| <b/g> | Big grin (general Internet usage). |
| <G> | Big grin [from Finnan Haddie] |
| <snip> | This indicates that the writer of a post has deleted part of a prior message that they are responding to, as if they had "snipped it out" with scissors. |
| 3DS | 3 Diamond Shield; most commonly made with perfect diamonds, using a Tower Shield or Pavise. |
| AC | Armor Class; technically, this has been replaced in D2 with DR, but many people still talk about AC ("I could do much better if I could find a high AC armor!"). |
| AD | Amplify Damage, a Necromancer skill/curse. |
| AFAIK | As far as I know ... (general Internet usage) |
| afk, AFK | Away from keyboard ...; (general Internet usage) |
| AK | Abyss Knight |
| aka | Also known as ... (general Internet usage) |
| ALT-Tab | Diablo 2 recognizes this Microsoft Windows convention
to minimize an active program, so if you want to do something else while
Diablo 2 is running, hold down the ALT key and press the Tab key. Diablo
will minimize to the taskbar. To re-enter Diablo, just click on the taskbar
icon for the game.
Of course, trying to run some other program while D2 is open might not be exactly a good idea. ;) |
| Ammy | Slang for Amulet. |
| Amp | Amplify (usually refers to the Necromancer curse, Amplify Damage). |
| Andy | Andariel |
| Angband | Some people consider Angband one of "forerunners" of Diablo and Diablo 2. The original Angband is a text-only D&D type of game. Later versions incorporated ASCII graphics. Many websites pertaining to Angband and its derivatives can be found on the Internet. |
| AoE | Area of Effect (Usually referring to spells) |
| AR | Attack Rating |
| ASAP | As soon as possible ... (general Internet usage) |
| atm | At the moment ... (???) (general Internet usage) |
| attribute | One of the characteristics of a character, such as Strength, Magic, Dexterity, or Vitality. |
| autofill | This refers to the program automatically arranging items in your backpack as you pick them up -- the D2 version does a better job of it than the D1 version, but I find at times I still go "Arrrggghhhh!" |
| autohit | Like in Diablo 1, monsters in Diablo 2 have a certain chance to hit even the most heavily armored chars. The value for autohit is 5%. |
| automiss | Like in Diablo 1, player's characters will miss critters with a certain probability (automiss%), even if the characters have an incredibly high AR. The actual value for automiss is 5% [modified, from Finnan Haddie]. |
| b.net, B.net | See: Battle.net |
| BA | Bone Armor. |
| back pages | The "back pages" refers to the older message threads on forums; some people would say anything not on the first two or three pages would be "back page" material. |
| backup | See: character backup. |
| BARB, Barb | The Barbarian character class. |
| Battle.net | The free network set up by Blizzard for multi-play of their games, especially Diablo, Starcraft, Warcraft 2, and now Diablo 2. Open MP games are still actually running on the player's computer, like in D1. This is why, if your connection to battle.net is lost, the game continues with your character as if nothing had happened. Battle.net only serves as sort of a switchboard to re-transmit game information from one computer to the other computer(s) in that game. However, D2 Realm games are actually running on Blizzard's servers. See: desync; lag; latency; Open; Realms. |
| bfd | "Big f**king deal!" (general Internet usage) |
| BG | Blood Golem (Necro skill) |
| BH | Blessed Hammer (Pal Skill) |
| Big M | Mephisto |
| BION | Believe it or not ... (general Internet usage). |
| Bliz, Blizzard | The company which produced Diablo, of course! |
| block lock | This concept is still theoretically relevant to D2. From
D1 entry: "When swarmed by lots of fast attacking critters, your character
will not be able to strike back or escape, because he's constantly blocking
the attacks (a hit from a critter can cancel the melee attack or spell
casting from a player's character and force him to block instead) [modified,
from Finnan Haddie]."
However, Josh pointed out, "At this time it is impossible to have it happen vs. melee creatures, because melee attacks don't trigger the blocking animation (bug). It is theoretically possible to have it happen against a large number of ranged attackers, because ranged attacks DO trigger the animation (IIRC)." |
| blunt, blunts, blunties | In D2, this refers to the weapons classified as "Mace" type of weapons: clubs, spiked clubs, maces, morningstars, flails, war hammers, mauls, and scepters.The reason this is significant is that blunts do 150% the DAM given in your character screen against the Undead. See: demons, sharps, Undead. |
| BO | Battle Orders (Barb skill) |
| bosses | [D1 entry: Although some Unique monsters are loners,
and are usually found by themselves or with un-like monsters, many Unique
monsters are always found with a mob of related monsters; most of these
attack you as a group. In addition, the "bosses" often have additional
properties, such as additional resistances to spells or a new attack type,
which their sidekicks share in. Many of these packs can be formidable.
See: fast spit.]
From Josh: "In D2 bosses are enchanted versions of regular creatures. They have a bonus ability, in addition to having many more hitpoints than a normal version of the creature. On higher difficulties, they have several bonus abilities. They are always accompanied by a group of monsters of the same type who have increased hitpoints, and sometimes share in the boss' ability (extra fast, for example). This group can be identified by the word 'minion' under their name." See: unique, minion, LEB, MS, CEB. |
| Bowazon | An Amazon using a Bow as main attack. |
| BP | Bone Prison (Necro Skill) |
| BS, bs | Refers to either the Spell of Bone Spear or the Spell
of Bone Spirit (Necromancer Skills).
Also can refer to certain droppings from a bull (general internet usage). |
| BTS | Blizzard Technical Support - the support division of Blizzard. However, in a post-Diablo2 change, Blizzard has closed down the BTS Forum [possibly because of the volume and nasty tone of D2-related queries in the first couple of month after D2 came out ;) ]. Now they only have a few canned tech-support write-ups available. |
| BTW, btw | By the way ... (general Internet usage) |
| bug exploitation | D1 entry: Although many bugs are barely evident, and
a few can work to your disadvantage, there are a few bugs that can make
the game easier for a character. Deliberately using these bugs to gain
an advantage is called bug exploitation. This is considered cheesy/wimpy
by almost all, and, especially if used on Battle.net, is considered cheating
by many.
Well, this entry doesn't need to be changed much for D2, except that as of version 1.03 there are still a lot of bugs that will work to the player's advantage. However, many of these, such as the Barbarian Weapon Mastery bug, aren't very evident, and some can hardly be avoided, so a lot of current players are inadvertently benefitting from bugs. It may not be fair to call that bug exploitation, though. |
| bug(s) | A bug is an error in a computer program. Although Blizzard has released three patches so far to fix bugs and better balance character classes, there are still lots of bugs present in Diablo 2, though many of them are very minor that don't much affect game play. Bolty has started a list on his Lurker Lounge website of all Diablo 2 bugs reported to him. |
| Buzzard | A derogatory term used to refer to Blizzard (the company), in reference to their releasing Diablo 2 with so many bugs, character imbalances, spell imbalances, odd design choices, etc. |
| BW | Bone Wall (Necro Skill) |
| Casting Rate | A feature new to Diablo 2 are modifiers which increase the rate that spell-casters can cast spells. They are stackable, which has led to a sorceress playing style emphasizing very high casting rates (see: Tweaker sorc). Effectively there seems to be only two casting rates, Fast Cast (+10) and Fastest Cast (+20). Testing has shown that Faster Cast acts the same as Fastest Cast. The maximum boost you can get to Casting Rate is +80. Rings and Amulets with the modifier "of the Apprentice" each give a boost of +10. Magefist, a Scepter of the Magus, and a Wand of the Magus give +20 each. |
| CB | Usually refers to the Sorceress' Spell of Charged Bolt. However, could also refer to a "Crushing Blow." See: Crushing Blow. |
| CD | Some people are now referring to Diablo 1 as CD, "Classic Diablo," to distinguish it from the mods, HF, and Diablo 2. However, most seem to prefer D1 as a short nickname for the original Diablo. Probably because using CD can be confusing since CD is commonly used on game forums to also refer to "CD-ROM." |
| CE | Corpse Explosion (Necro skill) |
| CeB | Cold Enchanted Boss |
| CG | Clay Golem (Necro skill) |
| Chaos Sanctuary | This could refer to either the area of the game named this, or to the Website that Blizzard has set up with D2 game-play information. |
| character backup | [Very partially revised for D2]
You are asking for misery and heartbreak if you don't back up your
character files. Single-play/Open-TCP-IP character files and game saves
are stored in the Diablo 2 directory, and can be backed up by copying with
any file copy utility, such as Windows Explorer, to a backup directory
or to floppy disks (though I think an advanced character will have enough
files associated with it to fill more than one 3.5" 1.4 Megabyte floppy)
(on PC's, that is; I know next to nothing about Macs, I fear). |
| CL | The Spell of Chain Lightning, a Sorceress skill. |
| clan | [D1 entry: AFAIK, this is basically the same as a guild,
but this is the term Blizzard adopted instead of guild. They set up a Clan
Hall for those looking for a clan/guild to affiliate with (see the Links
section for the link to the Blizzard Clan Hall).
