvious meaning of this is the character class.

However, it also refers to one of the early dungeon-crawl type of computer games, which some people feel is sort of a precursor to or model for Diablo. See: Angband; D&D; dungeon crawl.

RoO Rod of Onan, nice unique staff and triple immune basher. [from Armin] Rather rare, I believe; I haven't yet found one.
RoR Ring of Regha, VERY rare unique ring [from Armin]
rouge French word for red; often refers to a reddish cosmetic applied to cheeks or lips; jeweler's rouge is finely ground iron oxide, used for polishing glass, metal, or gems to a brilliant shine. One of the Big Mysteries of the DSF and Battle.net is why so many people use "rouge" when they clearly mean "rogue." ;)
RPG Role Playing Game; a type of game in which a game character becomes the alter ego of the player and where choices you make as you play the game influence the final outcome. Admittedly, many types of games have the first aspect, and the lines between certain gaming genres is hazy. As I understand it, RPG's usually are restricted to single characters, not teams. Traditional RPG's also allow you to make choices about your character before you begin the game, such as which race and/or profession your character belongs to, and which aspects or attributes of your character to emphasize (strength more than intelligence, endurance more than charisma, etc.). Thus, Diablo is not a traditional RPG, though it has some role-playing elements in it. You can choose which of three "professions" to play, and it is your choice how to distribute level-up points after the game starts, but all characters of each "profession" start with the exact same stats and background. Diablo is a hybrid, very effectively combining aspects of RPG's, adventure games, and first-person action games. However, some wish the game had more role-playing elements; this is one reason for the creation of variants. See: variant(s).
RTFM "Read the f***ing manual!" - general Internet usage - however, an acronym that is very rarely seen used on the DSF, a fact that we take pride in. Someone will take the time to answer the question, even if it is "in the manual."
rust bucket Slightly derisive reference to warriors, usually used jokingly. See: tin can.
SB Soul Burner, a type of witch found on dlvl 15; noteworthy because they are the only type of witch immune to fire-based spells, and, in Hell difficulty, they become triple-immune, have lots of hit points, and are d**ned hard to kill (probably they are most commonly stone cursed and smashed to pieces, at least by sorcerers).
SBB Short Battle Bow
SC The Spell of Stone Curse, a spell which temporarily turns monsters into stone statues. Only Diablo (and Na Krul in Hellfire) are immune to the effects of SC. The duration of the spell increases with increasing spell level, up to about slvl 9, if I did the calculation correctly (you can find the formula in Jarulf's Guide).
scanner, scanning Scanners are an attempt to make it possible to detect duplicated and hacked items that other people are using or have in their inventory. However, they are not very reliable at doing either, and most experienced players avoid using them. Many inexperienced players use them without understanding the underlying rationale that the scanners are based on to detect such items, and often accuse players who enter their games as not being legit, based on a scanner report, even when those players are entirely legit.

I recommend reading Armin's Editorial "A stance on scanners", available at Freshman Diablo (see Links Section). Also, see: rant.

ScCp Scavenger's Carapace, very much underrated unique armor [from Armin]. The Carapace gives AC -6 to -10; +5 DEX; + 40% resist lightning; and -15 dfe (!). I believe that the -15 dfe from the ScCp is the highest -dfe available in the game from a single item.
screenshots Blizzard included the ability to capture screenshots from within Diablo. On PC's, just press the "Print Screen" button (on standard keyboards, to the right of the F12 key). The screen will turn red, the game will pause for a bit, and you might hear your hard disk kick in. The files are saved using the .PCX graphics format, in your Diablo directory. The files are named "Screen##.PCX," starting with "Screen00.PCX." Note that there is a limit of 100 numbered screenshots in the directory at one time. :) If you want to take more than that, you need to rename some or move some to another directory. I'm pretty sure that Mac's work more or less in the same way, but I don't know what keystroke invokes the "Print Screen" function, or where the files are stored.
scumming Modified, from Jherek: "Scumming is generally any avoidable action that gets you an advantage through tedium, with no danger and no skill needed. Generally, most forms of scumming are not considered cheating. Some are cheating, but for other reasons.

Scumming in Diablo includes store-scumming, church-scumming (clearing hell/church over and over for free no-risk loot), laz-scumming (doing millions of laz runs at low enough difficulty to present no danger), etc.

The trouble is that Diablo is so limited in extent compared to traditional roguelikes, that there is almost nothing to do that is NOT scumming for a high level character.

An example of a scum that is also a cheat is backing up your character save in case of equipment loss."

Note: Roguelike in the above is a reference to Rogue, one of the early dungeon-crawl type of computer games, which some people feel is sort of a precursor to or model for Diablo.

