Raltiir Ops
Raltiir
Swamp
Forest
Jungle
Spaceport Prefects Office
Coruscant
Hoth: Wampa Cave
Hoth: Ice Plains
Hoth: Def. Perimeter
Tat: Jundland Wastes
Tat: Lar's Farm
Vader's Saber
Executor
Avenger
Death Squadron Star Destroyer
Bossk In Bus
Vader's Shuttle
Blizzard 1
Blizzard 2
Blizzard Walker
Dune Walker
Blizzard Scout 1
Bubo
Dragonsnake
Twi'lek Advisor (starting)
Masterful Move
Ghhhk
Trample x2
Presence of the Force
Bad Feeling Have I (starting)
There'll Be Hell To Pay
Imperial Decree
Oppressive Enforcement
There Is No Try
Expand the Empire
Come Here You Big Coward
Resistance
Strategy:
Get out 3 Raltiir sites quickly and flip the Objective as soon as you can
(sometimes by the 2nd turn, usually on the 3rd, 4th is a little slow).
Get a Lobel @ your middle site (only deploy 3, Forest in the middle for
Expand if needed). Fortify until you've got adequate support for all 3
of your sites and then figure out what you need to do to win. The
ability to use 2 force to get any 1 card is huge, use it wisely.
Especially in the end game, leave 1 more destiny than you need, and then
take the lowest destiny out during your control phase. Imperial Decree
combined w/ -1 drains everywhere will generally shut down most decks (you
can Decree w/ 2 systems and 1 site, or 2 Hoth sites). Don't let them
flip your objective back, w/out it your odds of winning decrease
drastically.
faramir