From Mirajj: "A grouping of people of a like mind who like gaming together. Typically a StarCraft term, more than a Diablo one. Some of the bigger, well known clans are the Snakegod clan, the Tarot clan, and the Ordo Rosae."] |
| clear | [D1 entry: This refers to killing all of the monsters on a dungeon level or in a region of the dungeon (e.g., "I did a Nightmare/Hell clear last night" would mean killing all monsters in Hell at Nightmare difficulty). This is sort of the other end of the spectrum from Laz runs or shrine hunts, which are specialized activities, with particular purposes in mind. I tend to do region clears rather than laz runs or shrine hunts -- that's just my preference. See: Laz run; shrine hunt.] |
| clvl | Character level; you start the game at clvl 1; the highest clvl obtainable (without cheating) is 99. |
| cold sorc | A Sorceress that emphasizes (or may even be restricted to) spells from the Cold Spells tree. |
| coop, co-op | Refers to "co-operative play," i.e., a team of up to eight players play together against the monsters in the game, supporting each other, and, as much as practical, sharing experience points, gold, and items found. See: 'duel' and 'PK.' |
| CR | Corpse recovery. |
| cow level | [D1 entry: A supposedly mythical "secret" level found
in Diablo and Hellfire; AFAIK, it has never been proven to exist ... on
the other hand, no one has proven it doesn't! ;) This is often used as
sort of a joke on newbies, like a snipe hunt. You don't know what a snipe
hunt is? Well, I don't have room to explain here; ask around and I'm sure
someone will be glad to answer. ;)
On the other hand, Hellfire does have the Jersey's Jersey Quest, for which the reward is the Bovine Plate, possibly put in the game to pay homage to or to take advantage of the persistent rumors. Well, with the release of Diablo 2, the mythical Cow Level apparently becomes real. After years of denying that a secret cow level exists in Diablo (reportedly, a password somewhere in Starcraft is "There is no cow level" or something like that), Blizzard added a secret cow level to Diablo 2. I haven't seen it yet myself, so I won't believe it 100% until I do, but the reports coming out about D2's cow level seem to be serious.] |
| critical hit | Warriors (and Barbarians in HF) have a small chance with each blow they land of doing twice the normal amount of damage; such a blow is called a critical hit. |
| Crushing Blow | Similar to Diablo 1's "critical hit." [more needed?] |
| CS | See: Chaos Sanctuary. |
| cursed item | Some of the item prefixes and suffixes in Diablo 1 involve harmful effects to a character; the general consensus is that D2 does not have any "cursed" modifiers. |
| D, the Big D, the big guy | These all refer to Diablo, the Lord of Terror. |
| D&D | Dungeons & Dragons is a role-playing game based on a rather elaborate set of rules. "AD&D" is Advanced Dungeons & Dragons, a later, even more extensive set of rules. A prominent feature of a D&D game is the Dungeon Master, who applied the rules to the other gamers, and made decisions at certain points as to how the game developed. The "Dungeon Master" idea was later used to create a pair of games of that name, where the player takes on the role of a Dungeon Master in charge of designing and building a dungeon and defending it against invading heroes. |
| D1 | Now that Diablo 2 has been released, many are referring to the original Diablo as D1 or CD (ClassicDiablo). |
| D2, (D2), (d2), etc. | Short for Diablo 2. |
| DAM | [D1 entry: Damage; refers to the amount of, well, damage done to an opponent or by an opponent to your character. :)] |
| demons | [D1 entry: Of the three groups of monsters, demons form
the largest group. As you go deeper into the dungeon, you tend to run into
more and more demons. This is why the Spell of Holy Bolt is useless (with
one prominent exception) after dlvl 6. By the time you get to dlvls 15
and 16, all monsters are demons (except in HF, where Hell Spawn are animals
- I suspect this was a programmer error; I don't see any logical reason
to have changed this).
Demons are not affected by the class of weapon; i.e., blunts, sharps, and all other weapons do the stated DAM to demons. On the other hands, a couple of unique weapons (Bloodslayer, Deadly Hunter) have a special attribute of increased damage to demons (also, see: CC, for a special case).] |
| desync | [D1 entry: Short for desynchronize; in our context, this is where two or more computers get "out of whack" with each other. Modified, from AdvocateofMurphy: "Desync is the term used to describe the event in which two players within the same game see different things. Common forms of this are things where one player sees a particular shrine, but another player might see a bookshelf. Or, one player might see an empty bookshelf, another might see a bookshelf with a book on it. Sometimes when desync is being nasty an item which was dropped in town (possibly elsewhere) gets moved to a different dungeon level by lag. This is a *very* rare occurance, but I've seen it happen. Typically the original item is still in town, so if you take the item that lag moved up to town and drop it, odds are you'll get a dupe message. I've only seen this happen with PC-MAC desync (PC-MAC games have problems sometimes). There are other situations caused by desync but they are too numerous to describe."] |
| DEX | The numerical value of your dexterity attribute. |
| Diablo drops
[irrelevant in the same sense as D1, but worth including a bit on D's drops in D2?] |
|
| difficulty level
[since I haven't killed D on normal yet, this is based on second-hand info - do I have it all correct?] |
Diablo 2 has three levels of difficulty: Normal, Nightmare, and Hell. You can't start a Diablo game in Nightmare difficulty until your character has killed Diablo on Normal, and you can't start a Hell difficulty game until you have killed Diablo on Nightmare difficulty. |
| dlvl [irrelevant in D2?] | [D1 entry: Dungeon level; ranges from 1 to 16 in Diablo.] |
| d/l, d-l | Download, as in "You can d/l the file from the following URL:..." (general Internet usage). |
| DMG | This is the equivalent of D1's "+/- dfe." It reduces damage from physical attacks. However, I believe that its damage reduction is calculated on a per-frame rate, like MDR is, so it can be more effective than one would think. See: MDR. |
| DoH | Durance of Hate [hmmm, needs definition?] |
| DR | Defense Rating [hmmm, needs definition?] |
| DSF | The Diablo Strategy Forum; a Blizzard-sponsored forum for exchanging strategy and tactics relating to Diablo (and, unofficially, Hellfire). Many of the former mainstays of the DSF have now moved most of their activities to the Lurker Lounge Forum. |
| duel | [D1 entry: A battle between two players in Multi-Player Mode, in which both players agree ahead of time to do battle; sometimes special conditions or terms are agreed upon ahead of time. This is different than player-killing, where one player deliberately kills another when the other player is not expecting it.] - but probably doesn't need much revising! |
| dungeon crawl | This refers to a type of adventure/rpg game which involves mostly exploring dungeons, killing monsters, selling found items for gold, improving your equipment, etc. The earliest dungeon crawls were text-only. Some people feel that Diablo (and hence D2, too) is basically "just an old-fashioned dungeon crawl with nice graphics." |
| duping, dupes
[Irrelevant for D2?] |
[D1 entry: There are bugs in Diablo that allow duplication of objects in a couple of different ways (sometimes it can even happen unintentionally). Obviously, finding one of the rarest items in the game, and then making several duplicates of it and giving them away to friends [or strangers for that matter :)] on Battle.net throws off the balance of the game, and is regarded as cheating by almost everyone posting on the DSF. Using duplicated items (aka "dupes") would be considered playing "not legit." See: twinking.] |
| durability, DUR | [D1 entry: A rating of the hardiness of items, i.e.,
a measure of their ability to withstand physical damage. For example, an
item with a durability of 10 is fairly fragile - with a lot of use it could
wear out and disappear. On the other hand, a durability of 100 is quite
robust (see: altered durability; indestructible). Jarulf's Guide includes
tables giving the durability of all regular items and Unique items in the
games.
Purchased items begin with full durability (e.g., if you buy a Small Axe from Griswald, it will have 24/24 durability). However, items found in the dungeon usually show some wear-and-tear (e.g., a Small Axe may be 11/24). Unique items found usually begin with full durability. Durability can be repaired by Griswald, for a fee. Hidden Shrines will "heal" durability on most items that are equipped, but at a cost of reducing one item by 10 DUR. Warriors can repair their own equipment, but at the cost of a loss of durability. Even a high-level warrior will cause a small decrease in durability. Unless you are sure that you will only use an item for a short time, it is usually best to pay Gris to repair it, or look for Hidden shrines.] |
| Easter Egg(s) | [D1 entry: For a long time now, computer programmers
have been "hiding" things in programs they write. These may include more
detailed authorship credits than their company is willing to put in their
program documentation, a mini-game, graphics of some sort, or additional
features for the program (this latter is pretty much restricted to games).
The methods to access these hidden areas are usually so unusual that no
casual user of the program will find them. Thus, looking for these hidden
features was somewhat like an "easter egg hunt" and these hidden features
are referred to as Easter Eggs.
Originally, you almost had to be "in the know" to find out about how to find Easter Eggs. However, nowadays, it has become common to widely release the methods for accessing them. Diablo has no Easter Eggs, AFAIK. The Secret Cow Level in D2 might be considered an Easter Egg, but how to get to the Secret Cow Level is becoming one of the worst kept secrets of history. ;) ] |
| Elemental items (arrows, bows, weapons) | |
| Elixirs | |
| Emerald
[Irrelevant for D2?] |
A prefix on items that gives 41% to 50% resist all, which makes it the highest resist-all prefix in the game; however, it cannot occur on some items, such as jewelry. Not common; I have found or bought a few items with an Emerald prefix, but non very useful (a couple of staves, a Great Sword, a blade, and a buckler (AC 5) - 101, 000 gold at Wirt's, by the way :) ). |
| Enchanted(s)
[Irrelevant for D2?] |
Short for Enchanted Shrine, one of the most useful of the shrines available in Diablo multiplayer, especially for Rogues and Warriors. Sorcerors inherently have high enough MAGIC to be able to read several spell books of many spells, and with "reading glasses" can read 15 spell books of all learnable spells. Rogues and Warriors usually can only read a few books of spells having even the lowest MAGIC requirement. The solution is to look for and visit Enchanted Shrines, which lowers one spell by one slvl (unless that spell is at slvl 15, when a bug causes it to be lowered by 2 levels!), but raises all other spells that you have read at least one book of by one slvl. However, it is possible for an Enchanted to make a spell unusable, by lowering the level from 1 to 0. To regain the use of that spell, you must either read another book of that spell or equip a spell-level booster item. It was long a popular belief that Enchanteds hit the Spell of Chain Lightning for -1 slvl more than any other single spell. Extensive testing has shown that this is one case where popular belief was correct! See: MAG; reading glasses; spell-level booster. |
| Enchantment | [D1 entry: A magical prefix or suffix found on an item that gives it "magical" properties. An item with magical enchantments on it would have blue text in the description window, rather than the plain white text. [from Roland 'the Gunslinger']] |
| enhancer | [D1 entry: This refers to a prefix or suffix which increases a character's attributes (e.g., +20 to Magic).] |
| ES | Energy Shield (Sorc Skill) |
| Exceptional | "Every item has an 'Exceptional' counterpart. Exceptional items use the same pictures as the base item they are based off of but have higher DR/dmg/etc. Exceptional items are not buyable in stores. Monsters have a 10% and 20% to drop them on Nightmare and Hell difficulty, respectively. Exceptional items can be superior, normal, low-quality, socketed, etc. but due to a bug (well, I consider it a bug) any monster mlvl 48 or above (basically anything Hell difficulty, middle Act 3 and beyond) will only drop Superior Exceptionals. [modified, from Mithrander] |
| experience points (also, XP) | [D1 entry: You get a certain amount (sometimes 0!) of
XP for killing (or at least helping to kill) each monster. After getting
sufficient XP, your character will advance one level [from Finnan Haddie].
See: clvl, level-up.