SE See: Spectral Elixir.
set-up Used as a noun, referring to the particular equipment (headgear, armor, weapons, jewelry) that a character is wearing, e.g., the set-up favored by an Arty Mage is rather different than the set-up used by a Tank Mage.
sharps, sharpies Basically, refers to swords, usually when discussing damage effects. The reason this is significant is that sharps do 1.5 times the DAM given in your character screen against animals, but only 0.5 DAM versus the Undead. See: animals, blunts, demons, Undead.
shinies Another slang term for jewelry.
shish kebab I have not yet seen this used on the DSF, but I found it on KingOfPain's website, where he was talking about Holes in the Walls. At first I didn't know what he meant, but after a few seconds of thinking, I think I realized what he meant, and had to laugh. One of the features of Hell (i.e., dlvl 13-16) is that periodically you will come across human bodies impaled on thorns and stakes, therefore "shish kebab."
shopping Continuously starting new games for the sole purpose of checking Griz and Wirt for good buys. Considered cheesy by some, dead boring by me ;) [from Armin]
Shrine Hunts, shrine run, etc. Playing church and catacombs specifically searching for beneficial shrines (e.g., stat-raising ones, Enchanteds to raise all spell levels, Hiddens to raise items' durability, Religious ones to repair all items, etc.). Often a favourite pastime of certain variants of play ;) [from Armin]
Sir Garbage Name given by some folks to Sir Gorash (BK boss on lvl 16) in honor of the fine stuff he usually drops :) [from Armin] Ah, yes, like the other night, he dropped a Book of Healing for my clvl 40+ Sorceror (who has all spells at slvl 15 except Blood Star). ;)
sliding A tactic advocated by Lord Gore, to decrease the number of melee attackers that can reach you at one time. Modified from ".Gore.'s Warrior Strategies:" "...when I see a whole flood of strong melee monsters (Blood Knights, Steel Lords, Azure Drakes, Gold Vipers) coming at me. I prefer [sliding] to standing in a corner because even though a corner reduces adjacent spaces to three, this is sometimes too much with a weakened me and strong monsters, and I like to leave myself an out. 'Sliding' is using a wall to guide the flow of monsters to you. What you do is hit the monster farthest from the wall so that the monsters standing closer to the wall are obstacles for more to get to you. Make the other monsters walk around the one standing by the wall. If too many get around and you're about to get flanked then move back a step. Kill the one standing by the wall if he is the only one in reach." Visit Lord Gore's Website (given in the Links section) to see illustrations of this technique.
slvl Spell level. Used frequently in Jarulf's Guide to refer to the level a character has reached in their knowledge of a certain spell. The highest level of a spell that a character can reach by reading spell books and/or by using Enchanted Shrines is 15; the highest overall (by using magical items that raise all spell levels) is 20. See: spell-level boosters. Note that slvl is one of the components in the formulas used to calculate the affects of many spells; thus, as slvl rises, those spells do more damage and/or last longer.
SM See: Sparking Mail.
SNOB A variant which limits itself to using only Unique Armor and Weapons, as well as some spell restrictions. See the Elitist rules at Woody's Diablo Asylum in the Links section.
solo-MP This refers to playing MP by yourself; this can even be done without being hooked up to the Internet by choosing among either the IPX, Modem, or Direct Cable Connection choices. However, note that using the Modem setting can interfere with incoming voice calls!! [I found out the hard way; my 80+ year-old mother was baffled (and not amused!) by that screeching sound she kept getting when she called me :) ]

So, if you want to use the modem setting, it's best to unplug the phone line from your modem first. Also, I believe for the IPX setting to work, you have to have some basic Windows networking modules loaded, even if you aren't hooked up to a LAN. Thus, the Direct Cable Connection seems to be the best choice, but many people use one of the other two. See: LAN.

SOP "Standard operating procedure..." - general American cultural usage
Soulie Soul Burner (see SB).
SP SP refers to single-player mode in Diablo or Hellfire.
spam In general Internet usage, refers to unsolicited, unwanted e-mails; on the DSF, spam refers to posts which do not have anything to do with the subject of the forum, namely, Diablo (or Hellfire) strategy and tactics. This includes such things as Clan Guild ads, make-money-on-the-Internet messages, messages dealing with games other than Diablo or Hellfire, etc.
Sparking Mail The Sparking Mail is a Unique Chain Mail. It has AC 30, and has a lightning attack (1-10 DAM). The SM adds the lightning attack to any melee weapon equipped, but doesn't work with bows/arrows. It will 'stack,' i.e., if you use it with a weapon that already has a lightning elemental attack, I believe the damages from the two attacks will be cumulative. Likewise, if you are using a melee weapon with an elemental fire attack, you will have the chance to inflict both a fire and a lightning attack on the monster, in addition to a melee attack. Veteran players say this is one of the neater spell effects in the game. However, if you use this technique against players, the elemental damage will be halved. See: elemental items.
Spectral Elixir This is the ultimate reward for the Black Mushroom quest (my favorite SP quest). This is the most complex quest in Diablo, but I won't go over all of the quest steps. Towards the end, you have to carry the SE from Pepin to Adria. She will then grudgingly tell you something like "NOW you bring me that elixir? Well, I was able to make my brew without it. Ohhh, why don't you just keep it!" [sheesh, ungrateful witch! :) ]

At this point, before you do anything else, back out of the dialogue boxes with Adria until you get to the normal game screen, then open up your inventory and right-click on the SE. If you compare your stats before you do this (hit "C" and look in your character screen), with what they are after you drink the SE, you will find that the SE adds +3 to all four attributes! A very nice reward, indeed!

However, if you do not drink the SE right away, before doing almost anything else in the game, you will not be able to drink it at all (at least in that game). If you find yourself in that situation, you might as well just discard the SE, unless you are willing to, or planning to, start another game with that character. If you do start another game (pick up or sell all stuff on the ground in town first), take the SE with you. If you get the Black Mushroom quest in the new game, when Adria tells you to keep the new SE, you can then drink them both, for a nice +6 boost to all attributes.

spell-level boosters Some items have the magical property of boosting the spell levels of all spells of which you have read at least one book, by one or two levels. By equipping multiple items that boost spell levels, you can raise your spell levels up to 5 slvls over your current slvls, making slvl 20 spells possible. Items that do this are Angel's and Archangel's staves, Aguinara's Hatchet, the Dreamflange, Mindcry, the Thinking Cap, and Naj's Light Plate. Note that some Unique items (e.g., Bloodslayer, Crackrust, and, in HF, the Bovine Plate) will reduce spell levels.
spit From the names "Acid Beast," "Poison Spitter," and "Lava Maw," many beginners assume that the spitting attack of the class of animal called "Spitting Terrors" does physical damage, and seek to increase armor class as a defense. However, the "spit" is actually treated as a magic attack, and the correct defense is to increase your "magic" resistance, as given on the character screen. See: fast spit; magic vs. magic; resistance.
spitters Another term used to refer to the Spitting Terror type of Demon. See: doggies; fast spit; maws; spit.
spoiler Many people like to be surprised by new experiences in the game. If someone posts information about a specific scenario or situation or enemy that "gives away the surprise," that posted information would be referred to as a spoiler.

