Back to the Home Page                         Go to the Glossary I - Q                         Go to the Glossary R - Z                        Go to the Archive of Chaos

<b/g> Big grin (general Internet usage).
<G> Big grin [from Finnan Haddie]
<snip> This indicates that the writer of a post has deleted part of a prior message that they are responding to, as if they had "snipped it out" with scissors.
1@21 Killing Diablo at Normal difficulty while at clvl 21.
2@22 Killing Diablo at Nightmare difficulty while at clvl 22.
3@30 Killing Diablo in hell difficulty (= getting the third dot) with a character that is still level 30 (thus just barely able to enter a game of hell difficulty). Easy with a sorcerer, a bit slow with a rogue, and a real challenge with a badly equipped warrior ;). [from Armin]
AA Archangel's Staff - a staff that will raise all spell levels by 2 when it is equipped as the active weapon; often found with a suffix, e.g., AA Staff of Town Portal.
AAA, aa apoc Archangel's Staff of Apocalypse. While it can exist legitly, the highest number of charges it can legitimately have is 12, and the Archangel's +2 spell levels has no affect on the Spell of Apocalypse. Better to get a Bountiful Staff of Apocalypse if you want to mess with that spell at all. [modified, from Erthshade] However, as Roland reminded me recently, the +2 spell levels still affect all of the rest of your spells, and thus this is actually a pretty useful staff! Thanks, Roland. :)
AAW, AA/Wiz Archangel's Staff of Wizardry: +2 spell levels, +21-30 magic. An Arty mage's dream. [modified, from Erthshade]
Abyssmal A mod for Diablo. See: mods.
AC Armor class; in simple terms, AC refers to the amount of protection an item gives against melee attack; in Diablo, the situation becomes too complex to explain it all here ;); read Jarulf's Guide for more info.

Well, I still more or less stick to the above statement, but I decided that since Diablo handles AC differently than many other games do, I should give a few more details. In many games, AC is compared to the melee damage that a particular attacker can potentially do, and if AC is greater than the potential damage, no damage will occur. On the other hand, if the potential damage is greater than AC, damage will be assessed, but in many games, the AC will reduce the amount of damage suffered by the defender. For example, if an attacker can do 25 points of melee damage, an AC of 20 means only 5 points of damage will be inflicted on the defender.

In Diablo, AC of a defender is compared to the "to Hit %" of an attacker. For melee attacks, if AC is greater than the "to Hit %," no damage occurs.


A common newbie misconception is that AC will help protect against spell attacks. AC itself has no affect on whether or not you will be hit by a spell, or how much damage you will suffer if you are.

On the other hand, armor (including headgear and shields) can bear modifiers which do give some protection from spell attacks. So, if you are wearing a Jade Mail (AC 22), the 22 AC only affects melee attacks, but the Jade prefix will give you from 21-30% resistance to spell attacks from the three major types of magic (note, it won't have any affect on Diablo's Apocalypse spells). See: melee; modifiers; resistance.

[This entry still under construction!]

AFAIK As far as I know ... (general Internet usage)
afk, AFK Away from keyboard ...; (general Internet usage)
AFP, AFP of ... Awesome Full Plate, Awesome Full Plate of (some suffix)
AK This means "auto-kill". See: auto-kill.
aka Also known as ... (general Internet usage)
ALT-Tab Diablo recognizes this Windows convention to minimize an active program, so if you want to do something else while Diablo is running, hold down the ALT key and press the Tab key. Diablo will minimize to the taskbar. To re-enter Diablo, just click on the taskbar icon for the game.

However, be aware that, even minimized, Diablo seems to eat up a lot of resources, and response of your machine might be sluggish. You probably couldn't stand to open up Word or something like that and try to work with Diablo minimized. Even a utility program like Windows Explorer takes a lot longer to do anything than normal, if you use it while Diablo is minimized. [At least, it does on my machine - I have a 233 MHz AMD K-6 with 64 MB of RAM - maybe a 500+ MHz Pentium II or higher might not be so bad.]

One reason you might want to use this is to avoid having to watch the ending movie for the umpteenth time! Although interesting (especially in light of how that is used to set up the storyline in Diablo 2), once you've watched the ending movie several times, enough is enough. So, if you are in that situation, when the ending movie starts, simply ALT-Tab out of the program for a few seconds, then activate the program again. IIRC correctly, you will be at the menu screen, asking you if you wish to quit, start a new game, etc.

altered durability Each item type (e.g. a mace, a cap, a small axe) has a default, pre-assigned durability rating (32, 15, and 24 for the previous examples). Some Unique items have a pre-assigned durability that is different than that of their underlying type of item. For example, the Bow of the Dead is based on a Composite Bow. A Composite Bow has a durability of 45, but Blizzard assigned the Bow of the Dead a durability of 30. Thus, when you see a Unique Item that says "Altered durability," it simply means the durability of that Unique item is different than the default durability of the item type it is based on.
Ammy Slang for Amulet.
AMZ Amazon; one of the first, and more popular variants for Rogues; for more information, see Charis's Website in the Links section. In Diablo 2, the Amazon is one of the five standard character classes.
Angband Some people consider Angband one of "forerunners" of Diablo and Diablo 2. The original Angband is a text-only D&D type of game. Later versions incorporated ASCII graphics. Many websites pertaining to Angband and its derivatives can be found on the Internet. See: ASCII; D&D; dungeon crawl; Rogue.
animals The monsters found in Diablo fall into three groups: the Undead, animals, and demons. Animals are more susceptible to swords than blunt weapons (or axes, staves, bows, hands, or feet), taking 1.5 times the on-screen DAM given from swords (while only suffering 0.5 times DAM from blunts). All weapons other than blunts and sharps do the stated, on-screen DAM against animals. Although most monsters found in the Cave and Hell levels are demons, Horned Demons (dlvls 7-12) and Spitting Terrors (dlvls 6-14) are animals. See: blunts, demons, HS, sharps, the Undead.
Apoc The Spell of Apocalypse, only available in Diablo via scrolls and staves. It can be learned from books in Hellfire, but in HF you need to be able to see your opponent, whereas in Diablo, you can cast Apocalypse on opponents out of your sight. No monster in Diablo or HF is immune to the Spell of Apocalypse (including triple immunes). Note that, in Diablo, because you can't learn the Spell of Apocalypse, spell-level boosters have no affect on the Spell of Apocalypse; it is always cast at an effective spell level of 1. However, the damage level of the spell rises as the clvl of the character rises. See: spell-level booster; triple immune.
ARC Archer, a Rogue playing style; see Woody's Diablo Asylum in the Links section for more information.
Arty Mage (also, Arti Mage) Artillery Mage. A sorcerer without any effective Armor Class, thus needing to blast the monsters from a distance. Fireball and Chain Lightning are his primary weapons. Some Stone Cursing is used and Teleport too. [from Moriah]
ASAP As soon as possible ... (general Internet usage)
ASCII An acronym for the American Standard Code for Information Interchange. This standard was established twenty+ years ago to ease communication between different computer devices. It serves as sort of a "lowest common denominator." If you save text in a plain-vanilla text editor, like Windows Notepad, the text will be saved in ASCII format. The ASCII format is still supported for import and export by modern programs like word processors. However, any "fancy" formatting that you have put into the document with your word processor will not be saved using ASCII format because this type of information is not included in the ASCII standard.

It is usually used on the DSF to refer to simple diagrams done just with standard (i.e., ASCII) characters. This way, the diagram will display properly on almost all computers, regardless of what particular fonts, programs, etc., they are set up to support. Here's an example of an ASCII diagram, a sword made using ASCII characters by BelKirill:

||

<==============O====o ||

atm At the moment ... (???) (general Internet usage)
attribute One of the characteristics of a character, such as Strength, Magic, Dexterity, or Vitality.
auto-kill A method of cheating, through the use of trainers or other hacks, that allows a character to kill another character merely by clicking on them with their mouse cursor -- sounds really challenging, doesn't it? [for the sarcasm-challenged, that was meant sarcastically; actually, it seems really wimpy, lame-o, and cheesy to me]

[Modified, from Barage: "The use of a trainer to automatically kill a monster or player. The action is 'tagged' onto another spell. For example, the spell resurrection is commonly 'hacked' to become an autokill. Suddenly, the player can simply cast the spell and kill instead of rez. Heal other is also a commonly used option."

autoblock  
autofill This refers to the program automatically arranging items in your backpack as you pick them up -- and a very poor job it does of it too, IMHO.
autohit In Diablo, monsters have a certain chance ("autohit%") to hit even the most heavily armored chars. Sometimes used in combinations, like "autohit AC" to refer to the "maximum useful AC" - i.e. any higher AC won't give you any additional benefits as the monsters are already reduced to their "autohit" chance to score a hit on you. The actual value for autohit depends on dungeon level (30% on dlvl 16 for instance). [from Finnan Haddie]

According to a post by Roland 'the Gunslinger,' the formula to calculate autohit AC is: 385 - 2*clvl. That means that a clvl 30 warrior will need an AC of 325 to reduce Hell/Hell Blood Knights (which have the highest toHit% in the game) to their autohit percentage.

automiss In Diablo, player's characters will miss critters with a certain probability (automiss%), even if the characters have an incredibly high ToHit. The actual value for automiss is 5% [from Finnan Haddie].
b.net, B.net See: Battle.net
back pages The computers that Blizzard devotes to their forums apparently have been given space to keep about 20 "pages" of DSF message threads at one time. Message threads stay on the DSF for about three weeks, then disappear if there is no more-recent activity. The "back pages" refers to the older message threads; some people would say anything not on the first two or three pages would be "back page" material.