If you want to get an idea of where a certain clvl character gets XP most efficiently, see Soul Toucher's famous Experience Point Table, listed in the Links section ("Everyone else got a higher level char, and you want one too! What to you do then? Cheat? No way! Cheating is low-life! With this table, you can easily find out where your character gains the most experience points, and get those points like a real player!"). Amen, Soul Toucher! I decided it was worth adding this "nit" from a post from Jarulf concerning the XP table: "Just note that the table for the lowest levels does not take into account the second cap applicable to exp points, that is, 1/20th of the exp needed for the next clvl. It should give slightly less exp for the first few levels. Otherwise it is an excellent table."] |
| Experience point cap | |
| EA | Exploding Arrow (?) (Amazon skill) |
| FA | Freezing Arrow (Amazon skill) |
| FAQ | Frequently Asked Questions. Commonly, to save time, businesses, forums, and web sites will put together a list, with the answers, of questions that they get asked a lot (general Internet usage). |
| fastblock (or, fast block)
[Irrelevant for D2?] |
A characteristic of warriors that enables them to block monster attacks (both melee and many spell effects) better than other character classes; it is also a characteristic of a couple of Unique Shields, that can give this ability to other character classes. Supposedly, the suffix "of Blocking" will give any shield this ability, but I have yet to see one in the game, so they may be rather rare. However, Finnan Haddie tells me it is "a low level suffix which can be found on shields in church." See HD and SS. |
| FB | Usually refers to the Spell of Fireball, but sometimes refers to the Spell of Firebolt (Sorceress skills). Also used by some to refer to Frostburns, Unique Gloves popular for spell-casters (?). |
| FG | Fire Golem (Necro skill) |
| FI | Find Item (Barb Skill) |
| fire sorc | A Sorceress that emphasizes (or may even be restricted to) spells from the Fire Spells tree. |
| flame, flaming | I decided I would quote "The Jargon Lexicon" rather than
write my own entry for this: [at MIT, orig. from the phrase `flaming asshole']
1. vi. To post an email message
intended to insult and provoke. 2. vi. To speak incessantly and/or rabidly on some relatively uninteresting subject or with a patently ridiculous attitude. 3. vt. Either of senses 1 or 2, directed with hostility at a particular person or people. 4. n. An instance of flaming. When a discussion degenerates into useless controversy, one might tell the participants "Now you're just flaming" or "Stop all that flamage!" to try to get them to cool down (so to speak). For more about the word "flame", see "The Jargon Lexicon" in the Links section in the Archive of Chaos. |
| flame bait | Also from "The Jargon Lexicon:" [common] A posting intended to trigger a flame war, or one that invites flames in reply. Also see: troll. |
| flame war | From "The Jargon Lexicon:" [common] (var. `flamewar') An acrimonious dispute, especially when conducted on a public electronic forum such as Usenet. |
| FO | Frost Orb (Sorc Skill) |
| FoH | Fist of Heavens (Pal Skill) |
| forb | Frozen Orb (Sorceress Skill). I think I prefer just "FO" for this, since a forb is a "an herb other than a grass." Having a botanical background, I am gratified, but can't help wondering why sorceress' are so concerned with the surrounding plant life. :) |
| FP | Find Potion (Barb Skill) |
| FPM | [D1 entry: Full Plate Mail, the armor type in Diablo that has the highest AC rating (ignoring magical modifiers).] |
| fps | "Frames per second" - a measure of ????
To see your fps, while in the game screen, hit "Enter" to get the "chat window," type 'fps', and hit "Enter" again. A display of frame rate and other data will appear in the upper left corner of your display. This works as a toggle, so when you want to get rid of it, type 'fps' in the chat window again. |
| Friendly Fire
[Irrelevant for D2?] |
In coop games, hitting your teammates with spells or arrows while trying to hit monsters. |
| Frosties | Frostburns |
| FW | [D1 entry: The Spell of Firewall, a very useful spell; often undervalued by beginning players. See Spellcraft 101 at Freshman Diablo, listed in the Links section of the Archive of Chaos.] |
| FWIW, fwiw | "For what it's worth ..." [general Internet usage] |
| g, <g> | Grin |
| gambling | |
| Gem Shrines | A shrine that will drop a randomly chosen gem or skull if the player touching it doesn't have any gems or skulls in their inventory. If the player does have a gem or skull in their inventory, that gem/skull is upgraded one level in quality (e.g., if it flawed, it will become chipped). If the player has more than one gem/skull in inventory, one of them will be selected at random, and upgraded one quality level. In Act 1, gem shrines drop flawed gems/skulls (the lowest grade). |
| GF | Short for Georg (?) Fraizer, spokesman for Blizzard on some of their forums, and Webmaster of the Chaos Sanctuary. |
| GMTA | "Great minds think alike..." - general Internet usage (?; uncommon, I think). |
| God Mode, Godmode, etc.
[Irrelevant for D2?] |
A method of cheating; using a non-Blizzard program to modify a character's characteristics to make them effectively invulnerable to attack. There is absolutely no challenge to win the game that way, so why bother to play the game if you use it? However, commonly used by cheaters on public battle.net. |
| GpoW
[Irrelevant for D2?] |
Godly Plate of the Whale. Although it can theoretically exist in the game, no monsters can drop it, and nobody in town can sell it to you, therefore, if you see one, it is a hack, i.e., it was created outside of the game by using a third-party program. [modified, from Erthshade] |
| Gris | [D1 entry: Griswold, the Scots blacksmith in Tristram (now just how did a Scotsman end up in Tristram, I wonder?)] |
| GS | Glacial Spike (Sorc Skill) |
| guild | |
| GW | Grim Ward |
| h/h, H/H | See: Hell/Hell |
| hack, hacking, hacker | [D1 entry: It is possible, with a fair amount of computer
knowledge, or access to a program designed to do the job, to modify a pre-existing
item in the game, such as making a ring have the characteristics found
on a rare weapon or type of armor. These are usually referred to as "hacked"
items, or "hacks." They obviously throw off the game balance in multiplayer
games, and are considered cheats by the Forum at large. See: dupe; legit;
trainer; God Mode; morphing; scanning;Town Kill.
From Gilmere (modified): "You know those illegal programs I mentioned above? The ones scanners can't detect? Those are generally (though somewhat incorrectly) referred to as hacks, and their use, hacking; you may also see them referred to as trainers. These insidious programs can do things like making characters unkillable ('god-mode'), allowing them to kill monsters or other players with a single click of a mouse button (auto-kill) and creating items that are impossible to get in the game. They remove any need for skill in the game, reducing it to adventures in mouse-button-testing. Use of these things is cheating..." Yes, I too remember the days when the terms "hacker" and "hack" were compliments, not referring to unethical or illegal people and their activities. However, the mass media has been misusing the terms for so long, I am not sure it's possible to correct the situation. Most regulars on the forum, although firm in the opinion that using hacks, trainers, duped items, etc., is cheating, will concede they don't care what you do in single-player games, or in solo-MP games on Battle.net. However, if you use them in a public game with legit players, you are gaining an unfair advantage over those players, and such activity is strongly criticized. Besides, ultimately you are also cheating yourself out of the fun and challenge of playing Diablo the way it was meant to be played.] |
| Happy Feet | [D1 entry: A phrase popularized by Steve Martin, when
he was performing on Saturday Night Live ... oops, wrong context -- a phrase
used on the DSF to refer to a defensive tactic against ranged attacks.
:)
[from Bolty's High-level Warrior Guide] "'Happy Feet,' a term first coined by Woody, involves running in a specific way to avoid taking 95% of the shots fired at you. Used when advancing to and retreating from an enemy for Warriors, it can help minimize the damage you're taking while you're not killing something. The idea is to run in a zig-zag line, crossing over perpendicular to your enemies." Actually, the general idea of Happy Feet can be a useful tactic for all characters -- I use it frequently with my sorcerors, especially against witches in Hell, but also at times against archers, acid spitters, etc. Don't just stand there, exchanging ranged attacks with an enemy, and taking damage! Instead, dodge and weave, zig and zag, cast a spell or two or three, then move again before the enemy can reacquire you as a target. July 2000: Well, this entry is a good example of how things change on the DSF, sometimes rapidly. When I wrote the above entry a few months ago, I don't recall ever reading that part of the reason for the effectiveness of this technique was based on a bug. However, if I understand correctly what I have read in the past couple of months, this technique in part takes advantage of a bug similar to (or the same as, it's not clear to me which) the one responsible for the "targeting bug." Some have said using this is not "bug exploitation" because the monsters are taking advantage of the same bug! :) A further change to note is that one of the few (maybe only) game-play changes made to the game by the infamous 1.08 patch this spring, made using "Happy Feet" much less effective. Veteran players are baffled why Blizzard would bother to tinker with such a minor bug, and leave other, much more bothersome bugs untouched. Some speculate that this may have been an accidental byproduct of some other, yet-unnoticed change. Unfortunately, most of the code-reading types who might have tracked this down in the past, are now involved heavily with Diablo 2, so maybe this will never be answered. ] |
| Hardcore | [D1 entry: I don't know if this would better be classed
as a playing style or a variant, or even if formal rules have been established.
Playing a Diablo/Hellfire game Hardcore, AFAIK, is similar to the Immortal
Hero variant, i.e., if your character dies, the game is over. This is a
built-in option for players to choose in Diablo 2.
From Mirajj: "Clarification: Hardcore is a playing style, Immortal Hero is the variant, coined by Pete. If you play Hardcore, any time you die, you delete the character. IIRC, there are some restrictions on the IH variant, while a hardcore character can be anything you want it to be." Although I don't remember ever reading about this, it seems to me that those who are looking for more of a challenge in single player (and who don't want to move on to multiplayer) could play SP in Hardcore mode. That means, if you die, no more restoring from the last saved game - that character has died, and you will have to start a new one. ] |
| headgear | [D1 entry: Refers to all items of armor that you wear on your head; includes caps, skull caps, helms, full helms, crowns, and great helms, in that order of increased protection (ignoring magical modifiers).] |
| hell, Hell | [D1 entry: Welllll, many answers to this one :); on the
DSF, usually refers to the dungeon levels 13-16; in SP, Hell can only be
reached the first time from dlvl 12; in MP, if your character is at least
clvl 17, you may enter Hell directly in the reddish crack in the ground
behind Pepin's; however, also can refer to the hardest difficulty level
in Diablo multi-player, Hell (= the same in Hellfire, both SP and MP).
