The (Dagobah) Turtle Ain't Dead Yet!

Objective (1)
Local Uprising

Locations (14)
Dagobah
Clouds x4
Dag: Yoda's Hut
Dag: Bog Cleaing
Dag: Swamp
Dag: Training Area
Jungle (generic)
Forest (generic)
Kessel
Coruscant
Cloud City: Lower Corridor
CC: Carbonite Chamber

Characters (23)
Yoda x3
Son Of Skywalker x3
Tibanna Gas Miner x2
Ithorian x3
Obi Wan Kenobi x2
Captain Han Solo
EPP Han
EPP Leia
Lando Calrissian
Chewbacca
Wedge Antilles
Arcona x4

Starships (7)
Millinnium Flacon x2
Y-Wing
Medium Bulk Freighter
Gold Leader In Gold 1
Red Leader In Red 1

Weapons (2)
Anakan's Saber
Obi's Saber

Effects (4)
The Planet Farthest From
Lightsaber Proficiency
Encampment x2

Interrupts (8)
It Could Be Worse x2
Nar Shaddaa Wind Chimes
The Signal (sometimes starting but not usually)
Houjix
Control x3

Jedi Tests (1)
A Geat Warrior

Strategy:
For those of you who have seen a Dagobah Deck (pre SE) this should be pretty simple to figure out. If not here's the basics. Start with Local Uprising, Dagobah, and a generic site. Pull out the other generic site using Local Uprising and your unique Dag sites using Dagobah. Get your clouds on Dagobah and starfighters at them while getting Jedi Test #1 on SOS w/ Yoda as the mentor, Ithorians at the Swamp, Jungle, and Forest, and a tibanna gas miner down on Dagobah. I couldn't use multiple JT #1 to get people out because of the new rule that mentors can only have one aprentice so I used Encampment. Use your arconas wisely because they win you the games (they counter Imperial Decree and Come Here You Big Coward among other things like force drains). Use your mains to deliver the big beat down when it calls :) Have fun with this Dagobah deck!

Throdo