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This material is presented only as advice to other enthusiasts. None of the material presented here is meant to infringe on the copyright of any of the respective companies named or mentioned below, but solely as commentary on my individual experience with their products. YMMV. Here are some thoughts on the following subjects:
Pictorials:
Most of the tools I use I buy just because I need them for a specific job--things like router bits, epoxy putty, varnishes and paints, fabrics, threads, etc. But there are some tools that I really need to keep handy at all times: sandpaper in grits from 100 to 500, metal files, epoxy glue, super glue, clamps, cheap brushes, fine brushes, plastic mixing cups, sharp scissors, needles, and tape. Here is a picture of some of these smaller items:
Items with an asterisk (*) link to a larger picture
of that item.

*pin vise: a single or double-ended vise that holds pin-like bits such as drill
bits and nails. The double-ended version holds a greater variety of
different-diameter bits. Pin vises are useful for hand-drilling small
holes.
*nail-nailer: a tool for pushing small tacks and brads (as in those used in
wood-ship building) into soft material like woods. The nailer
consists of a tube that slides over a solid rod. You place the nail inside
the tip of the tube, position it, then push the nailer. The tube holds the
nail straight while the internal rod pushes or "hammers" it into the
wood.
*calipers: Useful for measuring or comparing the dimensions of 2 or more
objects.
Other tools I use extensively include:
X-ACTO KNIVES: These come in a variety of sizes but I find I only use the standard #11 blade. Extremely sharp so be careful when using. I have sliced open pretty much all my fingers by now, being careless while using an X-Acto.
DREMEL MOTO-TOOL: An indispensable tool for a hobbyist is the Dremel
Moto-tool. If you can't get the full-blown MultiPro kit, I'd recommend
getting the cordless 7.2 volt or at the very least the Mini-Mite 4.8 volt.
In fact, if you're buying one solely for hobbying miniatures, the cordless ones
are easier to use because their lowest setting isn't as high as the MultiPro's
lowest setting, and this is one tool where speed can kill (or at least maim). If you go with a
MultiPro, you'll probably need the Flex-Shaft attachment, which improves
maneuverability and control. The bits can be expensive
but a lot of them are specialized to the material you're working with, so you
don't necessarily need to buy a $7.00 carbide tipped bit to shape a piece of
wood when a regular $2.00 sanding drum or carving bit will do. Probably
the most useful and versatile bits to me are the sanding drums and cutting
wheels. Drilling is pretty difficult with a Dremel, unless you invest in a
small vise that can hold your piece steady while you work it--a good vise is
handy to have around, regardless. When working
with the Dremel, make sure to wear eye protection. Cutting wheels are
especially prone to breaking and flying--very hazardous--but little pieces and
dust from the piece you're working inevitably fly through the air when Dremeling
and can do significant damage, too. As with any power tool, never force
the tool into your part. Doing so will wear the tool prematurely, as well
as increase the possibility of "bucking."

AIRBRUSH w/ COMPRESSOR: Hand painting with a brush
is fine and is still the only way to go when doing detailing, but if you want
some really nice, smooth finishes on large surfaces or are painting multiple
colors and/or blending shades, you might want to get an
airbrush instead of paying $2 for a single can of spray paint. I have used the
same airbrush for over 14 years now, my trusty Badger 150 double-action brush
with F, M, and L heads ($60 when I bought it, and the price hasn't gone up
significantly). It comes apart so I can clean it and maintain it
myself. Other name brands for airbrushes are Paasche and Aztek.