One thing most newbies don't realize is that the DSF back pages are active -- many veteran posters go back and add comments to older messages -- sometimes exchanges between posters can occur two-three weeks or even later after the original posting. Many newbies look for answers to their questions immediately, and then forget about it. If you have posted a question on the DSF, it is worth going back and checking for additional replies after a few days. You never know, someone else might have posted additional information that you would find helpful, even if you got an adequate answer within a day or two of posting your question.

backup See: character backup.
Backpack See: inv.
BAR Barbarian, a Warrior playing style/variant; see Woody's Diablo Asylum in the Links section for more information.
Bashamatic Well, alright, I haven't actually seen this used on the DSF yet (except by me), but I thought this was so clever, I couldn't resist putting it in -- see "The TryonCo Bashamatic" in the Links section.
Battle Mage A sorcerer with an insanely high Armor Class, allowing him to survive being swamped even better than full blown Warriors [from Moriah]. Some feel that this is the same as a Tank Mage, but others make a slight distinction between the two playing styles.
Battle.net The free network set up by Blizzard for multi-play of their games, especially Diablo, Diablo 2, Starcraft, and Warcraft 2. Most newbies don't realize it, but when they play D1 MP, the game is actually running on their computer. This is why, if your connection to battle.net is lost, the game continues with your character as if nothing had happened. Battle.net only serves as sort of a switchboard to re-transmit game information from one computer to the other computer(s) in that game. See: desync; lag; latency.

From Nystul [slightly modified]: "B.net since the 1.05 patch serves 2 purposes when you are in a game of Diablo. It allows people to join your game from b.net (duh) and allows you to communicate through messages and whispers with any other users on b.net (this was not true prior to the 1.05 patch). However, unlike Starcrap or Diablo II (realms), the game of Diablo itself is actually quite independent of b.net. Your computer is in direct communication with the others you are gaming with. It is for this reason that it always seems strange that people blame lag on b.net. Anyways, you can see then that when you lose connection to b.net the game continues with no problem."

"The things you lose are the ability to whisper or message other people on b.net. In order for someone to join the game, the player in the 0 slot must still have a connection to b.net. The 0 slot is occupied by the creator of the game unless that player leaves then it goes down the line until someone joins in and refills the spot."

BD Black Death, a type of Zombie (bright yellow) found on dlvls 3-5; especially feared because if they manage to hit you, you permanently lose 1 life point for each blow that strikes. Note that if you successfully block a blow by a BD, you will not lose a life point. See "Black Death Bashing 101" at "Freshman Diablo" in the Links section.
Berserker A playing style for Warriors; see LAW.
bfd "Big f**king deal!" (general Internet usage)
the Bible Jarulf's Guide to Diablo and Hellfire; see: Jarulf's Guide.
Big Uglies Used by Snotspill, in the Ogden's Sign single-player quest, to refer to some Overlord types that occur later in the scenario; not of much importance here, I just like the name. ;)
BION Believe it or not ... (general Internet usage).
BK Blood Knight (sometimes Black Knight). A demon-class monster that looks like a knight (duh!). Black Knights can be found in late Caves, as well as Hell. Blood Knights, found only in Hell, are one of the most feared melee attackers in the game, with high AC, high to Hit %, and can do lots of damage (up to nearly 150 points of damage per blow in Hell difficulty). [modified, from Roland 'the Gunslinger'] However, because Blood Knights have an mlvl of 30, they can drop the best items it is possible for any monster in the game to drop. But of course, they also sometimes drop rags. :)
Bliz, Blizzard The company which produced Diablo, of course!
block lock When swarmed by lots of fast attacking critters, your character will not be able to strike back or escape, because he's constantly blocking the attacks (a hit from a critter can cancel the melee attack or spell casting from a player's character and force him to block instead) [modified, from Finnan Haddie].

Modified, from HowGozit: "DON'T let [your character] get swarmed when he has low armour count and highish dexterity. He'll go into what I'll call 'block lock'. A lot of the hits are being blocked, but he can't hit back. You can't get stuff out of your inventory either - the pots won't lift up because the program is handling the blocking animation. You need to walk away from the crowd to start grabbing potions."

blocking The formula to determine your chance to block a particular monster's attack is: (Your Dex) + 2 * (mlvl - clvl) + bonus.

Note that there is a bug in the game, so that the bonus is not applied (i.e., equals zero), except in the first game.

Blood Fountain A Blood Fountain restores 1 hit point of life each time it is touched. It can be used, AFAIK, an infinite number of times in a particular game. Of course, to restore 150 life, that means you have to click 150 times! :) These are most useful to variants that don't buy potions from town, such as LoL. See: LoL.
blunt, blunts, blunties This refers to the weapons classified as "clubs" in JG: clubs, spiked clubs, maces, morningstars, flails, war hammers, and mauls.The reason this is significant is that blunts do 1.5 times the DAM given in your character screen against the Undead, but only 0.5 DAM versus animals. See: animals, demons, sharps, Undead.
BN (BNM, BNR, BNW) Beyond Naked (Mage, Rogue, Warrior) -- This means playing a character with equipment that makes attributes/statistics worse than they would be naked, i.e., by using cursed magical items.[modified, from Moriah]
Bone Spirit The Spell of Bone Spirit is a magic-realm spell that sends a reddish ghost-like figure drifting out to where you had your cursor targeted. If you did not have a specific target selected, it will home in on the nearest target. Bone Spirit takes away 1/3 of a monster's HP - which means a monster with 600 hit points, would lose 200 hit points with the first Bone Spirit spell that connected. That is potentially very useful.

However, the reason these spells are not very useful overall is that immunity or resistance to magic spells is the most common immunity/resistance found in monsters! Resistance reduces the damage by 3/4, so that means a 600-HP monster with magic resistance would only take 50 points damage from a Bone Spirit, rather than 200 (if I did the math correctly ;) ).

One monster that some people do use Bone Spirit against are Azure Drakes. At Normal and Nightmare difficulty, Azure Drakes have no immunity or resistance to magic-realm spells, and have enough hit points to make reducing them by 1/3 worthwhile.

Also, I believe that Bone Spirit can be cast over walls, on monsters that are out of sight, so, if the BS "takes", you know there are monsters there, and probably which ones.

Furthermore, IIRC, this will activate the monster, and they will come looking for you, so you can use this to help thin out the mobs in rooms by standing outside of the room and casting a Bone Spirit into the room.

An unusual aspect of Bone Spirit is that casting it costs you 6 life (or 6 extra mana if you have Mana Shield active). This cost comes even if you cast the spell from a staff. See: BS; Drakes; immunity; magic; resistance.

Also, Jarulf notes that in PvP, Bone Spirit takes only 1/6 of the target's life. See: PvP.

bosses Although some Unique monsters are loners, and are usually found by themselves or with un-like monsters, many Unique monsters are always found with a mob of related monsters; most of these attack you as a group. In addition, the "bosses" often have additional properties, such as additional resistances to spells or a new attack type, which their sidekicks share in. Many of these packs can be formidable. See: fast spit.
bot  
Bovine Plate A Unique Armor obtainable in Hellfire (but not available in Diablo); somewhat popular, because of its high AC (150) and indestructible property, but used in un-ID'd form by many, because of its negative aspects (- 50 mana; -2 spell levels; +50% LR). See: unID'd.
BS, bs Refers to either the Spell of Blood Star or the Spell of Bone Spirit; most players don't find either spell very useful, though, IMO, there are specific situations where Bone Spirit can be handy. See: Bone Spirit; also see "Spellcraft 101" at Freshman Diablo, given in the Links section.