For a three-year old game like Diablo, there is so much information about everything in the game available, not many people worry a lot about posting spoilers for D1. However, since there are a lot of people who still haven't gotten through D2 on normal difficulty, people are more conscious of this and often put (spoiler) or (possible spoiler) in the subject lines of their posts so those who don't want to take a chance on having a surprise ruined can skip that post. See: D2.

sprites This doesn't have anything to do with the Helm of Sprits :), it is a general computer-programming term referring to certain types of animated objects in a program. Diablo uses sprites for certain types of moving objects, such as spell special effects and (I think) arrows. However, there is a limit to the number of sprites that can be in existence at one time. It is possible, e.g., by casting several Spells of Fire Wall or Chain Lightning at one time, to use up all of the sprites available, which means no other spells can be cast until some of the current sprites finish their routine. It also causes the gaps in high-level CL. See: CL; gaps.
SS, S/S This can mean either sword/shield, i.e., playing a character with a sword and a shield equipped; or Stormshield, a Unique Shield. The latter is a highly desired item for some playing styles, mainly because of its fastblock attribute -- usually s/s means the first, SS the latter, but I don't think everybody is consistent in this usage.

Remember that, because warrior's naturally have the equivalent of fastblock, they do not benefit from that aspect of fastblock shields. See: fastblock.

stack In many computer games, "stack" refers to a group of units. However, in Diablo, this refers to the property of modifiers of a like category adding together. For example, if you wear two Gold Rings (+24% and +28% toHit), they will combine, and increase your toHit % by 52%.

Most modifiers in Diablo will stack, but there are a few that don't. For example, if you equip an item "of the Leech" and another item "of Blood," they will not stack - the highest takes effect, so you will get 5% steal life, not 8%. The modifiers for steal mana ("Bat" and "Vampires") work the same way. See: steal life; steal mana.

stair death Dying next to the stairs where you entered a level - usually surrounded by a bunch of angry critters. Avoid at all costs! [from Finnan Haddie]
stats This refers to a character's numerical characteristics, such as STR, MAG, DEX, VIT, mana capacity, hit points, XP, resistances, etc. For example, newbies often ask for help without saying anything about their character. A reply might say "Tell us your class and character's stats and we can help you better!"
statue bashing Using a melee weapon to kill monsters that have had the Spell of Stone Curse cast upon them. Monsters that have been "stoned" have an AC equal to 0, and thus monsters that you can't normally hit because your toHit percentage is too low are now susceptible to your melee attack.
statues Monsters that have had the Spell of Stone Curse cast upon them, thus, they are "as still as statues."
Steal Life Sometimes called "life steal," this is a property whereby each melee blow landed steals a certain percentage of the damage that you do in the form of hit points, and adds them to your life (= red) ball. Items bearing the suffixes "of the Leech" and "of the Blood" steal 3% and 5% life respectively. This means if you do 100 points of melee damage to a monster, you will get 3 or 5 hit points added to your life ball.

In SP, the Undead Crown (Unique Headgear) steals a random amount of life between 0% and 12.5%. In MP, the Helm of Sprits (Unique Headgear), Shadowhawk (Unique Sword), and Eater of Souls (Unique Sword, only in HF) are all treated as items "of Blood".

These items are not of much use to a Sorcerer using Mana Shield, but can be very useful to a Warrior, and for some Rogue playing styles. I think that you can use a steal life item on stone-cursed monsters and get points, but I don't think there are many situations where this is significant.

Note that the Undead Crown will stack with other items "of Blood," giving potentially up to 5% to 17.5% life steal, but the other Uniques with steal life won't. Also, this property doesn't work versus players. See: PvP; stack.

Oct. 2000: Many old-timers on the DSF (mostly gone now) still say that an item "of Blood" will stack with an item "of the Leech." Early versions of JG also say this. However the 1.5 and 1.6 versions of JG both state that this is not true. Apparently this was a relatively late discovery that didn't become widely known. I, too, had been under the impression that two unlike items of the same type would stack, until I started researching this answer. :)

Steal Mana Sometimes called "mana steal," this is a property whereby each melee blow landed steals a certain percentage of the damage that you do in the form of mana points, and adds them to your mana (= blue) ball. Items bearing the suffixes "of the Bat" and "of the Vampires" steal 3% and 5% mana respectively. This means if you do 100 points of melee damage to a monster, you will get 3 or 5 mana points added to your mana ball.

In MP, the Eater of Souls (Unique Sword, only in HF) is treated as an item "of Vampires".

