Musicians and Droids Rock JP

Locations (5)
Kirdo III
Kiffex
Yavin IV (SL)
Clak'dor VII
Kessel

Characters(12)
Max Rebo
Tedn Dahai
Ickabel G'ont
Nalan Cheel
Doikk Nats
Figrin D'an
Artoo
R5M2 x2
R4E1 x3

Starships (8)
X-wings x4
Red Squadron X-wing x2
Gold Squadron Y-Wing x2

Effects (15)
Do or Do Not (Starting Interrupt)
Traffic Control
Haven
Bo Shuda
Faithful Service x2
Wars Not Make One Great x2
What Are You Trying to Push on Us x2
Anger, Fear, Aggression x2
Never Tell Me The Odds x3

Interrupts (20)
The Signal x3
Scomp Link Access x4
Bith Shuffle x4
Control x4
Shocking Info x3
Out of Nowhere x2

Strategy:
This deck was designed to beat a JP manipulator deck. Get a steady drain going in space. Use insert in the early game to inflict damage along with Ward Not Make one Great to make your opponent use force and thus bring up the inserts.

Use Tedn Dahai to cancel Galid's game text, Ickabel G'ont to make drains more expensive at adjacent sites, Max to use Bith Shuffle to cancel drains at adjacent sites, and Bo Shuda to protect Tedn Dahai. WAYTTPOU should catch A Dangerous Time and Scanning Crew. Faithful Service is deployed on the audience chamber to aid in protecting Tedn as well. The musicians together along with Faithful Service, Bo Shuda protects the characters rather well.

J'on the Jawa Pilot