Tatooine: Obi's Hut ( SL )
Dagobah: Yoda's Hut
Rendezvous Point
Yavin 4 : War Room
Hoth: War Room
Falcon x2
Anakin's Saber
Obi-Wans' Saber
Sense x6
Alter x4
Clash of Sabers
Gift of the Mentor x2
Weapon Levitation x2
Sorry About The Mess x2
Nabrun Leids x2
Shocking Information x4
Grimtaash x2
The Signal - SI
Don't Forget The Droids x2
Courage of a Skywalker
Draw Their Fire (SE)
Frozen Assets x3 (at least -- usually have more)
Traffic Control
Mantellian Savrip
Revolution x5 (I use it more to infiltrate the opponent's planets and battle then to drain)
Strategy:
The destiny is pretty high. It works very well vs. any Ops ( if they play Bad
Feeling it just saves delays the beat down for one turn ). It might be weak v.
HDADTJ but in my playtesting it has crushed it ( especially the dueling version
). Space Decree seems to be a problem but that is usually only a minor
inconvenience. As I've said above , I mainly use the Revolutions as self
defense and not to increase drains. Draw Their Fire is nasty because they will
usually save force to play an interrupt which will only be Sensed :) . SAC
protection is down and it can usually give you a good enough card advantage
to help you win. It is a good solid all around deck. When you give Obi his
stick you'll be able to go through just about any forces the opponent can
muster. Savrip is huge ( sorry if I seem to be talking down to you -- this stuff is
probably pretty obvious to you ). The best thing about it though is that it gets
huge differential and is loads of fun to play with . Hope you like it.
Mike Fitzgerald