These items can be of use to all three classes, but are probably of least use to Sorcerors, because most Sorcerers don't engage in melee attacks, and thus won't generate many points. Nevertheless, there are times when even sorcerers can get some benefit from an item of this type, especially an item such as a KSOV. For one thing, I think that you can use a steal mana item on stone-cursed monsters and get points, so this could benefit a sorcerer, especially against triple-immunes. For a while, I used a Master's Flail of Vampires in Hell/Church XP clears. I would mostly use CL, sometimes Guardians, but when monsters got in my way, and I was low on mana, I would bash a few monsters and get enough mana to cast a few more spells. However, that slows you down some; it's probably more "efficient" to just buy mana pots, and so eventually I quite using that Flail. In some ways, it was fun, though. :)

Oct. 2000: Many old-timers on the DSF (mostly gone now) still say that an item "of Vampires" will stack with an item "of the Bat." Early versions of JG also say this. However the 1.5 and 1.6 versions of JG both state that this is not true. Apparently this was a relatively late discovery that didn't become widely known. I, too, had been under the impression that two unlike items of the same type would stack, until I started researching this answer. :) See: PvP; stack.

Stealth, Stealth mode [Modified, from Armin]: "Stealth refers to the use of - light radius items (-lr) in order to activate fewer monsters. Some principleists consider this cheesy, as items that reduce lr are considered cursed by the game, but in fact they can give a huge advantage (combined with infravision, in fact it makes the game a walk in the park). Nice for difficult item recovery runs, though. Buggy, as you always activate monsters based on the HIGHEST lr you ever had while on the current dungeon level, no matter what you are presently wearing."

The most LR reduction you can get is -80%; equipping three items "of the dark" has no greater effect than equipping two. At -80% LR, I believe that you have to be right next to most monsters for them to see you.

Some people differentiate between degrees of Stealth; for example, equipping an item "of the Night" gives a -20% lr reduction -- this would be "partial Stealth." I'm not sure where the cut-off is -- probably 50% or greater -lr is "full Stealth."

See: light radius; lr.

stoned This refers to monsters that have had the Spell of Stone Curse cast upon them, thus temporarily turning them to stone.
storage character A character used to store items that won't fit in the inventory of another of your characters, but which you aren't willing to get rid of. See: "mule" for more details.
Stormy An affectionate name for Stormshield (see SS).
STR The numerical value of your strength attribute; for a discussion of how STR affects your character's play, see Armin's "Guide to Level-up Point Distribution" on "Freshman Diablo," as well as Jarulf's Guide.
strat Short for strategy; usually used in a shorthand way for strategy/tactics.
strategy Used interchangebly with tactics by many, or as a term to conveniently refer to both strategy and tactics, strategy is different than tactics, though it is sometimes hard to draw a firm line between the two. Strategy refers to broad plans, large-scale actions, and sometimes has a philosophical aspect. Some examples: whether to emphasize offense more than defense, or vice versa; how to distribute your five bonus points at each level-up; whether to play some more in hell/church to look for shrines, or to finally move on to hell/cats, to get slightly different item drops; to choose to play a sorceror or rogue, rather than a warrior, because you prefer to attack mostly with ranged attacks. These would all be examples of strategical decisions in Diablo. See: tactics.
stun DAM > mlvl +3 or DAM > clvl (for the HF Barbarian, DAM > 1.25 * clvl), or is hit by a magical attack to which you have no resistance [this definition isn't finished, but here's some information indicating what determines if you are stunned or not]
stun-lock When you are struck by an opponent, if you are stunned, you go into hit recovery (see: hit recovery; stun). If you are stunned again, by the same or a different opponent, before you finish the first hit recovery process, when the first hit recovery finishes, you immediately go into a new hit recovery process, and can't do anything else, such as cast a spell, swing your weapon, etc. If this happens repeatedly, you will die. Being stuck in a cycle of hit recoveries that you can't get out of is referred to as stun-lock.
Succubi Refers to a group of demons found mostly in Hell, including Succubi, Snow Witches, Hell Spawn (for some unknown reason, in HellFire, Hell Spawn are considered animals), and Soul Burners. More commonly referred to as witches. Note that "succubus" is the singular form (e.g., "a succubus", "the succubus in the doorway"), while succubi is the plural form ("There's a s**tload of succubi just around the corner!") -- see kids, grammar can be fun!
suffix A modifier that comes after a base item name, such as, for a Small Shield of Thorns, the "of Thorns" is the suffix. Jarulf's Guide has lists of all suffixes used in the game. See: modifier; prefix.
Super Harmony See: Zen Harmony.
surfing The context that I saw this used in was in repeatedly shopping at Adria's, for elixirs, spell books, or staves. Adria always has Potions of Mana, Potions of Full Mana, and Scrolls of Town Portal in stock, but everything else in inventory is generated at random each time you start the game, or return from the dungeons. This means in single-player, it easily possible to cheat. In multi-player, to reset her inventory without starting a new game, it is necessary to actually go down to the dungeon. This can most easily be done by crossing over the bridge towards the top of the screen from Adria's, and going down the entrance to the catacombs (however, your character must be at least clvl 8 to use this entrance). When you return to the surface, and check Adria's inventory again, it will have changed. Doing this over and over again to get spell books, elixirs, or staves is considered cheesy by many, cheating by a few, boring by everybody. ;)
SW Snow Witch, a type of Succubus which has no resistance to fire-based spells at any difficulty level, thus relatively easily killed, especially by Sorcerors.
SWB Short War Bow
tactics Tactics usually refers to small-scale actions, often with only a limited or an immediate objective in mind. For example, deciding to do a "Laz run" to try to get some good items would be a strategic decision; once you find Laz's chamber, the specific plan of attack that you follow to kill him and his minions would fall within tactics. Other examples: how to kill the Butcher; or, in coop games, what role each character plays, and how they move and interact to clear out a specific hallway or chamber.