Also can refer to certain droppings from a bull (general internet usage). (an addition by Finnan Haddie)

BTS Blizzard Technical Support - the support division of Blizzard; although most posters on the DSF are willing to take a stab at helping those with technical problems (e.g., your game not running, internet problems, battle.net problems, etc.), you should direct such questions first to the BTS.

Well, another post-Diablo2 change: Blizzard has closed down the BTS Forum (possibly because of the volume and nasty tone of D2-related queries); now they only have a few canned tech-support write-ups available.

BTW, btw By the way ... (general Internet usage)
bug exploitation Although many bugs are barely evident, and a few can work to your disadvantage, there are a few bugs that can make the game easier for a character. Deliberately using these bugs to gain an advantage is called bug exploitation. This is considered cheesy/wimpy by almost all, and, especially if used on Battle.net, is considered cheating by many.
bug(s) A bug is an error in a computer program. Although Blizzard has released several patches to fix many bugs, there are still lots of bugs present in Diablo, though most of them are very minor that don't much affect game play. Sierra has only released one patch to fix Hellfire bugs, so there are still several bugs there too. Bolty maintains a list on his Lurker Lounge website of all Diablo bugs reported to him; see the Links section.
catacombs, cats Nickname for dungeon levels 5-8; in single-player, they can be initially reached only from dlvl 4; in MP, if your character is at least clvl 8, you can enter the catacombs directly by entering the gazebo-like structure towards the top of the screen from the Inn.
cauldrons Cauldrons act basically the same as Goat Shrines, i.e., they impart the effect of a randomly-selected regular shrine. Cauldrons are found only on dlvls 13-15. See: Goat Shrines.
caves Nickname for dungeon levels 9-12; in single-player, they can be initially reached only from dlvl 8; in MP, if your character is at least clvl 13, you can enter the caves directly by entering the cave entrance near Wirt (the very left-most edge of the town level).
CB The Spell of Charged Bolt, a spell underrated by many newbies. Flooding a room full of monsters with several CB's, especially if the spell level has been raised a few steps, can do respectable damage in the church and cats.
CC-CAT-Rogue, also CAT-Rogue Abbreviation someone came up with when Claudio (aka Cathrin[BWO]) was looking for a name for the versatile rogue style he was advocating ;). Means "Creative Adjustment of Tactics" or something, but basically describes a rogue who carries both a bow AND s/s setup and changes the setup based on the monster combinations faced. Very efficient rogue playing style, especially when a Civerb's Cudgel is used instead of a sword on hell levels ... (hence CC-CAT-rogue) [modified, from Armin]. See Claudio's website for lots of information about playing rogues; Shuri's and Ice's sites also contain nice rogue guides.
CC Civerb's Cudgel, a mace that does +200% damage vs. demons... this damage increase applies to the OVERALL damage, not just item damage, and is useful for CC-CAT-Rogues in Hell levels. [modified, from Erthshade] Often discussed, whether this was an intentional feature, or a programming mistake; AFAIK, the "jury is still out" on that, though I suspect the latter.
CD Some people on the DSF are now referring to Diablo 1 as CD, "Classic Diablo," to distinguish it from the mods, HF, and Diablo 2. However, others are opposed to this practice, because CD is so commonly used for "Compact Disc" (or even "Certificates of Deposit"). Although I sometimes used CD for a while, I have recently started trying to always use D1, because I found in my own reading that CD is too ambiguous, and slows down reading comprehension.
character backup You are asking for misery and heartbreak if you don't back up your character files. Single-play character files are stored in the Diablo (or Hellfire) directory, but multiplayer files are stored in the Windows directory (on PC's, that is; I know next to nothing about Macs, I fear). See HowGozit's "Character Backup and Transfer" write-up on Bolty's Lurker Lounge Website. Also, you might want to check out Kevin's DiabloBackup at his site; both are listed in the Links section. Kevin's DiabloBackup is quite popular; I have tried it, like it, and use it occasionally, but mostly I just use Windows Explorer for frequent, quick backups, especially of multiplayer saves.

<sigh>The Diablo universe is not set in stone - things change. With the 1.08 patch for Diablo that Blizzard released in June 2000, and which you have to install if you now want to play Diablo on B.net, the multi-player save files are now also in the Diablo directory. This means some backup programs no longer work for MP save files. Windows Explorer, however, will still work. Happily, your multi-player files are no longer tied into the computers network name, so it is easier to transfer your multiplayer save files to another computer (at least, if that computer's Diablo has been upgraded to 1.08; my understanding is that 1.07 cannot read 1.08 files, even if you rename them and put them in the Windows directory - but I am still learning about the ramifications of the 1.08 patch).

Character evaluation Character evaluations are a time-honored tradition on the DSF. If you are having consistent trouble surviving in the dungeon, or if you have reached a certain point in your character's development where you're not sure what to emphasize next, or if you're not sure that you are equipping the best items among what you have, etc., post a complete description of your character (class, clvl, attributes, other stats, what spells you know and their levels, what gear you have equipped, and what you typically carry in your backpack as backup gear), and ask for an evaluation.

However, note that characters under clvl 15 or so, especially under 10, level up so fast, that not much can usually be said about them. :) Many people won't bother to evaluate such a character, because another hour or two of playing it will change almost everything.

cheesy  
church Nickname for dungeon levels 1-4; entered by going into the church entrance.
CL The Spell of Chain Lightning. See: gaps, gapping.
clan AFAIK, this is basically the same as a guild, but this is the term Blizzard adopted instead of guild. They set up a Clan Hall for those looking for a clan/guild to affiliate with (see the Links section for the link to the Blizzard Clan Hall).

From Mirajj: "A grouping of people of a like mind who like gaming together. Typically a StarCraft term, more than a Diablo one. Some of the bigger, well known clans are the Snakegod clan, the Tarot clan, and the Ordo Rosae."

clear This refers to killing all of the monsters on a dungeon level or in a region of the dungeon (e.g., "I did a Nightmare/Hell clear last night" would mean killing all monsters in Hell at Nightmare difficulty). This is sort of the other end of the spectrum from Laz runs or shrine hunts, which are specialized activities, with particular purposes in mind. I tend to do region clears rather than laz runs or shrine hunts -- that's just my preference. See: Laz run; shrine hunt.
clvl Character level; you start the game at clvl 1; the highest clvl obtainable (without cheating) is 50.
Constrictor The Constricting Ring; see: CR.
coop, co-op Refers to "co-operative play," i.e., a team of up to four players play together against the monsters in the dungeon, supporting each other, and, as much as practical, sharing experience points, gold, and items found. See: 'duel' and 'PK.'
cow level A supposedly mythical "secret" level found in Diablo and Hellfire; AFAIK, it has never been proven to exist ... on the other hand, no one has proven it doesn't! ;) This is often used as sort of a joke on newbies, like a snipe hunt. You don't know what a snipe hunt is? Well, I don't have room to explain here; ask around and I'm sure someone will be glad to answer. ;)

On the other hand, Hellfire does have the Jersey's Jersey Quest, for which the reward is the Bovine Plate, possibly put in the game to pay homage to or to take advantage of the persistent rumors.

Well, with the release of Diablo 2, the mythical Cow Level apparently becomes real. After years of denying that a secret cow level exists in Diablo (reportedly, a password somewhere in Starcraft is "There is no cow level" or something like that), Blizzard added a secret cow level to Diablo 2. I haven't seen it yet myself, so I won't believe it 100% until I do, but the reports coming out about D2's cow level seem to be serious.

