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ComputerSculpture.com Andrew Werby's extensive listings of hardware, software and related technologies that are of interest to digital artists. Also check out the blog section which has descriptions of many artists' work and exhibitions.
International Rapid Prototyping Sculpture Exhibition Most recent version ran through May, 2006 at the Sarofim School of Fine Arts, Southwestern University in Georgetown, Texas. The corresponding web-site offers samples of work and biographies of numerous artists representing a remarkably wide range of work.
Boston Cyberarts The Boston Cyberarts Festival is a collaboration of artists working in new technologies in all media in North America, including the visual arts, dance, music, electronic literature, web art, and public art. The 2007 Festival took place at more than 50 museums, galleries, theatres, universities, and public spaces in and around the Boston area, and an archive is available. The next Festival is planned for April 24 - May 10, 2009.
Fine Art Sculptors and Technology in the UK [FAST] The site showcases the work of several artists.
Intersculpt Worldwide biennale for computer sculpture, infosculpture, robosculpture and telesculpture. The 4th exhibition was held in 1999 and the event was conceived by artist Christian Lavigne in 1993.
Mind into Matter An exhibition presented at The Computer Museum, Boston, MA April 23 to May 15, 1999 - long over but still lurking in cyberspace. Artists: Tim Anderson, Jim Bredt, Dan Collins, Bill Jones, Michael LaForte, Christian Lavigne, Denise Marika, Michael Rees. See also The Digital Sculptor, an essay by George Fifield.
Temple University, Tyler School of Art The Metals, Jewelery, CADCAM site has an extensive archive and gallery of student work.
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Gil Bruvel Fantasy-based sculptures using complex stereolithography models as casting patterns as well as direct metal fabrication technologies.
Brit Bunkley Creates digital art and public art in New Zealand.
Jonathan Chertok /Universal Joint Design / Mathematical Model project UJD is an architectural and industrial design firm in Texas. The company's research is based on a mathematical model collection at the University of Göttingen (Germany) that was made under the direction of the Felix Klein, the founder of topology. Using many types of RP they've recreated many models originally made in the 1880's from plaster. The company is using the results of the research in its architectural work.
Dan Collins
Lionel Theodore Dean FutureFactories.com is artist Lionel Theodore Dean's effort to produce mass-individualized products, including jewelry, household items such as candlesticks, furnishings and lighting. Some of the products are also carried by Materialise's MGX Division.
Stewart Dickson One of the first artists to use RP technology. An on-going project is a zoetrope made using small sculptural objects of math functions. Additional web pages with information about the artist [1];   [2].
Robert Geshlider Robert Geshilder produces both representational and geometrical works that take great advantage of the color capability of Z Corporation's three dimensional printing systems.
Bathsheba Grossman Ms. Grossman also provides a service, Laser Etched Proteins for scientific visualization and artistic enjoyment.
George Hart Check out Gonads of the Rich and Famous created with 3DP.
Michael LaForte New York-based artist Michael LaForte has created RP replicas of common objects. See the section of his portfolio titled, "Fictional Prototypes: Bodies Without Organs." This early work is an appreciation of the sculptural forms of utilitarian articles. More recent work should become available shortly in the section called, "Mythical Lithographs: Ruptures and Flows."
Christian Lavigne Also see Cybersculpture & Co.
Tom Longtin
Anthony Padgett Anthony Padgett’s web-site shows the evolution of his two meter sculpture "Zoroastrian Icarus" using several different scanning, rapid prototyping and manufacturing techniques. The sculpture was subsequently cast in bronze in 2001. The site has links to many companies and institutions involved and describes how each part of the sculpture was created.
Michael Rees Michael Rees is one of the pioneers in the use of additive fabrication in sculpture. He has also written extensively on the subject.
Carlo H. Séquin University of California, Berkeley. See also Sculpture Generator, Science News Online, 10/2/99.
Mary Visser Ms. Visser's article: The Interface: Computers, 3-D Modeling and Women Sculptors, provides an extensive description and gallery of her own wide-ranging digital work and has links and references to other female artists working in digital media.
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