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Previous Updates

YEAR 2003 UPDATES

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November 26, 2003

Breaking News: After a long wait, and just in time for Thanksgiving, the Rhea Brothers are happy to announce that the next installment of their online series Cyberdrome: Emergent Behavior, Chapter 14, "Truth" is now online. Also, in response to a fan's request, four new 640x480 resolution wallpapers were just added to the Backgrounds/Wallpapers section for those with smaller monitors.

November 19, 2003

Coming soon: Good news - this past week Dave took a break from his other graphics projects and began working on the images for the next chapter of Cyberdrome: Emergent Behavior. Yesterday he said that he had finished three images and was working on the final two, so we hope to have Chapter 14, "Truth" uploaded within the next week or so.

Chapter preview: As you might guess by the title, Alek will learn some important truths about Cyberdrome in Chapter 14, and also rekindle a lost love in the shadow of his father's passing. Then, in Chapter 15, "Deceit", Alek discovers that some of these truths are in fact lies, meant to cover up a secret and illegal project that has the potential to drastically alter the world, for either good or bad. The future of mankind may actually rest on what Alek chooses to do with this information. Stay tuned - you won't want to miss this.

November 13, 2003

Update: The "reduced color" wallpapers in the Background / Wallpapers page have been replaced with the original true-color versions. They will take you a bit longer to download, but the drastically improved quality of the images will be worth it.

November 11, 2003

Update: A brand new page has been added to the CYBERDROME section. It is the Backgrounds / Wallpapers page - a place where you can download cool Cyberdrome background images for your computer. Right now we are featuring the three "machine bug" image from the front page, along with a high-resolution shot of a Sentinel Tracer exiting a Memory Gate.

October 30, 2003

Update: Since tomorrow is Halloween, it seemed only fitting to release another one of Dave's "scary" new 3D artificial life programs. This one is called a Spider, and wow(!) is it mean looking! Lets just say that you wouldn't want to meet it on a dark corner of the Grid without backup! To find out more about these digital monsters, check out the newly updated Enemy ALife Section.

Story update: Joe has reorganized the online version of Cyberdrome: Emergent Behavior to make it easier to navigate and remember where you left off. Now each installment is simply labeled as a Chapter, rather than the old format of chapter and parts of chapters. Speaking of chapters, we hope to get two more online by the end of the year - that one in November and one in December. As always, stay tuned...

October 24, 2003

Update: Dave has just completed one of his new 3D artificial life programs, the Scorpion, and has the Spider almost finished as well. For a quick look at the Scorpion, go back to the Cyberdrome front page and click on the main image until you see it. Also, if you have a modern browser, you can just sit back and watch the images change every 30 seconds or so. Right now there are only two creatures displayed (Raptor and Scorpion) but soon you will see the rest.

October 21, 2003

Update: While the brothers have been busy this past month working on Cyberdrome related material (Dave is building several new 3D ALife programs and Joe is actively working on writing the final act of the story) they wanted to leave you all with something to "wet your whistle" until the next installment. Therefore, a new page has been created to give you, the loyal readers, exclusive behind the scenes material. It is called "The Making of Cyberdrome" and can be found by clicking on CYBERDROME from the front page (or from the navigation bar at the top of the page). There are currently 9 images on this page but expect to see many more very soon.

September 15, 2003

Update: There are many paths to Cyberdrome - in fact, there are sixty as of today. See them all here. What path brought you to this site?

September 10, 2003

Update: As a way to say welcome to our readers from other countries, The Cyberdrome front page is now multilingual! Click on one of the flags at the bottom of the front page (or above) to see the translated version of the main logo. Translations include Japanese, Chinese, German, French, Italian, and Spanish. Translation was performed using Bablefish with a great deal of rewording by the author to get the meaning of the translation correct. In the future, we hope to have more multilingual pages.

Other notes, Dave is working on building a new Spider while Joe is proofing the next scene. As always, stay tuned...

August 14, 2003

Update: The Cyberdrome front page now has rotating background images to show off the new Raptor. Every time you visit Cyberdrome.org, or refresh the page, you will get a new random image. To see all of the images, simply wait 20 seconds, or click one of the small arrows at the bottom of the page. Eventually, when Dave finishes redesigning the other Artificial Life creatures, they will be displayed on the front page as well. Also, some of these creatures will be making their first appearance in Cyberdrome: Emergent Behavior a short time from now, so stay tuned.

Also, we are "self-rating" our online version of Cyberdrome: Emergent Behavior as PG-13 for "minor science fiction violence and some non-sexual nudity " If you are under 13, please check with your parents before reading this story.