CR The Constricting Ring, a Unique ring, which gives +75% resist all, at the expense of a constant slight drain of life while wearing it. For more information, read Das Regard's Constricting Ring Analysis. The link is given in the Links section; for additional information, including where to find it, also see "The Constricting Ring" in the Oldies but Goldies section.
cring, c-ring Another slang term to refer to the Constricting Ring. See: CR.
critical hit Warriors (and Barbarians in HF) have a small chance with each blow they land of doing twice the normal amount of damage; such a blow is called a critical hit.
cursed item Some of the item prefixes and suffixes in the game involve harmful effects to a character (e.g., see "dfe"); conventionally, these items are not used; however some playing styles (BNM, BNR, BNW) specifically use only cursed items to make the game more challenging (also see Stealth). Many Unique Items balance several positive characteristics with one or two negative ones. By the way, Griswold will not repair most of the items that the game considers "cursed," even if you find the item useful.
D, the Big D, the big guy These all refer to Diablo, the Lord of Terror.
D&D Dungeons & Dragons is a role-playing board game based on a rather elaborate set of rules. "AD&D" is Advanced Dungeons & Dragons, a later, even more extensive set of rules. A prominent feature of a D&D game is the Dungeon Master, who applied the rules to the other gamers, and made decisions at certain points as to how the game developed. The "Dungeon Master" idea was later used to create a pair of games of that name, where the player takes on the role of a Dungeon Master in charge of designing and building a dungeon and defending it against invading heroes. A series of computer games was also developed that was directly based on D&D and AD&D rules and scenarios. Some feel that much of Diablo was derived from D&D ideas. See: Angband; dungeon crawl; Rogue.
D1 Now that Diablo 2 has been released, many are referring to the original Diablo as D1 or CD (Classic Diablo).
D2, (D2), (d2), etc. Diablo 2. As of July 4, 2000, there is still no consensus as to whether the DSF is an appropriate place to discuss Diablo 2. Some regulars are strongly opposed to the idea, some support it (especially since Blizzard's Diablo 2 Forum is a hopeless mess). I am ambivalent about it, but not opposed to it, as long as all messages are clear as to which game the message refers to. In one thread discussing this, I proposed that any posts related to Diablo 2 should have (D2) in the subject line, so that those not interested in Diablo 2 can easily skip those threads (some people had already been using D2 in the subject line, when relevant). Some posters have adopted this convention, but others (mostly non-regulars) haven't, leading to some confusion and flaming. <sigh> Oh, well, life is change, like it or not, and we have to deal with it somehow. <grumble, grumble>
DAM Damage; refers to the amount of, well, damage done to an opponent or by an opponent to your character. :)
Dark, The Dark "Of the Dark" is a modifier that reduces your light radius. See: LR; Stealth.

It also can refer to a mod for Hellfire (officially, "Hellfire -- The Dark). See: mod.

Dark Mage A playing style for Sorcerors which uses "-lr" items. See: lr, Stealth.
Daylight Savings Bug This is one of many reasons not to play Diablo Version 1.00 -- when you start a game that was saved before the change to Daylight Saving Time after the changeover, your character will have lost all items. This apparently can also sometimes happen if you reinstall Diablo, and start a game saved with the previous install with Diablo 1.00. Since the patch to version 1.07/1.08 is free, if you have access to the Internet [and if you don't, how are you reading this? :)], there is really no rational reason not to download and install one of the later patches.

From Thecla (modified): "The problem is that v1.00 is not completely compatible with character files from v1.02--v1.08. If you run v1.00 of Diablo with multiplayer character files from a later version, up to v1.08, then the moment you click the 'multiplayer' option on the main menu (you don't even need to start a game) you get a message that says something like 'Error found in character files, attempting to fix'. The game 'fixes' the error by stripping all multiplayer characters of all their items."

demons Of the three groups of monsters, demons form the largest group. As you go deeper into the dungeon, you tend to run into more and more demons. This is why the Spell of Holy Bolt is useless (with one prominent exception) after dlvl 6. By the time you get to dlvls 15 and 16, all monsters are demons (except in HF, where Hell Spawn are animals - I suspect this was a programmer error; I don't see any logical reason to have changed this).

Demons are not affected by the class of weapon; i.e., blunts, sharps, and all other weapons do the stated DAM to demons. On the other hands, a couple of unique weapons (Bloodslayer, Deadly Hunter) have a special attribute of increased damage to demons (also, see: CC, for a special case).

desync Short for desynchronize; in our context, this is where two or more computers get "out of whack" with each other. Modified, from AdvocateofMurphy: "Desync is the term used to describe the event in which two players within the same game see different things. Common forms of this are things where one player sees a particular shrine, but another player might see a bookshelf. Or, one player might see an empty bookshelf, another might see a bookshelf with a book on it. Sometimes when desync is being nasty an item which was dropped in town (possibly elsewhere) gets moved to a different dungeon level by lag. This is a *very* rare occurance, but I've seen it happen. Typically the original item is still in town, so if you take the item that lag moved up to town and drop it, odds are you'll get a dupe message. I've only seen this happen with PC-MAC desync (PC-MAC games have problems sometimes). There are other situations caused by desync but they are too numerous to describe."
DEX The numerical value of your dexterity attribute; for a discussion of how DEX affects your character's play, see Armin's "Guide to Level-up Point Distribution" on "Freshman Diablo," as well as Jarulf's Guide.
DF Dreamflange, a Unique mace; very popular with sorcerors, mainly because it increases a character's MAG attribute by 30, plus increasing their mana by 50 points more, and raises all spell levels by 1.
-dfe, +dfe "Minus damage from enemies"; a suffix on armor or headgear which subtracts a number of points from the potential damage done to your character by a monster before the damage is actually applied; however, a " + damage from enemies", found on "cursed" items and on the Stormshield, will increase the damage to a character caused by enemies. A "-dfe" suffix on items can be useful for young characters, and against monsters in the church, cats, and caves at Normal difficulty, but when you venture into Hell, or play at Nightmare or Hell difficulty, the monsters do so much damage that -3 dfe or -4 dfe becomes an almost insignificant reduction.

On the other hand, this property is stackable, so wearing several items with a -dfe characteristic can become more effective. See: cursed items; enhancers; HD; modifiers; ScCp; stack.

Diablo Strategy Webring A group of Diablo-related Websites, that include some of the most useful Diablo sites, several of which have links to other useful sites. A good place to start if you are looking for information on playing Diablo.

[August 2000] Well, apparently the DSW is no more - as far as I know, most or all of the sites that were involved are still around, but the Webring itself seems to have bit the dust, so I have deleted the former link from my Links section. Too bad, I thought it was a useful concept.

Diablo drops, Diablo items This is a sort-of myth. It is a fact that Diablo occasionally drops an item when you kill him. A halfway-clever hacker (probably more than one, over time) used this fact to make up some special items, and widely distributed them, claiming they were dropped by Diablo himself. I haven't seen any, but I have read that they are occasionally duped and passed around on Battle.net. I believe they have names like "Diablo's Helm," "Diablo's Sword," etc. Be aware that these are not legitimate items.

A commonly asked question on the DSF is "Is it possible to pick up the items Diablo drops?" The answer is yes, but those that have done it several times say that it is hardly worth the trouble. When it comes to dropping items, Diablo is treated as a regular, high-level monster (mlvl 30, equal to BK's, SB's, and Advocates). That means, most of the time he will not drop anything, sometimes he will drop gold, sometimes a spell book or potion, sometimes a regular (non-magical) item, and only very rarely a magical item.

To get an item that Diablo drops, if you are playing MP, simply have one member of the party stay on a level other than 16 while Diablo is being killed. This way, those on 16 will see the ending movie, but the game will not end, and after the movie ends, you can search the area where Diablo died to see what, if anything, he dropped.

If you are playing SP or solo-MP, it is more complicated. From Armin (modified): "Now, if you're alone it gets a bit complicated. You'll need some way to kill Diablo that allows you to do something else. Firewall would be the method of choice (maybe guardians), just stand with your back to a wall and have a spell or two auto-attacking him while you block his attacks.Stand there, have a free spot in inventory 2x3 large (so any item will fit) and BEFORE Diablo starts spurting blood, cast Telekinesis, but don't click on anything yet. Just stand there and wait for the moment, with the arrow cursor active until he finally dies (caution: you can't drink pots in that time, so timing might be a tad difficult). THEN you can click on the item he drops and have the thing in inventory in the next game. ... In theory, he can drop an obs-zod, but it's really too unlikely to bother. Killing 50 BK's is faster than all the hassle to get D's drops)."

Of course, if you feel like it, go ahead and do it! Who knows, you might be one of the lucky ones to get that obs-zod. :)

difficulty level Classic Diablo single-player mode only allows one difficulty level. Diablo multi-player has three levels of difficulty: Normal, Nightmare, and Hell. You can't start a Diablo game in Nightmare difficulty unless your character is clvl 20 or above, or start a Hell difficulty game unless your character is clvl 30 or above.

Hellfire, the Expansion Pack, allows single-player to be played in one of three difficulty levels, similar to Diablo's three multiplayer levels. One solution, for those bored with Diablo single-player but who don't want to move to mutliplayer, is to get Hellfire. You can import your high-level single-player character from Diablo into Hellfire and play that character at Nightmare or Hell difficulty (however, no equipment will transfer, only gold, so sell your stuff first!). Also, for those seeking a real challenge, IIRC, Hellfire does not do a clvl check, so you can start a NM or Hell difficulty game at any clvl, even clvl 1!

