Red Leader in Red 1
Gold Leader in Gold 1
Z-95 Headhunter x3
Anakin's sabre
Obi's sabre x2
Great Warrior x4
Yarna d'al' Gargan
Traffic Control x2
The Signal (starting)
Yoda, You Seek Yoda
Sorry About The Mess
Gift Of The Mentor
The Force Is Strong With This One
Sense x4
Alter x4
Control x4
Strategy:
This deck takes Dagobah to the extreme, unleashing the full destructive
power of Yoda's home. As you can see, there aren't any retrieval
aspects in the deck. Instead, the emphasis is placed on speed, getting
the first Jedi Test finished and the clouds full. Yoda is the key to
Dagobah; get him out ASAP and start deploying those annoying miners and
Ithorians. An impending DS invasion either by Cane Adiss or more
traditional modes should be handled as follows. First, it usually takes
a while for these things to happen, so continue full force with the plan
until they do--don't hold back. Second, if they invade the ground run
around until you can maneuver your opponent into a battle that aids your
cause. Usually you have to wait for them to make a mistake; then pounce
with all your might use the destiny adders to inflict heavy losses and
kick them off the planet. Also, the ability numbers of the characters
aid in ground defense: two Ithorians=a destiny and Leesub and a miner=a
destiny. With Cane Adiss they can only deploy to one location, stay away
from it and set up an ambush for when they decide to spread out. Usually
S.O.S. could be trained, but if you can't get him down or don't need the
test completed very quickly use Leesub. Obi in the Lower Corridor
presents your opponent with an easily accessible place to confront you,
and 9 times out of 10 people will choose the easy way out. He can be a
great distraction that is very punishing when ignored.
My personal experience with this deck has been good. In the regional, it
went 2 out of 3 only losing to the eventual champ in the last game. In
the Shawn Valdez tournament it went undefeated, luckily beating a
MANIPULATOR in the last game. The victories in tourney haven't been
overwhelming to say the least, the five games won by differentials of
2,2,1,3. It wins consistently, and often that's all that matters.
Against starting Imperial Decree decks, the drains are low and the games
go slow, but it still wins usually aided by Obi's drain on CC. Against
JP the drains are just too much for the DS to keep up with, and a well
used Obi can wreak havoc. It is untested against numbers, and I suspect
that the deck would struggle.
GAWD