Asteroid Sanctuary Iteration #1

Locations (21)
Dagobah (SL)
Kessel
Correllia
Clak'Dor VII
Big One x4
Asteroid Field x13

Starships (8)
X-wings x2
Y-Wing x2
Medium Transports x2
Red Leader in Red 1
Gold Leader in Gold 1

Effects (14)
Asteroid Sanctuary x7
Do or Do Not (Starting Interrupt)
Hiding in the Garbage x2
Yarna Da Gargan x2
Traffic Control x2

Interrupts (15)
The Signal
Control x5
Rebel Barrier x3
I Have a Bad Feeling About This x2
Clash of Sabers
Yoda Stew x2
Houjix

Strategy:
Pretty much a standard Asteroid Sanctuary deck. Start with Dagobah. On the first turn (80 - 90% of the time) you should be able to get an asteroid sanctuary going on the first to second turn. Deploy a starship and asteroid sanctuary to the Big One. Next turn drain for 3 and then the ship should be lost (With Cane Adiss you may not want to drain if you think they have space).

The rest is protecting the sanctuary. Start with Yarna. She protects all the the ateroids and starships as long as you stay under 13 cards. Yoda stew and reator terminal to get rid of monnok-able doubles. Do or do not will make them lose 3 for altering a sanctuary. Clash o' sabers cancels POTF, while I have a Bad Feeling can move that little nasty to Dagobah or somewhere else not at the Big One. Use rebel Barrier to keep starships from moving over and cancelling those sanctuaries in one turn (and hopefully the next turn they will be hit by an asteroid!!)

Beakman