Airbrushes come in "single-action" and "double-action"
models. The difference is that the double-action brushes have a trigger
that lets you control paint flow on the fly, while the single-action has to be
adjusted with a screw. Cheap single-action brushes (which I don't
recommend) can be had for as little as $15 from companies such as Testor's. To use your brush, you'll need
an air supply which can be as simple as a spare tire you fill with air or as
complex as a full-blown, $1000+ specialized compressor that can run a dozen
brushes at a time, with moisture traps, electronic pressure gauge/controller,
and all the other bells and whistles imaginable. Many beginners start with
the canned air ($7-$10 for a large can) and the thin hose/adapter ($5). If
you find you like airbrushing, you'll learn that this is not the most
cost-effective way to paint. Those cans don't last very long and are
inconsistent with their pressure, so in the long run you'll probably want to get
yourself an electric compressor. You can adapt one of those tire air
compressors from the hardware store for $30 + cost of adapting the hose and
adding a pressure regulator (since as is, those tire air compressors are just
too powerful and inconsistent), or
there are simple compressors that handle just one brush in the $90-$125 range,
usually with a manual pressure controller. A gauge, more sophisticated
pressure controller and a moisture trap are
good accessories for this machine, usually for $30-$50 more.
CLICK
HERE FOR A PICTORIAL ON ADDING A PRESSURE REGULATOR TO AN AIR COMPRESSOR.

Which paint to use (acrylic versus enamel) and how I apply it depends a lot on the material and what effect I'm going for. Some materials simply won't take a specific kind of paint. Generally, wood, fabric, clay--porous materials almost always require acrylic cause it flexes and can cover porous surfaces, while enamels are best for hard, non-flexing, non-porous materials like hard plastic or metal. There are primers available for each kind of paint that, depending on application, you might want to prep the surface with prior to the paint job. I've only recently gotten into painting softer plastics and latexes that many action figures are made out of (the rubbery latex of a 12" GI Joe head for example), and usually just stick with acrylics: Pactra, Model Master Acryl, Tamiya, Polly Scale, even the huge bottles at craft stores like Liquitex. The difference between these various lines? Each tends to focus on one general category, like military (Model Master), Pactra (auto), etc., so naturally you buy the color you need or mix it using bases and tints. I haven't noticed THAT big a difference from one line to another in terms of workability, a lot of that depends a lot on how well the company seals the jars, but of course in general the hobby specialist paints use finer dyes and generally do better than the craft paints on detail work. I have noticed that Liquitex and similarly cheaply priced paints offer fewer options in finish (gloss, semi-, flat); most are just flat. One downside of latex/acrylic paint is that it's sometimes difficult to get a nice consistency to your finish. When working with acrylic backgrounds (like skin), I prefer washes, just making sure each wash is thoroughly dry so I don't pick it up when I apply my second/third/fourth coat. For foreground/details, a regular coat thinly applied is adequate. CLICK HERE FOR A PICTORIAL ON PAINTING FIGURINE HEADS WITH ACRYLIC WASHES.
OTOH, I do a lot of airbrushing and acrylics can be a real pain to use because since they dry through evaporation, the air that carries the paint actually speeds the drying and clogs up the airbrush after just a few strokes. The solution to this problem is to regulate your air pressure to as low a pressure as possible, say, 20 PSI. Or, you can try watering the paint down a lot in which case it easily becomes too weak to cover, so getting the right consistency usually takes some adjusting (especially since the acrylic starts to clog up your brush the second you stop using it--very frustrating, unless you keep a vat of thinner/cleaner or water at your workstation that you can simply dunk your airbrush tip in between uses). Whenever possible, I use enamels for airbrushing (Model Master enamels, the classic Testor 1/4 oz paints work fine, too, thin them with enamel thinner). I used to do mostly static plastic and the occasional die-cast metal models, and enamels are still best for these kinds of jobs. You may notice that enamels take quite a bit longer time to dry than latex or acrylic paint. This is because most enamel paints are oil-based and don't work through evaporation like water-based acrylics, but oxidation of the oil that the pigment is suspended in. In fact, some porous materials such as latex and claylike compounds (like Sculpey) can absorb the oil, making it virtually impossible for those surfaces to take enamel paint at all because they never dry. Use acrylic for these materials. Dry-brushing is a very useful technique to develop with either acrylic or enamel. This is when you pick up some paint on your brush then wipe off most of it on a piece of paper or non-lint cloth, then paint your surface with just the bare amount of paint--very good for a weathering effect. CLICK HERE FOR A PICTORIAL ON ADDING A PRESSURE REGULATOR TO AN AIR COMPRESSOR.
