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YEAR 2000 UPDATES

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December 2000

Added new "rollover" images to introduction page (Note JavaScript must be turned on to see the effect) . Also, a new image gallery has been added showing the current view of an infected memory sector - see it in the main Image Gallery page here, or jump directly to it here

November 2000

The number of visitors to the Rhea-fx web site passed 8000 this month, and has been averaging about 20 visitors per day lately. Beta-testers for the the Cyberdrome Simulator were selected this month. We hope those who were not selected will understand and we thank them all for their offers of help. Again, thanks to all volunteers.

October 2000

Work continued on the Cyberdrome Simulator and the page describing the Artificial Life (ALife) programs inhabiting the digital world we call Cyberdrome was updated to match the current version of the Cyberdrome Simulator.

September 2000

Click here to see the page showing off our Tactical Realtime Armored Cyberdrome Enforcement Routine, or TRACER. The TRACER program was updated to match the current version of the Cyberdrome Simulator.

August 2000

The entire Rhea-fx.com Web Site received a "Year 2000" face lift. Now all pages include new top banner, plus a detailed navigation bar (seen on the left side of the page) to hep you get around our growing site. Our Atari page (featuring the shareware version of the Cyberdrome 3D simulator) was updated with screen grabs taken from the Atari game - see it here. An advanced screening of the long-awaited 7th Chapter in our online science-fiction series Cyberdrome: Emergent Behavior is finally here! Drop everything you're doing and read it here.

July 2000

Even more travel - minimal web updates this month.

June 2000

Lots of travel this month - minimal web updates.

May 2000

Emergent Behavior just won a "Best Story Blue Ribbon" award from BitBooks.com. ALife forms now given jobs! Read all about it in the Simulator Progress Notes Page. We are pleased to welcome the new lead character of our online story Emergent Behavior. His name is Alek Grey and he replaces our former lead, Roy Cloudhopper. Roy felt he was becoming a "token Indian" in our story, and we had to agree. We wish him the best of luck as he pursues other adventures. The name "Alek" is a Russian variation of "Alexander" which means "defender of mankind" which fits the lead in our story quite well. Also, the last name "Grey" is similar to the name of the lead character in Oscar Wilde's "Picture of Dorian Gray", which is a story of a man who extends his life by making a pact with the devil. This is also a theme in the second half of our story. Again, welcome Alek Grey.

April 2000

Now that I (Joe) am a member of the DelRey Books Online Writing Workshop, I am in the process of rewriting all chapters of the book-length version of Emergent Behavior. This will not affect the shorter, but illustrated online version of the story (for now). However, I did merge what was once called the "low bandwidth version" with the "high bandwidth version" of the story, and made into a single version. See it here

March 2000

Changed the top Menu Bar (see top of this page) to include the 10 most important pages in our site. Added a scan of a 1993 review of our Atari Cyberdrome game from issue #92 of the British magazine Atari ST User. See it here. We added a new free download this week. It is a binary file which allows you to play our Atari shareware version of Cyberdrome on your Windows 95/98/NT based PC. Requires a Windows-based Atari Emulator such as WinSTon (shareware) which is available from winston.atari.org. Check it out. Write me if you need help installing anything. IT'S HERE! Emergent Behavior Chapter 6 - 4870 words long with 9 full color illustrations. Drop everything you're doing and read it HERE

February 2000

All three web addresses; Rhea-fx.com, Cyberdrome.org, and ../cbd_story_1.org now take you to the same Rhea-Fx Home Page. Artificial Life forms being programmed to develop and use digital tools and to interact with fractal terrain of Cyberdrome Grid! Read all about it in Simulator Progress Notes. Chapter 6 of Cyberdrome: Emergent Behavior is now finished (!!), and at over 4,000 words, it is the longest chapter written thus far. Illustrations are now being created by Dave. Added more detailed definitions to the Glossary page. Also, just to be different - we added a "jump table" that will take you to every Rhea-Fx page on this site with a single click - see it at the bottom of the Site Map Page.

January 2000

Artificial Life forms now using Replicator technology to aid them in battle! Read all about it in the Simulator Progress Notes Page. The Rhea-Fx partnership celebrates it's 10th anniversary this year (1990 to 2000). Artificial Life forms doubled in size - now at 2000 individuals per sector! Read all about it in the Simulator Progress Notes Page. New update to the Simulator Progress Notes Page.

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