Also, sometimes used to refer to RL ;).] |
| Hell/Hell | [D1 entry: This refers to playing in dungeon levels 13-16 (Hell) at the hardest difficulty level (Hell).] |
| hit recovery | [D1 entry: When you are hit by a monster or another player, you need a certain amount of time to recover from the shock (the amount of time required varies among the different character classes, and can be affected by items bearing certain suffixes); the process of recovering from the shock of being hit is called hit recovery, and it can be very significant in battle (see stun-lock). See Jarulf's Guide for tables with the exact numbers.] |
| Holes in the Walls | [D1 entry: Players have noticed that at times, the dungeon-generation routine makes errors, and leaves gaps in what should be solid walls. Sometimes these can cause a character problems, but occasionally a situation occurs where they might benefit you. For more details, see the Links section for KingOfPain's Website, concerning "Holes in the Walls."] |
| Hos | Hostile |
| Hostile | |
| hot keys | |
| HP, hp | Hit Points, = Life Points, i.e., the points in your red ball |
| ID, ID'd | Identify, identified -- to have a magical item identified by Cain, or to use a Scoll of Identify on a magical item. See: unid'd. |
| IA | Immolation Arrow(Amazon skill) |
| IG | Iron Golem (Necro skill) |
| IIRC | If I recall correctly ... (general Internet usage) |
| ilvl | Item level; refers to a number assigned by Blizzard programmers to each item in the game, used in internal calculations. |
| IM | Iron Maiden (Necro skill) |
| IMHO | "In my humble opinion ..."; sometimes means "In my honest opinion ..."(general Internet usage) |
| Immo | Immolation Arrow (Amazon skill) |
| immune | [D1 entry: A monster unaffected by magical spells; see also: triple-immune, resistance.] |
| IMO | In my opinion ... (general Internet usage) |
| indestructible
[irrelevant to D2???] |
Some items in the game do not lose durability with use, and never need to be repaired. All jewelry has the innate characteristic of being indestructible. Items such as armor and headgear can have the suffix "of the ages" which make them indestructible. However, players of Diablo have discovered that the game considers any item having a durability of 255 to be indestructible, so that by using Hidden Shrines to raise durability, items may be made indestructible (though since Hiddens raise it 10 at a time, at some point you have to get an item's durability to a multiple of 5 by having Gris or a friendly warrior repair it). |
| Inv, inv | [D1 entry: Short for "Inventory," e.g., "I had 6 big blue pots in my inv."] |
| IP sniffer | [from Mirajj:] A program that, when run, allows its user to trace another computer's signals back to its IP. Use varies, generally nefarious, or for identifying an 'unidentified' poster in a forum. |
| IR
[Irrelevant for D2?] |
See: item recovery. |
| IRL | In real life ... (general Internet usage). |
| IS | Iron Skin (Barb skill) |
| ISP | Internet Service Provider, usually used to refer to the company that provides a user with their Internet access, such as America-OnLine, AT&T Worldnet, etc. |
| Item recovery, item recovery run
[Irrelevant for D2?] |
In Single Player Diablo, when you die, you just restart
the game from your last saved game (unless you are playing SP Hardcore;
see: Hardcore). However, one of the subtle differences between SP and MP
is that in MP, when you are killed by a monster, you drop all of the items
you are wearing (plus half of the gold in your backpack) in the dungeon
at the place of your death.
If you quit the game at that point, you will lose all of the equipment that you dropped in the dungeon. If you choose to "Restart in town," you will appear in Tristram, with nothing equipped and with empty Life and Mana balls. An attempt to recover the items and gold that you dropped in the dungeon is called an "item recovery." Although they can often be painful and traumatic, they can also, paradoxically, be some of the most challenging, fun, and satisfying experiences in Diablo. If you get yourself in a difficult situation, whether by carelessness, poor judgement, or just bad luck, and die, but then manage to recover your best gear against great odds, you will get a very satisfying feeling of accomplishment. Of course, I NEVER get killed, so I have no personal experience with item recovery - this definition is just based on what I've read. ;) |
| item(s) | This refers to any of the physical elements of the game that can be used, such as armor, weapons, potions, scrolls, etc. They may be either bought in town or found in the dungeon (some may only be obtainable from one of these sources, but many items can be obtained from both). |
| IYO or iyo | In your opinion... (general Internet Usage) |
| j/k, <j/k>, etc. | Just kidding; no, really, it means "just kidding" (general Internet usage). ;) |
| Jabazon | Amazon using Jab as main attack |
| Jarulf's Guide
|
"Jarulf's Guide to Diablo and Hellfire." An incredible
compendium of details about both games, including much information on the
internal workings.
Jarulf has repeatedly insisted that he will not compile a D2 version of his famous D1 JG. However, he is very active in exploring the inner workings of the game, and many of his findings are ending up in the information available on the Chaos Sanctuary, Blizzard's Website for D2 information. This is probably a Good Thing. ;) |
| jewels, jewelry | This is slang for rings and amulets. |
| JG
[Irrelevant for D2?] |
"Jarulf's Guide to Diablo and Hellfire;" see: Jarulf's Guide. |
| K | Used in a general sense for "thousand," as in "that item costs 25K gold pieces at Gheed's." |
| KISS | "Keep It Simple, Stupid!" (general American cultural usage; occasionally seen on the Internet) |
| knock back | [D1 entry: Certain weapons have the ability, with a successful hit, to move the monster struck away from you. This is sometimes useful, if you are being attacked by more than one opponent, to avoid being overwhelmed. However, it can also be annoying, especially if you are only attacking one monster, because you have to retarget the monster after each blow, and can't quickly and repeatedly strike them for a quick death. Bows may also give their arrows a "knock back" effect; some Rogue players like that feature, most don't. Also, some monsters, notably Diablo, have an innate "knock back" ability. See: Windforce.] |
| Kurast | Kurast Docks |
| La | Leap Attack (Barb Skill) |
| LAC | [D1 entry: Low Armor Class. Although most players still try to get the highest Armor Class that they can, some experienced players deliberately play all of the character classes with equipment that gives a relatively low armor class, and overcome the problems that that causes in various ways. See: LAW.] |
| lag | |
| Landru
[Irrelevant for D2?] |
|
| latency | From Mirajj: "AKA 'Ping'. The amount of time it takes a signal sent from your computer to reach BNet, and return. The lower the number, the worse/longer you will be waiting. A large cause/part of Lag." |
| LAW | [D1 entry: Low AC Warrior (aka, Berserker). Warriors that depend on blocking and good offense for defense and forfeit high AC in favor of high DEX, resistances and other goodies. Fun playing style for experienced players. [from Armin]. See Finnan Haddie's Website for information on LAWs (listed in the Links section in the Archive of Chaos).] |
| LB | Long Bow. |
| LBB | Long Battle Bow. |
| LBOD | Lightning Breath of Death (???) - this has something to do with a special attack that Diablo has in D2, but since I haven't gotten that far in the game yet, it's not clear to me just what it is. :) |
| LEB, LeB | Lightning Enchanted Boss |
| legit | [D1 entry: Legitimate; refers to playing without cheating, duping, or using a trainer to boost a character's attributes, spell levels, etc. See Bolty's Editorial on "What is Legit?" in the Links section.] |
| level-up | [D1 entry: When you attack monsters in Diablo, there
is the possibility that you might gain some "experience points" (= XP).
Periodically, when you reach certain amounts of XP, you will increase one
character level (= clvl). Each time you go up a level, your base stats
(STR, MAG, DEX, VIT) may increase a certain amount (the exact amount varies
with each character class; see Jarulf's Guide for details). You will also
be given five points that you may distribute among these four attributes
as you see fit. "Level-up" can be used as a verb or a noun (e.g., "I put
all 5 points from my last level-up into DEX." or "When I leveled-up last
nite, I put all 5 points into MAG!"). See: clvl; experience points.
The best way to distribute the five points at each level-up is still a recurring discussion on the DSF. For a couple of opinions, see Armin's "Guide to Level-up Point Distribution" on "Freshman Diablo", plus Roland includes some discussion of this for beginning characters in his "Newbie Guides" on his Website, both listed in the Links section.] |
| Life Regeneration | |
| Light radius | This is a measure of the distance that light extends outward from your character; this can be changed by various modifiers. However, unlike in D1, monsters are activated by other mechanisms than your LR. Thus most players feel +LR items are not of much significance in the game. However, I think if you are using or have available a ranged attack, +LR items can be helpful, especially in caves, dens, etc. I have been in situations where ranged attackers were attacking me from outside my visible area, and I had to move close to them to see them so I could counterattack with a ranged attack of my own. Donning an item that included a +LR modifier enabled me to see them and attack them at a greater distance. See: LR; ranged; stealth. |
| lightning sorc | A Sorceress that emphasizes (or may even be restricted to) spells from the Lightning Spells tree. |
| Line-of-sight | |
| LL | LL is short for Bolty's Lurker Lounge, one of the better general Diablo websites around - and now the LL forum is one of the best sources of D2 information around. |
| Load death | |
| LoL
[Irrelevant for D2???] |
Living off the Land, a very challenging {I'd personally
call it bothersome ;)} way of playing Diablo by not using any of the services
that you get in town (aka - no use of gold - no buying of pots or books,
no repairs from Griz, no healing at Pepin or ID at Cain... ;). [from Armin]
However, in spite of Armin's opinion [ ;) ], it seems like LoL is becoming a rather popular variant to play. For more informationabout this variant, see Bostic's "Living off the Land" rules in the Links section. Also, in more general usage, LOL can mean "Laughing out loud" or "lots of luck." It is usually clear, but sometimes difficult to decide which of the three meanings is intended. LoL is usually "Living off the Land", whereas lol or LOL is usually one of the other meanings, but not everyone is consistent in this way. |
| LOS | See: line-of-sight. |
| lr, LR, -lr, +lr, etc. | See: Light radius. |
| LS | Lightning Sorceress (?) |
| lurk, lurking, lurk-mode | General Internet Forum usage to refer to those who only read messages on a forum, but never post questions or take part in discussions there. Lurkers, however, can be frequent, regular visitors to a forum. "Deep lurk-mode," I assume, refers to one who visits a forum only occasionally or rarely, mostly just to see if any interesting posts have appeared since their last visit. |
| Lut | Lut Gohlein (sp?) |
| LWB | Long War Bow |
| l'up | See: level-up. |
| MAG | The numerical value of your magic attribute, thus a measure of your magic-using capability. |
| magic vs. magic | [D1 entry: I think Blizzard used rather confusing terminology
here -- I really came to realize this when I started writing definitions
for the glossary! "Magic" refers to both all types of magical spells, and
to one sub-type of spell, as well as the number given on your character
screen, measuring the degree of your magic-using ability.