What the heck is Sculpey? It's a sculpting clay that stays soft until you bake it in an oven. After that, you can sand it, carve it, drill it, etc. etc. It comes in 3 different lines: Sculpey, Super Sculpey, and Sculpey III. Sculpey is a greyish clay that's good for economical work and larger pieces. Super Sculpey is flesh/pinkish in color and is a natural for doing headsculpting. Sculpey III comes in a wide variety of colors that you can mix and blend together to create your own custom color. I work mostly with Super Sculpey. It accepts additional pieces well and is kind of springy in feel. Thus, shaping it mainly involves adding clay in excess and removing it to get to the desired shape. You can't do much beyond basic shapes with just your fingers, so the first thing I learned the first time I used it (to make a headsculpt) was I needed some shaping tools. I used a variety of things, from aluminum tube to rounded rods, but the very best tool I found was one I picked up by accident: a large carpet needle with a fairly large eye. The eye works very well as a scraper/knife. Its end is flat and blunt. Of course, there's the pointy end, and the shaft "rubs" too. A very versatile tool. After you get your sculpture in decent shape, you bake the Sculpey in your oven. FOLLOW THE DIRECTIONS ON THE BOX! When it comes out of the oven, you may be tempted to put it back in because it can come out still a little soft--I know I was! However, this softness is normal. Once it cools, it becomes very hard and strong. Overbaking Sculpey will result in it becoming brittle and very fragile, so don't do it! Wait for it to cool before sanding, drilling, cutting, carving, etc. An alternative to baking Sculpey to cure it is to boil it in hot water. This is one way around curing Sculpey applied to an existing object that would otherwise melt in a hot oven. However, I would still recommend finishing the cure by giving the boiled piece a few minutes in the oven after the base object is removed. You can finish it with acrylic paint. I've also used Sculpey pieces as originals for both latex and RTV silicone rubber molds with no problem--just don't let it get too wet, since it is a porous compound, or seal it with a primer or lacquer first. CLICK HERE FOR A HEADSCULPTS PROJECT PAGE INCORPORATING THE USE OF SUPER SCULPEY.
Because of price considerations, my first few molds
were made using a latex
mold-maker (ETI Mold Builder). The advantages of latex molds is that they
are much less expensive than RTV molds and are fairly easy to use.
Basically, you slowly build up a mold by painting on the molding liquid directly
over your original with a paintbrush, waiting for that layer to dry, then
painting on another layer directly on top of the last one. With the
mold-maker, you also slowly build up a lip around your pattern from which you
will suspend the mold while you cast with it.

You paint on 12-15 layers of the stuff, wait 24 hours after the last layer, then just peel the
cured mold off, inverting it as you do so. Dusting both the original
before you start the mold and the finished mold after it's cured make it easier
to demold. When you're ready to cast, you make a cardboard collar for your
mold and suspend it over a container. Then you pour your casting material
into it.

