Eriadu Occupation

Objective (1)
Imperial Occupation

Locations (10)
Eriadu
Spaceport Docking Bay
Desert
Spaceport Street
Spaceport City
Spaceport Prefect's Office
Jungle
Swamp
Forrest
Dagobah Cave

Characters (31)
Ree-Yees
Boba Fett
Commander Brandei
J'Quille
Bossk
General Tagge
Commander Gherant
Grand Moff Trakin x 2
Darth Vader
Darth Vader, Lord of the Sith
Bane Malar
Eriadu Operative x 16
Lobel x 3

Starships (4)
Black Squadron TIE x 2
Dreadnaught
TIE Defender Mark 1

Weapons (4)
Vader's Lightsaber x 2
Disruptor Pistol x 2

Creatures (1)
Bubo

Interrupts (5)
Abyssin Ornament x 3
Control
Twi'lek Advisor

Effects (5)
Failure At the Cave
Den of Thieves x 2
Well Guarded
Broken Concentration

Strategy:
Just so you know, I created this deck on Saturday night around 1am - I didn't see any of the decks from worlds until the next day. Just goes to prove that the operative were obvious.

I chose Eriadu because the LS coudn't deploy there directly and I had the most of those particular operatives. Obviously, I start with the objective and a non-unique site (I'm partial to the prefects's office, but it doesn't really matter). Also, make sure you begin with Well Guarded - no sense in taking any risks. On turn 1, I am able to either draw 3 operatives or an Abyssin Ornament to go get one. Use th eobjectives's text to go get a non-unique site and use an operative's GT to get another. The operatives should be deployed to three different sites and you should guarentee yourself a drain of 6 on the next turn. The objective also flips. It makes me a little nervous to leave those poor operatives just hanging out there, but generally it's too early in the game for the LS to afford any powerful characters. As soon as I've set up the drain, I try to get a moff, general, or commander down as soon as possible for the power bonus. I chose characters that were powerful or had helpful ability. I also tried to get Lobel down at the middle site so that Mr. Leids wouldn't be dropping off any passengers. The Lobels and the operatives are great on the Den of Thieves and can help slow down any drains that aren't taken care of by the -1 of the objective. At this point, it's important to pay close attention to your opponent's deck and gauge the potential that they might attempt an invasion. If it looks likely, use the powerful bounty hunters to back them up. The operatives are all warriors and can fire the disruptor blaster for free - - a hit automatically makes the character lost :-) The space stuff is "just in case" I need to make a single big strike to try to cancel The Planet That's Furthest From. Don't forget that you get an extra destiny draw when a matching operative is in a battle and make sure you always fulfill the requirements of the objective. Also, make sure you retreive a force every time you deploy an operative. Finally, keep an eye on your opponent, if you think he's going to be drained to death or draw up all his force, make sure you abyssin ornament to get back anything that might be in your lost pile. There's a lot of room for improvement in this deck, as well as opportunities to customize for your personal tastes. As people come up with counters, adjustments will also be necessary. Best of luck.

Queen Jawa