There actually seem to be four types of spells in the game: fire, lightning, magic, and none of the above! For example, the Spells of Apocalypse, Golem, Healing, Heal Other, Holy Bolt, Identify, Infravision, Mana Shield, Phasing, Resurrect, Stone Curse, Telekinesis, Teleport, and Town Portal are apparently treated by the game as simply "not fire, lightning, or magic." Most of the new spells in Hellfire are in the same category, "None of the other three types." At least that's how I interpret the information in Jarulf's Guide about this -- any error is on my part, not on Jarulf's, I'm sure. :)] |
| Mana Regeneration | |
| MDR | Magic Damage Reduction, a modifier that can occur on
certain items. Basically it reduces the damage that you take from magical
spell attacks. For example, if you are hit with a Fireball that does 100
damage, wearing an item with -4 MDR will reduce the damage you take to
96. This might not sound very significant, but MDR is much more effective
against spells that have a continuous attack (like blizzard, firewall,
meteor, and poison). The damage from this type of spell is actually calculated
on a per-frame rate, and the MDR works the same way.
Thus, if a Firewall does 100 DAM/second, with a frame rate of 25, 4 points of damage are applied per frame, but a -4 MDR item will then reduce the damage at a rate of -4 DAM/frame. Also, each source of attack is treated as a separate calculation, so a stack of multiple Firewalls will each be calculated separately, and you will get the full MDR effect for each one. Iitems with MDR will stack, so equipping an item with -3 MDR and another with -4 MDR will give you -7 MDR. Finally, I believe that MDR is applied after magic resistance, so if you have 50% resistance to a type of magical attack, the DAM from that attack is reduced by 50%, and then the MDR calculation is applied. The combination of high resistance and several points of MDR can be very effective. |
| melee attack | An attack that takes place toe-to-toe, up-close-and-personal; in Diablo 2, this means your character and one or more monsters (or players) exchanging physical blows while standing next to each other. |
| MF | Magefists, a popular Unique item for sorceresses (and necromancers?) |
| Minion | |
| MK | [D1 entry: Monster Kill; in general, to be killed by monsters; however, usually used to mean a tactic whereby a PK'er gets you killed by monsters rather than doing it themselves (the reason for doing this is that if you are killed by another player, you only drop half your money and an ear; if killed by monsters, you drop half your money and all equipped gear; thus by getting you killed by monsters, PK'ers can probably steal your gear before you can get back to retrieve it). See: Pk; training.] |
| mlvl | Monster level; refers to a number assigned by Blizzard programmers to each monster in the game, used in internal calculations in the game, such as to determine what items that monster can drop. |
| MMUD | Massively Multi-User Dungeon (??) |
| mob | Not in MUSH/MUD jargon ;)
mob = abbreviation of 'mobile monster/character/entity' in the MUD/MUSH world. And, since that world greatly overlaps the crpg, rpg, dungeon crawl, etc. world, that usage is getting common there too. I'd recommend using 'group' or 'bunch' for multiple monsters. Or 'followers' is there is a boss. --Pete |
| mod(s) | [D1 entry: Short for "modification" -- refers to non-Blizzard
versions of Diablo/HF that have been changed, usually to increase the difficulty
(beginners may find it hard to believe, but many of those who have played
Diablo a lot, think it is too easy!). These changes may involve new monsters,
new weapons, new spells, etc.
Be aware that some DSF regulars feel that playing mods is wrong (i.e., not legit), because mods involve changes to copyrighted or trademarked computer code without the owner's permission (the doing of which is technically illegal -- at least, it is if you benefit commercially by doing so-- however, since mods are given away, this might fall into a "gray" area). Nevertheless, several mods are fairly popular and played by lots of players, in spite of the disapproval of some and the questions about legality and "legit-ness.".] |
| modifier | [D1 entry: A prefix or suffix added to a base item in the game; basically, this is how the game is able to generate hundreds of different items without their having to have been individually hard-coded into the game by the programmers. An item may have both a prefix and a suffix, but there is a relationship between the modifiers (i.e., a very low-level modifier can't be paired with a high-level modifier; see Jarulf's Guide for details on this, as well as lists of all prefixes and suffixes used in the game). Some modifiers have harmful effects for the user; see"cursed items" versus "enhancers."] |
| monster pit | This term comes from the Angband world. Salius says "Monster pits in Angband were rectangular rooms stuffed with monsters (I forget how many exactly but it was 5x15 or so, with a monster in every spot). The outer ring was a weaker type, and tougher types were in the middle, often with a very tough, very out-of-depth monster in the very center." See: Angband. |
| mooching | [D1 entry: Players killing critters (with the help of higher level chars) that they are not meant to be able to defeat ontheir own (without that higher level help). For example, in Diablo, if you took a level 50 char and set up a portal for a level 1 char to come down with you into hell [modified, from Finnan Haddie]. Not widely used on the DSF, but apparently used in other gaming forums and newsgroups on the Internet.] |
| morphing
[Irrelevant for D2?] |
There are various situations in Diablo where one item will "change" into another. For example, one time I went to pick up a piece of armor I had laying on the ground in town; I flubbed the pickup, hit two keys at once or something, and somehow, I ended up with a bow in my inventory [worth much less than the armor, too :( ]. I have read on the DSF that some illegitimate items (i.e., hacks) are not stable. They will work for the game that you pick them up in, but the next game you play, they will revert back to the item they were hacked from. Apparently this depends on just how the hacked item was made; some processes yield stable items, others don't. |
| MP | This can either refer to multi-player mode in Diablo 2, or Mana Points. |
| MS | MultiShot, the Amazon skill of Multiple Shot. |
| MS | Most commonly used to mean "Melee Sorceress," a sorceress
who uses melee attacks as primary (only?) means of attack. Sort of like
a Muscle Mage in D1.
MS refers to the Spell of Mana Shield in D1. However, some people seem to use MS in D2 to refer to the chilling/slowing/freezing effect of the sorceress' Cold Spells. It sort of makes sense, but it can be confusing. ;) |
| MUD | Multi-user Dungeon (?) |
| mule | A character used to store items that you don't want to get rid of but which you don't have room for in the inventory of another character; usually not played as an actual character. However, to enter a Nightmare or Hell Difficulty game with your "mule," I believe your mule would have to have killed Diablo on the previous difficulty level, so if you want to get an item from a mid or high-level character, you would have to use a mule that has been played some, or start a new, normal difficulty game with your higher-level character. Same as "storage character." |
| Murphy, Murphy generator | A fantastic invention used to explain many of the apparent
idiosyncrasies in the game, such as your Sorceress or Necromancer always
finding good bows, while your Amazon
finds jewelry more useful to a Barbarian or Sorceress. The idea is derived from what is usually called Murphy's Law: "Anything that can go wrong, will." For more information on Murphy and his laws, see my D1 site at: |
| Muscle Mage
[Irrelevant for D2?] |
A sorcerer 'variant' who searches for a challenge by actually beating monsters to death with sticks. They eschew the use of Mana Shield or offensive spells, and are generally nuts ;-) [modified, from Armin] |
| Necro, NEC | The necromancer character class. |
| nerf | |
| newbie, newby | A newcomer to the Internet, or to Diablo, or to the DSF; no big deal, after all, it's only a temporary condition, right? :) |
| nit(s) | [D1 entry: Used on the DSF to refer to minor corrections
or disagreements with facts in someone else's post; presumably derived
from "nit-picking" (although I just checked a dictionary and was surprised
to see that it defined "nit-picking" as 'minute and usually unjustified
criticism.' !!)
Note that to be "nitted" on the DSF is not an insult or meant to be a flame or criticism. Everyone slips up now and then (yes, I've done it a time or two :) ) and includes incorrect information in a reply to some one. A "nit" response by someone else is just the DSF's way of making sure accurate information gets out to those who don't already know it. ] |
| NM
|
[D1 entry: This could refer to "Naked Mage," a variant,
or to "Nightmare", referring to the intermediate difficulty level in Diablo MP, or in Hellfire SP or MP. Also, sometimes used to refer to real life :)] |
| np, NP, n/p | "No problem ..." |
| NPC | [D1 entry: Non-Player Character; in Diablo refers to the Townspeople, such as Cain, Pepin, Adria, etc.] |
| NR, NW
[Irrelevant for D2?] |
Naked Rogue, Naked Warrior -- a playing style where the character wears no armor, weapons, or jewelry (i.e., no equipment at all). I can't recall seeing a specific write-up for these variants, so see "Naked Maging 101" at Freshman Diablo in the Links section for general ideas on the variant. |
| NR | Natural Resistance (Barb skill) |
| NS, [NS], (ns), etc. | [D1 entry: No strategy; used in the headers of messages on the DSF to indicate that the message is one that contains no strategy or tactics (presumably that is the reason one is reading the DSF, so by stating this, you avoid annoying those who only want to read strategy-related postings)] |
| NT, [NT], (nt), etc. | [D1 entry: No text; used in the headers of messages on the DSF to indicate that there is no text in the message box (sometimes, all that you need to say can be said in the header box, so by putting (nt) at the end of the header, people can tell they don't have to open up the message, because there is nothing further to read there). See: TTSIA.] |
| oic, OIC | "Oh, I see ..."; general Internet usage. |
| OK | Obsidian Knights (?) |
| omg, OMG, etc | "Oh my God ..." |
| Open, Open character | |
| Orb | Frozen Orb (Sorc skill) |
| OT, [OT], (ot) | [D1 entry: Off Topic; used in message headers on the DSF to indicate that the message is totally about non-strategy/tactical subjects.] |
| OTOH | On the other hand ... (general Internet usage). |
| PAL, Pal, Pally, Pallie, etc. | The Paladin character class. |
| Pand | Pandemonium Fortress |
| party | |
| PDagger | Poison Dagger (Necro Skill) |
| perfect block
[Irrelevant for D2?] |
|
| perfect | [D1 entry: Refers to an item that has the highest number of a prefix or suffix which has a range of values possible; e.g., the prefix Obsidian can have values of +31 to +40 Resist All, thus a "perfect Obsidian Ring" would be +40 Resist All, whereas a "perfect Ring of the Zodiac" would be +20 To All. I believe some use the term "double-perfect" to refer to an item with both a perfect prefix and a perfect suffix, e.g., "a double-perfect Obsidian Ring of the Zodiac" would be +40 Resist All and +20 To All.] |
| PITA | "Pain in the ... (you know where)" (general Internet usage). |
| PK, PK'ed; PK'er | [D1 entry: Player Kill; Player Killed; Player Killer. Refers to a player on battle.net deliberately killing (or being killed by) another player, outside of a duel. The PK'er often pretends to be playing cooperatively, until they have a chance to attack another player unexpectedly, often when the other player is at a disadvantage, such as being attacked by monsters. One of the main complaints about public games on battle.net. Also see: 'coop;' 'duel;' MK, and 'public games.'] |
| PKK | Player-killer Killer; a player who specializes in killing Player-killers. |
| player-pure | A playing style that involves using only items found or bought in games by the characters of a single player; that means you may swap legit items among various characters of your own, such as passing the great bow that your sorceror found to a rogue that you play. See: pure; Ultra-pure. |
| playing style | [D1 entry: The line between the terms "playing style" and "variants" is hazy. Playing style is usually more a matter of a philosophical approach to playing or a particular equipment set-up, whereas variants usually have a rigid set of rules to follow (some a short list, some a long list). A couple of the more common groups of alternate playing styles deal with mages (Arty Mage vs. Tank Mage vs. Muscle Mage vs. Battle Mage) and rogues (a strict Archer approach, using only bows vs. the CC-CAT-Rogue). However, low-armor class warriors would be an example of a playing style for warriors. See: ARC; Arty Mage; Battle Mage; CC-CAT-Rogue; LAW; Muscle Mage; Tank Mage.] |
| Porter | Teleporting Boss |
| POS | "Piece of *excrement*..." as in, "Look at the POS that Duriel gave me last night!" (general Internet usage). |
| pots | Short for potions, i.e., Potions of Healing, Potions of Mana, etc. |
| PoV, POV | Point of View ("From my PoV, ..."). General Internet usage. |
| Power-Gaming
[Irrelevant for D2????] |
A phrase popularized by Finnan Haddie to refer to a strategy
to get the maximum number of experience points in the shortest possible
time. This is most relevant to high-level characters, say over 30-35. When
you are below that, level-ups come reasonably often just by playing the
game, but when you get over 30, the number of XP needed to gain the next
clvl gets very large. See: experience points, level-up.