You demold the same way you demolded the original, by peeling the mold off,
inverting it as you do so. The disadvantages of latex molds are that they are labor and
time intensive, and perhaps more importantly, that they distort very easily when
you pour casting material in them without some kind of support to help the mold
keep its shape. There are a lot of methods customizers have come up with
to prevent this, the easiest probably being to place the mold in a container and
fill the container (not the mold) with another material, such as sand. I
have used plaster-of-Paris supports, although I'm not sure if the moisture from
the plaster adversely affects the latex. Another brand of brush-on
(non-latex) mold maker is Smooth-On (http://www.smooth-on.com/)
and they actually recommend you use plaster for supports. Plaster is somewhat
difficult to use, and takes another 24 hours to cure before you can touch
it. If you find yourself taking this much trouble just to use a latex
mold, it might be time to try something more sophisticated, if expensive: RTV
(room temperature vulcanizing) silicone rubber molds. Unlike latex, you do
not need to make a support system since this is itself a pour-mold, meaning you
make the mold by pouring the compound in a container holding your original
piece. You can make one or two or even multiple part molds with RTV silicone rubber
molds. The main drawbacks of RTV silicone molds is the price, and that
some are fairly difficult to use. Like some resin compounds, some RTV kits
require a delicate mixing ratio that you can only properly do with very sensitive
scales such as those used in the post office. In addition,
because these are RTV kits, atmosphere conditions that are difficult to control
may affect your mold. Humidity is especially important. As much as
possible, try to follow the directions that come with your kit concerning the
best conditions under which to make your mold. From my own experience, I
would recommend Micro-Mark's one-to-one 24-hour or 4-hour cure RTV Silicone Mold
Rubber or Smooth-On's Oomoo 30. Both are extremely easy to use and the
long pot life (from 30 to 7 minutes) means you can take
your time using the kit. I have yet to get unsatisfactory results with
either, and
they're not as expensive as some of the other name-brand kits. For a complete
description of how I make 2-part molds using Micro-Mark's RTV Rubber Mold kit,
CLICK
HERE.

Alumilite is a 50/50 resin "super plastic" with a low viscosity and 3 minute set up time, meaning you can demold about 5 minutes after pouring. There are other kinds of resin casting material, of course, one of the more common kinds being the polyurethane resin that paperweights, fly-in-your-icecube props, certificate/plaque treatments, etc. are made of. But since other resins work differently and have different mixing ratios, some very difficult to measure without the use of precise scales, Alumilite is a good casting material for the beginning customizer to try. The Alumilite kit comes in either black or white, meaning the end product turns up either black or white, so be sure you pick up the right kit for your needs. The process of using this resin in casting using a mold is very simple: you mix equal parts of the 2-part compound in a container, then pour it into your mold. Wait for the compound to set up (3 minutes), then demold. The first time I used Alumilite, I under-mixed the 2 parts, resulting in un-catalyzed goo that trashed the mold I had so painstakingly made prior. This first mistake taught me a couple valuable lessons: first, mix the Alumilite for at least 45 seconds before pouring, and second, the weight of the Alumilite (though less than a comparable volume of poly resin), is still heavy enough to distort weak or thin molds, so plan your mold accordingly. I have also tried a similar product which might be less expensive than Alumilite (depending on what kind of deal you can get for the Alumilite), Micro-Mark's C-300 Casting Resin. Like the name-brand Alumilite, it is a one-to-one resin compound that cures to a hard white plastic in 3 minutes. In comparing the two brands, I prefer Micro-Mark's because it seems a bit easier and more forgiving when it comes to mixing the two parts (30 seconds minimum compared to Alumilite's 45). It also has a lower viscosity, meaning any air bubbles you pour have an easier time of escaping through air vents, resulting in less air bubbles in the cast. Micro-Mark also offers a C-600 Casting Resin, which has a 7-minute pot life and a 30-minute cure time. If you aren't mass producing an object and time is not as important, this may be the way to go to give yourself more time to mix thoroughly--probably the most important step in working with these "super plastics." I have tried the C-600 and generally got good results with it, though I think I got so used to the C-300 that it took me a while to adjust to the differences. The first few casts I made with the longer-cure C-600 were incomplete because the longer cure time enabled more of the air bubbles to rise to the top and escape, compared to the same volume of C-300. It took me a couple tries to adjust to the fact that I had to re-top it off at least once after the initial pour in order to get a complete cast. As for finishing these resins, after they cure, they can be drilled, sawed, carved, sanded, cut, etc. Like any other plastic, they accept some paint better than others. I have had no problems using latex paint on Alumilite, though I don't see why enamel wouldn't work as well.
(c) 2005 B. Nebab.