Pete pointed out to me that tactics is not always small-scale; e.g., how to most effectively land a battalion of sea-borne troops on a beach-head would be tactics, although you are dealing with a large group and area. Also, tactics are usually of such a nature that they can be practiced until they can be smoothly and efficiently carried out.

[from Pete]: "Now, as to scale, strategy can be small scale, as in a field commander's decision to bypass an enemy bunker, expecting that bunker to fall after it has been cut off. Tactics can be large scale, as exemplified by the air/armor/infantry sequence of the WW II German Blitzkrieg. So, scale is not a determining factor, though it can be a good pointer :)"

"To my mind, the basic difference between strategy and tactics is that a new strategy must be formulated for each specific situation, with the goals and objectives of that situation kept well in mind. Tactics, OTOH, are largely situation neutral. They may be dictated by the terrain, or enemy disposition, but they are usually pretty fixed and can be practiced, for instance, in field exercises."

See: strategy.

tank This can be used in the general sense of any character with high AC, but is more often used to refer to a role in co-op tactics where a character with high AC will try to prevent melee-attack monsters from attacking the ranged attackers on his/her team. These ranged attackers would be bow or spell-users, who usually have low to medium AC, and thus may be vulnerable to a potent melee attack (e.g., vipers or knights). The role of a tank is usually played by a warrior, but could be a rogue, or even a Tank or Muscle Mage. This can be used as either a noun ("A rogue, a mage and I did a Hell/Hell clear the other day, so I acted as their tank."), or a verb ("I had a great time tanking for a couple of rogues in a Hell/Caves clear last night.")
Tank Mage Sometimes misleadingly called "Battle Mage". More a style of *equipping* than playing a sorcerer. Basically sacrificing a small portion of a sorcerer's overkill firepower (a bit less mana, lvl 16 instead of 19 or 20 spells), in order to reach high AC as well. Still kills monsters with spells, though. Closest legitimate equivalent of godmode. ;) [from Armin]
targeting bug Have you ever had the experience of firing spells or arrows at an oncoming monster, and missing almost every shot, although you were sure that you were aiming properly? Well, it might not have been your aim at fault, the reason for your misses might have been the "targeting bug." From certain angles, oncoming monsters can't be hit most of the time. If you find yourself missing, quickly move, to either put yourself on a straight line, or on a 45-degree diagonal line, with the attacker.
TC The Thinking Cap, a very popular Unique headgear, especially for sorcerors and some rogues, because it raises all spell levels by 2, and gives +20% resist all and +30 mana. However, it starts with a durability of 1, so it is very fragile -- one good blow from an opponent and it could disappear! The solution is to deliberately hunt for Hidden Shrines, which increase the durability of items. Opinion as to how high to raise the DUR of a TC varies - some feel 21 is adequate, but most feel 31 is probably the minimum, and more is probably a good idea (at least eventually -- 31 is probably adequate to start using it -- just check the DAM frequently if you are getting hit by melee attacks -- of course some will ask, why is a sorceror getting hit at all? ;) ). See: Indestructible.
Tele-Flash A technique of killing monsters that are immune to fire and resist lightning and magic. It involves teleporting near the monsters and using the Spell of Flash (a spell usually ignored by most players). However, its success is in the details. For more information, see Dr. Disaster's "Tele-Flash" writeup and Moriah's screen-shots illustrating it in action, both included in the Links section.
Telekill The art of killing ranged attackers with a melee weapon by teleporting right 'onto' them and starting to hack while in transit. Read Bolty's High level Warrior Guide for details, listed in the Links section. [modified, from Armin]
teleport-lock  
TFoS This stands for Torn Flesh of Souls, the most unusual Unique armor in the game of Diablo. When seen on the ground or in your inventory, TFoS does not even appear to be armor. To me, it looks like the removed skin of a person, rolled up and tied with cords or leather thongs. TFoS is based on "rags" armor type, AC 8, and gives +10 VIT, -1 dfe, and is indestructible. Not very impressive; most players dismiss it as junk. However, there have been a couple of threads on the DSF discussing the TFoS and there is a small minority who have passionately defended the TFoS (maybe somewhat "tongue-in-cheek," maybe not; I wasn't sure ;) ). Part of their reasoning was that, if one is insecure about doing item recovery naked, the TFoS makes a great item recovery backup armor, since it has (slightly) useful stats, and only takes up four spaces in your backpack, whereas any other backup armor will take up six spaces. Also, it has a qlvl of 2, so it can be found almost anywhere in the dungeon, and is fairly common, so almost everyone finds at least one. Interesting points; next time you find one, you might want to think about it a little bit, before automatically selling it, like most do.
TH% See: to Hit %.
the Guide, The Guide Jarulf's Guide to Diablo and Hellfire; see: Jarulf's Guide.
third-party program In the context of the DSF, this refers to any program not made by Blizzard or Sierra; some of them were written by non-commercial programmers, some by other commercial companies.
thread This is general Internet usage in regard to forums to refer to the chain of posted message--reply to post--reply to reply, etc. which occurs.
TIA "Thanks in advance..."; general Internet usage.
tin can Slightly derisive reference to warriors, usually used jokingly, e.g., "I could have just blasted those knights out of the way with a couple of Fireballs, but a tin can was in the way!" Same as "rust bucket."
TK Usually refers to the Spell of Telekinesis; but sometimes refers to Town Kill. See: Town Kill.
to Hit %, toHit, etc. "You do not really understand something unless you can explain it to your grandmother." - Albert Einstein

Well, I still don't feel I understand this well enough to explain it to my grandmother, but I'm working on it. ;) Hope to have an entry soon.

