Hunt Down and Destroy the Jedi

Objective (1)
Hunt Down and Destroy the Jedi

Locations (9)
Meditation Chamber
Holotheater
Cloud City: Downtown Plaza
Hoth: Defensive Perimeter
Cantina x2
Lars Moisture Farm
Tusken Canyon
Jundland Wastes

Characters (17)
Darth Vader x3
Darth Vader, Dark Lord of the Sith
EPP Vader
EPP Fett
GM Tarkin
Gen. Tagge
gen. Veers
Admiral Motti
Admiral Ozzel
Bane Malar
Zuckuss
Djas Puhr
Boelo
Ree-Yees
Dr. Evazan

Starships/Vehicles (6)
Executor
Death Squad Star Destroyer
Bossk in the Bus
Blizzard 1
Blizzard 2
Blizzard Scout 1

Weapons (3)
Vader Saber x2
Dark Jedi Saber

Epic Event (1)
Epic Duel

Interrupts (15)
Control x4
Elis Helrot x3
Trample x2
You are Beaten x2
Twil'lek Advisor
Focused Attack
The Circle is Now Complete
Vader's Obsession

Effects (7)
Visage of the Emperor
Presence of the Force x2
Bad Feeling Have I (Starting Interrupt)
Reator Terminal
Disarmed
Resistance

Strategy:
the strategy is pretty simple, get Vader down so only they lose from Visage. It's potent and if done well (and with luck), they will have lost 7 force by the end of turn two. Talk about nasty! Then it's all about draining. If playing space you will have to spread out so watch out for the end game volley of attacks. You may want to consider Ghhhk as well.

This deck is hard to play because it doesn't have any retrieval or minuses to opponent's drains like the other objectives do. Thus there is little incentive to actually duel in the game (not to mention it is hard to get Luke or Obi on the table with Epic Duel down!)

Sense and Alter would be a nice addition to this deck. They can cancel nice things like Rebel Fleet and some other annoying effects like Wars Not Make one Great.

Beakman