For example, to go from clvl 24 to 25 takes 1, 293, 323 XP, but to go from clvl 34 to 35 takes 11, 430, 609 XP, and from clvl 44 to 45 takes 91, 472, 909. This is why relatively few players have legit clvl 50 characters -- to go from clvl 49 to 50 alone takes 272,788,700 XP, which is nearly as many XP as it takes to go all the way from clvl 1 to clvl 43! It just plain gets tedious after a while to get the necessary XP. See Finnan Haddie's write-up on "Power-Gaming" in the "Oldies-but-Goldies" section of the Archive of Chaos. [The above numbers, by the way, are from Jarulf's Guide (thanks, Jarulf!).] |
| prefix | A modifier that comes before a base item name, such as Warrior's Blade; "Warrior's" is a prefix. Jarulf's Guide has lists of all prefixes used in the game. See: modifier. |
| PRNG | Pseudo-Random Number Generator. |
| public game | Refers to a game on battle.net that is open to all players, i.e., a game that is not protected by a password. |
| pure | A playing style that involves using only items found or bought in a game by that character; that means, you don't even swap legit items among various characters of your own, let alone with other players. See: Player Pure; Ultra-pure. |
| PvP | Player versus Player. Usually used in the context that some spells work somewhat differently when used against another player (PvP) than when used against monsters. |
| qlvl | Quality level; refers to a number assigned by Blizzard programmers to each item in the game, used in internal calculations. |
| ranged attack | [D1 entry: An attack that takes place at a distance; in Diablo, refers to either a bow or a magical spell attack (I will lump Spitting Terror and Magma Demon ranged attacks under the latter).] |
| rant | [D1 entry: A rant is a passionate piece of writing, that may be about anything, not necessarily critical about a person (unlike "flame"). For example, I would regard Armin's Editorial "A Stance on Scanners," referenced in the Links section, to be a fairly objective essay. However, he recently responded to yet another question posted on the DSF about scanners with what I would regard as a rant (even though he refers to his Editorial as a rant in the post!). I felt that the recent rant was worth saving; it is available for your edification in the "Oldies but Goldies" section. ;) See: flame.] |
| reading glasses
[irrelevant to D2?] |
Items used to temporarily raise a character's MAGIC attribute level so that they can read a spell book that they otherwise wouldn't be able to. |
| Realm, Realm character | |
| regen | Short for regeneration. See: Life Regeneration; Mana Regeneration. |
| regs | This is short for "regulars," referring, in this context, to those who have been posting at a forum for a while and who stop by frequently. See: lurk. |
| Req | Requirement |
| Res | Resistance |
| resist all; Resist All | [D1 entry: Resistance against all three types of spells which can be resisted at all: magic, fire, lightning. [from Finnan Haddie]] |
| resistance | [D1 entry: Unlike other games where you (or a critter) don't take any damage at all when you resist a spell, resistance in Diablo means that the damage from a spell attack is reduced by a certain percentage. 75% is the most you can reduce damage from a monster attack; 75% is shown as "MAX" on the character's stats window for a player's character. It is always 75% for "resistant" monsters. [modified, from Finnan Haddie] It is possible to be stun-locked by a spell attack; however, even 1% resistance against that type of magic will prevent this. See: stun-lock.] |
| RL | Real Life, i.e., those activities which take place outside of the Diablo gaming environment. Of course, some compulsive Diablo 2 players have no significant RL. ;) |
| RoF | River of Flame |
| ROFL; ROFLMAO | "Rolling on the floor laughing" - general Internet usage. Sometimes expanded to "Rolling on the floor laughing my a$$ off!" |
| RPG | [D1 entry: Role Playing Game; a type of game in which a game character becomes the alter ego of the player and where choices you make as you play the game influence the final outcome. Admittedly, many types of games have the first aspect, and the lines between certain gaming genres is hazy. As I understand it, RPG's usually are restricted to single characters, not teams. Traditional RPG's also allow you to make choices about your character before you begin the game, such as which race and/or profession your character belongs to, and which aspects or attributes of your character to emphasize (strength more than intelligence, endurance more than charisma, etc.). Thus, Diablo is not a traditional RPG, though it has some role-playing elements in it. You can choose which of three "professions" to play, and it is your choice how to distribute level-up points after the game starts, but all characters of each "profession" start with the exact same stats and background. Diablo is a hybrid, very effectively combining aspects of RPG's, adventure games, and first-person action games. However, some wish the game had more role-playing elements; this is one reason for the creation of variants. See: variant(s).] |
| Rogue, Rogue-like | This refers to one of the early dungeon-crawl type of
computer games, which some people feel is sort of a precursor to or model
for Diablo.
August 23 2000 at 5:35 PM Salius"); // --> Salius from IP address 152.163.206.209 ________________________________________________________________________________________________________________________
I know I'm not in the majority of gamers in my opinion that Diablo 1
and 2 are roguelike games, but Rogue/Moria/Angband are a large part of
my gaming background. Diablo 1 in particular is simplified, boiled down
Angband.
I had never heard the term "mob" in connection with roguelikes until
Diablo 2. Mob, before that, was something I only saw in MUD/MUSH games,
and not even all of them used it, with Gemstone 3/Dragonrealms being the
two big exceptions, since they seemed to have a totally seperate user-base
from other text-based games, most of which probably never heard of a dikumud.
Same goes for nerf.
Roguelikes do have plenty of their own terms, though. Uniques, ego items, scumming, farming, diving, and probably lots more I can't think of right now. I always thought of groups of hounds as "packs" and when I would get overwhelmed by too many monsters it wasn't a mob, my friends and I just referred to it as getting swarmed. We called a unique's buddies "followers" though minions is an equally good term. |
| RTFM | "Read the f***ing manual!" - general Internet usage - however, an acronym that is very rarely seen used on the DSF or the LL, thankfully. |
| SBB | Short Battle Bow |
| Sc | Softcore; as contrasted with Hardcore. Basically this means allowing a character that dies to be resurrected/restarted. See: Hardcore. |
| SC
[Irrelevant for D2?] |
The Spell of Stone Curse, a spell which temporarily turns monsters into stone statues. Only Diablo (and Na Krul in Hellfire) are immune to the effects of SC. The duration of the spell increases with increasing spell level, up to about slvl 9, if I did the calculation correctly (you can find the formula in Jarulf's Guide). |
| scanner, scanning
[Irrelevant for D2?] |
Scanners are an attempt to make it possible to detect
duplicated and hacked items that other people are using or have in their
inventory. However, they are not very reliable at doing either, and most
experienced players avoid using them. Many inexperienced players use them
without understanding the underlying rationale that the scanners are based
on to detect such items, and often accuse players who enter their games
as not being legit, based on a scanner report, even when those players
are entirely legit.
I recommend reading Armin's Editorial "A stance on scanners", available at Freshman Diablo (see Links Section). Also, see: rant. |
| scumming | [D1 entry: Modified, from Jherek: "Scumming is generally
any avoidable action that gets you an advantage through tedium, with no
danger and no skill needed. Generally, most forms of scumming are not considered
cheating. Some are cheating, but for other reasons.