Meanwhile, here is a definition from Mirajj: "This is the longer version of THac0 if you've ever played a table top RPG. Basically, the entire phrase is "To Hit Armor Class 0". What this does, is take your To Hit %, subtracts the Armor Class of the monster you are trying to hit, and what is left over is the chance you will hit the monster. Example. You have an TH of 100%, but are attacking a monster with an AC of 50. The computer will take the 100% of your To Hit, subract the 50 of the monsters AC, leaving you with a 50% chance of hitting the monster."

to All This refers to a series of suffixes which temporarily add a certain number of points to your STR, MAG, DEX, and VIT. Items bearing the higher suffixes, "of the Heavens" and "of the Zodiac," are highly desired for most characters. Many argue that, unless they need the STR boost, Sorcerors may benefit the least from these items, and might be better off with items bearing "of Sorcery" or "of Wizardry" suffixes. However, it is a complex decision, depending on the other equipment and jewelry which is available. For example, my clvl 40+ sorceror ususally wears both an Amulet and a Ring "of the Zodiac" so that I can wear a Jade Full Plate of Harmony that I like. But then, the Amulet is a "Drake's Amulet of the Zodiac," so I still get a nice boost to mana, and to compensate for the potential MAG loss of wearing the two "of Zodiac" items, the second ring I wear is a Dragon's Ring of Sorcery (+55 mana; +17 MAG). This gives me over 850 mana points (some Sorcerors can reach, IIRC, 1300 mana points with certain combinations of equipment, but 800+ is still a useful amount). ;) Resistance comes from the armor and an Obsidian Shield of the Tiger (+40% resist all), plus a "Ruby" prefix on the Zodiac ring, giving 61% resist magic and lightning, but maximum fire resistance. This is adequate for me for all but Hell/Hell, where there is some other tinkering I can do, with other jewelry, headgear, etc., to increase my other resistances to max, if needed.
Town Kill Blizzard meant for the town of Tristram be a haven of safety, where you would not be attacked by monsters or other players. However, some hackers/cheaters found a way to overcome this limitation, and have given their characters the ability to kill other players' characters in town -- but only if those players are using cheats themselves (i.e., they have Town Kill activated on their own characters).

[Modified, from Barage:] "By my own feelings, this is proof that the ones who make and use trainers have a rather low IQ. Town Kill is a cheat, used via trainer, that allows players to use any spell in town. This includes attack spells, like fireball. The odd quirk is that, while the cheating player can see the spells occuring, ONLY other users of this cheat can both see it and be affected by it. A cheater can throw fireballs at a legit player and see them hit, but the legit will only get the "player used an illegal spell" warning and will not feel a thing."

[more, from Mirajj:] "An old version of BoboFett's trainer allowed use of an Autokill spell in Tristram. A subsequent patch by Blizzard decimated this so badly that it's never returned. However, there are still people who try to do this. You can be guaranteed that you are playing with a hacker/PK'er when you see the message "Illegal spell cast in town" appear. The spell won't take affect, but it tells everyone in the game that someone just tried to cast a Townkill spell."

TP TP is used for either the Spell of Town Portal or the Spell of Teleport; it can sometimes be hard to tell which the poster means. :(
trainer A third-party program that can do any or all of lots of things: changing a character's clvl, XP total, attributes, name, the spells in their spell list (and the slvl of those spells); adding cheats such as God Mode, autokill, Town Kill; importing and exporting items from a character's inventory; creating a character profile backup, which in turn can be used for lots of things, etc.

I think the word "trainer" applied to these programs is a misnomer. In what way are these programs "training" your character? If you work out with a personal trainer to get in better physical shape, you still have to expend the effort. Likewise, if you work with a swordsman to learn how to sword-fight, you are going to have to put in long hours of hard, physical labor and effort to get any good, plus some mental effort to learn the movements and tactics.

Likewise, to advance in Diablo (without cheating), one must put in time and effort, and some learning. These programs allow one to replace that time and effort with a few mouse clicks. But in so doing, they remove the challenge (and most of the fun) from the game. Why bother to play if you take these shortcuts? Diablo/HF is not that hard to win, especially at normal difficulty. Killing Diablo even at Normal difficulty without cheating is an accomplishment to be proud of -- killing Diablo at Hell difficulty using God Mode is a trivial exercise, and rather pointless.

Having said that, I will add that some "trainers" are used by some legit players, simply to backup their characters, and/or to import/export items for use by other characters, especially if for some reason they can't use mules. Most don't regard this as cheating, although there are some DSF regulars who feel even this activity is wrong. The subject is too complex to cover further here -- just keep reading the DSF -- I'm sure another thread along these lines will pop up sooner or later. ;) :( See: hack; third-party program.

training Basically, it is a whole bunch of critters chasing you. This can be intentional or unintentional. SomeMKers in Diablo "train" all the monsters to the stairs to set up a trap for their victims [from Finnan Haddie]. Not widely used in this sense on the DSF, but apparently used this way in other gaming forums and newsgroups on the Internet.
Treasure chest, Treasure room A chest or room containing lots of treasure, usually gold, or gold and magical items, sometimes with potions, non-magical items, etc. Sometimes heavily guarded by monsters, other times not.
triple-immune This means that a monster is totally unaffected by all spells in the three basic spell groups, i.e., magical spells, fire spells, and lightning spells; however, all monsters are susceptible to the Spell of Apocalypse, and, except for Diablo (and Na Krul in Hellfire), all are susceptible to the Spell of Stone Curse.
troll, trolling This is general Internet usage, used to refer to forum messages posted that are rude, offensive, or inflammatory. Apparently, just like some people habitually "play Devil's Advocate" just because they like to argue with people, some people like to deliberately post in a provocative manner, one designed to generate angry return messages. Such a person is referred to as a troll, and such activity is referred to as trolling. I assume this is derived from the fishing term, trolling, and the noun taken from that, rather than the noun referring to the "fabled dwarf or giant of Teutonic folklore inhabiting caves or hills."

