Hidden Base
Rendezvous Point
Coruscant
Kessel
Tatooine
Kiffex
Clak'Dor VII (fake out)
Hidden Base system
Xwing x7
Tantive4
Spiral
EPP Obi
EPP Luke
EPP Leia (very important)
EPP Han
KFC
Wedge Antilles
Figrin D'an
X-Wing Laser Cannon x2 (why you win in space)
Rebel Fleet (start)
Revolution (revolve forest to make your characters immune to attrition!)
Bacta Tank (cus EPP die easy)
Traffic Control
The Planet Farthest From x2
Do Or Do Not
S-Foils
Projection of a Skywalker x2
Suprise Assualt x3 :-)
The Signal x2
Power Pivot x2(wins every time!)
It's a Hit! x2 (very useful-- tallon roll, or even retrieve an xwing)
Out of Commission x8
Stay Sharp! (add 5 power in space!)
Grimtaash
All Wings Report In
Organized Attack x2
Slight Weapons Malfunction
Corillian Slip
Strategy:
Ok, this deck works so incredibly good. it can beat operatives good,
although some operatives may be able to beat it, it just depends on your
draw. i played a few guys on the net with it and beat them. it beat an
all space deck and an all ground deck.
save your character for the end of the game; for the final kill. Also draw a lot of cards. You don't have that many doubles, your xwings should be stacking up on the rebel fleet so you can deploy them all at once (3 or 4 is plenty), play xwing cannon on one, shoot it to kill a tie, then power pivot the big ship, and play slight weapons malfunction and stay sharp for about 20 or 30 power (up to 40 with s-foils and organized attack) that's for the easy win in space, if you get contested. If you need to fight on ground, wait til you get luke, leia, and han to deploy together for 2 free battle destinies, and with all 5's in your deck you will win every battle.
Peter Nordstrom