Beakman's Dagobah Regional Manipulator Deck

Sites (9)
Jabba's Palace(SL)
Entrance Cavern
Audience Chamber
Droid Workshop
Dungeon
Rancor Pit
Jutland Wastes
Lar's Moisture Farm
Cantina

Characters (18)
Darth Vader x2
Tarkin x2
M'iiyoom Onith x3
Jabba the Hutt
Galid
Mosep
Zuckuss
Djas Puhr
Bane Malar
Ree-Yees
Tagge
Motti
Veers
Lt. Comm. Ardan

Starships (2)
Executor
Avenger

Effects (4)
Expand the Empire (Starting Interrupt)
Reator Terminal
AAA x2

Interrupts (27)
Control x5
Sense x5
Scanning Crew x6
A Dangerous Time x6
Monnok x4
Twi'lek Advisor

Strategy:

By getting the sites out quickly, the manipulator really rocks now. Get Onith, Galid and something to protect them out ASAP so you can begin draining. Manipulate his force pile so you can monnok his hand big, or make him draw the characters you can Onith. I thought about Hutt Smooch and was almost sorry I didn't include this card when I met the wrath of A Gift.

Scanning Crew, Dangerous Time, and Onith really make AAA work real well because they shouldn't be able to deploy very much.

Beakman