August 08, 2003

More Breaking News: As promised, the next installment of our CYBERDROME Cyberdrome: Emergent Behavior, Chapter 3.3 "Father" is now online with 8 color images and just over 2300 words of text. Also, the Image Galleries have been updated so you can see all of the illustrations from the story at once (we have nearly one hundred CGI images so far!).

August 01, 2003

Breaking News: Two new installments of our CYBERDROME Cyberdrome: Emergent Behavior are now finished. Today we offer the new "insert" installment (Chapter 2.1 "Recall") which has 7 color images and nearly 2,400 words of text. Next week, the new "continuation" installment, Chapter 3.3 "Father" with 8 color images and over 2300 words goes online. That's two installments in one week!I Finally, we liked the new Raptors so much we added them to the new Cyberdrome front page.

July 29, 2003

More Raptors: While you're waiting the the next installment of Cyberdrome: Emergent Behavior, check out the new high resolution images that have been added to the Raptor Page in the Enemy ALife section.

July 24, 2003

The Raptors are here: In addition to doing the final review of the next two installments of Cyberdrome: Emergent Behavior (coming out any day now) Dave has started building the next generation Grid bugs. He has one completed, an all new cool-looking 3D "Raptor" - preview it now in the updated Enemy ALife page.

July 15, 2003

Almost here: The images for the next installment of Cyberdrome: Emergent Behavior, (Chapter 3.3 "Father") are now finished! All that is left is a final edit to make sure Joe's story matches Dave's illustrations. Also, the bonus insert installment, (Chapter 2.1 "Recall") is nearly complete as well, and it has turned out to be one of the coolest scenes, with illustrations you will have to see to believe. Don't go too far - one or both installments will be going online any day now...

Also, added a new Movie Gallery page to display movies that were made to show off some of the 3d virtual sets and characters from the series.

July 08, 2003

Rhea-fx.com Update: Jump to Dave Rhea's website (Dave.Rhea-fx.com), then click on the words "Virtual 3D Character Design" There you will learn about the evolution of the two main characters from Cyberdrome: Emergent Behavior and find out what it takes to create realistic virtual actors.

July 01, 2003

Coming this Month: In addition to the planned next installment of Cyberdrome: Emergent Behavior, (Chapter 3.3 "Father") there will also be an additional bonus installment. This bonus installment is the original opening scene for Chapter 2, which was skipped because at the time, the Rhea Brothers had not yet created the extensive virtual sets and 3D vehicles required for the scene (these sets are primarily used in the second half of the story). Now that the sets and vehicles are finished, it was decided to place this scene back into the online version of the story. Continuity of the current story line will not be adversely affected by the insertion of this scene, since it is essentially a "back story" which was designed to give the reader a glimpse of what it is like to be inside one of Cyberdrome's virtual worlds. Stay tuned.

June 11, 2003

Greetings from the new Webmaster: First off, let me introduce myself. I am the new Webmaster here at Cyberdrome.org, hired by the Rhea Brothers to take over the task of keeping this growing site under control, and allowing them to concentrate on their projects. I've made some graphics changes to the Cyberdrome site - now the main page has a similar appearance to the brother's other site, Rhea-fx.com. I think it helps keep the two sites consistent (and they look cool too).

There is a lot going on in the REAL world this month for the Rhea brothers - Joe and his wife are expecting their first child, while Dave and his wife are busy remodeling their new house. With all that's going on, the brothers tell me that they are aiming for a July release date for the next installment of Cyberdrome: Emergent Behavior. Hope you can all stick around until then.

June 04, 2003

New graphics for the Cyberdrome site - now every page has a navigation bar at the top to allow you get get around more easily. Okay, we realize that it's not as good as a new installment of Cyberdrome: Emergent Behavior, but it will have to do for now :) Trust us, its coming...

May 29, 2003

Extra: While Dave works on the images for the next installment of Cyberdrome: Emergent Behavior, (Chapter 3.3 "Father"), here are two AVI format movies showing two of the 3D virtual sets used in our story;

  • Alek's Room from Chapter 3.1 (1.3 Mb)
  • Elevator Room from Chapter 3.3 (1.4 Mb)

May 06, 2003

Update: With 10 color 3D images and over 2,500 words of text, the newest installment of Cyberdrome: Emergent Behavior, Chapter 3.2 "Avatars" is more than double the size of most of the previous installments. Therefore, today we separated the installment into 4 pages to speed up download time.

May 03, 2003

Breaking News: The newest installment of Cyberdrome: Emergent Behavior, Chapter 3.2 "Avatars" is now online. With 10 color 3D images (including new high-resolution skin and hair textures) and over 2,500 words of text, it is (by far) the biggest installment yet.

Also, the Gallery has been updated to include all of the images from this new installment.