However, there is a bug/oversight in the Diablo code that allows one to play SP at NM and Hell difficulties. The catch is that to do it, you need a MP character of at least 20 or 30 clvl to do it. To do this, start Diablo, choose MP, then select your 20 or 30 level character, and create a new game at NM or Hell difficulty. Then back out of the menu structure until you get the SP/MP choice (do not quit Diablo altogether). Now, choose SP, and the SP character you want to play. The game you create will be at NM or Hell difficulty. However, the difficulty level is not saved in the saved-game file, so you need to go through this process each time you want to play SP at higher difficulty. Most people conclude it is simply easier to play MP (though some play only solo-MP). See: solo-MP.

dlvl Dungeon level; ranges from 1 to 16 in Diablo.
d/l, d-l Download, as in "You can d/l the file from the following URL:..." (general Internet usage).
doggies Refers to Spitting Terror demons, especially Lava Maws. Note that Spitting Terrors can see you about two tiles farther than they can spit; this characteristic can be used against them. See: fast spit; maws; spit. Also, see Armin's scanner post, which contains some tactics to use against spitters, in the "Oldies but Goldies" section.
dogmode A term used in place of "godmode," largely to fool Landru, which apparently at least used to respond to any post containing "godmode." Probably also popular because it indirectly expressed an opinion on the character of those using godmode! :)
Dots, dotting Getting a dot = receiving the lil red dots that appear above the character's portrait in B.net chat. You get one for killing D in normal, two for nightmare, 3 for hell difficulty (no matter if you have gotten the previous before or not). Actually, a char has only to be on lvl 16 while D dies to receive a dot, not take part in his actual demise ;) [modified, from Armin]

Recently, I read that, if you kill Diablo for the first time on a particular difficutly, you have to let the ending video at least start; if you bypass it completely, you supposedly won't get your dot.

dragons Well, there aren't any dragons to fight in Diablo, but some refer to the Fire Bolt-casting heads that spring up out of the floor when you cast the Spell of Guardian as dragons.

"Dragon's" is also a prefix used to modify items; it is the highest of the prefixes that add to your mana total, giving you 51-60 extra mana points. This makes it a highly desired prefix to find on items, but it is rather rare. It is only found on jewelry and staves. Reportedly, Dragon's jewelry of the Zodiac are almost as commonly duped items on public b.net as obs/zods.

Drakes Could refer to Fire Drakes, a member of the Viper type of Demon, but this is usually used to refer to Azure Drakes, the "high-end" of the Viper type. Azure Drakes are one of the toughest monsters in the game, with high hit points, and resistance to both Fire- and Lightning-based spells (they are immune to magic- and lightning-based attacks at Hell difficulty). However, at Normal and Nightmare difficulty, they have no resistance to magic-based spells, thus some people use the otherwise-little-used Spell of Flash against them. The problem with this is that Flash is only a very short-range spell, so you have to either let the vipers hit you, or master the tactic of Tele-Flash. The spell of Bone Spirit also can be effective against Azure Drakes. Azure Drakes have one of the highest "mlvls" in the game, thus they can drop nice items (I've gotten some nice jewelry from Azure Drakes). See: Bone Spirit; Tele-Flash.

Also, the "Drake's" prefix, found on staves and jewelry, gives +41-50 mana, second only to the "Dragon's"and "Wizardry" prefixes among mana-adding prefixes in Diablo (though Hellfire has the "Wyrm's" and "Hydra's" prefixes which are higher, but those can only be found on staves).

Dreamy Affectionate slang for the Dreamflange (see DF).
droolery A humerous slang term for high-end jewelry, such as ob-zods or Dragon jewelry of the Zodiac.
DSC Demonspike Coat, a moderately useful item for some characters and playing styles: Full Plate Mail of AC=100; +10 STR; +50% resist Fire; -6 dfe; and indestructible! Probably most used as a potential piggybank - Griswald will pay you 65000+ gold for it, IIRC. Thus, in 6 slots in your backpack, you can carry the equivalent of over 10 slots of gold.
DSF Breakdown The Diablo Strategy Forum Breakdown. Periodically, Mirajj, a long-time poster, compiles a list of DSF posters who have contributed mini-autobiographies. , It can be fascinating to look through, because it makes one realize how international and intergenerational in makeup the DSF is. See "Mirajj's Tally" in the "Oldies but Goldies" section in the Archive of Chaos.
DSF The Diablo Strategy Forum, of course; a Blizzard-sponsored forum for exchanging strategy and tactics relating to Diablo (and, unofficially, Hellfire).
DSW The Diablo Strategy Webring. See: Diablo Strategy Webring.
duel A battle between two players in Multi-Player Mode, in which both players agree ahead of time to do battle; sometimes special conditions or terms are agreed upon ahead of time. This is different than player-killing, where one player deliberately kills another when the other player is not expecting it.
dungeon crawl This refers to a type of adventure/rpg game which involves mostly exploring dungeons, killing monsters, selling found items for gold, improving your equipment, etc. The earliest dungeon crawls were text-only. Some people feel that Diablo is basically "just an old-fashioned dungeon crawl with nice graphics."
duping, dupes There are bugs in Diablo that allow duplication of objects in a couple of different ways (sometimes it can even happen unintentionally). Obviously, finding one of the rarest items in the game, and then making several duplicates of it and giving them away to friends [or strangers for that matter :)] on Battle.net throws off the balance of the game, and is regarded as cheating by almost everyone posting on the DSF. Using duplicated items (aka "dupes") would be considered playing "not legit." See: twinking.
durability, DUR A rating of the hardiness of items, i.e., a measure of their ability to withstand physical damage. For example, an item with a durability of 10 is fairly fragile - with a lot of use it could wear out and disappear. On the other hand, a durability of 100 is quite robust (see: altered durability; indestructible). Jarulf's Guide includes tables giving the durability of all regular items and Unique items in the games.

Purchased items begin with full durability (e.g., if you buy a Small Axe from Griswald, it will have 24/24 durability). However, items found in the dungeon usually show some wear-and-tear (e.g., a Small Axe may be 11/24). Unique items found usually begin with full durability. Durability can be repaired by Griswald, for a fee. Hidden Shrines will "heal" durability on most items that are equipped, but at a cost of reducing one item by 10 DUR. Warriors can repair their own equipment, but at the cost of a loss of durability. Even a high-level warrior will cause a small decrease in durability. Unless you are sure that you will only use an item for a short time, it is usually best to pay Gris to repair it, or look for Hidden shrines.

DZM Dr. Zed's "mod;" see: mod
Easter Egg(s) For a long time now, computer programmers have been "hiding" things in programs they write. These may include more detailed authorship credits than their company is willing to put in their program documentation, a mini-game, graphics of some sort, or additional features for the program (this latter is pretty much restricted to games). The methods to access these hidden areas are usually so unusual that no casual user of the program will find them. Thus, looking for these hidden features was somewhat like an "easter egg hunt" and these hidden features are referred to as "Easter Eggs. "

Originally, you almost had to be "in the know" to find out about how to find Easter Eggs. However, nowadays, it has become common to widely release the methods for accessing them.

Diablo has one Easter Egg, that I know of. In the initial screen that comes up when the CD is auto-run, there are two hidden messages. However, the instructions for how to see them are just too long to give here. The Secret Cow Level in D2 might be considered an Easter Egg, but how to get to the Secret Cow Level is becoming one of the worst kept secrets of history. ;)

However, Hellfire has a few Easter Eggs. By default, you can only get the Monk character class in version 1.0 of HF, but there is a way to make the Bard available. If you install the 1.01 patch, you can play the Barbarian as well. In addition, there are two hidden quests, but one of them is not an extra quest; rather, if activated, it substitutes for one of the new, HF-only quests. Instructions for activating the HF Easter Eggs can be found in SoulEdge's write-up in the "Essays, etc." section.

EH Eaglehorn, a unique bow that is popular with many Rogues [but not all ;) ].
Elemental items (arrows, bows, weapons) This refers to weapons that have a fire or lightning enchantment on them, i.e., bows that shoot fire or lightning arrows, or weapons that do a fire or lightning attack in addition to their melee damage. The elemental attack is separate, with its own "to Hit %", and its own chance to hit. Thus, you have a chance to do damage with both attacks, with one or the other attack, or to miss with both attacks.

The elemental damage on melee weapons has multiple chances to hit, but the damage is only applied once. However, the 'elemental damage from arrow' routine is buggy, and sometimes the elemental damage is applied several times, leading to large total damage. Some people feel that using elemental bows is cheesy, a few even think that doing so is bug exploitation. Few experienced rogues use elemental bows, because it is so common in the deeper levels of the dungeon to get levels with monsters of mixed resistances and immunities. This means that, either you need to be switching bows frequently, or your bow is less effective against the monsters that are immune or resistant to the particular elemental attack of that bow.

