Hunt Down and Destroy the Jedi

Objective (1)
Hunt Down and Destroy the Jedi

Locations (12)
Meditation Chamber
Holotheater
Cloud City: Downtown Plaza
Hoth: Defensive Perimeter x2
Hoth: War Room x2
Hoth: Echo Docking Bay
Yavin: Jungle
Cantina
Jundland Wastes x2

Characters (15)
Darth Vader x2
Darth Vader, Dark Lord of the Sith x2
EPP Vader
EPP Fett
GM Tarkin x2
Gen. Tagge
gen. Veers
Capt. Piett
DS-61-2
DS-61-3
Officer Evax
U-3PO

Vehicles (5)
Blizzard 2
Blizzard Scout 1
Dune Walker x3

Interrupts (16)

Twil'lek Advisor x4
Elis Helrot x2
Trample x3
Dark Jedi Presence x2
Focused Attack
The Circle is Now Complete x2
Vader's Obsession x2

Effects (7)
Visage of the Emperor
Presence of the Force x2
Reactor Terminal
Imperial Decree
Oppressive Enforcement
Much anger in Him x2
Responsibility of Command x2

Epic Event (1)
Epic Duel

Strategy:
There are a few keys to this deck. The idea isn't to spread and drain, but to control two key locations to gain major benefits. This would ideally be the War Room and Defensive Perimeter. Why? Well, this functions as two places to get decent drains (put POTF on these two bad boys) and Imperial Decree to cancel drain bonuses. If they are playing with Mains, use Much Anger in Him/Responsibility of Command (MAiH/RoC) to do some additional damage. Choose your target character wisely. My suggestion would be to target either Luke or Obi so that they cannot be used to flip HDADTJ and cannot force drain. Even better, you can make them lose an additional 4 force by keeping a character there. This suppliments your force drains and, of course, is highly risky. Once the MAiH/RoC combo is set up on Obi or Luke, you can park Vader at the War Room and wait for them to bring that character to you via Nabrun and then duel the heck out of them.

I have considered changing out a unit for some SAC protection. You can also scrap the dueling all together, or minimize it to add other goodies. Be warned, this deck will get trashed by a HB swarm deck and speed based power decks such as the Maelstrom.

Beakman