Carbonite Chamber Testing
Carbonite Chamber
Security Tower
Audience Chamber x2
Downtown Plaza
Cantina
Lars Moisture Farm
Tusken Canyon
Port Town District
Twil'lek Advisor x4
Abyssin Ornament x4
Scanning Crew x6
Elis Helrot x2
Hutt Smooch
Well Guarded
Scum And Villainy
Den of Thieves
3,720 to 1 x3
Carbonite Chamber
Mandalorian Armor x2
Reactor Terminal
Strategy:
This deck was created to use the great text of the Carbonite Chamber Objective. Not only does it remove a rebel from the opponent's deck, it also allows you to pull out the Audience Chamber on the first turn. You get an excellent amount of force activation as well. With Scum and Villainy down, this deck needs next to no force to put a hurting on a few characters.
I've thought about making this deck purely carbon freezing. With all the high destiny and the ability to pull out Prepare the Chamber, it could be very easy to pull off carbon freezing by turn two. The scanning crews let you pull out the pesky mains while the mandalorian armor protects Pote from those nasty lightsabers and blasters.
This deck could be easily modified to be Bespin and Beyond ready. If this is your desire, I would suggest adding None Shall Pass and Ephant Mon to protect against A Gift. Enjoy
Beakman