The Sparking Mail is a unique case (pun intended :) ). See: SM; Sparking Mail.

Also, if I am interpreting JG correctly, the elemental attack from melee weapons will be halved in PvP attacks, but, probably due to a bug, an elemental attack from an arrow will not be!

Elixirs There are several elixirs (i.e., special potions) in Diablo. There are potions which will each add +1 to one of your attributes. Elixirs of Strength, Dexterity, and Magic cost 5000 gold each. In SP, both Pepin and Adria will sell Elixirs once you have been on dlvl 13 (or entered the Hive or the Crypt in HF). In MP, only Adria sells Elixirs, beginning once your character has reached clvl 26. Elixirs of Vitality can only be found in the dungeon.

There are also two quest special potions, the Golden Elixir and the Spectral Elixir. See: Golden Elixir; Spectral Elixir.

Emerald A prefix on items that gives 41% to 50% resist all, which makes it the highest resist-all prefix in the game; however, it cannot occur on some items, such as jewelry. Not common; I have found or bought a few items with an Emerald prefix, but non very useful (a couple of staves, a Great Sword, a blade, a kite shield, and a buckler (AC 5) - 101, 000 gold at Wirt's, by the way :) ). See: ESo....
Enchanted(s) Short for Enchanted Shrine, one of the most useful of the shrines available in Diablo multiplayer, especially for Rogues and Warriors. Sorcerors inherently have high enough MAGIC to be able to read several spell books of many spells, and with "reading glasses" can read 15 spell books of all learnable spells. Rogues and Warriors usually can only read a few books of spells having even the lowest MAGIC requirement. The solution is to look for and visit Enchanted Shrines, which lowers one spell by one slvl (unless that spell is at slvl 15, when a bug causes it to be lowered by 2 levels!), but raises all other spells that you have read at least one book of by one slvl. However, it is possible for an Enchanted to make a spell unusable, by lowering the level from 1 to 0. To regain the use of that spell, you must either read another book of that spell or equip a spell-level booster item. It was long a popular belief that Enchanteds hit the Spell of Chain Lightning for -1 slvl more than any other single spell. Extensive testing has shown that this is one case where popular belief was correct! See: MAG; reading glasses; spell-level booster.
Enchantment A magical prefix or suffix found on an item that gives it "magical" properties. An item with magical enchantments on it would have blue text in the description window, rather than the plain white text. [from Roland 'the Gunslinger']
enhancer This refers to a prefix or suffix which increases a character's attributes (e.g., +20 to Magic).
EP See: Experience Points; XP.
ESO (ESo) Emerald Shield of ...; Emerald Shields with almost any suffix are considered a good find/buy, due to the high "resist all" they give a character; however they are rare (I've only found one suffixed ES in the game - a Kite Shield of the Ages, AC11; +42% resist all). See: Emerald; resist all.
ESoT Emerald Shield of the Tiger; a highly desired item, especially by warriors and some Rogues, because of the high resist all and high number of extra hit points that they give a character when equipped; however, they are very rare.
Etherealize There were several aspects of Diablo that were changed along the way from the early pre-release versions to the final, commercial release. There were bosses, spells, quests, and items that all were taken out of the final version. However, graphics and other aspects of them still remain in the various game files (see: Map of the Stars).

Etherealize is one of the unused spells (Blood Boil is another).

IIRC, Etherealize made you invulnerable for a period of time, but the designers apparently decided it was too powerful a spell, so it was deactivated. When Etherealize is in effect, a ring appears over your head. Some trainer-writers have made the graphic available with their programs, so if you see someone in a public b.net game with a ring over their head (as contrasted with, e.g., the MS ball), you can be sure that they are using a trainer program. I have read conflicting reports as to whether or not the Etherealize graphic is tied into some spell effect or not. It might vary from trainer to trainer, but some might have actually implemented the Etherealize spell. A recent reference to "Godly Mana Shield" on the DSF might well have been unknowingly referring to the Spell of Etherealize.

Some mod-makers have also taken advantage of the unused spell graphics, to activate those unused spells, or to add new spells to their mods.

Modified, from Evil~Teletubby!: "...these spells were supposed to be on page 5, which you can find by clicking on the small space between the page 4 tab and the edge of the spell book."

eval See: character evaluation.
experience points (also, XP) You get a certain amount (sometimes 0!) of XP for killing (or at least helping to kill) each monster. After getting sufficient XP, your character will advance one character level [from Finnan Haddie]. See: clvl, level-up; mlvl.

Note that you won't get any XP from killing a monster more than 10 mlvls below your clvl. So, if your character is clvl 15, you won't get any XP from killing the monsters on dlvl 1.

If you want to get an idea of where a certain clvl character gets XP most efficiently, see Soul Toucher's famous Experience Point Table, in the "Essays, etc." section ("Everyone else got a higher level char, and you want one too! What to you do then? Cheat? No way! Cheating is low-life! With this table, you can easily find out where your character gains the most experience points, and get those points like a real player!"). Amen, Soul Toucher!

I decided it was worth adding this "nit" from a post from Jarulf concerning the XP table: "Just note that the table for the lowest levels does not take into account the second cap applicable to exp points, that is, 1/20th of the exp needed for the next clvl. It should give slightly less exp for the first few levels. Otherwise it is an excellent table."

Experience point cap Each monster in the game was assigned a number of Experience Points that it can potentially give by the Blizzard programmers. This number is higher on Nightmare difficulty than on Normal, and higher yet on Hell difficulty.

In Single Player, you get the full XP assigned to Normal Difficulty if you kill the monster. Normally, you can't take advantage of the higher XP possible in NM and Hell difficulties. However, there is a way around this; see: difficulty level.

In MP, you might not get the full potential XP. This is because there are two XP caps that come into play. The most common one is that the maximum XP that can be gained by killing a monster is 200*clvl. That means that a clvl 30 character is capped at a maximum possible 6000 XP per monster, even when killing monsters with more "assigned" XP than that (e.g., Blood Knights on NM difficulty have an assigned XP of 12260). When you reach clvl 40, that same BK would be worth 8000 XP. The cap is why it is sometimes more "efficient" to play at dlvls and difficulties below what you can handle (study SoulToucher's Experience Point Table, listed in the "Essays, etc." section to see what I mean).

There is another experience point cap that usually only applies to low-level characters. The most XP that a character can earn is: (total experience points needed for next level) / 20. So, a clvl 1 character can't earn more than 100 XP per kill, because 2000 XP are needed to get to clvl 2. A clvl 2 character can earn a maximum of 231 XP per kill (4620/20).

Eye candy Fancy graphical features put into a game (such as moving shadows, rain, reflections, etc.), which may contribute to the atmosphere of playing the game, but don't really affect game-play activities. Often used critically or sarcastically, because such special effects often greatly increase the demands on the computer resources available, possibly slowing down the actual flow of the game (this is an occasional topic of discussion on Diablo 2 forums, because some players with computers well above the minimum D2 requirements found they improved D2 game play by turning off some of the special effects).
FAQ Frequently Asked Questions. Commonly, to save time, businesses, forums, and web sites will put together a list, with the answers, of questions that they get asked a lot (general Internet usage). The DSF has such a FAQ; see Janna's FAQ in the "Essays, etc." section in the Archive of Chaos.
Fast Spit An attack type featured by the three Spitting Terror "bosses" -- they are able to spit much faster than the normal Acid Beast or Poison Spitter -- as are all members of their mob. These can be tough adversaries -- I have to admit, I have been killed more than once by one of these mobs. If you haven't run into one of these yet, you will know them when you see and hear them! The Fast Spit effect is impressive, compared to regular Spitters. See: bosses; spit.
fastblock (or, fast block) A characteristic of warriors that enables them to block monster attacks (both melee and many spell effects) better than other character classes; it is also a characteristic of a couple of Unique Shields, that can give this ability to other character classes. Supposedly, the suffix "of Blocking" will give any shield this ability, but I have yet to see one in the game, so they may be rather rare. However, Finnan Haddie tells me it is "a low level suffix which can be found on shields in church." See HD and SS.
FB Usually refers to the Spell of Fireball, but sometimes refers to the Spell of Firebolt; occasionally, used to refer to the fastblock characteristic.
flame war From "The Jargon Lexicon:" [common] (var. `flamewar') An acrimonious dispute, especially when conducted on a public electronic forum such as Usenet.
flame bait Also from "The Jargon Lexicon:" [common] A posting intended to trigger a flame war, or one that invites flames in reply. Also see: troll.
flame, flaming I decided I would quote "The Jargon Lexicon" rather than write my own entry for this: [at MIT, orig. from the phrase 'flaming asshole'] 1. vi. To post an email message intended to insult and provoke. 2. vi. To speak incessantly and/or rabidly on some relatively uninteresting subject or with a patently ridiculous attitude. 3. vt. Either of senses 1 or 2, directed with hostility at a particular person or people. 4. n. An instance of flaming. When a discussion degenerates into useless controversy, one might tell the participants "Now you're just flaming" or "Stop all that flamage!" to try to get them to cool down (so to speak).