Well, I wrote the above on my own, then later checked out "troll" in The Jargon Lexicon (see Links section) when I researched "flame." I was surprised how close I came to what they had: 1. [From the Usenet group alt.folklore.urban] To utter a posting on Usenet designed to attract predictable responses or flames; or, the post itself. Derives from the phrase "trolling for newbies" which in turn comes from mainstream "trolling," a style of fishing in which one trails bait through a likely spot hoping for a bite. The well-constructed troll is a post that induces lots of newbies and flamers to make themselves look even more clueless than they already do, while subtly conveying to the more savvy and experienced that it is in fact a deliberate troll. If you don't fall for the joke, you get to be in on it. 2. An individual who chronically trolls in sense 1; regularly posts specious arguments, flames or personal attacks to a newsgroup, discussion list, or in email for no other purpose than to annoy someone or disrupt a discussion. Trolls are recognizable by the fact that the have no real interest in learning about the topic at hand - they simply want to utter flame bait. Like the ugly creatures they are named after, they exhibit no redeeming characteristics, and as such, they are recognized as a lower form of life on the net, as in, "Oh, ignore him, he's just a troll."

Yes, indeed. Ignore them if possible.

Troll-O-Meter
From The Jargon Lexicon: Common Usenet jargon for a notional instrument used to measure the quality of a Usenet troll. "Come on, everyone! If the above doesn't set off the Troll-O-Meter, we're going to have to get him to run around with a big blinking sign saying `I am a troll, I'm only in it for the controversy and flames' and shooting random gobs of Jell-O(tm) at us before the point is proven." Mentions of the Troll-O-Meter are often accompanied by an ASCII picture of an arrow pointing at a numeric scale.

I haven't seen Troll-O-Meter used on the DSF, but I love the concept; maybe someone needs to introduce it. :)

-- Update (Aug. 2000): Ooh, ooh, I saw somebody use this not long ago on the DSF. Maybe someone actually reads this stuff. :)

TTSIA "The Title Says It All"; usually used in messages to refer to the fact that the subject line of a forum post or e-mail says all that needs to be said on a subject (general Internet usage). See: (nt).
TY, ty "Thank you..." (general Internet usage).
TYVM "Thank you very much..." (general Internet usage).
Turtle Mage A Warrior who plays as a spellcaster; often easily identified by his wielding Dreamflange as his all-purpose weapon. [modified, from Finnan Haddie]

Basically, similar to the War Wizard, but this is actually the older, longer-used term. See: War Wizard.

twinking Giving high-level items (that they could never achieve on their own) to lower level players, such as giving plate mail or large amounts of gold to a level 1 char in Diablo [modified, from Finnan Haddie]. Not widely used on the DSF, but apparently used in other gaming forums and newsgroups on the Internet.
Ultra-Pure Modified, from Claudio: "To make it short: An Ultra-Pure character can not buy anything except potions. You can find the Ultra-Pure rules on my homepage."

Although he may not have been the first one to play in this way, Claudio has popularized the use of Ultra-pure as the name for it. See Claudio's Ultra-pure link in the Links section.

