Raltiir Ops

Objective (1)
Raltiir Ops

Locations (11)
Raltiir
Swamp
Forest
Jungle
Spaceport Prefects Office
Coruscant
Hoth: Wampa Cave
Hoth: Ice Plains
Hoth: Def. Perimeter
Tat: Jundland Wastes
Tat: Lar's Farm

Characters (20)
Darth Vader
Darth Vader, DLotS
Grand Moff Tarkin
Chief Bast
Commander Desanne
DS-61-2
DS-61-3
DS-61-4
Warrant Officer M'Kae
Lobel x2
Lt. Cabbel
General Veers
Trooper Davin Felth
Admiral Ozzel
Stormtrooper Cadet
Officer Evax
Captain Lennox
Lt. Tanbris
Lt. Comm. Ardan

Weapons (1)
Vader's Saber

Starships (5)
Executor
Avenger
Death Squadron Star Destroyer
Bossk In Bus
Vader's Shuttle

Vehicles (5)
Blizzard 1
Blizzard 2
Blizzard Walker
Dune Walker
Blizzard Scout 1

Creatures (2)
Bubo
Dragonsnake

Interrupts (15)
Twi'lek Advisor (starting)
Masterful Move
Ghhhk
Trample x2

Effects (2)
Presence of the Force
Bad Feeling Have I (starting)
There'll Be Hell To Pay
Imperial Decree
Oppressive Enforcement
There Is No Try
Expand the Empire
Come Here You Big Coward
Resistance

Strategy:
Get out 3 Raltiir sites quickly and flip the Objective as soon as you can (sometimes by the 2nd turn, usually on the 3rd, 4th is a little slow). Get a Lobel @ your middle site (only deploy 3, Forest in the middle for Expand if needed). Fortify until you've got adequate support for all 3 of your sites and then figure out what you need to do to win. The ability to use 2 force to get any 1 card is huge, use it wisely. Especially in the end game, leave 1 more destiny than you need, and then take the lowest destiny out during your control phase. Imperial Decree combined w/ -1 drains everywhere will generally shut down most decks (you can Decree w/ 2 systems and 1 site, or 2 Hoth sites). Don't let them flip your objective back, w/out it your odds of winning decrease drastically.

faramir