For more about the word "flame", see "The Jargon Lexicon" in the Links section in the Archive of Chaos.

FOS or F. O. S. An acronym used by many to help remember the main "bad" shrines: Fascinating, Ornate, and Sacred. These shrines should not be touched, because they permanently reduce your mana capacity by 10 per cent. This may not sound like a lot but unless you are playing some kind of odd variant or a Barbarian in Hellfire, almost every character type will end up wanting as much spell-casting ability as possible, and the loss of even 10% will hurt. If you want an additional aid to remember "FOS," think of "Find Other Shrines" [I don't know if he was the first to coin this phrase, but it was recently attributed to 'Gregarious-Zinn' on the DSF]
FoT See: Fountain of Tears.
Fountain of Tears An FoT subtracts 1 from one randomly-selected attribute and adds it to another randomly-selected one. Usually this has only a minor affect on your character, but sometimes it is a PITA. For example, if your young warrior just got his STR high enough to wear a better piece of armor you had found earlier, and the FoT hits the STR for -1, you would then no longer be able to wear it. Therefore, most players prefer to avoid touching FoT's.
FPM Full Plate Mail, the armor type in Diablo that has the highest AC rating (ignoring magical modifiers).
Freshman Diablo A website which contains several guides to playing various aspects of Diablo/HF, written by Diablo veterans. See "Freshman Diablo" in the Links section in the Archive of Chaos. Very useful site for beginners, but even fairly experienced players (especially if your only experience is in single-player mode) might find useful information there. I did. :)
Friendly Fire In coop games, hitting your teammates with spells or arrows while trying to hit monsters. Note that this can be caused not only by poor aiming, but by desync and lag. Basically, you are aiming at monsters you are seeing on your computer, but on someone else's computer in the game, there are not monsters at that location, but their character! See: desync.
full Stealth See: Stealth.
FW The Spell of Firewall, a very useful spell; often undervalued by beginning players. See Spellcraft 101 at Freshman Diablo, listed in the Links section of the Archive of Chaos.
FWIW, fwiw "For what it's worth ..." [general Internet usage]
g, <g> Grin
gaps, gapping This refers to a problem with the Spell of Chain Lightning -- when CL gets to a high spell level (e.g., over 8 or so), casting it when there are a lot of monsters nearby, creates so many lightning bolts that all of the sprites available are used up. This means that not as many bolts as could theoretically be created based on the CL slvl can be created, so "gaps" in the CL coverage appear. Monsters which are in those gaps are totally unaffected by the CL, even if they are right in front of you and are surrounded by streams of lightning bolts. It is possible, by choosing the locations from which you cast CL, to decrease this problem somewhat, but the gapping problem is why some players prefer to keep their CL at slvl 9-12, even if all of their other spells are at slvl 15. See Moriah's write-up and illustrations on casting CL on his Website, listed in the Links section. Also, I added a couple of examples of CL tactics by Spear in the Oldies but Goldies section. See: sprites.
GMTA "Great minds think alike..." - general Internet usage (?; uncommon, I think).
Goat Shrines Goat Shrines are shrines that will cast the effect from a randomly-selected regular shrine. For example, this could be an Abandoned Shrine (+2 DEX), a Stone Shrine (all staves recharged), or one of the FOS shrines. It is impossible to tell ahead of time which shrine-effect will be selected, and since a few of the shrines impart permanent damage, in MP, players are strongly urged to avoid touching Goat Shrines (unless you deliberately want to live dangerously). In SP, it is possible to save before touching a Goat Shrine, look up the saying you get upon touching it in a shrine list (such as in JG), and restore your character if you don't like the spell effect that you got. However, this is regarded as pretty cheesy.

Goat Shrines can occur on any level that has Goat Men or Goat Archers (4-9). See: cauldrons; FOS.

God Mode, Godmode, etc. A method of cheating; using a non-Blizzard program to modify a character's characteristics to make them effectively invulnerable to attack. There is absolutely no challenge to win the game that way, so why bother to play the game if you use it? However, commonly used by cheaters on public battle.net.
Golden Elixir If you get the Lachdanan SP quest, he will ask you to bring him the Golden Elixir. It can be found lying on the ground on dlvl 15.
Gott, Gotter Gotterdamerung; a Unique helm that is highly desired by many; it has an AC of 60 (the highest of any helm in the game), plus some other bonuses, but a big negative in that it forces all magical resistances to 0% (which can be a big disadvantage in any version of hell, since so many monsters there have a magical attack, some of them quite potent). Because of this drawback, some players leave the Gotter unidentified just to take advantage of the high AC, but others feel using unID'd magical items is "cheesy." See: unID'd.
GPoW Godly Plate of the Whale. Although it can theoretically exist in the game, no monsters can drop it, and nobody in town can sell it to you, therefore, if you see one, it is a hack, i.e., it was created outside of the game by using a third-party program. [modified, from Erthshade]
Granny The Grandfather, a Unique Great Sword, which gives +5 all; +20 life; +20% toHit; +70% DAM; and only requires one hand to use, though it is based on a two-handed sword.
Gris Griswold, the Scots blacksmith in Tristram (now just how did a Scotsman end up in Tristram, I wonder?)
guild Guilds are, I think, basically the same as a clan. I believe this term grew out of some adventure games that allowed your characters in the game to join guilds and gain benefits from their association (learning new spells, getting weapons training, etc.). People formed guilds outside of the game as well. However, Blizzard decided to use the term clans for out-of-game associations. See: clan.
h/h, H/H See: Hell/Hell
hack, hacking, hacker It is possible, with a fair amount of computer knowledge, or access to a program designed to do the job, to modify a pre-existing item in the game, such as making a ring have the characteristics found on a rare weapon or type of armor. These are usually referred to as "hacked" items, or "hacks." They obviously throw off the game balance in multiplayer games, and are considered cheats by the Forum at large. See: dupe; legit; trainer; God Mode; morphing; scanning;Town Kill.

From Gilmere (modified): "You know those illegal programs I mentioned above? The ones scanners can't detect? Those are generally (though somewhat incorrectly) referred to as hacks, and their use, hacking; you may also see them referred to as trainers. These insidious programs can do things like making characters unkillable ('god-mode'), allowing them to kill monsters or other players with a single click of a mouse button (auto-kill) and creating items that are impossible to get in the game. They remove any need for skill in the game, reducing it to adventures in mouse-button-testing. Use of these things is cheating..." Yes, I too remember the days when the terms "hacker" and "hack" were compliments, not referring to unethical or illegal people and their activities ("cracker" is a term that can be used for the latter). However, the mass media has been misusing the terms for so long, I am not sure it's possible to correct the situation.

Most regulars on the forum, although firm in the opinion that using hacks, trainers, duped items, etc., is cheating, will concede they don't care what you do in single-player games, or in solo-MP games on Battle.net. However, if you use them in a public game with legit players, you are gaining an unfair advantage over those players, and such activity is strongly criticized. Besides, ultimately you are also cheating yourself out of the fun and challenge of playing Diablo the way it was meant to be played.

Happy Feet A phrase popularized by Steve Martin, when he was performing on Saturday Night Live ... oops, wrong context -- a phrase used on the DSF to refer to a defensive tactic against ranged attacks. :)

[from Bolty's High-level Warrior Guide] "'Happy Feet,' a term first coined by Woody, involves running in a specific way to avoid taking 95% of the shots fired at you. Used when advancing to and retreating from an enemy for Warriors, it can help minimize the damage you're taking while you're not killing something. The idea is to run in a zig-zag line, crossing over perpendicular to your enemies."

Actually, the general idea of Happy Feet can be a useful tactic for all characters -- I use it frequently with my sorcerors, especially against witches in Hell, but also at times against archers, acid spitters, etc. Don't just stand there, exchanging ranged attacks with an enemy, and taking damage! Instead, dodge and weave, zig and zag, cast a spell or two or three, then move again before the enemy can reacquire you as a target.