Scumming in Diablo includes store-scumming, church-scumming (clearing hell/church over and over for free no-risk loot), laz-scumming (doing millions of laz runs at low enough difficulty to present no danger), etc. The trouble is that Diablo is so limited in extent compared to traditional roguelikes, that there is almost nothing to do that is NOT scumming for a high level character. An example of a scum that is also a cheat is backing up your character save in case of equipment loss." Note: Roguelike in the above is a reference to Rogue, one of the early dungeon-crawl type of computer game, which some people feel is sort of a precursor to or model for Diablo. |
| Set | Set Item |
| set-up | [D1 entry: Used as a noun, referring to the particular equipment (headgear, armor, weapons, jewelry) that a character is wearing, e.g., the set-up favored by an Arty Mage is rather different than the set-up used by a Tank Mage.] |
| SF | Static Field (Sorc Skill) |
| sharps, sharpies | [D1 entry: Basically, refers to swords, usually when discussing damage effects. The reason this is significant is that sharps do 1.5 times the DAM given in your character screen against animals, but only 0.5 DAM versus the Undead. See: animals, blunts, demons, Undead.] |
| shinies | Another slang term for jewelry. |
| shopping
[Irrelevant for D2????] |
Continuously starting new games for the sole purpose of checking Griz and Wirt for good buys. Considered cheesy by some, dead boring by me ;) [from Armin] |
| Shrine Hunts, shrine run, etc.
|
Although overall, shrines are not nearly as sought after as in Diablo 1, there are many shrines which do give beneficial effects. Most of these effects are for a relatively short period of game time. Some people do perform shrine runs, lookingfor Gem Shrines. See: Gem shrines. |
| Skill tree (s) | Each of the character classes in D2 have their various skills divided into three groups, with each group of skills referred to as a skill tree. Each tree usually has some common theme. However, the overall skills for each class are so different that the trees themselves are not comparable. For example, the Sorceress has the Fire tree (= Fire-related Spells), the Cold tree (= Cold-related Spells), and the Lightning tree (=Lightning-related Spells). On the other hand, the Paladin has a Combat Skills tree, an Offensive Auras tree, and a Defensive Auras tree. The Barbarian's skills are divided into Combat Skills, Combat Masteries, and War Cries. The Necromancer has Curses, Poison and Bone Spells, and Summoning Spells. Finally, the Amazon has Bow and Crossbow Skills, Passive and Magic Skills, and Spear and Javelin Skills. Often, players choose to play a particular class emphasizing one or two of these skill trees, such as a lightning sorceress or a summoning necromancer. See: Bowazon; Spearazon; |
| Silks | Silks of the Victor |
| sliding
[Irrelevant for D2?] |
A tactic advocated by Lord Gore, to decrease the number of melee attackers that can reach you at one time. Modified from ".Gore.'s Warrior Strategies:" "...when I see a whole flood of strong melee monsters (Blood Knights, Steel Lords, Azure Drakes, Gold Vipers) coming at me. I prefer [sliding] to standing in a corner because even though a corner reduces adjacent spaces to three, this is sometimes too much with a weakened me and strong monsters, and I like to leave myself an out. 'Sliding' is using a wall to guide the flow of monsters to you. What you do is hit the monster farthest from the wall so that the monsters standing closer to the wall are obstacles for more to get to you. Make the other monsters walk around the one standing by the wall. If too many get around and you're about to get flanked then move back a step. Kill the one standing by the wall if he is the only one in reach." Visit Lord Gore's Website (given in the Links section) to see illustrations of this technique. |
| slvl | [D1 entry: Spell level. Used frequently in Jarulf's Guide to refer to the level a character has reached in their knowledge of a certain spell. The highest level of a spell that a character can reach by reading spell books and/or by using Enchanted Shrines is 15; the highest overall (by using magical items that raise all spell levels) is 20. See: spell-level boosters. Note that slvl is one of the components in the formulas used to calculate the affects of many spells; thus, as slvl rises, those spells do more damage and/or last longer.] |
| SM | Slow Missle (Amazon skill) |
| SNOB | [D1 entry: A variant which limits itself to using only Unique Armor and Weapons, as well as some spell restrictions. See the Elitist rules at Woody's Diablo Asylum in the Links section.] |
| SoJ | Stone Of Jordan |
| solo-MP | [D1 entry: This refers to playing MP by yourself; this can even be done without being hooked up to the Internet by choosing the IPX, Modem, or Serial Cable Connection ( Direct Connect) . However, note that using the Modem setting can interfere with incoming voice calls!! [I found out the hard way :) ] If you want to use the modem setting, it's best to unplug the phone line from your modem first.] |
| SOP | "Standard operating procedure..." - general American cultural usage |
| SORC, sorc, Sorcie, etc. | The Sorceress character class. |
| SP | [D1 entry: SP refers to single-player mode in Diablo or Hellfire.] |
| spam | [D1 entry: In general Internet usage, refers to unsolicited, unwanted e-mails; on the DSF, spam refers to posts which do not have anything to do with the subject of the forum, namely, Diablo (or Hellfire) strategy and tactics. This includes such things as Clan Guild ads, make-money-on-the-Internet messages, messages dealing with games other than Diablo or Hellfire, etc. ] |
| Spearazon | A playing style for Amazons, emphasizing using weapons of the Spear class, and choosing mostly skills in the Spear and Javelin tree. |
| spell-level boosters | [D1 entry: Some items have the magical property of boosting the spell levels of all spells of which you have read at least one book, by one or two levels. By equipping multiple items that boost spell levels, you can raise your spell levels up to 5 slvls over your current slvls, making slvl 20 spells possible. Items that do this are Angel's and Archangel's staves, Aguinara's Hatchet, the Dreamflange, Mindcry, the Thinking Cap, and Naj's Light Plate. Note that some Unique items (e.g., Bloodslayer, Crackrust, and, in HF, the Bovine Plate) will reduce spell levels.] |
| Spoints | Skill Points |
| SS | Stone Skinned |
| SS, S/S | This can mean either sword/shield, i.e., playing a character
with a sword and a shield equipped; or,
Stone Skinned, a characteristic of some bosses. Usually, s/s means the first, ss the second (???). |
| stair death | [D1 entry: Dying next to the stairs where you entered a level - usually surrounded by a bunch of angry critters. Avoid at all costs! [from Finnan Haddie]] |
| statue bashing
[Irrelevant to D2?] |
Using a melee weapon to kill monsters that have had the Spell of Stone Curse cast upon them. Monsters that have been "stoned" have an AC equal to 0, and thus monsters that you can't normally hit because your toHit percentage is too low are now susceptible to your melee attack. |
| statues
[Irrelevant to D2?] |
Monsters that have had the Spell of Stone Curse cast upon them, thus, they are "as still as statues." |
| Stealth, Stealth mode
|
In D1, stealth refers to the use of - light radius items (-lr) in order to activate fewer monsters. However, since monsters in D2 are not activated by LR, and, AFAIK, there are no -lr modifiers in D2, this useful concept seems to be irrelevant here. However, it maybe should be pointed out here that Necromancers have a curse, "Dim Vision," which essentially temporarily blinds an enemy, so that one can slip past or concentrate on fighting other monsters. Also, some items have the property of casting "Dim Vision" on the enemy if it is equipped and a blow is struck. See: light radius; lr. |
| stoned
[Irrelevant to D2?] |
This refers to monsters that have had the Spell of Stone Curse cast upon them, thus temporarily turning them to stone. |
| storage character | A character used to store items that won't fit in the inventory of another of your characters, but which you aren't willing to get rid of. See: "mule" for more details. |
| STR | The numerical value of your strength attribute. |
| strat | Short for strategy; usually used in a shorthand way for strategy/tactics. |
| strategy | Used interchangebly with tactics by many, or as a term to conveniently refer to both strategy and tactics, strategy is different than tactics, though it is sometimes hard to draw a firm line between the two. Strategy refers to broad plans, large-scale actions, and sometimes has a philosophical aspect. Some examples: whether to emphasize offense more than defense, or vice versa; how to distribute your five bonus points at each level-up; whether to play some more in hell/church to look for shrines, or to finally move on to hell/cats, to get slightly different item drops; to choose to play a sorceror or rogue, rather than a warrior, because you prefer to attack mostly with ranged attacks. These would all be examples of strategical decisions. See: tactics. |
| stun | |
| stun-lock
[Irrelevant to D2?] |
When you are struck by an opponent, if you are stunned, you go into hit recovery (see: hit recovery; stun). If you are stunned again, by the same or a different opponent, before you finish the first hit recovery process, when the first hit recovery finishes, you immediately go into a new hit recovery process, and can't do anything else, such as cast a spell, swing your weapon, etc. If this happens repeatedly, you will die. Being stuck in a cycle of hit recoveries that you can't get out of is referred to as stun-lock. |
| suffix | A modifier that comes after a base item name, such as, for a Small Shield of Thorns, the "of Thorns" is the suffix. Jarulf's Guide has lists of all suffixes used in the game. See: modifier.] |
| SWB | Short War Bow |
| tactics | Tactics usually refers to small-scale actions, often
with only a limited or an immediate objective in mind. For example, deciding
to do a "Laz run" to try to get some good items would be a strategic decision;
once you find Laz's chamber, the specific plan of attack that you follow
to kill him and his minions would fall within tactics. Other examples:
how to kill the Butcher; or, in coop games, what role each character plays,
and how they move and interact to clear out a specific hallway or chamber.
Pete pointed out to me that tactics is not always small-scale; e.g., how to most effectively land a battalion of sea-borne troops on a beach-head would be tactics, although you are dealing with many men. Also, tactics are usually of such a nature that they can be practiced until they can be smoothly and efficiently carried out. [from Pete]: "Now, as to scale, strategy can be small scale, as in a field commander's decision to bypass an enemy bunker, expecting that bunker to fall after it has been cut off. Tactics can be large scale, as exemplified by the air/armor/infantry sequence of the WW II German Blitzkrieg. So, scale is not a determining factor, though it can be a good pointer :) To my mind, the basic difference between strategy and tactics is that a new strategy must be formulated for each specific situation, with the goals and objectives of that situation kept well in mind. Tactics, OTOH, are largely situation neutral. They may be dictated by the terrain, or enemy disposition, but they are usually pretty fixed and can be practiced, for instance, in field exercises." See: strategy. |
| tank, tanking | A character with a high level of Armor Class (= DR in D2 terms). Used as a verb, it means, in a party, to "run interference" for the ranged attackers in the party (bowazons, sorceresses, some necromancers), i.e., to keep melee attackers from closing with and attacking those with (usually) low AC and hit points. |
| TCP/IP | |
| Teleheal | A teleporting Boss which heals by teleporting. |
| third-party program | In the context of Diablo, this refers to any program not made by Blizzard; some of these programs were written by non-commercial programmers (e.g. shareware or freeware), some by other commercial companies. |
| thread | This is general Internet usage in regard to forums to refer to the chain of "posted message-reply to post-reply to reply, etc." which occurs. |
| TIA | "Thanks in advance..."; general Internet usage. |
| to All
[Irrelevant to D2?] |
This refers to a series of suffixes which temporarily add a certain number of points to your STR, MAG, DEX, and VIT. Items bearing the higher suffixes, "of the Heavens" and "of the Zodiac," are highly desired for most characters. Many argue that, unless they need the STR boost, Sorcerors may benefit the least from these items, and might be better off with items bearing "of Sorcery" or "of Wizardry" suffixes. However, it is a complex decision, depending on the other equipment and jewelry which is available. For example, my clvl 40 sorceror ususally wears both an Amulet and a Ring "of the Zodiac" so that I can wear a Jade Full Plate of Harmony that I like. But then, the Amulet is a "Drake's Amulet of the Zodiac," so I still get a nice boost to mana, and to compensate for the potential MAG loss of wearing the two "of Zodiac" items, the second ring I wear is a Dragon's Ring of Sorcery (+55 mana; +17 MAG). This gives me over 850 mana points (some Sorcerors can reach, IIRC, 1300 mana points with certain combinations of equipment, but 800+ is still a useful amount). ;) Resistance comes from the armor and an Obsidian Shield of the Tiger (+40% resist all), plus a "Ruby" prefix on the Zodiac ring, giving 61% resist magic and lightning, but maximum fire resistance. This is adequate for me for all but Hell/Hell, where there is some other tinkering I can do, with other jewelry, headgear, etc., to increase my other resistances to max, if needed. |
| TP | TP is used for either the Spell of Town Portal or the Spell of Teleport (Sorceress skill); it can sometimes be hard to tell which the poster means. :( |
| trainer | [D1 entry: A third-party program that can do any or all
of lots of things: changing a character's clvl, XP total, attributes, name,
the spells in their spell list (and the slvl of those spells); adding cheats
such as God Mode, autokill, Town Kill; importing and exporting items from
a character's inventory; creating a character profile backup, which in
turn can be used for lots of things, etc.
