Master Yoda Tournament Report - March 21, 1999

Well, it was no Tustin tournament, but what the hey! :) Thanks goes out to Chris Bradshaw for running a fine tournament and utilizing the tournament software to the fullest. Everything was so smooth; you'd never have guessed it was his first.

Unfortunately, the turnout was a bit low. There were only 16 players there, but that's not bad for the first Sunday afternoon tournament we've had. I do suspect that the numbers will rise once we go back to Saturday mornings again. My decks were a LS HB/Xwing Swarm (again) and a DS ISB/Speed (again). I lied to myself last time. I said I was going to have new decks by now, but I just didn't get to make new ones. Why is college so busy? Oh, that's right. I'm supposed to be getting ready for the "real world." :) Anyway, on to the games.

Game 1. My DS vs. Edward's LS Misc. Mains on Tatooine deck
Well, after the last tournament I decided I wanted to change things around and try to run Imperial Decree in conjunction with 6 Rebel base sites. But, his starting location of Tatooine had me confused, so I just started with ABC. I really should have used Imp. Decree as it would have been much easier and less risky, but what's a game without risk, right?! :) Anyway, he has no starting effect, so away we go. A first turn SCrew puts Biggs where he belongs, and shows me his deck. Hmmm. Sabers, battle interrupts, suprise assault (2), and lots of locations. Well, I'm safe to deploy, so I drop an ISB agent to the Hoth:DP and draw one. His turn he just activates and draws a few. I activate, SCrew (later EPP Obi!), and FD despite the Suprise Assaults. He draws a 3 so I lose one, but that's cool with me. I deploy more, spread, and draw. On his turn again he just activates and draws, but leaves quite a few. I think he's hoping that I forgot about the Suprise Assault or something. Again I activate, SCrew Leia and Chewie (but he's got Boshek left), and sees he only has one more Suprise Assault. Good. I drain again, and again he plays SA and draws a 3. I lose 1 for his one (the SA) and I'm happy. I drain away the rest of the turn, deploy more and retrieve an agent. On his turn he deploys Boshek, and battles, and I just forfeit a Probe Droid to cover it. After that it was just me draining away and him trying to get guys out through my SCrews. Nothing much to say, really.

Result: Win by 41. 2 (+41)

Highlight: Shutting his deck down. Giving him some advice after the game.
Lowlight: Hmmm. Starting ABC when it was unecessary. Not much, I guess.

Game 2. My LS vs. Todd's DS Tusken Raider/Tat. drain deck
Well, let's just say that poor Todd had NO Hidden Base defense. It was a very cool deck that relied on battling, but when the LS can shut it down without battling, it shuts it down cold. I started Rendevous Point and Rebel Fleet, and he had JP:AC and Den of Thieves. He got Taym and a TR to the AC first turn, but his one drain was cancelled by Rebel Fleet. I started real slow and it seemed to take forever to get setup, but when I did there wasn't much Todd could do. He seemed to take just as long to get set up, but he was nickel and diming me for drains. Luckily it wasn't anything a few ICBW couldn't handle. I waited until he lost two Bubos before I started to deploy my Undercover spies and that really hurt. About the only way he had to damage a space deck was Ability, Ability, Ability, but the turn after he deployed it I cancelled it with 3 free xwings to the RP (because I was tracking the ICBW). Traffic Control made an appearance and after an AWRI retrieved 10 or so, I deployed the squadrons and recyled 6 xwings. He could have really hurt me with Gaffi sticks at the Tusken Canyon, but he kept losing them to drains. Bummer. :)

Result: Win by 37. 4 (+78)

Highlight: Seeing TRs at a desert on Bothawui! :)
Lowlight: Putting a beating down on a friend; luckily Todd was a great sport!