Undead The unholy minions of Mephisto: Skeletons and Zombies. They are noteworthy because only they (and Diablo himself) are susceptible to the Spell of Holy Bolt, and they also suffer more from melee attacks using blunt weapons, while taking less damage from swords. All weapons other than blunts and sharps do the stated, on-screen DAM against animals. See: animals, blunts, demons, sharps. Note that the Undead are only found in dlvls 1-6.
unID'd Refers to a magical item that has not been ID'd. This is important, because you can not take advantage of the magical properties of a magical item that has not been ID'd. However, this also means that you don't suffer any negative aspects from such an item, such as a cursed item. Some players prefer to leave the Gotterdammerung unidentified so that they can take advantage of the 60 AC -- a physical characteristic, not magical -- but not have to suffer the 0% resist all magical property that would take effect if the item were ID'd. On the other hand, some players feel this is rather cheesy, if not actually cheating. See: Gott.
Unique This refers to either a monster that has a specific, individual name (such as "Goretongue"), and which has characteristics different from other monsters of its type, or to items which have specific names (such as "Wizardspike") and which have characteristics different from other items of its type.
unlegit Not legit; that is, produced by duping or hacking; not widely used; it seems grammatically awkward to me. See: non-legit.
Unusual item damage An item (almost always a Unique Item), which delivers a range of damage to an opponent, different than the default damage assigned to the base type of that item. See: altered durability.
UP See: Ultra-pure.
variant(s) Variants were created for two purposes. Some people wish Diablo had more role-playing elements, so some variants emphasize this. Another motivation for creating variants is that some people who have played the game a lot (and who, in my opinion, are apparently gifted with an encyclopedic knowledge of the game, above-average physical reflexes and coordination, and a masochistic personality) [ <j/k> :) ] find the game too easy, even on Hell/Hell, and seek to make the game harder by self-imposing restrictions on their characters. One of the first variants, I believe, was the Naked Mage. Some early veteran players felt that the Sorceror is really over-powered for the game difficulty, and found that it was possible to kill Diablo using a Sorceror without any armor or jewelry; later, this evolved into the Beyond Naked Mage, where the character seeks out cursed items, to lower their attributes and abilities even more. There is at least two legit clvl 50 BNMs in existence, proving that it can be done. Many variants have been proposed on the DSF; some have become fairly popular, others were probably never played by anyone other than the originator. Check out Woody's Diablo Asylum and Charis's DiabloVariants and Strategy for lots of information on variants, both listed in the Links section of the Archive of Chaos. See: NM; playing style; RPG.
VIT The numerical value of your vitality attribute; for a discussion of how VIT affects your character's play, see Armin's "Guide to Level-up Point Distribution" on "Freshman Diablo," as well as Jarulf's Guide.
VK (or, V&K) Varaya & Khan, a mod for Diablo; probably the most widely played of the various mods available. One of the first mods available, but some feel still one of the best. See: ME; mods.
VLS, [VLS], (vls) "Very Little Strategy"; used in subject lines on the DSF to indicate that there is very little strategy or tactics in the message contained within.
VLT, [VLT], (vlt) "Very Little Text"; used in subject lines on the DSF to indicate that there is very little text in the message contained within.
VoS The Veil of Steel, a very nice piece of headgear, but only available as a Quest reward in Single-player mode.
w/s "Weapon/shield"; often used in regard to a playing style with Rogues, who use a weapon and shield rather than a bow; more or less the default configuration for warriors. A more general term than s/s. See: s/s.
War Wizard This is actually a playing style for warriors, which tries to build up mana capacity and higher spell levels, emphasizing using offensive spells to kill monsters, along with using a traditional melee attack. However, usually requires a trade-off in reduced armor class. It is similar to the Goth variant, but without the rules. :) For more information on Goths, see Woody's Asylum and Charis' Diablo Variants and Strategy pages, in the Links section.
WB, wb "Welcome back!" (General Internet usage - often put in the subject line of a post)
WF Windforce, a Unique bow, popular with some Rogues, mainly because of its +200% damage, but disliked by many because its "knock back" property makes it necessary to re-target the monster for each subsequent shot.
Windy Affectionate slang for Windforce (see: WF).
Wirtless, Wirt(hless) Sarcastic name applied to Wirt, the Peg-Legged Boy, because of his tendency to sell items of no use to you -- like "Rags of the Ages," one of my most prized purchases from him -- I just had to have them. ;)
WirtMart Another reference to shopping at Wirt.
witches This refers to the type of demon technically called succubi, but much more commonly referred to as witches (or another term that rhymes with witch, which I won't mention here). See: Succubi.
woot Oct. 2000: a relatively new term, of uncertain origin or meaning. :) Apparently means "woo-woo," "all right!" "Yippee!" "Hooray" or something like that.
WRT "With reference to ..." (general Internet usage).
WS Wizardspike, a Unique dagger, sometimes called a "baby Dreamflange." It offers +15 MAG; +35 mana; +15% resist all; and +25% to Hit. Useful to sorcerors and some Rogue playing styles, it is much easier to find than the Dreamflange.
WTF, wtf "What the *expletive deleted* ..."
WW Wisdom's Wrap-- in my opinion, an under-appreciated Unique armor in Diablo. WW is another one of those Uniques that are almost automatically sold when found by most players. However, WW is AC 15, and gives +5 MAG, +10 mana, +25% resist lightning, and -1 dfe. This seems to be me to be pretty good armor for a young mage or rouge who won't be spending much time in melee. Also, since it is based on the "robe" armor type, there are noSTR or DEX requirements to wear it, yet it gives more than twice the AC possible in a plain robe. WW is qlvl 5, so it can be found in most parts of the dungeon, and is fairly common as Uniques go. It also has one of the nicest armor graphics, IMHO, with very ornate golden stitchery on the robe (however, it shares this graphic with the Nightscape and the Rainbow Cloak, leading to possible confusion). I've also thought that, for a bit of a challenge, rather than going naked, why not use WW? You'll have almost the same effective AC deep in the dungeon! :)
XP Experience points (see: experience points).
YMMV Usually, this means "Your Mileage May Vary ..." but it is sometimes used for "You make me vomit!" (general Internet usage).
Zen Harmony Maybe the last major discovery in D1 before D2 was released was that equipping three or more items at the same time, that between them bear the suffixes "of Balance, "of Stability," and "of Harmony," will decrease your hit recovery time by an additional 0.05 seconds. This makes a Warrior's hit recovery time 0.10 seconds, a Rogue's 0.15 seconds, and a Sorceror's 0.20 seconds. For comparison, the unaugmented hit recovery times are 0.30, 0.35, and 0.40, respectively. Charis began exploring this finding systematically, initially calling it "Super Harmony," but eventually he settled on the name "Zen Harmony."

Note that this does not work in Hellfire. See: Harmony.

zod Slang for "Zodiac," a suffix on jewelry that gives a +16 to +20 boost to all attributes at once; highly desired for most characters. This suffix is uncommon, but not rare by itself, e.g., in my experience, unprefixed Jewelry of the Zodiac is not that rare, I have a few (+18, +19, +20 all), but a useful prefixed Ring or Amulet of the Zodiac is much rarer (such as my Drake's Amulet of the Zodiac, or my Garnet Ring of the Zodiac, two of the best jewelry items I've yet found). See: obs/zod.

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