Bubo x2
Jabba`s Sail Barge
Well Guarded(Starting)
Scum and Villainy x2
There is No Try
Reactor Terminal
Ability, Ability, Ability
Cane Adiss
Den of Thieves x2
3720 to 1 x4
Twi`Lek Advisor x3
Control x2
Abyssin Ornament x2
Hutt Smooch x2
Look Sir, Droids
Stunning Leader
Wounded Wookie
None Shall Pass
Strategy:
This deck relies on power and Numbers. I spread out to drain if they
play away from Tatooine and then I will sometimes attack, but usually I
stay on Tatooine to drain and/or battle. With 20 Skrillings, I can
always get a few in my opening hand. I use the Audience Chamber game
text to get out Pote Snitkin. Wounded Wookie kills Obi`s game text so he can`t move any of my Dumb (Ability 1) Aliens. Feltipern is in to make battles at the Audience Chamber expensive. Look Sir, Droids destroys A Gift and so does Hutt Smooch. None Shall Pass keeps Rebels away from the Audience Chamber, for a little while. My average destiny is... 3.35!
Goldenrod