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How complex does a geometry have to be to require rapid prototyping?
If we consider a couple of limiting cases we see that the border line is a fuzzy one at best. In fact, the only indisputable all-inclusive statements that can be made are for such limiting cases. All else is flux. For example, it's pretty clear that if what you want to end up with is a cube of some kind of metal with dimensions of a few inches on each side, the best method you can choose to accomplish this is subtractive machining by means of a CNC milling machine. Likewise, if you would like to make a similarly-sized metal cylinder, a lathe would be the obvious choice.
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Simple geometric shapes are best fabricated using subtractive CNC.
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There are a lot of choices available for small, inexpensive CNC equipment that may well be sufficient. Vendors of these machines have improved software and specifically addressed the rapid prototyping market in recent years. Nevertheless, you'll probably need a basic understanding of machining practices to use them successfully.
At the other extreme, it's also clear that if what you want to end up with is a part with complex curves, compound surfaces and undercuts the choice is obviously rapid prototyping. You might not be able to make the part or the object in the required final material using RP, but avoiding complex calculations, set-ups and other daunting tasks makes the choice clear. If you can get your hands on a part that accurately reflects the desired geometry, there are lots of ways to change that into another material.
One reason that rapid prototyping is often the best choice is that the world is full of such complex shapes. Almost any consumer product, be it automobile or shampoo bottle, would be quite difficult to machine subtractively. Indeed, we ourselves, internally and externally are difficult to describe mathematically and most of our parts are difficult to machine and oddly-sized. This is also true for many sculptures, jewelry and increasingly so for modern architectural forms. But, where to draw the line? What is the defining feature that forces you to go one way or another? It's not always obvious, but the additive nature of the technologies is a help in making the determination.
Geometric complexity has implications. You probably don't need to think about rapid prototyping if what you're trying to do doesn't involve complex geometry in some way, but there may be other reasons to use it, as well. It's fairly easy to understand that the application of rapid prototyping to a complex machining task can save a lot of time, or that making a complex part or tool quickly can greatly reduce your time to market. What's not so obvious is that the very existence of rapid prototyping can change the way a product is designed in the first place and make it possible to design a part or object having much greater complexity, or with such unique functionality that only RP can be used to make it. In other words, the very existence of a process that allows for complexity can change what we attempt to make in the first place.
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One interesting example of how RP is influencing an important application in terms of both geometry and materials is in the development of injection molds to make plastic parts. By incorporating cooling channels into the mold that closely follow the contours of the part being made, and by varying the composition of the metals used to make the mold throughout its volume, it becomes possible to make molded plastic parts much faster and at substantially lower cost. It would not be possible to accomplish this without the point by point control of the enabling technology of rapid prototyping.
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Injection mold with conformal cooling fabricated by Laser Engineered Net Shaping (TM) (LENS ®)
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(Courtesy, Optomec Design Co.)
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The geometric control afforded by rapid prototyping also often makes it possible to perform manufacturing more economically. If the intent is to make a million copies of a certain part, it's easily possible to pay for the cost of an expensive tool since the cost can be spread over a large number. But, if you need to make ten or a hundred of an item, it may be an expensive proposition to make a tool of any reasonable complexity, and the cost of the parts will be high reflecting the cost of the tool. Rapid prototyping makes it possible in many cases to either make a tool much faster or at much lower cost. In other cases it may allow you to do away with the tool altogether and directly fabricate the final part.
One thing that always bears consideration is that you might not need a physical part at all. Virtual prototyping is getting better all the time and if all you need to do is judge appearance or check for interference it may be adequate. But no matter how good virtual modeling gets, you will never be able to hook a three dimensional digital image up to the exhaust port of an engine or implant one in a hip.
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