April 28, 2003

News: Okay, Joe is back from his research experiment in California, and while he was gone, Dave finished all of the images for the next installment. Now it's Joe's turn! He will give the story one more rewrite this week (Dave's images always give him new ideas) and then upload the illustrated version by this Saturday (May 3rd). Only five days from now - you can wait that long, can't you?

April 03, 2003

News: While Joe (the writer) is out on a Research cruise in Monterey Bay, CA during the rest of April, Dave (the artist) will be working on the new images for the next installment of Emergent Behavior. He is also currently working to improve the realism of the digital actors in the story (new high resolution skin and hair textures, and better use of bump maps). Expect a new (and improved) installment by the first part of May. In the mean time, check out the rest of the site - there might be a few pages you haven't seen yet. Also, if you haven't been there yet, check out the Rhea Brothers other site, Rhea-fx.com, and learn about the artificial life simulator called Cyberdrome that started it all.

March 25, 2003

Status of the Emergent Behavior novel: This week, the first draft of scene 50 was written, which means that there are only 10 more scenes to write! The book has also now passed 70,000 words and is estimated to be just under 90,000 words long when completed. This novel has been an ongoing project since 1998, so completing it this year will be a major milestone for me (Joe).

Also, the first 15 scenes (representing Act One of the story) are now in "final" draft form, while most of Acts 2 and 3 (the middle) are in revised draft form. The scenes in Act 4 are actually going much faster than earlier parts of the story, since they were outlined in "excessive" detail and are turning out to be really fun to write.

The illustrated online version of Emergent Behavior is moving along slowly but steadily. Once Dave has all of the virtual sets completed, subsequent scenes might come along a bit faster. But, for now, please be patient and stay tuned...

March 07, 2003

Update:  We've changed the look of Cyberdrome: Emergent Behavior once again. It is now a reverse-color layout, with white lettering on a dark background.

Also, Dave is putting final touches on the Virtual Set for the Cyber-Cartography Room, which is the setting for the next installment. So far, it looks very cool (we wish we could be working there right now!) Our next step will be creating the storyboards for the scene, which helps us set up camera angles, field of view, etc. Then Dave will begin importing and and placing the Virtual Actors and the Virtual Props. Finally, when all that is finished and perfect (to us) he will start rendering the images for the scene. Stay tuned for more...

February 26, 2003

Update:  All chapters of Cyberdrome: Emergent Behavior are now available in HTML version, with full-size 3D images right in the story (no clicking required), as well as Adobe PDF format in case you want to take Cyberdrome home with you.

February 09, 2003

Breaking News: The next installment of Cyberdrome: Emergent Behavior, Chapter 3.1 "Denial" is now online. With 8 color 3D images and over 2000 words of text, it is the biggest installment yet.

February 03, 2003

News:  The next installment in the Cyberdrome: Emergent Behavior series, Chapter 3.1 "Denial" is just days away now. "Denial" will begin Alek Grey's journey into the digital universe called Cyberdrome, and is over 1800 words long and will contain 8 digital images. Dave is hoping to complete the final two images this week, but his special effects job just got bumped up to 10 hours a day, six days a week, so his creative energy is pretty zapped by the evening. Let's all give him a collective "Way to go!" for working so hard on this story. Stay tuned...

In other news, Joe is days away from beginning of the final act of the Cyberdrome novel, with hopes of completing it all by the first of June. After a few months of editing and reediting, he will begin sending the manuscript off to publishers. If it gets accepted for print, we may have to take the online version off for a while, at least until the publishing agreements are worked out. If all goes as planned, Dave and Joe will then work to complete this illustrated version of the novel with the hopes of creating the first illustrated ebook on the market. Stay tuned for more on that as well...

January 22, 2003

Update:  Just uploaded an Adobe PDF format version of all current installments of Cyberdrome: Emergent Behavior. Now that the online version of the story is getting longer, we wanted you to be able to have the option to read it off-line, or print it to any color printer and take it with you. If you do not yet have the Adobe PDF reader for your browser, we included a link to download it for FREE.

Also, the virtual 3D set (and props) for the next installment of Cyberdrome: Emergent Behavior is now completed. We worked on the storyboards for the planed seven illustrations this past week, and now Dave is working on setting up the characters and camera angles to actually render the 3D scenes. We hope to have the new installment finished within a couple of weeks. Stay tuned...

January 01, 2003

Happy New Year from the Rhea brothers !

This month you can expect yet another installment in the Cyberdrome: Emergent Behavior series. Dave is busy building the new virtual set for the illustrations, and, as usual, he is outdoing himself. To see all of Dave's work, check out his web site at Dave.Rhea-fx.com

A new item this month is the Enemy ALife page, where you can learn all about the "bad" bugs infecting Cyberdrome. In addition, the Character Profiles page was updated, with several new members added to the growing cast of people and programs featured in our story.

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