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YEAR 2002 UPDATES

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December 18, 2002

The next installment in the Cyberdrome: Emergent Behavior series, Chapter 2.5 "Hostages" is now online with 7 color 3D images and over 1100 words of text. This installment wraps up Chapter 2 and sets the stage for the remainder of the novel.

Also, there is a cool new image of the Airborne Heavy Carrier "Sparrow," which can be seen in the Technology of Cyberdrome section. All pages were also updated with more detailed information for each piece of hardware. Click here to jump there now.

Last but not least, while looking through our news archives, I noticed that we began working on the original version of the Cyberdrome novel in December of 1998, which means that this month is our 4 year anniversary. To quote Flynn in the movie TRON, "Hooray for our side."

December 02, 2002

The December Edition of Cyberdrome is now online. This month we hope to have the next installment of Cyberdrome: Emergent Behavior, called "Hostages," uploaded for your reading and viewing pleasure. In the mean time, check out the Cyberdrome Technology section. It was just updated so that you can click on the images to see larger versions. There are currently 15 technologies highlighted, but many more are coming.

Other news: Found another web site featuring Cyberdrome.org in their "online stories" page, bringing the total to 45 sites. That's a lot of free advertising :) Visitors totaled over 900 last month, up about 100 from October.

November 28, 2002

Just updated the new section, Cyberdrome Technology, which highlights some of the technology and hardware we are creating for the series. There are three sections; Earth-Tech (Technology used in the "real" version of Earth), Grid-Tech (Technology used on the Cyberdrome Memory Grid) and Sim-Tech (Technology used inside the Simulated Earths).

November 21, 2002

We are working on a new section called Cyberdrome Technology, which will highlight some of the high tech vehicles we are creating, such as Tracers and Survey Vessels, as well as outline some of the advanced technologies we are introducing in the story, such as the Fluidal Computer and Neural Interface chambers.

Also, we reduced font size on many pages, including those in Cyberdrome: Emergent Behavior, to match the size shown on this page. Also reduced thumbnail images in Cyberdrome: Emergent Behavior by 25% to fit with the smaller font. Remember, you can manually adjust your browser's default font size, but if too many people complain, I will make adjustments.

November 06, 2002

Updated the Cyberdrome.org main page again - now it has a background image similar to the Rhea-fx.com main page. Also, Dave has been designing the new Survey Vessels and other air and ground vehicles this past few weeks. These 3D vehicles will be used in the story later on. He also made a few new images of his 3D model of Paramount Picture's Enterprise NX-01, which can be seen at his personal home page; Dave.Rhea-fx.com. He he is also busy working on the images for the next installment of Cyberdrome: Emergent Behavior.

October 23, 2002

Chapter 2.2 "Liar" was just updated to include information which will be crucial down the line. This installment is important because it explains what Cyberdrome really is. Chapter 2.2 also contains one new image.

October 07, 2002

You have been eagerly waiting over 3 months and now it is finally here! The most anticipated installment in the Cyberdrome: Emergent Behavior series. Chapter 2.4 "Sentinel" is now online with 10 color 3D images and over 1700 words of text. Also, the format for the story has been changed to allow the user to adjust the screen font size in their browser (if they wish). We also changed to black text on a white background to facilitate both online reading and printing.

September 29, 2002

Story Update: Two of the eight images for Chapter 2.4 "Sentinel" have been completed. To get an advanced look at what the part will look like, check out the main page at Rhea-fx.com. It was made using a one of the new images (the story image is much higher resolution, of course).

September 10, 2002

We are still working on the images for Chapter 2.4 "Sentinel" This part is taking longer than expected due to the complexity of the images, but this will be rectified once Dave get his new graphics computer up and running. So far, the images I have seen are mind-blowing, so it should be worth the long wait.

August 23, 2002

Series update: Due to the increased complexity of upcoming 3D images in our Cyberdrome Series, Dave has decided to replace his 400 MHz graphics computer with a 2.4 GHz (that's 2,400 MHz) version. The upgrade will also feature a top of the line graphics card and blazing fast system memory. Current "final" rendering time averages 4 to 6 hours per image, or about 24 to 36 hours per part - that is after the many days it takes to design and build the 3D sets and props for each part). Once completed, this expensive upgrade will allow Dave to create the images for our illustrated series much faster.