July 2000: Well, this entry is a good example of how things change on the DSF, sometimes rapidly. When I wrote the above entry a few months ago, I don't recall ever reading that part of the reason for the effectiveness of this technique was based on a bug. However, if I understand correctly what I have read in the past couple of months, this technique in part takes advantage of a bug similar to (or the same as, it's not clear to me which) the one responsible for the "targeting bug." Some have said using this is not "bug exploitation" because the monsters are taking advantage of the same bug! :) See: targeting bug.

A further change to note is that one of the few (maybe only) game-play changes made to the game by the infamous 1.08 patch this spring, made using "Happy Feet" much less effective. Veteran players are baffled why Blizzard would bother to tinker with such a minor bug, and leave other, much more bothersome bugs untouched. Some speculate that this may have been an accidental byproduct of some other, yet-unnoticed change. Unfortunately, most of the code-reading types who might have tracked this down in the past, are now involved heavily with Diablo 2, so maybe this will never be answered.

Hardcore I don't know if this would better be classed as a playing style or a variant, or even if formal rules have been established. Playing a Diablo/Hellfire game Hardcore, AFAIK, is similar to the Immortal Hero variant, i.e., if your character dies, the game is over. This is a built-in option for players to choose in Diablo 2.

From Mirajj: "Clarification: Hardcore is a playing style, Immortal Hero is the variant, coined by Pete. If you play Hardcore, any time you die, you delete the character. IIRC, there are some restrictions on the IH variant, while a hardcore character can be anything you want it to be."

Although I don't remember ever reading about this, it seems to me that those who are looking for more of a challenge in single player (and who don't want to move on to multiplayer) could play SP in Hardcore mode. That means, if you die, no more restoring from the last saved game - that character has died, and you will have to start a new one.

Harmony There is a series of suffixes (Stability, Balance, and Harmony) that decrease your hit recovery time. Because of a bug, these suffixes did not work properly before the 1.07 patch (and I think they still don't work properly in Hellfire because, IIRC, the HF 1.01 patch came out before the D1 1.07 patch). These suffixes can only occur on armor and jewelry. Items bearing one of these suffixes can help prevent stun-lock, or sometimes allow you to break out of stun-lock. If stun-locked, sometimes, even if you can't cast a spell or drink a pot, it is possible to walk away far enough to do something, like cast a spell (Teleport is a wise choice :) ) or drink a pot, before the monsters can re-attack you.

However, items of the Harmony series are not a cure-all, and might be of little help for low AC characters at NM and Hell difficulties. Still, my now-clvl 44 Sorcerer found a Jade Full Plate Mail of Harmony in his high twenties, and while I have experimented with several other nice armors, I've always ended up going back to that one. But Hell-difficulty Lava Maws are that character's bane if I let them close to melee distance.

Note that wearing two items from the series has no more benefit than one. On the other hand, wearing one of each of the three does have an additional bonus (see: Zen Harmony). See: hit recovery; stun-lock.

From Gilmere: "'Of harmony' affects your character's recovery. When you are stunned (taking more damage than your character's level, or taking damage from a spell that you have no resistance to), your character goes thru an animation of responding to the hit... this is the character's recovery phase. 'Of Harmony' removes some of the frames from this animation, so your character recovers more quickly. Faster recovery means less chance of being stun-locked, and gets you back to attacking more quickly." From Rhydderch Hael: "Stability, Balance, and Harmony stack up because while they have the same effect, they are at different values, forcing the game to compute each one individually."

HB The Spell of Holy Bolt; it is only effective against the undead (skeletons, zombies) and Diablo (although Diablo in Hellfire is resistant to HB). That means that once you reach dlvl 7, HB will be useless to you until you reach 16 and face Diablo. See: undead, demons.
HD Holy Defender, a unique large shield; fairly desirable for some characters and playing styles because one of its characteristics is fastblock. It also has -2 dfe.

This is, I think, more common than the Stormshield. However its AC is not as high. Remember that, because warrior's naturally have the equivalent of fastblock, they do not benefit from that aspect of fastblock shields. See: -dfe; fastblock; SS.

headgear Refers to all items of armor that you wear on your head; includes caps, skull caps, helms, full helms, crowns, and great helms, in that order of increased protection (ignoring magical modifiers).
hell, Hell Welllll, many answers to this one :); on the DSF, usually refers to the dungeon levels 13-16; in SP, Hell can only be reached the first time from dlvl 12; in MP, if your character is at least clvl 17, you may enter Hell directly in the reddish crack in the ground behind Pepin's; however, also can refer to the hardest difficulty level in Diablo multi-player, Hell (= the same in Hellfire, both SP and MP).

Also, sometimes used to refer to RL ;).

Hell/Hell This refers to playing in dungeon levels 13-16 (Hell) at the hardest difficulty level (Hell).
Hellfire An "authorized" expansion of Diablo, but not actually made by Blizzard. It was written, distributed and is supported by Sierra. It adds The Hive (4 levels), The Crypt (4 levels), new monsters, new spells, new items, new character classes, etc. You must have the Diablo CD to play it. The initial release included a multi-player mode, but if you install the 1.01 patch, it disables the multi-player mode. However, the Barbarian is only available with the new patch; also many bugs were fixed, so most HF players think it is worth installing the patch. The Bard and the Barbarian (new character classes) are hidden, until you release them (for instructions on how to do this, see Jarulf's Guide in the Links section). For additional support for Hellfire, see the "Role-playing Forum" supported by Sierra, listed in the Links section, although since this forum is for all of Sierra's RPG games, you have to find the HF posts scattered among those pertaining to other games. Also, the Hellfire FAQ on Van Damned's site contains useful information; see "Hellfire - FAQ" in the Links section of the Archive of Chaos.

Note that the MP mode referred to above never allowed playing HF on Battle.net. There are a couple of unauthorized patches available that allow one to play HF in solo-MP mode or in true MP mode using Kali or Heat.net.

HF Hellfire, see above.
Hidden, The Hidden The Hidden refers to the Demons in the dungeon that can turn invisible. There are four types: Hiddens, Stalkers, Unseen, and Illusion Weavers, in increasing potency. Although the Hidden are not usually a problem for most characters, there are situations where they can be dangerous, especially Illusion Weavers on Nightmare and Hell difficulty levels. Whenever I play Nightmare or Hell caves with my most-advanced Sorceror (just turned clvl 40), I still get the "heebie-jeebies" when I see those dreaded bright yellow shapes appear right next to me, because they have killed me more than once (sometimes multiple times on one level, actually!).

For reasons why high-level Hidden are dangerous, and some ideas on coping with them, see my essay "The Hidden: A Survival Guide" in the Essay section of the Archive of Chaos.

"Hiddens" also commonly refers to Hidden Shrines, one of the most useful shrines in the game. Basically, Hidden Shrines add 10 points to the durability of all but one of the (non-indestructible) items that you have equipped; that one item loses 10 points of durability. Hidden Shrines deserve a longer write-up, but I don't have time right now - maybe later. :) See: durability; indestructible.

hit recovery When you are hit by a monster or another player, you need a certain amount of time to recover from the shock (the amount of time required varies among the different character classes, and can be affected by items bearing certain suffixes); the process of recovering from the shock of being hit is called hit recovery, and it can be very significant in battle (see stun-lock). See Jarulf's Guide for tables with the exact numbers regarding just how fast the different character classes recover from a hit.

There are a series of suffixes which decrease the time needed for hit recovery. They are not stackable, except for the rarely used case of equipping three items which between them have all three hit recovery suffixes. See: stun; stun-locked; Zen Harmony.

Holes in the Walls Players have noticed that at times, the dungeon-generation routine makes errors, and leaves gaps in what should be solid walls. Sometimes these can cause a character problems, but occasionally a situation occurs where they might benefit you. For more details, see the Links section for KingOfPain's Website, concerning "Holes in the Walls."
HoS Helm of Sprits (not Spirits, not Sprites, SPRITS), a crown that, in effect, adds an 'of blood' suffix to any melee weapon. [from Erthshade] Stipe recently pointed out to me that the "HoS is a (VERY rare, although MMAgCh found 5-6 in a couple of days ;-)) helm, not crown, although it uses Crown graphics (both as a dropped item and very similar to crown in your inv)."
hot keys  
HP, hp Hit Points = Life Points, i.e., the points in your red ball
HS Hell Spawn, a type of Succubus. Note that, for some unknown reason, in HellFire, Hell Spawn are considered animals, whereas all other Succubi (and in Diablo, Hell Spawn) are demons.
HSoT Holy Shield of the Tiger; a highly desirable shield for melee fighters, but very rare.

Back to the Home Page                         Contact Dako-ta