Queen Jawa's Dagobah Regional Garrison Clouds Deck

Sites (12)
Clouds x 5
Hoth (sl)
Ice Plains x 2
Wampa Cave
Mountains
North Ridge x 2

Characters (11)
DS-61-3
DS-61-4
Captain Needa
Darth Vader x 2
Admiral Ozzel
Tibana Gas Miner x 2
General Veers
Grand Moff Tarkin
Admiral Motti

Vehicles/Starships (18)
Cloud Car x 5
Imperial Walker x 7
Blizzard I
Blizzard II
Obsidian 7
Obsidian Squadron TIE x 2
Death Star Assault Squadron

Weapons(18)
Vader's Saber

Effects (4)
Broken Concentration
Imperial Decree (Starting)
Reactor Terminal

Interrupts (28)
Oo-ta Goo-ta, Solo?
Twi'lek Advisor (SI)
Control x 4
Hutt Smooch x 2 Torture
You are Beaten
Walker Garrison x 3

Strategy:

This is obviously an Imperial Decree/garrison/clouds deck. I'll tell you right now that I made a huge mistake and forgot to put a second Hoth Mountains in. Only once in the three games I played with it did I manage to get Walker Garrison up and running because I couldn't find the thirs site. The rest of the deck got out really fast, so I think it could have worked if there had been another site.

That said, I stated with Hoth and tried to get a cloud and cloud car out ASAP. The Imperial walkers go down cheap, so they were simple to get down and Imperial Decree was in effect by the first or second turn. I used Hutt Smooch to keep spies from hitting the ground and used the cloud drain bonuses to keep me alive until I could get garrison going. Vader and Tarkin were a good ground force and the cloud cars can be deployed to the ground, used to transport characters across the ice, and then moved up into the clouds. It was a fun deck to play, but it would have been more fun if I had put it together right. At the regionals, it went 1 and 2.

Queen Jawa