August 17, 2002

Web Site Changes: All of the Artificial Life Simulator pages, both DOS and Atari versions, are now located at the main Rhea-fx.com site. This includes the Simulator Image Gallery. The Cyberdrome.org site is now entirely devoted to the Cyberdrome Science Fiction Series.

July 16, 2002

The next installment (Chapter 2.4 "Sentinel") of our online story, Cyberdrome: Emergent Behavior is currently under development. The writing is in final form, but the images will take some more time. This will be the first part taking place inside the digital world of Cyberdrome, and the images are very complex. Stay tuned - you won't be disappointed. Changes: Chapter 1.1 "Dead City" and Chapter 2.2 "Liar" were both rewritten (slightly) during this past week, to make them fit better with the evolving story arc.

June 13, 2002

The next installment (Chapter 2.3 "Intruder") of our online story, Cyberdrome: Emergent Behavior is now online. In addition, the Previews of Chapter 2.4 "Sentinel" and Chapter 2.5 "Hostages" are much longer now, giving you a better feel for what is coming next. Also, Chapter 1.4 "Connection" was rewritten to include a previously deleted chase part. Also, Dave just redesigned the TRACER, a cyberspace vehicle that will first be seen in Chapter 2.4 "Sentinel" and will feature prominently in much of the rest of the story.

April 26, 2002

While Dave puts final touches on the images for the next installment (Chapter 2.3) of our online story, Cyberdrome: Emergent Behavior, Joe has updated the Atari Cyberdrome page with new screen shots taken directly from the groundbreaking shareware game, in honor of its 10 year anniversary.

April 15, 2002

Dave has finally completed the virtual sets for the next installment (Chapter 2.3). He is now posing and placing the virtual actors on the sets, setting up the virtual camera positions, and creating the final images for the part. Please stay tuned - it won't be long now. Also, there are more subtle changes made in the look and layout of our online story, Cyberdrome: Emergent Behavior.

April 05, 2002

There is a new futuristic look to our online story, Cyberdrome: Emergent Behavior - click here to jump directly to Chapter 1.1. Dave added one new image to the beginning of Chapter 2.2. Read our newly updated Foreword page for more details on the progress of the book.

March 25, 2002

Dave Rhea has added a new section to his web site; Dave.Rhea-fx.com. It is called Virtual Character Design, and in it you can learn how some of the virtual actors from Cyberdrome: Emergent Behavior were created.

March 13, 2002

Larger inline images were added to the current installments of Cyberdrome: Emergent Behavior. Even though these images show more detail than the previous versions, it is still worth the download time to click on the inline images to see the full size versions. Also, Dave is currently working on the virtual set for the next installment (part 7 "Intruder"). Since the writing for the first half of the book has been completed, once all of the virtual sets are finished, we will be able to upload new installments much more quickly. Please stay tuned for Chapter 2.3 - "Intruder" - Its where the real action begins.

March 05, 2002

Dave Rhea had added 8 new images of Paramount Picture's Enterprise NX-01 to his online portfolio. Each image was hand built by Dave using a combination of Poser-4 and Vue d'Esprit-4. All of Dave's digital artwork can be seen at his web site; Dave.Rhea-fx.com

February 25, 2002

News Flash!! Dave Rhea was selected as Featured Artist by Science Fiction Weekly (part of the Scifi Channel's web site; SciFi.com) and provided cover art for this week's issue.

February 8, 2002

The next installment of Cyberdrome: Emergent Behavior, Chapter 2.2, is now online!

January 22, 2002

Just did a technical rewrite of all installments of Cyberdrome: Emergent Behavior. I am currently half way through the book, and I found that I needed to add several small details to the early parts to keep them consistent with what is coming later. Also, Dave is still working on the digital sets for the next installment.

January 16, 2002

Just did a rewrite of Chapter 1.1 of Cyberdrome: Emergent Behavior. It is now written from the viewpoint of the Telebot, with no reference to who is watching the broadcast.

January 08, 2002

Six new digital images of the dead city added to Chapter 1.1 of Cyberdrome: Emergent Behavior. Also updated the entire web site with new graphics.

January 04, 2002

Happy New Year!! Our biggest new year's resolution is to finish Cyberdrome: Emergent Behavior. Other planned additions to this site include an instructional pages on how to build virtual sets and virtual props in POSER-4 (and you thought it was only good for making people.)

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