Local Uprising/Liberation
Bothawui
Farm
Jungle
Spaceport Docking Bay
Swamp
Tatooine: Jundland Wastes
Ardon "Vapor" Crell
Bothawui Operative x5
Chewbacca
Droid Merchant x5
Han With Heavy Blaster Pistol
Luke With Lightsaber
Obi-Wan With Lightsaber
R2-D2 (Artoo-Detoo)
R2-X2 (Artoo-Extoo) x4
R5-M2 (Arfive-Emmtoo) x3
Gold 5
Millennium Falcon
How Did We Get Into This Mess? x4
Jedi Presence x2
Nabrun Leids x2
Nar Shaddaa Wind Chimes x5
Spaceport Speeders x7
The Signal
Descent Into The Dark x2
Do, Or Do Not
Hydroponics Station x2
Vaporator x2
Strategy:
Play Tips: Here is a typical play of this deck..
Turn One: Get out the Hydroponics at the farm on the first turn. Then deploy swamp and whatever droid merchants you can get there using the chimes. You should be able to get two droid merchants there. If you have a droid deploy it (draw one into hand from the combination of droid Merchants text and Hydroponics station text). Deploy an operative if you can to the swamp and use his game text to get the spaceport docking bay out. End your turn by drawing up a few cards. Should have 4-5 cards in hand.
Turn Two: Activate first force into hand and the rest to force pile. Chimes for another Merchant or deploy from hand. Deploy merchant to docking bay. Deploy Vaporator to <> farm from reserve deck. Deploy droid to docking bay (activate 2 into hand 1 to force pile). Deploy another droid to docking bay (activate 2 into hand 1 to force pile). Play HDWGITM and put down DITD to recycle used pile. Deploy EPP Han in hand.
Spaceport Speeders the droid at the docking bay (destiny 3, 6). Activate 2 into hand 7 into force pile. Deploy droid (activate 2 into hand 1 to force pile).
HDWGITM. Deploy Chewbacca and Epp Obi. Speeders droid 2 (destiny 5, 1) activate 2 into hand 4 into force pile. Deploy another droid to docking bay (activate 2 into hand 1 to force pile). Deploy EPP Lea. Speeders droid 3. Nabrum Epp horde to defensive perimeter. Initiate battle.
HDWGITM for a jedi presence. Hit vader with obis saber. Play jedi presence. Draw destiny. (3,5,6) Your total power 40+ vader forfeit 0.
No cards to beatdown? NP just set up the operatives and flip with Luke Lea and Obi at the jungle farm docking bay respectively. Put Han and Chewy at the judland wastes with ‘Vapor’ and the other vaporator and Hydrostation. That gives you a drain of 5 from the judland waste, 4 from the farm, 2 from the rest of the non-unique sites.
Get the Falcon and Gold 5 down at the docking bay to set up the regeneration engine. During your turn deploy a few astromechs to the landed starfighters to retrieve 3 force a piece. You can put 3 droids on gold 5 and 2 on the falcon. I have retrieved up to 15 force a turn. The max possible is 24 a turn considering that you can speeders them even though they are inside the starfighters. By using this regeneration in combination with DITD and the card draw technique outlined above you should be able to forfeit your EPPS regain them and play them again on the next turn.
You should makes changes according to your local meta. I have added a revealed and an Ambush to take care of the 5d6 in the blizzard walker trick and the undercover spies. This deck was brought to you from Team DeckTech.
Team DeckTech