"Men in Black"

Objective (1)
ISB Operations/The Empire's Sinister Agents

Locations (12)
Coruscant
Hoth Defensive Perimeter x2
Hoth Ice Plains
Hoth Mountains
Cantina
Jundland Wastes
CC Downtown Plaza
CC Port Town District
Dagobah Cave
Kiffex
Kashyyyk

Characters (22)
Darth Vader
DV, DLOTS
Grand Moff Tarkin x2
Admiral Motti
Captain Needa
General Veers
Zuckuss
Admiral Ozzel
Chall Bekan
Lt. Pol Treidum
Officer Evax
Chyler
Corporal Vandolay
Colonel Wullf Yularen
Fozec
5D6 RA 7 x2
Outer Rim Scouts x4

Starships/Vehicles (11)
Executor
Avenger
Devastator
Death Squadron Star Destroyer
Bossk in Hound's Tooth
Blizzard 1
Blizzard 2
Blizzard Scout 1
Blizzard Walker x3

Weapons (2)
Vader Saber x2

Interrupts (6)
Twi'lek Advisor (usually, one is starting) x2
Trample x2
Monnok x2

Effects (7)
Reactor Terminal
Imperial Decree
Resistance
Bad Feeling Have I
Presence Of The Force x2
Failure At The Cave

Strategy:
This deck is fairly simple: drain, fight, retrieve. However, there are some nuances that need to be pointed out. Starting effect should be chosen carefully, depending on what you think your opponent is trying to do: Numbers=>Resistance, M&T or HB=>Bad Feeling Have I, Force Drain bonus decks (ie: clouds, EBO)=>Imperial Decree. Try to flip your objective ASAP and start to drain like mad, forcing them to come fight your Walkers and Mains. In my varied experiences against HB, I have enough ships to successfully probe and not get totally creamed, and I've got enough ground strength to deal with HB ground. The deck is very versatile and has done well against almost anything else (I suspect AS sanctuary could be give me trouble, but the drains get very huge once the objective is flipped). This deck started as a Hoth Garrison but TPIFF destroyed that, thus the current diversity in planet sites.

The objective is really hard to flip and the steady retrieval, probably about 12 a game, can eek out a close game. "Here come the Men in Black"--eat your heart out Will Smith.

GAWD