Game 3. DS vs. Alex's LS Bothan Ops with EPP deck
Well, he started Bothawui/Farm/Bargaining Table and I started Coruscant/ABC. I had not faced a Bothan Ops. deck to date, so I was anxious to see how my deck fared. He got kind of a sick look on his face when he read the gt for ABC (I think he forgot to pack starships in his deck when he made it), so I had a good feeling. My opening hand was nice with 2 SCrews which took out *both* Leia and EPP Obi (whew!!!). I deployed the Cantina and a Probe Droid and drew one. On his turn he dropped an Undercover Bothan to the Cantina and deployed a few guys to Bothawui. Great. Undercovers didn't worry me because I knew he'd run out of them before I'd run out of sites. That was until I remembered that once he flipped it'd be drain -1 for me. Doh! Suddenly my drains didn't look so good; sure, draining for 4 isn't bad, but draining for 4 from 4 sites sucks when you rely on speed. :) Ah well. He flipped the objective on his next turn, but that was fine with me because I had been digging for 5D6-RA7. On my turn I deployed the droid to Bothawui and sent all his drains even further south. Of course, I still wasn't draining for much, but he was draining for zero! To make a long story short, I kept SCrewing his hand and Ghhhked away any EPPs that made it through. All the while I was drawing trying to get Lt. Pol Tredium to wreak a little havoc in the Cantina. Finally I got him and deployed 4 fellow ISB agents to the Cantina with him to make my total there 8. I ended my turn by retrieving a Probe Droid (destiny 2) and recycling. Nothing spectacular happened on his turn, so on my turn I drained, caught ICBW, broke the Bothan's cover, and beat him down for 15 Force. That was pretty much game. The rest was just tactical manuvering so that I'd get a larger differential. You know, Abyssin Ornament on ORS for 4 (pathetic) and dumping my hand with Reactor Terminal, that sort of thing.

Result: Win by 20. 6 (+98)

Highlight: Breaking the cover of a lone Bothan and beating it down. Getting 5D6 right when I needed it. Catching ICBW.
Lowlights: None, really.

Game 4. My LS vs. Zach's DS Nal Hutta Ops. deck
Before the tournament I decided to include Dagobah/TPTIFF just for this very reason. Haha! Zach and Alex are brothers, and I think both of them overlooked the potentially damaging effect of this card. Zach also flipped on turn 2 using Skrillings, Rodians, and Ops. My little drains were either getting taken care of by his Den of Thieves (his starting effect) or getting retrieved. As the game progessed he jumped out to an early lead, and he started gaining confidence. But just because the deck is slow doesn't mean it isn't good. Our game went long with his -1 to my drains really hurting everything but a Revolution on Bespin, Kessel, Coruscant, and Kiffex. But I managed to keep the damage to a minimum by playing and tracking 2 ICBW per turn. When I had most of my damage control counters out, he was unable to drain, despite having all eight generic sites out on Nal Hutta. Rebel Fleet, two for HB, 3 undercover spies, two ICBW, and TPTIFF made it very easy to reduce a drain of 16 to a drain of zero. I managed to catch some Abyssin Ornaments about halfway through the game, but he still had another one to play the retrieval text despite having 3 stacked on the grabber. :) Anyway, as the game gets closer to the end I max out the differential as much as I can by Traffic Controlling, AWRI, and deploying squadrons.

Result: Win by 30. 8 (+128)

Highlights: Eventually shutting down every single one of his drains. Ending the game with 3 cards in the lost pile.
Lowlights: Beating up on Zach when all I really needed to do to win the tournament was just win. Oh, well. I should have asked. My differential would have been high enough. :(

I take first place by 30+ differential and get a choice between a Darth Vader, Obi Wan, SOS, Leia Organa, or GMT. I take the Vader but I didn't get a shirt because this was Chris' first tournament and he didn't have Decipher's prize support. Ah, well. Hopefully next time.

If you made it this far, thanks for reading! If you have any comments, questions, or suggestions, please feel free to let me know.

Master Yoda <(-_-)>
lfmitche@uncg.edu