I think the word "trainer" applied to these programs is a misnomer. In what way are these programs "training" your character? If you work out with a personal trainer to get in better physical shape, you still have to expend the effort. Likewise, if you work with a swordsman to learn how to sword-fight, you are going to have to put in long hours of hard, physical labor and effort to get any good, plus some mental effort to learn the movements and tactics. Likewise, to advance in Diablo (without cheating), one must put in time and effort, and some learning. These programs allow one to replace that time and effort with a few mouse clicks. But in so doing, they remove the challenge (and most of the fun) from the game. Why bother to play if you take these shortcuts? Diablo/HF is not that hard to win, especially at normal difficulty. Killing Diablo even at Normal difficulty without cheating is an accomplishment to be proud of -- killing Diablo at Hell difficulty using God Mode is a trivial exercise, and rather pointless. Having said that, I will add that some "trainers" are used by some legit players, simply to backup their characters, and/or to import/export items for use by other characters, especially if for some reason they can't use mules. Most don't regard this as cheating, although there are some DSF regulars who feel even this activity is wrong. The subject is too complex to cover further here -- just keep reading the DSF -- I'm sure another thread along these lines will pop up sooner or later. ;) :(.] |
| training | [D1 entry: Basically, it is a whole bunch of critters chasing you. This can be intentional or unintentional. SomeMKers in Diablo "train" all the monsters to the stairs to set up a trap for their victims [from Finnan Haddie]. Not widely used in this sense on the DSF, but apparently used this way in other gaming forums and newsgroups on the Internet.] |
| Treasure chest, Treasure room | A chest or room containing lots of treasure, usually gold, or gold and magical items, sometimes with potions, non-magical items, etc. Sometimes heavily guarded by monsters, other times not. |
| triple-immune
[Irrelevant to D2?] |
This means that a monster is totally unaffected by all spells in the three basic spell groups, i.e., magical spells, fire spells, and lightning spells; however, all monsters are susceptible to the Spell of Apocalypse, and, except for Diablo (and Na Krul in Hellfire), all are susceptible to the Spell of Stone Curse. |
| troll, trolling | This is general Internet usage, used to refer to forum
messages posted that are rude, offensive, or inflammatory. Apparently,
just like some people habitually "play Devil's Advocate" just because they
like to argue with people, some people like to deliberately post in a provocative
manner, one designed to generate angry return messages. Such a person is
referred to as a troll, and such activity is referred to as trolling. I
assume this is derived from the fishing term, trolling, and the noun taken
from that, rather than the noun referring to the "fabled dwarf or giant
of Teutonic folklore inhabiting caves or hills."
Well, I wrote the above on my own, then later checked out "troll" in "The Jargon Lexicon" when I researched "flame." I was surprised how close I came to what they had: 1. [From the Usenet group alt.folklore.urban] To utter a posting on Usenet designed to attract predictable responses or flames; or, the post itself. Derives from the phrase "trolling for newbies" which in turn comes from mainstream "trolling," a style of fishing in which one trails bait through a likely spot hoping for a bite. The well-constructed troll is a post that induces lots of newbies and flamers to make themselves look even more clueless than they already do, while subtly conveying to the more savvy and experienced that it is in fact a deliberate troll. If you don't fall for the joke, you get to be in on it. 2. An individual who chronically trolls in sense 1; regularly posts specious arguments, flames or personal attacks to a newsgroup, discussion list, or in email for no other purpose than to annoy someone or disrupt a discussion. Trolls are recognizable by the fact that the have no real interest in learning about the topic at hand - they simply want to utter flame bait. Like the ugly creatures they are named after, they exhibit no redeeming characteristics, and as such, they are recognized as a lower form of life on the net, as in, "Oh, ignore him, he's just a troll." Yes, indeed. Ignore them if possible. |
| Troll-O-Meter
|
From "The Jargon Lexicon:" Common Usenet jargon for a
notional instrument used to measure the quality of a Usenet troll. "Come
on, everyone! If the above doesn't set off the Troll-O-Meter, we're going
to have to get him to run around with a big blinking sign saying `I am
a troll, I'm only in it for the controversy and flames' and shooting random
gobs of Jell-O(tm) at us before the point is proven." Mentions of the Troll-O-Meter
are often accompanied by an ASCII picture of an arrow pointing at a numeric
scale.
I haven't seen Troll-O-Meter used on the DSF, but I love the concept; maybe someone needs to introduce it. :) |
| TS, Tstorm | Thunderstorm (Sorceress Skill) |
| TTSIA | The Title Says It All; usually used in messages to refer to the fact that the subject line of a forum post or e-mail says all that needs to be said on a subject (general Internet usage) |
| TW | Throwing weapons. |
| Tweaker sorceress | A playing style for a sorceress that emphasizes wearing multiple items bearing modifiers of increased Casting Rate. Frankly, I think this was a very poor choice for a name. It makes no sense to me, but maybe there was a rationale that I'm not aware of. |
| twinking | [D1 entry: Giving high-level items (that they could never achieve on their own) to lower level players, such as giving plate mail or large amounts of gold to a level 1 char in Diablo [modified, from Finnan Haddie]. Not widely used on the DSF, but apparently used in other gaming forums and newsgroups on the Internet.] |
| TY, ty | "Thank you..." (general Internet usage). |
| TYVM | "Thank you very much..." (general Internet usage). |
| Ultra-Pure | [D1 entry: Modified, from Claudio: "To make it short:
An Ultra-Pure character can not buy anything except potions. You can find
the Ultra-Pure rules on my homepage."
Although he may not have been the first one to play in this way, Claudio has popularized the use of Ultra-pure as the name for it. See Claudio's Ultra-pure link in the Links section.] |
| Undead | [D1 entry: The unholy minions of Mephisto: Skeletons and Zombies. They are noteworthy because only they (and Diablo himself) are susceptible to the Spell of Holy Bolt, and they also suffer more from melee attacks using blunt weapons, while taking less damage from swords. All weapons other than blunts and sharps do the stated, on-screen DAM against animals. See: animals, blunts, demons, sharps. Note that the Undead are only found in dlvls 1-6. ] |
| unID'd
|
This refers to a magical item that has not been ID'd. Unlike in D1, you cannot repair or equip a magical item that has not been identified by Cain or by using a Scroll of Identify on it. |
| Unique | [D1 entry: This refers to either a monster that has a specific, individual name (such as Goretongue), and which has characteristics different from other monsters of its type, or to items which have specific names (such as Wizardspike) and which have characteristics different from other items of its type.] |
| unlegit | Not legit; that is, produced by duping or hacking; not widely used; it seems grammatically awkward to me. |
| UP | See: Ultra-pure. |
| Valk | Valkyrie (Amazon skill) |
| variant(s) | [D1 entry: Variants were created for two purposes. Some people wish Diablo had more role-playing elements, so some variants emphasize this. Another motivation for creating variants is that some people who have played the game a lot (and who, in my opinion, are apparently gifted with an encyclopedic knowledge of the game, above-average physical reflexes and coordination, and a masochistic personality) [ <j/k> :) ] find the game too easy, even on Hell/Hell, and seek to make the game harder by self-imposing restrictions on their characters. One of the first variants, I believe, was the Naked Mage. Some early veteran players felt that the Sorceror is really over-powered for the game difficulty, and found that it was possible to kill Diablo using a Sorceror without any armor or jewelry; later, this evolved into the Beyond Naked Mage, where the character seeks out cursed items, to lower their attributes and abilities even more. There is at least one legit clvl 50 BNM in existence, proving that it can be done. Many variants have been proposed on the DSF; some have become fairly popular, others were probably never played by anyone other than the originator. Check out Woody's Diablo Asylum and Charis's DiabloVariants and Strategy for lots of information on variants, both listed in the Links section of the Archive of Chaos. See: playing style; RPG.] |
| vault | Similar to a Treasure room. Salius says "Vaults in Angband were much better. There was a particular type of greater vault where the pathway snakes back and forth and every other spot has a nasty monster (which could be many many many levels out of depth, i.e. extremely powerful stuff) and a guaranteed great or artifact object at their feet. Very difficult, very rewarding." |
| VIT | The numerical value of your vitality attribute. |
| VK (or, V&K) | [D1 entry: Varaya & Khan, a mod (modification) for Diablo (isn't this actually Hellfire?); probably the most widely played of the various mods available.] |
| VLS, [VLS], (vls) | Very Little Strategy; originally used in headers on the DSF to indicate that there is very little strategy or tactics in the message contained within. This convention seems to have been carried to other Diablo strategy forums by DSFers. |
| VLT, [VLT], (vlt) | Very Little Text, originally used in headers on the DSF to indicate that there is very little text in the message contained within. This convention seems to have been carried to other Diablo strategy forums by DSFers. |
| w/s | "Weapon/shield"; usually used in regard to a playing style with which uses a weapon and shield rather than a bow or other two-handed weapon. A more general term than s/s. See: s/s.] |
| WB | "Welcome back!" (General Internet usage - usually put in the subject line) |
| Warm | Warmth |
| WOTE | Wall of The Eyeless, a Unique Bone Shield. |
| WP | Waypoint |
| WRT | With reference to ... (general Internet usage). |
| WTF, wtf | "What the *expletive deleted* ..." |
| WW | Whirl Wind (Barb Skill) |
| XP | Experience points (see: experience points) |
| YMMV | Usually, this means "Your Mileage May Vary ..." but it is sometimes used for "You make me vomit!" (general Internet usage). |
| Zon | The Amazon character class. |